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How to Create A GOOD Platformer Level in Geometry Dash 2.2 

MindCap
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ko-fi: ko-fi.com/mindcap
my twitter: / mindcap
my merch: my-store-c4ae6c.creator-sprin...
#geometrydash
Chapters
0:00 Intro
0:37 Difficulty
5:09 Exploitation and Pacing
10:14 Hazards
11:59 Field Of View
13:28 Game Mechanics
16:00 SFX and Triggers
17:01 Quality Of Life
19:02 stop it
19:49 What does RobTop look for?
22:28 Outro
Footage from:
@NexusGD10
@arikatsuu
@HemaGD
@xaviette
Video edited by: @MT2003_YT
Note to self: teach matty how to count

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Опубликовано:

 

6 июн 2024

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Комментарии : 568   
@mindcap.
@mindcap. Месяц назад
Colon made super gd gem hunt 64 so he's permanently banned from talking about platformers and you'll have to listen to me instead. Edit: nvm Zip Lash is peak go play it
@aichaamara392
@aichaamara392 Месяц назад
Hi
@rinkooNOT
@rinkooNOT Месяц назад
was it really THAT bad
@ItsJustDemon
@ItsJustDemon Месяц назад
Bro.
@TheBruster
@TheBruster Месяц назад
shut up
@thechesschief7048
@thechesschief7048 Месяц назад
That’s really rude, at least he doesn’t have to do megacollabs to make adequate levels. Also your commentary is really boring which perfectly reflects ur personality. Do better (oversight on my part I indeed do not know what a joke is mb, but I’ll keep the comment anyway to piss y’all off, ;)
@crep50
@crep50 Месяц назад
Also a side note: MOBILE PLAYERS HAVE MOVEMENT BUTTONS AT THE BOTTOM CORNERS - please try to avoid placing important factors there, my fingers cover it and i can’t see it at ALL
@CoDSysmiq
@CoDSysmiq Месяц назад
very true
@sonicwaveinfinitymiddwelle8555
@sonicwaveinfinitymiddwelle8555 Месяц назад
did you know you can swap the controls or just tap higher?
@Legatron17
@Legatron17 Месяц назад
am i a bad person for thinking that creators shouldn't be giving a single flying fuсk about mobile players. like, if you're a mobile player you simply have to accept that you cannot play every level.
@avyaycheemaladhine9624
@avyaycheemaladhine9624 Месяц назад
*cough cough super gd gem hunt 64 level 5- cough cough*
@faiqmid
@faiqmid Месяц назад
​@@Legatron17 no but like half of the player base are mobile players. If you want your level to be liked by as many people as possible, you may need to consider their experience too, it's not that difficult
@16lord
@16lord Месяц назад
<a href="#" class="seekto" data-time="55">0:55</a> im on a mindcap video my life is now complete
@RavenBluimagination
@RavenBluimagination Месяц назад
hi 16lord i am a brick of cheese
@Nobzera4
@Nobzera4 Месяц назад
deserved
@Enirom
@Enirom Месяц назад
no you're not, you're@@RavenBluimagination
@levv-baksteenjongen8742
@levv-baksteenjongen8742 Месяц назад
@@Eniromoh, i guess then there is a chance he is a ball of cheese
@Sakup3nMarkus
@Sakup3nMarkus Месяц назад
bro ur talking only about mindcap ur in every gd media possible wtf
@Slzerot
@Slzerot Месяц назад
<a href="#" class="seekto" data-time="1272">21:12</a> omg he said the word
@UltraPlasmaMan
@UltraPlasmaMan Месяц назад
What word
@LNP618
@LNP618 Месяц назад
​@@UltraPlasmaMan "focus"
@elephantlover699
@elephantlover699 Месяц назад
17:38 he said it
@timu924_
@timu924_ Месяц назад
18:45 he said it once again.
