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The trap typhoon could be an option, either you pop the searcher of the field spell or you pop the IP on their turn it has the same idea a cosmic but you can use it on their turn 1
One thing I've noticed over time is that these kinds of guides have become more complicated as more top tier decks are surfacing which lack a singular choke point that kills them and so it becomes trickier to give an ironclad guide on which handtraps work since the effectiveness of most handtraps vary depending on what each player as.
Which is good and bad imo. It being very one dimensional makes it really boring to actually play, and means the matchups are very low skill. Did you draw the correct card? Yes/No This way it's about a combination of cards that you have to use at the correct time depending on both your and your opponents resources. Although Snake Eyes specifically should still hit the banlist soon, because this also means that any deck that can't play 15+ hand traps doesn't stand much of a chance against it.
1: Full Power Tears 2:Full Power Kash 3:Snake Eyes 1:Your opponent plays the game on your turn 2:Having your opponent lock you out from playing 3:Having to study for an exam worth of plays and making sure you dont mess up a single play WHILE also having to have a god hand every game that still floats...but at least a personal win for not spending +$1000 Tier zero decks are such a headache
This is all good and well but if you dont have the interrupts + engine you lose because they have so many cards they can draw into or revive from the grave mixed with fire king recursion every turn.
Seriously, even if you're on a shifter deck,you either kill them on the turn you have to do damage or they get right back into the game and outresource you by sticking one card to the board, it's infuriating lol
@@AzzyRealwhen i played against this at my locals i thought my opponent was viewing his grave, turned out to be his hand 😂 this deck will get nerfed to oblivion in the next few banlists
I had my very first locals tournament last week as a new player and went up against Snake Eyes Diabellestarr and somehow survived. I won the first duel, but made a misplay in the second duel that may have resulted in the loss. Overall, came out as a tie due to time limit. I was playing Cyber Dragons.
I play Hero Deck and I prepare Plasma, DPE and Dark Law to stop them from playing their cards. But if I go second, I do my best to make them spend all of their effects until then I use Miracle Fusion to Fusion summon Wake Up Your E-Hero Or Trinity
Power filter... Deck lockdown run them at 3 it works I'm a despia player so hopefully you win the die roll, just set up a tax dragon or two with theater on field then the lockdown and filter, it turns it to be a pay to get to play kinda run.
Fun format surely. Play against a deck that can play through 3 handtraps very consistently, sometimes 4 if not 5. And does not care about board breaker cards whatsoever.
i pulled out these commons to test out in side against snake-eye fire king. They're called Materialization. Some of the sub optimal lines leave them with the linkuriboh before getting to ash eff to grab flamberge. When they ash into poplar, link into linkuriboh and then poplar eff to place in s/t zone. You activate materialization on resolution. hitting both the poplar and the ash. It's more of a game 3 going first side but man if you can pull it off 🤣🤣 They won't expect it. Keep in mind I don't expect it to be good or even great but funny to just pull off. I'm more of a casual player but did end up building snake-eye fire king cause why not. Edit: Materialization can be utilized in your own build to ss the poplar creating a different line altogether
How about Dino paleo trap card to just take things out permanently for like side deck or main deck? Or there's a trap wall of mirrors or something, that destroys what gets sommon from deck and then you draw a card? Just thinking out loud
Worth mentioning that Droll is really good against Poplar if Poplar is the first summon. It basically ends the turn. only exception is if it's special summoned off something like bonfire and the player already has the ash in hand for follow up. Edit: debunked in the replies!
Not at all, no. NS poplar search spell -> droll Make linkuriboh, use poplar in st for spell Summon oak, oak summon back poplar, oak send linkuriboh for flamberge link ip, flamberge summon 2 bodies, link princess princess summon flamberge, place ip, link amblowhale It's literally the same board as droll on normal summon ash
@@asdfjkl3944 It prevents them from getting into the FK stuff so no. Not the same board. Plus basically any follow up is dead at that point. Of course it also depends on what variant you're going against
@@YGOKingPhil Again, wrong. If a sefk deck normal summons ash, then you droll on search poplar, this is the exact board they end on without extenders. They still have a lot of follow up if you play into the board because flamberge getting sent to gy summons back 2 bodies, and searches 2.
@@asdfjkl3944 I never mentioned ash. I said they can't get into the FK stuff. You may have debunked the fact that it ends the turn but it still prevents you from the FK stuff which makes it a much less intimidating board
@@YGOKingPhil I don't want to be that guy but if that's the meaning you're going for then your original comment makes no sense. "Worth mentioning that droll is good against ns poplar". As opposed to what? Normal summon ash? I've established that both build the exact same board under droll. Neither can get to fire kings. And if poplar special summoned off bonfire is met with droll then they cant search so they do nothing. Unless, as you mentioned, they have normal summon ash after, in which case the player is bad but also they still make the exact same board. If they don't start with fire kings, droll cuts them off of fire kings no matter what combo, unless they hard draw all the pieces. So either you think droll is good cuz it removes fire kings, or droll is bad cuz they still make a very decent board. Yes, droll is extremely good if their only play is bonfire search ash, but it's not "particularly" good against ns poplar. This is why people tend to think droll is mid at best against sefk if it's your only handtrap. Especially since there are still possible extenders like black witch.
