For everyone with the Occluder problem. After adding the second body mesh to the scene, It will create another body tracking and body mesh, move the body mesh onto the first body tracking to be part of it then delete the new body tracking you created, Now all you have to do is download the occluder material from the asset library and change the material of the body mesh you moved to the occluder material you downloaded. that is all. PS: you can also just search for the Occluder material in the resources panel.
MORE HELP! - It appears this doesn't flow exactly as the timeline suggests, and as such, some of the objects and resources appear and disappear - making this hard to follow. As an example yet at 6:00 we add a body tracker and child, yet at 6:19 onwards the 3d body tracker 1 (and children) no longer exists
The Occluder Part is not working! Is there a more detailed description or workaround? It is still just pasted onto the body without any occlusion.. Also tried what @HosseinThePoet did, but this did not work aswell..
HELP! - at 6:10 you mention creating an occluder material, yet then you've skip over exactly how you made that and at 6:19 it is magically there. Adding an occluder material into the resources, and applying it in the same way doesn't work - so I'm assuming one of the settings is adjusted. Any info and guidance appreciated
Hi Jeff! Here's a workaround for the problem you're encountering. Open a Cloth Simulation template, select a Full Body Occluder - right click it and select "Export Object." Then you can add that the Full Body Occluder to your project and it should work. If this doesn't work or if you have further questions, let us know!