@aanies40
@aanies40 Месяц назад
​@@elephantlover699that is not focus
@selasiii
@selasiii Месяц назад
fun fact about La Citadel; the deco of the white section of the level is just taken from a platformer puzzle game called Gris. game remakes need to stop
@TrulyAtrocious
@TrulyAtrocious Месяц назад
Once a youtuber named Wherwin said that people should stop remaking games in GD because 2.2 is basically a game engine so it loses its appeal, which I thought was stupid. Then I saw my recommended...
@mindcap.
@mindcap. Месяц назад
It was a game recreation?
@selasiii
@selasiii Месяц назад
@@mindcap. although it didnt take the exact puzzles the level has the same deco as the first area of the game
@joakalfajoor
@joakalfajoor Месяц назад
Gris is a very zzzz game
@Button385
@Button385 Месяц назад
@@mindcap.will you finish every end
@Farceisci
@Farceisci Месяц назад
Oh, my levels :0 <a href="#" class="seekto" data-time="106">1:46</a> and <a href="#" class="seekto" data-time="889">14:49</a>
@Muho_is_me
@Muho_is_me 19 дней назад
Looks cool ngl
@gdperox8
@gdperox8 Месяц назад
When i was creating flower peak (thanks for showing in the video), mobile playtesters found a lot of stuff and bugs. If you create a level PLEASE bring mobile playtesters! This is very important, as they have different aspect ratio and controls. Consider that some gimmicks are much harder on phone controls, and optimise your levels.
@TelepathShield
@TelepathShield Месяц назад
Yes, also that level is a little too hard for me but it is very cool and well made!
@ezekielrobinson1776
@ezekielrobinson1776 Месяц назад
La Citadel really pissed you off...
@TtamZzz
@TtamZzz Месяц назад
and he isn’t the only one to be pissed of by it 🫠
@glitch_the_silly
@glitch_the_silly Месяц назад
He's the original *MindCap*
@Ezel_142
@Ezel_142 Месяц назад
Something to add to pacing: I think more players need to learn how to use the Item Persist trigger, as it allows creators to skip stuff like cutscenes after they've watched it already once. The ability to activate shortcuts or have multi-trigger checkpoints can also help with pacing in some cases.
@mrquackalot553
@mrquackalot553 Месяц назад
Idk why but it feels uncanny seeing MindCap actually giving out tips.
@santylolcat547
@santylolcat547 Месяц назад
<a href="#" class="seekto" data-time="88">1:28</a> hey, that's mine!! To be honest, I admit that the beginning of Coin Temple is boring, but probably everyone who played and completed it knows that in 5-6 minutes you already have a decent amount of income, and it no longer becomes as tedious as the beginning Also, tycoons in general are intended to be played for a long time (like, days, weeks, or even years), so i tried to make it as compact as possible, but not that much so you complete the level in a few minutes If someone is wondering, i'm already making a sequel for Coin Temple, and it will have more things than just a tycoon. I can assure you that it will be much better than the first!
@snowman3456
@snowman3456 Месяц назад
Personally, i love coin temple it was a very enjoyable level for me
@Farceisci
@Farceisci Месяц назад
Nivelazo bro
@MT2003_YT
@MT2003_YT Месяц назад
personally love those kind of levels, but i did those kind of joke for fun, do not take it quite seriously
@atalamcom1941
@atalamcom1941 Месяц назад
Honestly imo it was actually fun
@electrikpikachujm69
@electrikpikachujm69 Месяц назад
coint temple 2 gonns be pesk
@JohnIGuess
@JohnIGuess Месяц назад
Thank you Freakycap for this tutorial😈😈
@abztract_
@abztract_ Месяц назад
what if mindcap was called freakycap and he hosted a collab just to get freaky with his collaborators
@mindcap.
