This is also something I've done a number of times too, but using psyscope for my oscilloscope (I have Oszillos Mega Scope too, but it used to give terrible drift for me in Ableton, so stopped. I believe that was fixed later) For my own sanity, I always muted both kick channels, while creating the initial shapes. I'd also be very liberal with node placement, once I'd figured out the start and end frequencies, to build up the full sweep. This can actually result in a pitch envelope with points that raise back up, but helps identify any EQ applied to the original kick - so I then look at the overall shape produced and smooth it out, including curving the line between nodes where appropriate. As a final stage, if I was going for perfect reproduction, I'd flip the phase of one, looking at a summed scope view, to see how well it flattened to zero. But otherwise, I'm not typically going for perfect; just similar character
Yes exactly. There's little point going for an identical sound because you could just sample the original one. Instead it's going for the character as you say.
I'm a Kick 2 user, paid for this program. I'm almost happy with it BUT the drawing should be just like a vector a bezier pen we can see on Inkscape, for example... This would HELPS A LOT.
great video! i watched something similar a few months ago but your approach seems much more intuitive! im a bit lost on how you read the start of the sine in the high end from the EQ graph tho. i was hoping you could help me, if its too complicated for the scope of a youtube comment id be very happy with a link to other material that goes in more depth to this too
Thanks for the kind words! Re the high end: it's certainly not 100% accurate but I look on the EQ for where the rolloff point is. For clean kicks this approach works quite well, however when they have a layered hat or if it's part of a busy mix then this isn't possible. Try to find a section of the track where the kick is the cleanest and if this isn't possible try cutting the high frequencies until the hat disappears but the bulk of the kick transient remains. Again, this is never 100% accurate but it should give an indication.
Great tutorial, though i haven’t figured out how to lock the ”keypoints” this makes it difficult because the whole sine moves when i add new pitchnotes. Could you help me?
Ah, yes that's annoying indeed and there isn't any way to lock them. It does make sense though because they're all relative and changing one changes all the others following it.
I might do a follow-up episode for that. They're a little harder because you need to get the distortion or bit reduction correct and that's just mainly experimentation.
@@adrenakrohm As far as I can see (and try a lot), to mimic an acoustic kick (and I am talking about the wave design alone, not the ambiance and saturation) is almost impossible on Kick 2. So, I am waiting for Kick 3... The huge barrier to me is the transient modeling. Man, how hard could be that? Doesn't matter, they got it. Even a real 808 bass drum transient is a nightmare to get... Maybe, if they should use the vector drawing approaching tools, it could be a lot easier...
@@adrenakrohm This is NOT the perfect lo-fi/boom-bap kick, but it's seems to sound much less "transeient" click + 808(ish) things... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oRdn_-rVF-w.html
Hi and thanks for getting back to me, yeah I thought that was what it is, so I downloaded the trial version but the waveform images are nothing like the ones showing in your demo ! do I need to set the plugin up in a certain way ? @@adrenakrohm
Yes, at the top change the display to fast. I think it's set to precise by default. However do note the GUI has been updated since that video so it will look slightly different.