(feel free to correct me if im wrong) but the way this is ment to work is while the constraint is active the spawn location updates relative to the position of the model, once the constraint is disabled, it freezes in the last recorded position the constraint recorded (saying this for people like myself who get a better understanding when you know why it works) and nice job once again mate :)
I gotta teach you about the World Constraint Reset animation as well so for particle users after dropping a particle animation that is on a world constraint, it resets after use so you can place it in a new location in the world without it clinging to the first position where you dropped it! It's slightly more advanced but very handy, I use it all the time.
I followed this tutorial and it did not work for me. Not entirely sure what went wrong, but oh well. Figured it out, had to drag the object "Reset Transform" onto my Avatar for it to put it at the correct place, not a child of "World Constraint."
hey man quick question. so i made the toggles n shit, but in game, if i turn off the world constraint, it remains where it originally was. so i cant "reset" the position. sorry if it doesnt make sense
So this works, thank you, but when in vrc, if someone joins or enables my avatar after the object is placed, they can't see it. Is there a way to remedy this? So when folks join, they see the object?
Sadly there is no fix to that. Synchronization is key, but when it comes to people loading your avatar or just joining into the world. It will not register. The only simple fix is to turn the toggle off and on to reset the object that you are placing.
To put it this way, it acts like a buffer. I had this problem in the past when I toggle something and people couldn't see my animations. So by placing two keyframes will surely not fail.