7:05 you can look at 173's feet if hes near shy guy as 173 only needs to be at any part of your screen but 096 requires you to look at his face (you can see him from behind w/o triggering him)
Scp 049 can be the carry of the team (not by kills unless the zombies dont unalive themselves) the cardiac arrest even though it is weak it will demoralize touched target. As scp 049 focus on touching multiple people (even if the person has a counter to cardiac arrest) and try to spread people apart by picking off those who are the bravest. Bonus: ALWAYS lock doors behind you as any scp, the door juking is worthless if they have to open the door first. The scp 049 is a master of demoralization and breaking squads into smaller groups. If you cant break the squad into small group and they already depleted your shield then activate your F button ability run 3 doors away, then do the same thing as in this moment in the video: 6:35 (as scp 049) the half of the group will lose you, while you will be able to get 2-4 hits on the players. Of course maybe you arent the dps machine, but no medkits means other scps will have easy time killing them. If the server is no rules then you can corner someone (a child preferably) and promise to keep them living if they help you out.
if 939 is near an amnesiac cloud, you will hear growling alongside whispering, so this way ur also able to tell whether to run from an amnesiac cloud or continue because she left her camping spot sometime ago.
Here's my tips on how to counter those SCPs but in SCP: Containment Breach Multiplayer 939: 939 in SL is kinda like a mix of crowd control scp and ambush SCP while being slow, well CBM 939 is total opposite, especially in only one EU server of CBM(In US server 939 sprint is weaker). In CBM 939 is a rushdown kinda SCP, due to huge model size and no aoe attack, it's just 2nd best SCP to chase someone. Advice? Ermm, you kinda screwed if it's 1v1 😅. Well ok not rly, but it's near impossible matchup if 939 is played by someone smart. Basically if you see 939 from afar, instantly crouch and move in weird direction, 939 can still hear your footsteps so if you suddenly see 939 stop, it's likely player is trying to track your footsteps sound so stop. A neat trick you can do is try to quickly close the door and sprint bhop into some random place and just crouch and wait. Also 939 can still see bullet tracers and hear/see blood decals id you got hurt so, try to not get hurt and crouch away(if 939 enabled decals). Sadly in CBM we don't have readily available grenades or explosive cola or 018 so, it's hard to take down 939 without group, if you do have group JUST SHOOT EM, while 939 has 4000 hp(in EU server, in rest it's 3500) 939 and other scps don't have hume shield in CBM so any chip dmg always counts. Also 939 has same footstep sounds as humans so sadly not easy way to track em. 173: Nutty in CBM. Sure 173 loses all his abilities(like all scps) but hes general speed is faster than SL. Pro tip do NOT close door on him, unless you feel unsafe running backwards without knowing what's behind. That's how 173 can catch up to you, just go/run backwards and look at him, if low on sprint, then wait maximum time before blink(around half of blink meter will get eaten before 173 moves) and right before blink, close the door, that way yoy can slowly restore sprint and buy yourself some time. 173 can't jump and in very few cases you can get high ground over 173. Also CBM has more elevators that lead to clean corridors like blue forest, elevator leading to 500 pill, 049 corridor and surfaces(and half of 939 room) you can sometimes bait 173 to follow you, run into elevator alone, then wait for 173 to take elevator, give him some room to move away from elevatoe then shoot him. Also very weird 173 bug is that sometimes he stays still extra long in surface B(in CBM chaos and mtf spawns are seperate locations that you can't move from one to another)so you can easily kill him in surface B solo. Also that trick where you hide in corner of a door and not looking at 173 to let him pass still sometimes works in CBM albeit it's less dark in CBM. Also if he's with 096 you can still look around 173 feet to slow him down a bit but don't ne scared of this combo in CBM since 096 takes almost half a minute to actually start one tapping you and he only has 3k hp so he's simple to kill if you have a squad to help focus him. But 173 has 5K hp so watch out. 049 is also dif from SL, 049 one shots you(939 4~ hits you and 173 one shot) but he has INSANELY long attack cooldown, so if your teammate got turned to zombie you can safely run and even walk through 049(unless some server buffed him, but in EU and US server his cd is sloow) also someone turns into zombie instantly if 049 touches them and doesn't have to do weird surgery thing. He has 5k hp but almost just as slow as SL minus abilities. He really doesn't like humans dog piling him, so remember to try to surround him from all exits and shoot him to prevent him from camping doors. Also 049 has two hands he can use to utilise some shortcuts, one shortcut is near 049 elevators and another is 682 room with two stairs if you encounter a good 049 and you are in those 2 rooms BE VARY TO NOT RUSH TO THE OTHER SIDE. Because 049 could've used shortcut and await you at the other end of the elevator.
