I love his little concerned "and how did that go?" After she said "well i had hopes and dreams once". Like he was actually concerned for her that it ended poorly
A dragonborn that waited a whole 20 seconds before they demanded to be the center of attention again. Spot on role playing. I hope she got some bonus XP for that.
So many people try to get this kind of reaction with entire speeches and fall flat on their faces in the process. Keeping it brief and relatable is the way to go!
Speaking as both a player and GM, never, NEVER, interrupt your GM while monologuing. You will both A) make the monologue last longer, and B) incur the wrath of someone who obviously spends far too much time writing up long winded agony. This comes from experience in both situations.
Unless you interrupt the monologue in character, or as the hypothetical thing happened the monologue was a minute long and was used as cover to cast the spell. Of course it has to be appropriate for your character to do so, and not just because you thought the DM was being annoying, such as a stealthed character the NPC hasn't spotted taking an action such as stealing, placing trap(s) or simply attacking. But if you want to try to do stuff while an NPC is doing a monologue try to interrupt in the beginning or it will piss off your DM regardless because now he's reading the "awesome" monologue awkwardly from the middle of it or lost his train of thought and now he's going to munchkin against party into oblivion as retaliation.
@@ScarletFlames1 If you're gonna interrupt, do it OOC. Like I said, if he's got time to make a ten minute monologue he's got time to think of a punishment for interrupting it.
@@BucketCrust Nah, my subtle spell exists for this exact purpose. If my DM is going to have the enemy monologue at us I'm handing him a paper at the start of the fight showing how many times I've cast party buffs.
So, funny thing. You can actually hide a spell or command activation in a monologue, so it makes occasional sense to interrupt. Granted, I'm also aware of at least one homebrew spell from 3.5 that dealt 1d4 ,mental ability burn per interruption while said monologue was ongoing. As in, the one that interrupted you took 1d4 to all their mental ability scores that could not be healed with magic every time they tried butting in. That was a funny session, but pissed off so many people :D
@@mrosengren4130 You know, I've never actually tried 3.5e but if anything's convinced me to give it a go, it's a spell that forces players to listen to monologuing.
@@nicolasdykema8959 they’ll have to make a successful grapple check. And those who cast fireballs aren’t known for good strength and athletics, while monks and rogues are known for good acrobatics and Dex.
Sentinel would disregard the disengage, and if the opportunity attack was successful, it would also reduce the enemy movement speed to 0 until the end of their turn. Which makes this lockdown even more vicious.
@@topogigio7031 that's literally the game as it's designed, Sentinel says in its rules text "Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach."
If the sphere can push, then Polearm Master can opportunity attack when the enemy enters range. So if a character can disengage as a bonus action, they can dash across the enemy for an attack, get out of their range for free, punish if they approach, and/or punish if they try to run past.
@@LocalMaple opportunity attacks are only triggered when an enemy moves using its movement. action, bonus action, or reaction. An individual moved by an outside force does not trigger opportunity attacks. sentinel or otherwise.
The argument in the beginning wasn't scripted. That was an actual DND argument that was recorded and uploaded here. I say that with all confidence. xD Friggin brilliant stuff.
Odd that the un armed wrestler didnt grapple and use the opponent as a shield aganst the orb. I mean that's what the pro's would do, but WWE has dis-allowed magic spheres since the early 90's
@@S71xx up until, for nostalgia, they brought it back in the late 2000's only to suddenly quietly ban it again without ever acknowledging it again for some reason
Altruicious needs to not flee, but move into the group to fight. 1. That seems to be how he's gonna do damage anyways 2. It would require anyone melee fighting him to maneuver around the flaming spheres 3. If he grapples an opponent (likely, as he seems to have no melee weapons, and is a pro wrestler), he can hold them within the flaming spheres' range while still damaging them with his free hand
Nope. Here's the play-by-play assuming Altruishus only has melee attacks. - Altruishus(A) starts further than 30 ft away from the spellcasters (if the spellcasters are smart and stay back) - runs in, too far away to attack. Either he dashes or he goes for the opportunity attacker (O) - bad either way. Assuming he dashes, the spellcasters back all the way up, and keep moving the sphere. Return to step 1. - OR he tries to go for O, maybe gets a good hit, but the spellcasters are close enough to do heals if they need to, and now A is locked in combat with a Sentinel with a reach weapon. And he still gets bashed by fire damage. Return to step one. Lose-lose scenario.