@mindcap. Месяц назад
dont call me that
@daniel19465
@daniel19465 Месяц назад
what if orbit was called freakbit and instead of touching all the orbs we touched eachother
@minekey949
@minekey949 Месяц назад
​@@mindcap.We saw the video mindcap
@Lukepuke311
@Lukepuke311 Месяц назад
mindcap freaky mode (my youtube crashed on startup)
@arikatsuu
@arikatsuu Месяц назад
<a href="#" class="seekto" data-time="217">3:37</a> hey i know that level
@user-sd9dt5pf5c
@user-sd9dt5pf5c Месяц назад
What’s its name? Gameplay looks really interesting
@arikatsuu
@arikatsuu Месяц назад
@@user-sd9dt5pf5c give up cube
@TheNotJad
@TheNotJad Месяц назад
​​@@user-sd9dt5pf5che made it, which is cool :0
@Thunder_Shooter
@Thunder_Shooter Месяц назад
Random person: How the heck do you create a lots of enjoyable plataformer levels!? Me: A pyramid taught me :)
@sasqey3408
@sasqey3408 Месяц назад
Mindcap spends 22 minutes explaining why La Citadel is a bad level
@darienwest4748
@darienwest4748 Месяц назад
People remaking other games in GD got old very quickly. The moment 2.2 came out everyone just copied Terraria bosses instead of trying to experiment and make new and creative bosses in their platformer levels.
@seeforkat
@seeforkat Месяц назад
the only good one is logodomy and it's because it's a joke
@SilvieSteam
@SilvieSteam Месяц назад
Me who was making a w3 remake of SMB and superbuffing the crap out of it 😅. (To be fair I think I get get a pass due to my process of changing it up a lot.)
@zerotimeleft
@zerotimeleft 27 дней назад
@@SilvieSteam yes you do
@NOCTULLA
@NOCTULLA Месяц назад
one thing with the camera in <a href="#" class="seekto" data-time="771">12:51</a>, the game it is bacing off of is called jump king, and one of the gimmicks of that level is the way camera works. just something I noticed :)
@HalapeenyoGD
@HalapeenyoGD Месяц назад
<a href="#" class="seekto" data-time="229">3:49</a> thank you oh great MindCap for not totally obliterating my GD career by roasting my level 🙏🙏🙏🙏
@Daxylitz
@Daxylitz Месяц назад
As a moongrinder myself, I agree with a lot of the points in this video. For difficulty, SO many levels, notably demons, will not be that hard until the last few rooms where the difficulty just spikes higher than mt everest. Levels like The Abyss, The Towerverse, Launch Factory, etc do this, and made my experience on them miserable. Also I am tired of these unnecessary long cutscenes with no checkpoint after. A prime example of this is in Dungeon Treasures, a platformer EXTREME DEMON where in the middle of a decently long checkpoint, there is a 20 second cutscene that you have to play through EVERY TIME. This level also has many hazards that blend in, but this problem is way more common in non demon platformers. Just because the level is easy, doesn't mean you should do this!!! There doesn't seem to be much playtesting in platformers that is done, or playtesting that isn't done correctly, and its become a huge issue. This is especially necessary with gimmicky platformers. I played a platformer demon once with a weird gimmick which wasn't that bad in itself, except for when the gimmick completely broke on the last level and I need to restart the ENTIRE LEVEL. With levels like this, I sometimes wonder if I should still moongrind, but the only thing that makes me keep doing it is the uncommon but amazing levels that I play along the way. More people need to watch this and learn from this, may people start making good platformers. Godspeed Mindcap 🙏
@jdez02
@jdez02 Месяц назад
Not only they are annoying but also very unsatisfactory to play like you spend 10 minutes doing very easy and boring challenges and when interesting things start happening the level just ends
@DameViviane
@DameViviane Месяц назад
The transition from MindCap losing his mind over La Citadel to giving out tips in hope that less people will have to experience what he did is extremely funny
@SerpongeDash
@SerpongeDash Месяц назад
Honestly game remakes don't have to be bad, I think it can be interesting to see new takes on some of your fav games. Problem is most game remakes are just trying to be the most 1 to 1 they can be... Which obviously will always end up worse than the og game
@moosewhisker8072
@moosewhisker8072 Месяц назад
Another note on the camera: if your level does not have a <a href="#" class="seekto" data-time="184">3:4</a> mode option (or is not designed around <a href="#" class="seekto" data-time="184">3:4</a>), many users will not be able to see gameplay on the edges of the screen. If this happens, your level will get mauled in the comments.
