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How to Advance Your Career as a Texture Artist 

Foundry
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Join our expert panel of industry professionals who will delve into the world of texturing, explore the phenomenon of impostor syndrome and discuss the importance of networking and mentoring in the creative industry. Senior Texture Artist Marque Pierre Søndergaard, Head of Texturing Claudia Marvisi, and Senior Lookdev Artist Mauel Huertas Marchena will also provide insights into how to effectively interpret feedback from clients and colleagues to improve your work.
In addition, we will explore how the skill of texturing ultimately boils down to artistic abilities and the significance of acknowledging their valuable input in the creative procedure. This promises to be an informative and engaging discussion for anyone interested in the creative industry. Don't miss out!
Got your questions ready?
Claudia Marvisi:
Claudia Marvisi is Head of Texturing at Pixomondo, an international VFX company.
She took the role of Head of Texturing, and before as Lead, for movies and acclaimed series such as Game of Thrones - House of the Dragon, Star Wars - The Mandalorian, Halo, Raised by Wolves, and Star Trek.
More than 10 years ago, she started her career as a 2D artist for videogames and advertising. In 2014 she approached the VFX world as 3D generalist/texture artist, overarching to matte painting and motion graphics.
Fascinated by the artistic, storytelling and technical challenges, throughout the years she specialized in texturing while keeping in touch with the rest of the production pipeline. She worked on projects such as Game of Thrones, Carnival Row, The Watchmen, Justice League, Midway and many others.
She then became Texture Lead at Pixomondo Stuttgart and, as her lead career consolidated, she had the possibility to supervise and coordinate a growing number of talented artists until today that she is Head of Department for Pixomondo Europe.
With the aim of bridging the gap between schools and the reality of the VFX industry, she started devoting an increasing amount of time to teaching and mentoring activities to contribute to shaping of the next generation of artists.
Marque Pierre Sondergaard:
Marque Pierre Sondergaard has painted textures professionally for well over a decade. He teaches Mari for character texturing at The Animation Workshop, and mentors texture artists both privately and through Think Tank Training Centre. He also hosts The Naked Texture Artist podcast.
Manuel Huertas Marchena:
Manuel Huertas Marchena is an experienced CG Artist for film with over ten years of professional experience but always keen to learn more and share what he already knows.
Over the years he's tried to get a solid grasp of many skills to create efficient and polished work. A generalist at heart but focusing mostly on textures and look development.
He really enjoys working as part of a larger team, exchanging feedback and questioning methodologies when needed to be in constant search of possibilities to improve the work quality.
About Us:
We are the creators of industry-standard visual effects, computer graphics and 3D design software for the Digital Design, Media and Entertainment industries. Since 1996, Foundry has strived to bring artists and studios the best tools for their workflows so they can battle industry constraints whilst staying creative.
Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.
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Опубликовано:

 

19 авг 2024

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Комментарии : 3   
@andreasalvatori3d
@andreasalvatori3d Год назад
Claudia is the best Head of Texturing I've ever met! It was a useful and interesting call for all the guys who approach this profession, good job!!!
@112productions
@112productions 7 месяцев назад
This was really insightful for me. Thanks so much
@visualmaximum
@visualmaximum Год назад
Thank you all! Very useful session.
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