Please make video on combining complex animation from mixamo such as walking from one place to another ,climbing ladder , falling of human from height , man sitting on car and driving etc
I follwed every step but when I delete the mixamo armature and then add actionstrip the second one leaves it on T-pose the first part animation plays but when the second one comes up it leaves it on T-pose what am I doing wrong 😢
This is usper helpful ! However, when I imported a second character, it keeps going back to the origin? how do you move the entire character without it going back to the origin ?
Hi I experience a problem, I downloaded animation with 30 fps but when I play it in blender it's so slow and in the upper left corner the fps was around 1.5fps. How to solve this
Are you serious? About three hours ago I was looking for a video for just this problem to be solved. I found three videos from 2017, 2021 and 2022, and they were all, sorry to say, rubbish. This is brilliant. Thanks so much, and what a perfect timing! 🤯
ok now i to fixed my first issue, now i have a new one, it plays the first animation but when it goes to the second animation it goes straight to the t pose how do i fix it?
when blending the animations in NLA after adding the second add strip, only my first action is playing and not the second... where in the video your second action is playing and not your first which is where the blending option came in handy.. how can i fix?
What approach do you recommend to do this with my own character? I watched the retargeting tutorials and I managed to repurpose mixamo animations for my own characters using rokoko, but I'm struggling to combine different animations. Thank you so much for the help
ok. if you were using this as a cgi stunt double with this workflow, could you potentially use an ai mocap software to capture the first movement of the actual actor then blend that movement with the mixamo movement?
I wish there was a way to prevent the hip bone from resetting to origin when you blend another clip without destroying the keyframe of imported animation clip. In unity, delta position of hip bone is used to move the whole armature when you enabled root motion. It would be great if someone create an addon that does the similar thing in blender.
Sir I am facing a problem with the back step in which it is coming directly to its location and it is also not showing the axis in the graph editor, please help.
Hello! thank you for this tutorial, I have a question if I want to save it as a one fbx file like the one downloaded from maximo how to do this? or is it not applicable?
How do you correct the location of the second animations? Mine wants to 'jump' back to the origin - I've seen various recommendations like parenting the armature to an empty, then moving the empty...or zeroing out the deltas of the transformations, but I've not cracked it yet!
thaanks great tutorial. Altough on some it works, others my first animation strip character falls on his ass for some reasaon when i blend the second striip?? :O
Wow thank you for this!! Exactly what I needed and crystal clear. Pretty mind blowing what Blender can do, for someone who is just starting to get into animation.
Hi, when i see the animation in material preview mode animation seems perfect. But when i check it in render preview mode fps goes down to 12 to 15. How to keep it on 25. Pls give the solution. Thanks
Hello, can you make a tutorial for me? How to move a character to another position? I'll try following your tutor, but if you play it, the positions of all the characters return to the center. thank you Oh, let me introduce myself, my name is Barqun I am 53 years old from Indonesia
thank you for your reply. The problem is I don't really understand English If you please, Can you mention the title of the video tutorial? so it's easy for me to get it. thank you, you are really good@@GraphicsMK
Hey 👋, im wanting to make a fortnite animation but am curious if it is possible to make my own custom characters and animations on a laptop? Or would I need a stronger device?
i followed the instructions step by step, but it's only playing the first animation, and not playing the other animations, how do i fix the problem? edit: nevermind i figured it out on my own
Thank you so much for this Tutorial!!🙏🏽 A very needed one as I always get confused with -blending animations, and - the problem with the hip bone returning to origin 0. I first learnt this from your previous “goalkeeper” tutorial. Hopefully I’ll get the hang of it now😁 Thank youuu