@@bendromeda1688 You're assuming that O succeeds on their attacks. If they don't, then he gets within *his* reach of them (the spear having a slight reach advantage), then he grapples them and now they have disadvantage on using their attacks and the casters, unless they have Spell Sniper or are using save-based spells, have disadvantage on their attacks. Granted, the sphere(s) would still be a problem with him, but if he's actually grappler focused and successfully grappling O, he could keep maneuvering himself and O relative to the spheres so she gets damaged at least as much as he does. Considering that he's presented as a boss, he probably has class levels, likely Barbarian or Monk, which provides him further resistance and potential ability to evade the spells. Then again, he still has the problem of being a solo melee fighter against another melee fighter and two spellcasters, so he's already at a pretty bad disadvantage.
I love how awkward and annoying the argument is xD Very natural with how uncoordinated the conversation is with two people sassing each other, I love it
I have so much respect for Zee. Even his ads. He doesn't tell you the software can perform miracles, or do stuff it can't. He just tells you that he really likes it, and what he likes about it.
0:03 Zee makes a hand gesture, and closes his eyes. 1:00 Zee's facial expression changes, and when the camera pulls out a moment later, he is grinning. One minute of concentration, more or less.
I like how you showed the battle map as you're talking about the strategy, made it a lot easier to understand. That is a really good strategy for arsonists/spellcasters
Zee I regret to inform you you have overlooked an alternate way to avoid the sentinel feat. Grapple the sentinel and bring them with you. This also allows you to drag them through any hostile terrain that's created and potentially close on the casters. I assure you the most heartbroken look I've ever seen on a player's face is when the giant picked up the spear wielding sentinel, tucked him in his pocket, and then closed on the wizard.
Can also shove them prone before you grapple them so you're dragging them around and they have disadvantage to attack you and can't stand up because movement equals zero
I kinda liked the Dragonborn and Altruicious' bickering. Just the idea that she was annoyed by his monologuing and he was upset that she interrupted was funny.
Weird detail my party and I discovered when it comes to Flaming Sphere. Technically, Darkness dispels it because the spell description for FS includes that it sheds light while the spell description for Darkness states that it dispels any spell of 2nd level or lower that creates an area of light.
Quick "Um, Actually" here, but the Sentinel feat allows you to make an attack of opportunity even if your opponent Disengages. Because why not. That means your opponent is EXTRA screwed in this situation because unless that Barbarian is using spells like Misty Step or is being tossed by Thunderwave or something like that, he's not getting out of there without being pinned by a spear. But yeah. Excellent animation as always, Zee. You've been on a roll lately.
I've heard it said somewhere that if your DM's villain is monologuing, let them. They're saying goodbye to that character before all the players murder them.
first of all yes, it is a way to communicate certain aspects of a character to the players before said character is gone forever. and as a second point, it is fun to do. the DM has by far the hardest and least rewarding job on the table, let him have his fun once in a while. players get to try and succeed at all the crazy shit while dms have to work hard to enable said tomfoolery. the woman in the clip was a complete asshole and egotistical beyond belief. "dm you are not playing the way i like! play the way i like you little piece of garbage or why do you think you are allowed here!"
@@XpVersusVista You're very right, but when it comes to her I'd say it depends on the relationship between that player and the DM. Some groups go all in on the friendly ribbing, but doing that to a stranger at a game elsewhere would be absolutely unacceptable.
A warlock with eldritch blast, repelling blast, and grasp of hadar can push/pull creatures in and out of a flaming sphere causing multiple instances of damage. I got targeted a lot by my dm and I don't blame him.