@StefanTheGoofyGoober
@StefanTheGoofyGoober Месяц назад
<a href="#" class="seekto" data-time="719">11:59</a> gaster under mail
@point0947
@point0947 Месяц назад
Wingdings Gaster…….,..,,..,…
@karlsonmilkman1748
@karlsonmilkman1748 Месяц назад
winging my ding until he gaster
@gym3857
@gym3857 Месяц назад
<a href="#" class="seekto" data-time="1133">18:53</a> just reminded me that Juke's Towers of Hell is a pretty good base for gd platformers since the base moveset is a one-speed movement and a one-height jump
@user-zc4hs9ej1x
@user-zc4hs9ej1x Месяц назад
guys i don't think mindcap liked playing citadel very much
@Opianisal
@Opianisal Месяц назад
La Citadel should be called: Mindcap disapproved
@DavidIsFrenchGD
@DavidIsFrenchGD Месяц назад
Robotronx is my friend
@raslei_
@raslei_ Месяц назад
la pyramid disagrees
@Opianisal
@Opianisal Месяц назад
​@@raslei_ even better
@TicLos
@TicLos Месяц назад
Gotta love la citadel for being the level of all time Also <a href="#" class="seekto" data-time="575">9:35</a> boss rush in a silly mindcap video, game completed
@Mari2407yt
@Mari2407yt Месяц назад
Boss rush is one of my fav plat levels I hope the Creator makes a sequel
@PeakGD
@PeakGD Месяц назад
the community needs this imo, 5500 moons later and there's still bad levels getting rated.
@Gumballer92
@Gumballer92 Месяц назад
You can clearly see that the citadel had negative impact on Mindcap's mental health
@D.S69
@D.S69 Месяц назад
yes
@PNWukrainian
@PNWukrainian Месяц назад
great video! your points are spot-on, i hope more platformer creators see this and implement your suggestions.
@Toby135
@Toby135 Месяц назад
As a top unrated platformer list player, this was actually really good. It isn't just shitting on a certain type of level like I expected, but it's actually really good general advice that could apply not just in GD, but in game and level design in general. It covers everything it needs to in good detail, and addresses common problems that plague the platformer scene. Amazing video!
@vegtam2869
@vegtam2869 Месяц назад
Yess exactly, more creators ought to watch this
@SkyQuakee
@SkyQuakee Месяц назад
Alternate title: how to not make "la citadel" by robotronx
@MemoriAeni
@MemoriAeni Месяц назад
<a href="#" class="seekto" data-time="326">5:26</a> hahah didn't expect my level Brownie to make it in :D
@galofuf
@galofuf Месяц назад
<a href="#" class="seekto" data-time="1085">18:05</a> then they realise it just doesnt WHAT
@greenmad8682
@greenmad8682 Месяц назад
That last part about game recreations is so true, I find vanilla feeling platformers that are just parkouring way more enjoyable than game recreations because they're much more functional and less janky, if you ant to make a one of a kind platformer with some unique mode or ability, make sure it works well so playing your level is not an actively bad experience.
@moonl1314
@moonl1314 Месяц назад
Thank you for getting me into geometry dash with this tutorial. I have now beaten bass cave
@jackmcnally8706
@jackmcnally8706 Месяц назад
A lot of this information reminds me of making a good Mario Maker level and that seems like a good start. Of course, there’s a lot more to it here since you have much more complete control than a small selection of preprogrammed assets, but the general design principles largely line up. Good video! Also now that I think about it, if we all took that philosophy to heart of “gameplay first” in ALL levels, classic and platformer, I swear everyone would have so much more fun playing the game. So many levels feel like they were made for decoration first, gameplay second if not third or fourth, and it shows.
