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How To Create A Weapons System - Unreal Engine 5 Tutorial 

Pitchfork Academy (MizzoFrizzo & Co.)
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9 сен 2024

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Комментарии : 149   
@PitchforkAcademy
@PitchforkAcademy Месяц назад
For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! 🤯 Head over to my Patreon and jump on board: www.patreon.com/MizzoFrizzo
@fearingalma1550
@fearingalma1550 Месяц назад
Once we do subscribe how do we access the discord?
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@fearingalma1550 An invite link is sent via Patreon.
@machloof
@machloof Месяц назад
Man a 2 hours long video?! With a full toutorial droping all at once?! You are the best
@PitchforkAcademy
@PitchforkAcademy Месяц назад
Thank you so much for your support. 🥲
@jaypockets
@jaypockets Месяц назад
I would suggest adding markers in the timeline so we can find sections easier. Not having them makes tutorials really tedious to come back to when you're looking for information.
@PitchforkAcademy
@PitchforkAcademy Месяц назад
Yeah you're right and I always do but it doesn't always get done right away. Thanks for the prompt though I'll try to get it done soon!
@retrowrath9374
@retrowrath9374 10 часов назад
Your tutorials are top quality, one of the hardest things I've seen so far are the animations blending with every state and getting the AI to work right, artistic wise it's easy for me because I come from that background so I can create cool looking levels with Quixel bridge and UI graphics. Every new state has to implement the blending and the right blend spaces and animations, I use a metahuman character which adds additional complication(body parts are modular). I had this idea for my robots shooting from the hand but the animation has to be right or they don't shoot in the right direction, so for now I have them shooting from the chest like Ironman with a cool glow and laser effect. Also death physics seems buggy(they stop but don't ragdoll for some reason) so I made them explode for now as it's just easier to destroy actor and the create effects. I'm enjoying your tutorials, thanks.
@MG-bm6dw
@MG-bm6dw Месяц назад
I'm starting to learn UE5 and your videos are some of my favorites. I think you have a great way of explaining the "what's" and "why's" without overcomplicating the process. I look forward to whatever else you put out for us!
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@MG-bm6dw That's very kind of you to say... Thanks for watching and thanks for your support! 🫶
@Vylocity
@Vylocity Месяц назад
The weapon system of ALL weapon systemssss!! Lets goooo
@PitchforkAcademy
@PitchforkAcademy Месяц назад
🥲
@j3sus_v2
@j3sus_v2 День назад
58:44 I'm half way through the video and I have to thank you. Not only do you teach how to do what the video is about, your way of explaining also helps n00bs understand UE5 and it's inner mechanisms faster :D
@Donteatmymonke
@Donteatmymonke Месяц назад
My man always putting in the job for us to learn for free
@nedraHarden
@nedraHarden Месяц назад
Seriously please keep going with content like this! You talk through code and at a great pace so we can actually learn. Love it
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@nedraHarden That's very kind of you to say... Thanks for watching and thanks for engaging with our content! 🫶
@masterlkm
@masterlkm Месяц назад
Always excited to see a new long video from Mizzo, can't wait to follow along when I get the time :D
@moosehead13
@moosehead13 15 часов назад
1:19 acceptable meme usage. 10 out of 10
@machloof
@machloof Месяц назад
can you teach us how to make a prone croch system and adding backpucks with effects like shield and stuff (like helldivers 2)
@PitchforkAcademy
@PitchforkAcademy Месяц назад
Maybe some day :)
@g3rmany600
@g3rmany600 Месяц назад
How do you only have 430 views? This is premium quality stuff. I am seriously shocked.
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@r05dc It takes time to reflect in the views you actually see on the video. It has 855 views now after 21 hours, so it's performing above average for me. 😁
@bussin_benji
@bussin_benji 18 дней назад
Just finished the tutorial man, what a beast. Thank you so much for putting out these videos. Dont let the haters that are asking for specifics get to you. I do have one question, You said to check out your previous tutorial for the LEFT HAND IK, will that work with the "Ultimate Weapon System" your planning? Wasnt sure If I should focus on that or wait for the next part so it all meshes together.
