How can I make the window that appears at minute 0:50 appear?the window on the left side of the original image.Sorry if the question is very stupid, I'm new to this program.
We are close to 100 subs! Thanks so much for sticking around! I'll try to upload more frequently. Add me on Steam if you want to order custom artwork: steamcommunity.com/id/MrZelocity/ And, join my group and share your artwork! Would love to see what you guys come up with: steamcommunity.com/groups/ZelocityArts
i have a problem with painting, the color only shows at the start then conpletly disappears and this couses the linear warp to not work, do you know what to do?
i follow the step but the result is that the eye layer doesnt follow the movement of the first anime pic. so it cause the eye part stand still blink but doesnt move. i want to know how to slove it
Make sure you have the eye layer at the top. Also its important you pre-compose the eye layer and full image together before you use the puppet tool to animate. This will keep the eyes moving simultaneously with the image. Hope that makes sense.
Every time I move my puppet markers it moves them for the previous frame even tho my timeline is on the next frame, and when I go to move them back it moves them for the next frame.
hey zelocity i am having trouble keeping the eyes on an animated body; the body that i am using is moving around with the puppet tool and i want the animated eyes to stay in the right place, but they stay where they are and the body moves away. Is there any way i can fix this easily without making keyframes for every frame?
@@Zelocity i am kind of confused on what you mean. just for some background info, i have my character and 'leftlash' 'leftlid' 'rightlash' 'rightlid' layers all inside of a composition already, it doesnt even let me copy the layers to precompose, are there any more specific instructions you can give me? sorry for the trouble
@@prod_muco Basically what we're trying to do is combine all files together. So if you haven't already, select all the eye layers from this video and precompose it by right clicking the layers and hitting precompose. Name it whatever you want. When you have that, you should be able to move the eyes freely as one in the main composition (the comp you made when starting a new project). In the main, you should have two things. The eyes and the full character image. Select both of those and precompose. Sorry if i'm not using the correct terminologies for this.
i'm having trouble making the eyes close smoothly they just open and close shut without any transition even though i added the linear wipe, adjusted the angle and added keyframes :((
Can you do a guide on how to add particle effects? I'm creating a doom slayer themed animation and wanted to add cinder and flames at his feet as well as animating his breathing. Thanks
this really helped so thank you so much! Only question is after animating the eyes I saw you had a video on hair animation and im not sure how to you combine the two to one animated body?
Select all eye leash and eyes on the left side with your Artwork Render and click Rightclick then click " Pre-compose..." give it a file name. (To Select all of them together press just shift with left mouse click.)
I've imported a PNG picture to AE 2022, I did all the steps in front. But I unable to view my imported image. I click the brush tool, but there's no image for me to edit. Could you assist me?
it would be so much easier if my after effects functioned like yours. do u have to turn on auto keyframing for it to even show up i cant set keyframes... everything else was ez
Hmmm that's really interesting. It should automatically set a new keyframe for every change in position to the anchor automatically. Make sure you didn't accidently turn off the puppet tool stopwatch and have new keyframes at different intervals.
Amazing tutorial, love every vid on this channel ^^, too bad I messed up and precomposed the original image by accident and now this eye animation doesn't work anymore..
how to make the eye smoothly close and open? cause its visible that i changed something in the middle of eye open, and then it just jumps back and looks bad
In photoshop, what is the best possible settings for "save for web" for a gif regardless of file size. (I couldn't find a clear answer online besides stuff like 256 colors)
Well, if I want to max out the quality, I put color reduction to selective, dither and transparency to diffusion, and 0 lossy compression. You can also put the quality to bicubic. I believe its the best you can do for a GIF file however don't quote me on this. Hope this helped.
i'm stuck on the eyelids, dunno if it has to do with me using mac but i can't get the color to stay after i use the pen tool, and i've been checking if i'm on the right layer and such. is there something that i'm missing?
That's odd. Make sure you are at the beginning of the timeline when you use brush tool. Also I believe mac and PC are the same. Only key bind difference.
@@haix9301 Thing is, even with the mask from the pen tool, the paint should still remain since we only cut the image layer underneath it. Trackback and see if you did the steps completely the same. Make sure you use the paint brush at the very beginning of the timeline. Painting at the 3 second mark will not stay for the 2 seconds behind it. Worst case scenario, start from the beginning. You may have misclicked something during the process. (I've done this so many times). And no worries, you're watching a tutorial for a reason. Feel free to ask for help!
@@Zelocity haha, i restarted my project again after a bit and followed the tutorial again, it worked! must've missed something, this tutorial helped a lot though!
Sorry to bother you, but I need little help. When you made guide how to make animated steam artwork, you didn't do eyes, just animation , so do you first create eyes animation or animation of our character? Or does it even matter?
Great question! You would do the eyes both you use the puppet tool. So before you animate the whole character. Make sure you precompose the eyes with the whole body so the eyes stay on when you use the puppet tool. Ill include this in a QnA video. Thanks for great question!
@@Zelocity Okay, looking forward to it :D . Also if its not a big deal can you make a short tutorial about that glow around it . I hope i am not asking to much ;)
First you need to place anchors with the puppet tool at the beginning of the timeline. Then you can go forward in the timeline and move the anchors or pins to a different location. This will make new keyframe. Also press "U" to see the keyframes.
Showed it in the video but you just have to move to a different frame in the timeline and reposition the puppet anchor. Also to see the keyframes, press U. Hope that made sense
from what i've seen you copied the whole character image, but how is the part you're drawing on (covering the entire eye look to be as if it's on another layer??) pls