Don't believe these lies. You should never shoot SCPs, especially not 049 or 096. When 173 and 079 are ever in the same game, never use the flashlight. It just adds extra weight. Also, stay in 914 for ten minutes.
One thing to remember about 049 is that every zombie is a missing mtf private from the next spawnwave, so if you have an opportunity to kill a zombie for free you should take it, even if it means hunting for ammo later, they also take headshot dmg unlike all other scp’s
If you have a competent scp 049 then you're doomed unless in a group. If you're alone and the scp 049 is chasing you with ability up, then remove your weapon from the hands(weapons give stamina and speed debuf) and pick a healing item in your hands instead. RUN AND CLOSE THE DOORS make sure to always look around to see if any of the open doors are dead ends. When siren is gone but scp 049 is still trying to catch you, then do the same as the creator does in 6:35
one thing to mention though is that some specific weapons are light enough (fsp, crossvec, revolver i think?) to the point that they provide zero stamina usage and speed debuffs so you can keep holding them out and maintain a good distance while shooting back, this most likely not work too well with heavy weapons (logicer, captain gun, etc)
@@GlyphidGuardsome people who play doctor do get scared once their hume shield breaks, i mean who wouldnt when 049’s hp is on the lower side and the guy you are chasing can just run out of your reach
@@SilverThe05 That's true. But if you have his ability up you can efficiently dodge bullets (unless the one you chase is very good at the game) plus when you run backwards you move like 50%-25% slower allowing for scp 049 to catch up before you even deal with hume shield I see this work only if you are using MTF or Chaos machine guns. Since they are damn powerful. But competent or very new players won't get scared about your little MTF E-11 rifle. But yeah that works too
6:40 it really depends on the person that is playing on 173 if he is good at the game, its a free kill for him if he never checks spots like those, he most likely is type of people that try to kill people while in breakneck speed
4:44 scp enters the elevator > throw the grenade > send the elevator you die scp enters the elevator > throw the grenade > send the elevator > leave the elevator you survive
Mimicry works really well if you know how to use it. I went to the left of a T-section in heavy, the right being 939's old room. I heard someone use an adrenaline from said room, said "what's that?", went to investigate, only to be met by a thicc red ass.
correction 7:10, you can counter them alone by looking slightly down so you look at 173 but dont trigger shy guy (might not work since this game is so fucking ass and you'll trigger shy guy by looking at his fucking toes but usually works)
yo uhm if the clips were you, when in an airlock room, when you open a door, quickly turn around while still walking and close that one, it'll open the one infront and you wont have to stop to open it, giving you an advantage to flee from the scp + escape it a little more if its not a 106 or 096
My advice: if an SCP chases you Make them regret it by unloading all the ammunition you have into them And keep provoking them so they keep chasing you so they can end up dying.
something i'd mention going against 173 and 096 is they are both insanely weak to micro, 096 when alone and 173 in groups,, and if you see a teammate with micro to act as death fodder to make sure micro goes off
never micro 173 it doesn't do shit. if you're in a big group just shoot him. 173 weakness is large groups, also try to approach him from all angles since he can't run away if you do that.
I mean technically 049 can wipe out a whole squad by touching them once as it takes 3 medkits to not die from his cardiac arrests and 1 adrenaline so if he he plays smart he could easily wipe out a squad if they dont have any more heals as usually everyone will heal and most people wont have 500 on them
me, the captain and 2 other sergeants were running away from 096 Got into the gate B elevator, somehow 096 charged into the elevator And we just shot 3 people delleted 2K health from ahy guy within 8 seconds tops I don't know why people don't shoot at SCPs
Right? I took down Larry an hour ago because me(NFT specialist, fresh escaped) and the 2 escort guards were on our way through entrance and decided to *shoot*. One grenade, 1 flashbang, and a lot of shooting is all it took and it was less than 30 seconds.
“ at least to a point where my editor keeps crashing when I try to export it” My brother in Christ, your video is 12 minutes long. What the hell did you do to your Editor?
The playing doctors reasonable though I mean play the doctors my speakers not work I mean my the plague doctor he's my favorite and why would you do that