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How To Create A Sloped/Height Landscape Material 

KIRK
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#UE5 #EPIC #UnrealEngine #Landscape #Sloped #HowTo #2022
Hi Viewers! Welcome to my Channel!
In this video we will cover the basics off slopes and height landscape blending. This is very useful for having an automatic landscape material with the ability to change the height of layer in the same material.
Here’s what you need to know - I use this channel to explore around
[]- Unreal Engine
[]- Textures
[]- Environment art
[]- Shaders
[]- Level Design
[]- Landscapes
[]- Materials
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20 авг 2024

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Комментарии : 21   
@KIRKS
@KIRKS 2 года назад
Hope you guys enjoy the video! If you follow my tutorials make the logic into a function. And you can keep using them over and over.
@blacktecno
@blacktecno Год назад
Great video! Took me two tries not to miss anything and somewhat understand what's going on but I got it! Thanks!
@KIRKS
@KIRKS Год назад
Thank you mate. I do my best glad it helped 😀
@aarondespard
@aarondespard 9 месяцев назад
Works perfectly, thanks for the quality tutorial! 👍
@mattboyguy
@mattboyguy 6 месяцев назад
well done.
@injjwetrust4678
@injjwetrust4678 Год назад
Hey KIRK, first off, awesome job with the tutorial! As a solo-dev (and non-artist) I am looking for ways to achieve more with less time expended. My solution is to build my world from touched up heightmaps (retrieved from map sites) and then I was thinking to use this type of blended "master landscape material" to auto assign textures to the whole landscape based on the Z-values like you had implemented the controls for. Ideally being able to set different textures for different min/max Z-values, ex. going from beach, plains/desert, mountain-pass, mountain tops, snow, etc. would be the end-goal! From your point of view, doing something like that with your solution here should be pretty much in line with what you were doing, just with the textures mapped in instead of a solid color, correct? By the way, since the slope will texture anything which is sloping... how would you go about setting a limit, for example so that you can create ramps or slightly sloped terrain without it getting auto-textured as rock (due to being slightly sloped)? Looking forward to hearing any advice you may have... being a solo dev is tough but I'm doing my best! Cheers!
@KIRKS
@KIRKS Год назад
Hey bro. Hope your well, so iv read over your comment a few times. And my solution ( hoping its right ) is with the logic i have used in this video isn't just limited to 2 layers of textures. i.e. 1 slope layer and 1 ground layer. You can make additional layers to this, where the brown colour goes into the "base material" of the layer blend standard and then the green colour goes into the "Top Material". You can also add another "Material Blend Standard" and have the original Blend standard go into the "Base Material" slot of the new "Blend Standard" and in the "Top Material" slot goes your new layer. And you can duplicate the logic used for slope and height and implement it to your new layer. I hope this makes sense. In addition to this have you tried Gaea? Gaea is a landscape generation tool that you can make your own landscape height maps from, and generate masks in which your can apply a particular texture to one mask. And this gives you better control over parts of your landscape. Gaea has a free to use package, with limitations off course. I have a series on this kind of work flow, and as an environmental artist this is a much better approach to creating the landscape you want. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XmwGtv3Amq8.html
@mokarami3423
@mokarami3423 Год назад
Thanks for the video. I am curious how did you create the environment? you used only brushes tool?
@KIRKS
@KIRKS Год назад
Hey bro. I used a mixture of the "Landmass" Plugin, and hand sculpting tools. Once you get use to the tools for landscapes. There quite powerful.
@Ken-us3xf
@Ken-us3xf 4 месяца назад
Hey Kirk! Awesome video! Quick question for you, when utilizing Landscape Grass to spawn geo on an auto material like you created here, how would I go about masking out the sloped areas?
@KIRKS
@KIRKS 4 месяца назад
I'm not sure I know what you mean. Seems to me though you maybe talking about how to not spawn grass mesh on your slopes?
@Ken-us3xf
@Ken-us3xf 4 месяца назад
@@KIRKSYeah, that's it. When using UE's Landscape Grass feature
@rubenwilhelmsen
@rubenwilhelmsen Год назад
Thanks! :)
@KIRKS
@KIRKS Год назад
Welcome!
@yusulfliu9850
@yusulfliu9850 2 года назад
thx for your video .Why not ues texture,i think it will be more visible
@KIRKS
@KIRKS Год назад
Colour's are more visually educating over textures.
@azaelue5
@azaelue5 2 года назад
Hey, how did you do the mountains ? Did you use Landmass ?
@KIRKS
@KIRKS 2 года назад
Hey dude. Yeah the mountain in the distance is landmass. The 2 close to the camera are done by hand.
@gamermanmitchell
@gamermanmitchell Год назад
the landscape is still black after i reapply the landscape material and set the layerblend :(
@KIRKS
@KIRKS Год назад
Have you applied the layerinfo for each layer? This is done in the paint section of the landscape menu
@gamermanmitchell
@gamermanmitchell Год назад
@@KIRKS yes i did
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