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How to bake ambient occusion to vertex in 3ds max 

ThePolymonger
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22 окт 2024

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Комментарии : 13   
@swipyduck
@swipyduck 2 года назад
Still very useful 10 years later, thanks !
@DrJacopo
@DrJacopo 3 года назад
You need to select "Include Skylight" under Render Setup > Advanced Lighting > Radiosity Meshing Parameters > Light Settings
@raiga14
@raiga14 6 лет назад
Thank you so much for the clarity of this video!
@xerxius
@xerxius 6 лет назад
can see this coming in very handy, thanks you!
@王松-q6t
@王松-q6t 9 лет назад
very good tutorials
@The9PointStar
@The9PointStar 7 месяцев назад
thank you very much!
@hamzariaz4690
@hamzariaz4690 4 года назад
Thanks , working in 3ds max 2020
@Feddark
@Feddark 10 лет назад
thanx for tutorial!
@cheeztrap
@cheeztrap 10 лет назад
have a few questions 1) What are vertex colors and what's their significance? 2) When using renderers like Mental Ray or VRay isn't AO automatic?
@MatthewTrevelyanJohns
@MatthewTrevelyanJohns 10 лет назад
Hi Yaw, vertices are able to store vertex colours as well as vertex alpha (as well as many other attributes), enabling you to add colour/transparency to a model in a very cheap way...ou might not use this for pre rendered work however it is great for real time application, like in computer games etc
@ThePolymonger
@ThePolymonger 10 лет назад
Trevelyan Art exactly what trevelyan said. For movie and commercial rendering you would normally do a separate render pass that is just AO and composited later on. For video games vertex colors can do many things. you can cheaply store ao date(but you can also just bake that into your diffuse map) you can use it for what are called threshold shaders where you paint black and white data and that data goes into a shader and says does it use shader a or shader b. you can also do vertex animation through vertex color where you use the rgba and drive math functions through a shader.
@TheFox071rus
@TheFox071rus 8 лет назад
not vorkng from 3d max 2016, black color model
@mrtinyj
@mrtinyj 6 лет назад
In case anyone get an issue with assigning the vertex colurs, the 3DS Max 2016 Service Pack 1 fixes this :) knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/autodesk-3ds-max-2016-service-pack-1.html
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