@vegtam2869
@vegtam2869 Месяц назад
Well... Sometimes people just want to create focusing on the deco first. GD is an entire means of creative expression by now, and I think we should respect that. I'm not trying to justify bad gameplay tho
@jackmcnally8706
@jackmcnally8706 Месяц назад
@@vegtam2869 While I agree that deco is fun and a big part of the game, it should never compromise the gameplay. That’s why automatic levels exist, just for deco only. It’s also just aggravating to see deco be the favored element over gameplay for rates too. I think layouts with good gameplay should at least get a star rate, and bad gameplay should hurt a level’s rating.
@HecktharGD
@HecktharGD Месяц назад
Its good to see you Mindcap! Great tutorial👌
@miojo157._.
@miojo157._. Месяц назад
i was really needing to find a video like this to motivate me to continue my platformer thanks mindcap
@unfocusedgamer6560
@unfocusedgamer6560 Месяц назад
Thank you for releasing this! I needed advice for making enjoyable platformer GP.
@ukknown6700
@ukknown6700 Месяц назад
tysm for making this amazing video mindcap, this was extremely helpful
@MapleclawGD
@MapleclawGD Месяц назад
<a href="#" class="seekto" data-time="1042">17:22</a>, a problem creatorcreepy had with semiquaver is there’s actually a server side limit of songs and sfx for a level, and it will just not let you upload it. (Limit is 10 songs and 1000 sfx)
@ihaetschool3361
@ihaetschool3361 Месяц назад
your point about letting the player know what they're getting into applies to EVERYTHING. if you want to make a memory platformer, it's probably best to cater to what memory players like. for rage platformers, try to see what makes people like rage games. as i said once before, rules are made to be broken
@BadChess56
@BadChess56 Месяц назад
YES I LOVE BREAkOUT REDUX I'm so glad you got the recognition you deserved, even if it is only from that one, singular project which everyone has heard about and nothing else.
@thedinosaurz
@thedinosaurz Месяц назад
when robtop adds save on exit checkpoints, i think the hate will die down for platformer levels with long lengths hopefullym bigger doesnt mean better everyone, we all need to take a break and thats whta save on exit checkpoints will help for
@chtoproisxoditXD
@chtoproisxoditXD Месяц назад
Very good video! Thanks!
@TeMYT_
@TeMYT_ Месяц назад
Pretty good points! I'm pretty high up on the moons leaderboard and a lot of the issues I've had you issued here, I hope a lot of platformer creators take note of these
@YoonsrDynamix
@YoonsrDynamix Месяц назад
Nice solid video for the foundations of platformer! Perhaps one thing you could have touched upon further is how to keep the player engaged with a level, such as the difficulty curve of the level or the combination / evolution of mechanics.
@BrutalSword
@BrutalSword Месяц назад
I'd say this video works just as well outside of gd platformer mode and can stand on its own as a general game design tutorial. When the update came out I wasn't surprised to see people struggle to grasp how much more complex it is making a functional platformer level compared to classic mode, in a way you might as well be making a whole platformer game with a huge amount of pre-existing foundations and you can't afford to approach it like a standard gd level in the slightest. We'll probably continue to see level with questionable pacing and cameras for a very long time, but I'm glad you made this video, it's pretty good learning material for this stuff.
@Durthix
@Durthix Месяц назад
20 gazillion views in 8 seconds? Bro did not fall off 😎 🤑
@hanifinio
@hanifinio Месяц назад
Hell yeah🏅🏅🥇🥇🥇✨💎💎🪙💰⏫‼️
@SkyQuakee
@SkyQuakee Месяц назад
You could say he has "fallen up"
@suspicioussand
@suspicioussand Месяц назад
​@@SkyQuakee FALLING UP BY MINDCAP AND MORE REFERENCE!?