@PitchforkAcademy
@PitchforkAcademy 18 дней назад
@bussin_benji You're so welcome, man. Thanks for watching and thanks for engaging with our content! It would work. You might notice a couple of differences here and there but I should be able to help guide you through it. 🙂 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-hNL3ELCMn80.html
@JD_Main
@JD_Main Месяц назад
Goated tutorial! Halfway through already
@stevendarke2051
@stevendarke2051 17 дней назад
Hello pitchfork, I thank you very much for this tutorial, the explanations you give make this feel very educative when watching. I followed this tutorial, accept I’ve used melee weapons as well as throwable projectiles on top of the new motion matching character. My question is.. would there be an easy way call different attack animations when using different weapons? Not asking for an entire tutorial video, maybe just an area of eu5 that I should be trying out. Thanks again
@MessrUppr
@MessrUppr 2 дня назад
Great video, it was easy to keep up with and you gave a lot of explanations for why and what you were doing. Awesome. I doubt OP is still replying on this video, but maybe someone can help. My only problem is @1:54:00 when I started clearing up the first Error after changing the Variable to "ENUM Weapon Type" from "ENUM Weapon Class" it did not clear the Error to change the Input to "ENUM Weapon Type." It just created an error in the "Get Weapon Of Type" node.
@DerelictEarth
@DerelictEarth 17 дней назад
At 2 hours 3 min, when checking if you have the weapon before switching to it, why not use the bool output of the "find" node ? Thank you so much for this tutorial !
@JinxSwe
@JinxSwe Месяц назад
Just joined on Patreon. Ty for the good content.
@buped_
@buped_ Месяц назад
Hello. Can I get an little help? Im stuck in 41:05 . So I can pick up the weapon but it dont spawn to my hand even after the changes... What can I do?
@buped_
@buped_ Месяц назад
btw amazing video. Thanks
@PitchforkAcademy
@PitchforkAcademy Месяц назад
Go back through everything and find what you messed up. 🙂
@Kydgee
@Kydgee Месяц назад
If you happen to follow the tfps series like me, you have to drag out "Body" at 40:07 instead of "Mesh (CharacterMesh0)". That fixed it for me.
@navybr0wnie
@navybr0wnie 9 дней назад
I am just starting my journey. But some immediate things come to mind, Is there a tutorial for: A call of duty Wall/Box weapon style of pick up A way to creat a game setting to change how you want the weapon styles to work I.E "I create a menu that aloows the player to choose if they want 1W, 2W or Weapon type style of picking up weapons in game" kinda like an acessibility setting but more so for the player to choose how they want to play.
@ilearncardistry142
@ilearncardistry142 Месяц назад
🐐
@yehya-zi884
@yehya-zi884 Месяц назад
Hi MizzoFrizzo I creat True Fps Game I watch Your series But i still dont know how can i creat a reload animation for my rpg-7 as you know he use projectile methode so can you help me or make video about it i realy need Help
@Hunt4Glory
@Hunt4Glory Месяц назад
Can this be applied to the first person shooter multiplayer tutorial system you're developing? I'd love this but without swaping weapons. i want to make somethign similiar to sea of thieves weapons where you stick with the same set of guns.
@KINGDOMSONSTV
@KINGDOMSONSTV 12 часов назад
Was wondering if you would have any suggestions as i have looked countless times and tried all that i could and at my wits end with it.. I'm @43:40 and my character cannot pickup the weapon. Any suggestions would be gold I have checked threw the video a few times & have everything I think exact.. Could it be a collision? Thank you for sharing this by the way.
@fenrixrex2554
@fenrixrex2554 4 дня назад
How about a system where you can also buy weapons from a shop like situation and earn money for shooting targets
@robpenfold9500
@robpenfold9500 19 дней назад
It's a shame this doesn't really work in my case. I'm using a database to handle weapons/items in my game - this is of type ActorComponent, which can't be attached to the SkeletalMeshComponent.
@cvcwebsolutions1336
@cvcwebsolutions1336 5 часов назад
It would be good you can tell us why you choose certain values on option - eg linear damping. What is it and why that value?
@PitchforkAcademy
@PitchforkAcademy 5 часов назад
@@cvcwebsolutions1336 It just dampens the physics, not really worth diving into for the purposes of this tutorial...
@rawbert9012
@rawbert9012 8 дней назад
great tutorial. I am having trouble with the "Current Weapon" variable in my player character blueprint though. (which is a meta human follwoing your true FPS tutorial). When i try to pick up a weapon it snaps to my characters feet rather than the appropriate socket. I also get an error telling me "Blueprint Runtime Error: "Accessed None trying to read property Current Weapon". Node: Destroy Component Graph: EventGraph Function: Execute Ubergraph BP Gothchic C Blueprint: BP_GothchicC" I currently have the variable set as an object reference to the weapon master
@Enkeria
@Enkeria Месяц назад
Cool. This works on FPS too before I decide to dive in?
