Few things of note: - Performers can hide while performing end of sun and moon. - As a DA main shield charge is useful at knocking performers out of their circle but if they stand in the middle it takes 2 knocks. - Sacrifice taunt works to allow the DA to dive in, trigger the taunt, then run out and the performer has to follow. This is useful if the performer has kyrie or stacks of safety wall on them since the taunt works through those shields. - Knockback doesn't work in gvg (sometimes it looks like it does, kinda glitchy). - I've heard that the star rune's 3rd line +5 seconds makes it so the player who enters one doomsday will be immune to another's? Not too sure what they meant but they recommended rolling high first line as priority while avoiding the +5 DD duration.
I dont know it is bug or not. I have 3rd line new rune S* DD. When i tested it with my friend. he step inside circle and get DD debuf, then go outside circle. When he hit me from outside with debuff DD active, his dmg to me 100% normal, not reduced at all.
Dear Miss Maven, this kind of guide is what we're waiting for, thanks for being such a good streamer who want to listen what your subs need/want, you've done really great job for this, pls continue making guide for another job, and this is what i suggest you next, pls also review the suggested equipment for "counter" or "being" a meta, so every player (f2p/p2w) will review their own equipment in their bag, and breakthrough their own limitation, i hope every player who see your video will know exactly what to do/buy for maximizing their build, and don't afraid/lose hope fighting against Godly (Super P2w player), i really want to make this game better for us all
Hi. I know its kinda late, but can i ask if the DD will be canceled if youre ensembled with either LD or ST and not using illusion puppet? Did the dispell work when your are ensembled with a real character
Sometimes my DD is being disabled when we are defending. Why does it happen? Does it mean if guildmate using the ground skills, it will also remove our DD?
I'm actually having fun playing Solar atm. I even bought Eddga and Anti fear card haha.. it's true that they can't DPS as hard as any class but they are good utility. Just keep stacking resistance and reduction and you will see how good they are.
If SBX/RM use Soul Breath/Asphyxia inside the circle/already gain stack, they will die after 5 stacks. But if they use the skills outside the circle then enter, no stack will be gain until the effect ends.
This is how you counter Doomsday..yes it works..but its not that easy to execute these tips especially in WOE ( Defend )..and wait for the Luna and Solar to Soul Linked ( Luna/ Solar can walk outside the circle not removing Doomsday while in Soul Linked state.. ..another problem coming..Hands down..
Just remove buff (chrono and GS skills VERY effective) and its gg. Hardly a threat compared to Space Silence or Dark Mater Trap unless you are trying to 1v1 and the DA rushes. Sacrifice is very good at 1v1.
@@darrenjoquico7404 Though, some advice, if you have white imprison, you can use that on a DA to prevent hugs. DA freedom vow will let them move and piety will change their element to holy so it doesn't completely lock a DA down. But i've only seen a slayer box me ONCE. Slayers always just box themselves then rotate their AoEs, anti-death inbetween their box cooldowns.
It's so easy to cancel it now its no longer fun to play it. It's the only good skill of solar/luna for gvg and it has long cooldown. Sold my armor and shoes . eek not worth investing unless you already have support equipments. Imo just use the ae don't buy the armor and shoes.
this should be nerf during gvg since the gvg are laggy and since the quantity of players are a lot...the effects of the dd cant be since just a white halo.