@hanifinio
@hanifinio Месяц назад
@@SkyQuakee KrMaL reference?!?
@H-108
@H-108 Месяц назад
Cold 🥶🥶
@tdp_9
@tdp_9 Месяц назад
Honestly very cool, I hope the community makes a ton of use of this video
@H4O4Ti
@H4O4Ti Месяц назад
thanks for the tutorial, definitely going to use this anytime
@Abelardo28
@Abelardo28 11 дней назад
Ty for this video I needed this rn 🤗
@mazzzzziiiii
@mazzzzziiiii Месяц назад
<a href="#" class="seekto" data-time="198">3:18</a> i didn't think my level would get in a mindcap video today lol thanks for the feedback tho! tbh i speedran the building process of the level when the update dropped so i could get it out while everyone was first playing platformer levels lol i agree the gameplay could be more beginner friendly so i'll look out for that on my future projects!
@jdez02
@jdez02 Месяц назад
<a href="#" class="seekto" data-time="107">1:47</a> THANK YOU seriously I roll my eyes every time someone on Twitter justify bad checkpoint placements when they are just a very dumb way to artificially increase the difficulty like there are so many people who think they know about game design and don't know something as basic as the fear of losing progress
@NickAndriadze
@NickAndriadze Месяц назад
One of the best GD levels I've ever seen, you're a slightly more level-headed GD Colon and have a vaguely similar style of feedback as him, which I really like. -[Even though yes, considering he made the trainwreck that is ''supa GD diamond hunter 69,'' he officially has no rights to criticize the platformer levels]- Overall your suggestions are really valuable, constructive and worthwhile. I especially loved the point about the overall difficulty+leaving a good initial impression and the _M O V E T H E B O X_ gag was hilarious. Plus, I am very happy that Le Citadel is getting the dunking it oh so much deserves.
@aviess9701
@aviess9701 Месяц назад
great advice!!! also the cookie run music in this video was a jumpscare and a half i was NOT expecting that
@gogbone
@gogbone Месяц назад
thank you for talking about level pacing. so many awesome platformers with ridiculous cutscenes and animations and everything
@Peridoughnut
@Peridoughnut 13 дней назад
i’m saving this video for whenever i decide to start making my first ever platformer. it is a genuine lifesaver and i’m sure it’ll help me and many other aspiring platformer creators. thanks mindcap ❤
@saltinnee6060
@saltinnee6060 Месяц назад
Also SO MANY platformers with static cameras don’t even use the camera guide to look at what everyone with different screen sizes will see. There are so many levels just unplayable on iPad because the gameplay is completely blind
@DoomDay455
@DoomDay455 Месяц назад
Finally a new video MINDCAP OR MINDCRAFT!!!
@r4nger_54
@r4nger_54 Месяц назад
I have been waiting for someone actually making a proper guide of how to make actual good platformer in depth, thank you for this 🙏
@Didisla
@Didisla Месяц назад
Mindcap really went full Colon mode with this one
@justpotato8119
@justpotato8119 Месяц назад
Another tip that is more technical, is that you should care about DIFFERENT SIZE RATIOS! You should build your level in a way that it doesn't glitches out when someone with a different aspect ratio than yours gets to play it, this was a mistake I made with my first platformer level and most sections are unplayable due to the camera being bugged out, its also the reason why making smooth camera transitions between static screens is so hard, because it will always be focused on different points on different screens. You should try having an eye for it whenever you can avoid it AND use the UI trigger smartly cause it actually lets you work for different ratios at once!
@spidycool2021
@spidycool2021 Месяц назад
This is fire! 🔥
@CKsilver
@CKsilver Месяц назад
Oh my god! I love your level breakout redux!
