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How To Convert Physbones To Dynamic Bones In One Click For ChilloutVR 

JordanVR
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UPDATE 7.31.2022 - New video using new tools that are more stable
- • New VRChat To Chillout...
my discord server: / discord
NEW Physbones to dynamic bones converison tool download:
github.com/Dre...
Make sure to have VRChats SDK and Dynamic Bones both imported as its CRUCIAL in order for the conversion script to recognize the old and new bones.
Feel free to buy me a coffee to help me stay awake creating new VR content :)
ko-fi.com/jord...

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6 окт 2024

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Комментарии : 29   
@JordanVR
@JordanVR 2 года назад
UPDATE 7.31.2022 - New video using new tools that are more stable -ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-sjlrNxoe68k.html UPDATE: Make sure to have VRChats SDK and Dynamic Bones both imported as their CRUCIAL in order for the conversion script to recognize the old and new bone.. otherwise you will have unity errors or button not showing. Thank you Dreadrith for quickly writing this conversion script for us :) - what content would you like to see next?
@akulao7494
@akulao7494 2 года назад
Used an old project from vrchat, so project has vrcsdk and dynamic bones, but it gives me the error CS0246
@MoonChildLux
@MoonChildLux 2 года назад
i have both of them in the package and the button still doesnt show
@zdoginterprise
@zdoginterprise 2 года назад
Very helpful thank you so much! 💚
@MochaTheVA
@MochaTheVA 2 года назад
The new v1.0.3 actually causes a fatal error that completely prevents use which is a rip, I actually defaulted to a different tool out of impatience instead of paying attention to the error so while I can't say what it was, I hope next time I try using it again it will work because the one im using kinda SUCKS.
@DreadScripts
@DreadScripts 2 года назад
Please open an issue or send me a message containing the error you got. I fix these sort of issues as fast as I can.
@auxiefox
@auxiefox 2 года назад
@@DreadScripts Assets\DreadScripts\PhysBoneConverter\Editor\PhysBoneConverter.cs(25,65): error CS0246: The type or namespace name 'DynamicBoneColliderBase' could not be found (are you missing a using directive or an assembly reference?) ----this is the error
@DreadScripts
@DreadScripts 2 года назад
@@auxiefox You need both the VRCSDK and Dynamic Bones in your project
@Pikastation28
@Pikastation28 2 года назад
@@DreadScripts I have both already in projects and it still says that.
@NeomiFloof
@NeomiFloof 2 года назад
Thank u so much 💙
@awilddavid7669
@awilddavid7669 2 года назад
Unfortunately neither options of physbone tools work for me, hopefully it works for other people though
@lyntrux5604
@lyntrux5604 2 года назад
the dreadtools dont show up on my bar
@mayflowermoe
@mayflowermoe 2 года назад
same
@DreadScripts
@DreadScripts 2 года назад
If the window doesn't show up, there's likely a script error that stops the script from loading properly. Check your console for any errors.
@lyntrux5604
@lyntrux5604 2 года назад
@@DreadScripts this is what it tells me Assets\DreadScripts\PhysBoneConverter\Editor\PhysBoneConverter.cs(25,44): error CS0246: The type or namespace name 'VRCPhysBoneCollider' could not be found (are you missing a using directive or an assembly reference?)
@lyntrux5604
@lyntrux5604 2 года назад
@@DreadScripts and there is this one ssets\DreadScripts\PhysBoneConverter\Editor\PhysBoneConverter.cs(226,97): error CS1061: 'VRCPhysBone' does not contain a definition for 'maxAngleXCurve' and no accessible extension method 'maxAngleXCurve' accepting a first argument of type 'VRCPhysBone' could be found (are you missing a using directive or an assembly reference?)
@JordanVR
@JordanVR 2 года назад
@@lyntrux5604 you need to make sure vrcsdk and dynamic bones are both imported.
@user-bb5jd4bq3x
@user-bb5jd4bq3x 2 года назад
when i go to upload it says provided content ID does not belong to your account
@yurraaaaa
@yurraaaaa 2 года назад
their servers are suicidal right now
@g6qwerty
@g6qwerty 2 года назад
Helps if the link is in the video description....
@JordanVR
@JordanVR 2 года назад
It is?
@g6qwerty
@g6qwerty 2 года назад
@@JordanVR It wasn't when I first looked.
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