In this part we learn how to blend animations between linked layers that are using our Animation Layer Interface. This will stop animations from snapping from one position to another, in our case from aiming to not aiming.
We also add features to our State Tree to control the characters walk/crouch speeds per animation layer
In Parts 1 & 2 we implemented the Animation Layer Interface in our Animation Blueprints and created different animation layers.
In Part 3 we created a State Tree Component in UE5 to control our Animation Layers and drive the different animations.
5 окт 2024