@reinbew794
@reinbew794 Месяц назад
no way a serious video from MindCap
@sonicpoweryay
@sonicpoweryay Месяц назад
Thank you MindlessCrap, this is a great tutorial.
@CatValentineOfficial
@CatValentineOfficial 5 дней назад
“MindlessCrap”
@SwitchyWitch_
@SwitchyWitch_ Месяц назад
I think one thing that people should start doing more with cutscenes, espeically door openings, is to do what super smash bros does when a fighter goes offscreen, add a bubble that shows a smaller animation of the door opening with an arrow pointing to where it happened, that would make so you see what happened, where it happened, without taking away your controls at all, AND it's super easy to do!!
@Mega_Gaming1337
@Mega_Gaming1337 Месяц назад
<a href="#" class="seekto" data-time="1152">19:12</a> do i smell a rain world remake ?
@kip8146
@kip8146 Месяц назад
On difficulty, one important part to me is making the difficulty consistent in longer levels. If a level only gets hard after 30 minutes of gameplay, It can be incredibly frustrating, because if you want to quit, you waste those 30 minutes.
@Zosso-1618
@Zosso-1618 Месяц назад
<a href="#" class="seekto" data-time="1145">19:05</a> is a masterclass of how to share a really negative opinion. It’s not at all different in substance from the Mario Maker tweets from Allodoxa, but the form you gave it made it much more palatable and even enjoyable to listen to. You combined critique and comedy in a way that made me much more sympathetic to your point. In addition to this, because you don’t have the reputation of being an incessant prick, really negative opinions like this feel much more genuine and that you’re not just being assertive to bring people down or because you get a kick out of being mean.
@Technogd0
@Technogd0 Месяц назад
this is a great video
@thederpyturnip6330
@thederpyturnip6330 14 дней назад
<a href="#" class="seekto" data-time="28">0:28</a> I like how he said he wants a “fun creating experience for YOU”.
@aardvark_04
@aardvark_04 Месяц назад
Good tutorial! Platformer mode is the epitome of gameplay over decoration.
@aichaamara392
@aichaamara392 Месяц назад
Oh a mind cap video
@thedinosaurz
@thedinosaurz Месяц назад
thank you for being unique content
@9767Music
@9767Music Месяц назад
<a href="#" class="seekto" data-time="382">6:22</a> THAT IS MY LEvEL OMG THANK YOUUU
@sapliny9111
@sapliny9111 Месяц назад
<a href="#" class="seekto" data-time="1103">18:23</a> Thank god someone finally said it! Creators really need to take this advice! When I'm on a break i simply play platformer and expect 5 to 10 minutes gameplay, not an hour gameplay. It would be best if Creator informed us how long or how many rooms in your platformer level!
@Ammar2009y
@Ammar2009y Месяц назад
Thank you for the information, now ill surely make some banger platformers
@tdubmorris5757
@tdubmorris5757 18 дней назад
TIP: spots after cutscenes are the best for checkpoints. If you dont want to add a checkpoint after a cutscene, use persistent items to make the cutscene play only the first time you encounter it. Persistant items can be very useful
@sonicwaveinfinitymiddwelle8555
@sonicwaveinfinitymiddwelle8555 Месяц назад
<a href="#" class="seekto" data-time="750">12:30</a> imagine watching 1 second camera pan for 2024 times before completing one platformer level
@DanceFacility
@DanceFacility Месяц назад
Could you make one on how to make fun extremes/ fun precision?
@jassberrry
@jassberrry Месяц назад
you really cooked with this guide, gj capmind
@yesty3473
@yesty3473 Месяц назад
bro saw the kinds of platformers being made and knew he had to make a tutorial
@Archive385
@Archive385 Месяц назад
Nothing changes that RobTop needs to stop rating trash. He doesn't have time to go through platformer levels? Neither do the mods? Then why implement this in the first place? So many problems go back to the fundamental issue, which is one guy insisting he has to police his game to ensure quality, which ironically is hurting the quality because he's not doing a great job at it. Edit: Oh and I am not a disgruntled platformer play, I have had issues with the way RobTop does things for the longest time. Haven't touched platformer since day 1 release, and this video is a perfect example as to why. I knew it would be a fustercluck.
