Ahem. So the more astute of you might have noticed that I follow perhaps every third thing I say in the footage (energy levels, what modules I put down first, etc). The reason for that is the footage used was my 5th attempt at shooting this video after multiple unsuccessful attempts at a free-play non-edited version.
brilliant method. i am now using it, and my ships have gone from garbage to rather nice looking, plus the added ability to just tack on a lil more of whatever it is you need, works great!
Thank you for this concept idea video! My ships use to be very inefficient, difficult to upgrade, and flat ugly, breaking ships down into modules has helped with building so much!
I usually make sleek "aero"dynamik looking ships where all compartments and components are semingly integrated to one big chunk. It might be interesting to try building something modular next time to get the feeling of this early tech vibe
This would probably also help with the problem of scale; since my ships tend to be pretty smooth there are no points of reference you can use to appreciate its actual size of several kilometres
Love modular ship designs. Yours looks dope too, and reminds me of the Fenrir from Eve online. Machtiger Brankor has a video about modular space stations he made. Based on hexagons he puts together. Really cool
Interesting - I never got a handle on the ship building. I always wanted to leave room/space to expand/increase functionality and ended up frustrated - sort of like paralysis by analysis. :) I like the modular concept - it feels more 'realistic' to me - but, like you mentioned, there has to be some level of aesthetic appeal. Thank goodness for the workshop .
That was very helpful. I'm going to put these methods to use ASAP. As a noob to the game, I would have liked a little more clarity regarding how to start building modules (as in, do i need to found a new ship or take mine apart to start) and how to start loading modules into the design of new ships. I was able to rewind and rapidly pause enough to figure out the loading part, though. If the game's tutorial explained it, my ADHD must have kicked in because I can't remember it.
Omg. The way the ship swings around at 19:25, it tickles the best spots in the back of my mind. I literally just picked up the game 3 days ago and well spent half my time in the ship editor. Been playing offline so far to learn the game before my dive online. So excited to see other's creations, and damn. I found useful advice, too. Very delicious ship. Very delicious.
This is a pretty smart way to go about it. Maybe a bit too tedious for me, or rather... I'm not sure I will have to build "that" many ships, that would make the "inline" modular approach worth my time. I don't remember doing so in my previous playthrough, ~2 years ago. But maybe the game has changed that much, I'm about to give it another go. Good video nonetheless!
ya i proably will have high power torp ships at some point even if its costly but hay the idea of a industrial ship that normally is a hauler but than just unloads with sp,e heavy torps is a lonvly idea
Hard to concentrate on this with that music playing. I was going to load up Avorian and continue building, but maybe I will login to Skyrim and just watch the people in the town going about their business for a while
Oh, right. I know what you mean. So when you load the module from the picker. Or rather, when you copy-paste it, it will follow your cursor around, but it will be focused on it at its center. So when you aim your cursor on the side of your ship, that is where it will try to put its center. So it will overlap then. What you need to do is move your cursor in a way that you can see the part you are trying to put down, press and hold ALT and LEFT CLICK on the side you want it to connect with. As in, not to - but with. You basically use the ALT Left Click to tell the game what part of the pasted part you want to use as a connection. If you give me just a bit, I can very quickly make a video.
Yeah, lately I've lost a lot of interest in sandbox games where you can be creative, because the creativity goes nowhere and is ultimately just a waste of time (unless you make vidoes where you can show off your creations). So my avorion ships tend to remain fairly simple and blocky. Not brick shaped, but still fairly low poly. But now with modular designs I can spend more time on making nice looking modules, and then save a ton of time on building and expanding the actual ships, while they still look nicer than what they usually did. And yeah, one of the benefits is also the fact that all your ships look like they're part of the same "faction"