My wife played a wildfire druid in a oneshot I did and she upcast this and used some clever placement and coordination with our barbarian and her wildfire spirit to turn it into a poor man's fireball in terms of damage for my boss fight. Very proud husband moment
This is brilliant, I never realized how great this spell could be until now. As a note, alchemists fire also does not stop burning until you use your action to put it out. Throw one at them
That warning at the end had the cheerful guilt of a player who accidentally burned something down and argued "Well it wasn't fireball so I thought it would be fine."
@@SingeScorcher Sometimes you just need to hear someone describe something, and give ways to make it work, rather than just read the paragraph off DnD Beyond, amongst all the other choices. Possibly missing something because maybe you skimmed it.
one of the highest potentail damage for a 2nd level spell. 2d6 x2? x10 and 20 chances for enemy to catch fire. only problem is if they just move out of it range
One if my favorites! Once cast this spell in an encounter against Trolls. The last one fled by diving down a well. My Flaming Sphere followed it. The Troll boiled to death.
It's just another level about how screwed his in in that case, the fact that even if he disengages he's going to be attacked again leaving him with. Sit and take his turn and be burned to a crisp, then attacked rinse and repeat or run blowing his actions, be attacked, then rinse and repeat. Basically it's just a lesson in why spell casters tend to beat melee characters once you get access to fun spells like flaming sphere.
In our group, I play a tiefling, and I'm somehow the only one who doesn't constantly put everything on fire. The warlock, artificer, and especially the WATER GENASI DRUID use tons of fire magic. In the first session we fought some bandits, and she started a forest fire that threatened to hit a nearby farming community. We helped putting it out before it could do too much damage. The villagers thanked us for helping, and we quickly noped out of there.
not at all he's doing an intro unless he doesn't let them retort this is well in bounds meanwhile she's whining in a way wayy worse break from the point of the meeting
We once did a similar combo but it was a druid and a barbarian. The druid cast Wall of Thorns then the barbarian shoved the enemy to the wall as his first attack dealing 7d8 slashing damage, then he'd grapple him as his 2nd attack to keep him on the wall. At the start of the enemy's turn he takes another 7d8 slashing damage. The barbarian on his next turn would then drag him out of the wall, then drag him back in to repeat the cycle (all this time the rest of the party was taking potshots at him as well). All the enemy could do was either shove the barbarian away or break free of the grapple.
I'm remembering a video where the players and DM forgot that this spell sets the environment on fire. While fighting in a treehouse. And then they retroactively realized that they needed to leave RIGHT NOW.
Player: I attack the villain while he monologues DM: Fine. He is distracted and you easily kill him. End of the session. Remember, in some situations it's better to do something narratively appropriate than to pursue the most optimal outcome
Sentinel ignores disengage. The only things that can actually get away are things that dont normally provoke opportunity attacks like teleporting, being pushed/forced out of your spot, and characters with mobile or swashbuckler rogues attacking the sentinel user before running.
If I were a DM in this situation, I would probably have the villain push them over and leg it in the opposite direction. When a creature is prone, they have disadvantage on melee attack rolls (including opportunity attacks) and if they want to stand up they need to burn half their movement in order to do so. In that case, they would need to burn their action to dash in order to keep up with the villain, and the villain would also get to avoid both the ram damage and the end of turn damage. Not perfect, but probably the best you can do in that situation.
That's nice strategy to counteract this nonsense, but not every boss knows the mechanics of spells or even how spells work... So you might also just want to have some mooks rush into the room and harass the spellcasters
As funny as the opening is, I had a player that was very much so "no my character is talking and also always has to get the final word even if I got totally wrecked" and this triggers my PTSD lol
First time I had this spell on a character, our early battles took place on a wooden ship, in a library owned by allied NPCs, and on the streets of a city with buildings made of ice and some strictly enforced laws about damaging the city aesthetics. I know the DM well enough to know that this was pure coincidence, not anything targeted against my fiamey spellcaster, but still.
This is why a party of light clerics is utterly terrifying. Couple this with spiritual weapon and the entire party is can surround the enemy and beat them to a pulp in a matter of seconds. Takes a bit of setup time but my god is it absolutely worth it