@vegtam2869
@vegtam2869 Месяц назад
Platformer is just too different from what we are used to 😢
@JD-384
@JD-384 Месяц назад
im excited to play the level
@HexGamingOnYT
@HexGamingOnYT Месяц назад
gotta love the fact mindcap uploaded this 7 minutes after i got my first platformer rated
@GLUBSCHI
@GLUBSCHI Месяц назад
<a href="#" class="seekto" data-time="278">4:38</a> you're probably the first creator that realises how much importance rob places on difficulty suggestions. I mean this is a guy who rated cherry christmas (a medium demon) 7 stars because as a joke the creator suggested 3 stars
@Yoshistar238
@Yoshistar238 Месяц назад
This video is a godsend. There are so many things platformer creators could learn from this and maybe if I ever feel like building one myself then I will definitely keep this in mind. Side note: Limbo is fukin awesome
@raspiri
@raspiri Месяц назад
As someone who hasn’t and will not make platformer levels, this video is very epic.
@TheElderWerelionwolf
@TheElderWerelionwolf Месяц назад
What I see some creators don't care about is playablity, some levels are overly decorated but doesn't have good gp and at times it causes players to hate on the level because of how unplayable it is Creators over look this and feel people hate them for no reason, make your levels playable and then you won't face the harsh backlash... Also great video btw I love how you explained everything very well and detailed ❤
@iRWQFSFASXCi
@iRWQFSFASXCi Месяц назад
Im creating Platformer Extremes based off Elements. (My own) First is Fire Second is Ice Third Shadow Fourth Toxic And Fifth something special. Then i realized gauntlets have these exact themes, so i changed it too: Fire, Ice, Toxic, Shadow, Lava, Raindow, Ultimate. Then i found out about Paths... 10 special/original platformer extremes with one being close to finishing and second (2h+ deathless ice-styled) started. What do you think about this Idea MindCap?
@iurylaranja9
@iurylaranja9 Месяц назад
I'm also making something like that, but instead is earth, water, fire and air. It's 69% complete.
@iRWQFSFASXCi
@iRWQFSFASXCi Месяц назад
@@iurylaranja9 Platformer Extreme Series? (based of real elements)
@vegtam2869
@vegtam2869 Месяц назад
God help whoever has the willpower to attempt a 2 h deathless platformer
@iRWQFSFASXCi
@iRWQFSFASXCi Месяц назад
@@vegtam2869 more than 2 hours. With my speed and difficulty of some parts it might go easily above 3h deathless. But thats Ice styled Platformer. First i need to beat my Fire Styled. Everyone of these plats will be special in some way (for example Ice styled "FPT" is very long and has some lore and secrets)
@Boy17645
@Boy17645 Месяц назад
Very quick!
@simonramoner
@simonramoner Месяц назад
<a href="#" class="seekto" data-time="22">0:22</a> holy this refernece... Now I feel old
@stickmanproductions2828
@stickmanproductions2828 Месяц назад
I think he made this because of the rage he had on the other platformers.
@-JBYT-
@-JBYT- Месяц назад
Mindcap, I have an idea: When you create a platformer with multiple endings, do the moving spawn group bug to make the beginning scene get skipped after winning the level
@vegtam2869
@vegtam2869 Месяц назад
From a game design perspective this is an amazing tutorial. All platformer creators should watch this lol
@revizgd
@revizgd Месяц назад
Please do more tutorials ❤ Specifically on deco 😉
@RavenBluimagination
@RavenBluimagination Месяц назад
woah its mindcap
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