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How to create a Procedural Fabric Material with Blender 

100drips
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29 окт 2024

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Комментарии : 16   
@iDeerify
@iDeerify 8 дней назад
I added a 'settings' frame for the values, added and removed some values, and added a color ramp just before the output so I can have a colored material. I have to work out some way of labelling each value. Like you said, so much more that could be done here, but a great start, you've opened a door. Thanks again.
@cmscss
@cmscss 10 месяцев назад
Mind blowing, you should have 100k subs. Thank you for taking the time to share your knowledge. Very much appreciated.
@nao7722
@nao7722 Месяц назад
I didn't know you could do this in Blender... I bought the addon, thanks for the great vide!❤
@iDeerify
@iDeerify 8 дней назад
Learning Blender. This is the most complex thing I've done. Really amazing thankyou. I do feel like this procedure would be more elegantly expressed with equations/code rather than in a graphical interface though. I am curious if you (largely) worked this out beforehand with some math, or if the graphical interface is a 'native' language for you. Thanks again, will check out your site. Those fabrics look incredible.
@OGPatriot03
@OGPatriot03 5 месяцев назад
This is amazing, thank you so much for sharing this!
@pro_suh6994
@pro_suh6994 4 месяца назад
Is this tutorial for just generation of maps for pbr texturing? When I built the shader from the video and tried to apply it at scale to my objects it completely crashed the computer. It couldnt render anything. Also it takes some tuning to have the displacement be the right scale after scale up the “resolution” of the fabric so it doesnt look like you are just look at fabric thru macro lense. I need help! Thank you again for the explanation of how the nodes work together. Just looking for more explanation.
@adityagojamgunde7152
@adityagojamgunde7152 Год назад
Amazing tutorial!
@GalaxyPedlar
@GalaxyPedlar 6 месяцев назад
I bought your product on Gumroad and was wondering what the licensing restrictions are. If I use your nodes to create my own fabric materials, can I then sell those materials to a client?
@100drips
@100drips 6 месяцев назад
hey, thanks for buying! i normally publish my stuff under the royalty free licence. i might forgot to put this in the description. as long as you are not repackaging or reselling the nodegroups, i think you are good. so creating a material for a client is ok, but if you are creating a procedural library that simply copies the nodes function, it is problematic.
@GalaxyPedlar
@GalaxyPedlar 6 месяцев назад
@@100dripsI ended up making my own in the end, but thanks for the video and library. Helped me learn a lot about how to make effective material shaders.
@GalaxyPedlar
@GalaxyPedlar 6 месяцев назад
@@100drips Although, if you did want to license the nodes themselves for use in an addon, would that be an option? I'm writing a script for a client that generates images offline. My fabric is simple enough that I don't need your nodes for now, but if I did later on, would there be a way to license it for that purpose?
@Jeffrey_Purser
@Jeffrey_Purser Год назад
Will you also add the discount code to the BlenderMarket?
@100drips
@100drips Год назад
I will have a look how to do this
@adsicon
@adsicon 4 месяца назад
👏👏👏👏👏👏👏
@Joschua_Bo
@Joschua_Bo 7 месяцев назад
Und ich dachte, ich hab die nodes verstanden....mindboggling
@anthonyzornig
@anthonyzornig 5 месяцев назад
TOP!
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