Hi love your videos. I'm looking to get back into the game after a 3 yr hiatus. You used to do videos where you would only discuss meta counters and which decks to use them against and when to time them. Any chance you will be making a video like that for this format (a little overwhelmed learning the slew of decks rn😅) Edit: I know you do that in this video but you used to to present the top 5 or so decks and a condensed version in one video
I have a question if my opponent act thrust and I chain a card to remove my monster on the field does he still get to add or does he have to set the card?
It checks at resolution, so if you no longer control a monster when it's resolving they will have to set (but similarly, they can then set something that will be beneficial even if set, like imperm)
I don’t understand. You talk about all these choke points and then end with “but there’s too many things you have to hand trap”. So in the end there really isn’t a counter unless you somehow drew like 5 hand traps?
Might be a bit of a hot take, but I might opt in to playing ghost ogre or ghost mourner instead of ash blossom, specifically due to the hiita line, and since most of my decks don't play fire monsters, they have to risk a different play, either way, this is gonna be a tough format to play through
Ghost ogre destroys though right? Wouldn't that potentially help their fire kings? Though I guess with how consistent the deck is that might not end up mattering
Not to be a negative Nancy bust as someone who does extensive testing against meta decks, studies them and watches matches from high level events from features. This. Deck where there is not much you can do if the player piloting the deck isn't mediocre with it. Opening Droll, D shifter, Retaliating 5 and Nib are great but also only slow down the deck especially if its the Snake Eyes FK variant. It hurts but like doesn't stop them from using up their whole hand to make a decent board. Also these decks play cards like Crossout engines, Called by, Exchange, and hand traps of their own since they run like 18 starters that also are extenders in some form or fashion. I'm not saying the deck doesn't have counters but drawing droll, D shifter, and Nib in your opening hand going first or second int he main and your deck doesn't suffer from that isn't likely. It's really a tier 0 format where untill Konami destroys this deck not much cna be done again 18 starters and 19 to 21 cards that search is insane to Dela with
From what I've seen by playing. There is no way to FULLY stop Snake Eyes. It's more about limiting their plays and making their end board + GY weaker. And trying to kill them afterwards
If you only have one imeperm or effect veiler, you just wait for the princess and hit it on aummon, not effect. With kirin running around, there is no sense in wasting it, and no good player is going to kirin their princess on summon. It stops the flamberge and IP setup and usually stops whale from coming out. Moat dont play around it sense you just let them combo off. Won lots of games leaving them on princess pass.
Quick question, when princess is trying to revive itself by its effect and you tribute your snake eye level one you targeted to be popped, would princess still revive and will you still get the pop? Basically does the princess effect still goes through if the target on your field leaves the field before it can summon itself?
To be fair, it wouldn’t be that big of a deal if it wasn’t $1200 to play. So then sure you’re forced to play the 1 deck but at least it would be cheap.
Now not sure if this is how this works, so someone correct me if I'm wrong: If you D.D. Crow Princess when it tries to activate its effect to special itself from the GY (Target a card you control, and one your opponent controls, destroy them, and if you do, special summon this card), wouldn't it still get the pop regardless? I've been told that even if doesn't special summon itself, the pop will still go through, which if true makes D.D. Crow kind of useless anyways. Additionally, if Necrovalley is on the field, can Princess still activate her GY effect to target 2 pop?
@@grenouilledemon7687 you need to pair nib with a second Handtraps anyways and have since pretty much POTE dropped. You act as if droll and shifter aren't the only Handtraps that by themselves can stop a turn. It's called power creep and not every deck is branded and dies to ash.
love and hate this game at the same time. Love when they come out with nostalgia support for old decks but they are usually mediocre and They come out with broken decks like these.
If my deck has a Bystial package, is there a particular point in their combo where it would be impactful to banish a light or a dark monster ? I know crow would be better but i'm considering keeping a small bystial line-up in my main deck as it supports very well my deck.
@@kannachi2971 i guess you’re at least getting rid of one (potentially 2) interruption if you banish the I.P. before they equip it with the Flamberge dragon.
Easy way to stop snake eye.....dont play,play another tcg n still have cash in yr pocket as yugi is a rip off n will be neat to see komuni crumble for there greedy bulshite game😅
I wouldn't worry about firekings, I'd worry about the new raidraptors support, unaffected monsters seems to be the most broken thing in yugioh. How do we beat those?