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@Enkeria Yes
@Pneuma3D
@Pneuma3D 29 дней назад
I have went back may times and the animation for pistol stays that way for assault rifle. Why won't it change? I'm following "exactly" how you are doing it spelling and all. Please help.
@canberkozeler
@canberkozeler Месяц назад
I`m working on a top down project and on the last tutorials, somehow I had problems on picking the weapon up and interaction on overlap, in this tutorial is the pickup and interaction system different than before? Thanks.
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@canberkozeler To be honest you probably just messed something up. My last tutorial worked, but 99.9% of the time when beginners have issues it's because they missed things.
@user-te9jt7tm1k
@user-te9jt7tm1k Месяц назад
When I add the bpi interface it doesn’t pop up on the left side
@MuriloParabolica
@MuriloParabolica 21 день назад
Hello, could you help me? at 31:30 in the pickup class tab my blueprint doesn't appear pistols_a_pickup, I think it's a very silly problem but as I'm a beginner I'm not able to solve it, any help thanks
@MuriloParabolica
@MuriloParabolica 21 день назад
I already managed to solve the problem, but still thank you very much for your tutorials they help people from all over the world :)
@user-rm2oi5yb2z
@user-rm2oi5yb2z Месяц назад
Mizzo the main man!!!
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@user-rm2oi5yb2z Thanks for watching and thanks for your support! 🫶
@relativelychillshark
@relativelychillshark Месяц назад
Hey Mizzo, I've been trying to integrate this with the True First-Person Shooter Tutorial Series (with this video replacing the older Weapons System Part 5 tutorial), and although I've gotten most of it to work I've been having difficulty getting the weapon equip/unequip animations working. I've reassigned the "body" component on top of the "mesh" one to allow my metahuman to replace the unreal mannequin, but the reload animation montage refuses to play during weapon switch. The weapon doesn't fire during this time, but the gun switches between primary/secondary/unarmed states instantly (with the gun itself changing a second later).
@Starlord3191
@Starlord3191 25 дней назад
I am sorry for the dumb question but he first rotatet the gun and then moved it around, how can i switch between these options? (edited) I found it out
@HaleeMitchell
@HaleeMitchell Месяц назад
Plz plz plz. Could you do a tutorial on how to have a weapon inventory slot lime, you press E to open your inventory andyou have weapon slots. You pickup a weapon and it shows up in your main inventory. Then you drag it to weaponslot and it equips it to your player. Plzplzi need this lol
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@HaleeMitchell Definitely some day. 🙂
@Tahakhan-rg6tp
@Tahakhan-rg6tp 23 дня назад
when u make that make one with wheel inventory like in one of the batman game
@Humbertogdev
@Humbertogdev Месяц назад
Great!
@RedSkyBoxstudios
@RedSkyBoxstudios 15 дней назад
i am using my own player blueprint so i dont have the main state anim how what should i use instead?
@quincyebanks9521
@quincyebanks9521 Месяц назад
Awesome tutorial!! as a beginner it was really helpful. is there any way you can show how to blend the weapon swap animations with the running animations, so my feet don't slide when I switch weapons while running?
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@quincyebanks9521 Just go into the animgraph and move the default slot to before the layered blend per bone node, hooked into the blend pose 0. 😉
@quincyebanks9521
@quincyebanks9521 Месяц назад
@@PitchforkAcademy Awesome :) thank you so much!! got a like a sub from me, cant wait to see your future content !
@user-er1jy7yt4h
@user-er1jy7yt4h 19 дней назад
Hi, at 58:24 When I pick up the gun, my arms rotate 90 degrees to the right, I tested it with other animations and the same problem happens
@PitchforkAcademy
@PitchforkAcademy 19 дней назад
@@user-er1jy7yt4h Are you using any of the first-person template animations?
@user-er1jy7yt4h
@user-er1jy7yt4h 19 дней назад
@@PitchforkAcademy Base animations that already come in the First Person Blueprint + idle pistol
@PitchforkAcademy
@PitchforkAcademy 19 дней назад
@@user-er1jy7yt4h The animations in the first-person template are twisted 90°... Open them up and look at the differences between those and your other ones. That's why it's happening. ;)
@user-er1jy7yt4h
@user-er1jy7yt4h 18 дней назад
@@PitchforkAcademy I spent a lot of time updating the animation several times, redoing code until I realized that I didn't add a keyframe to save the rotation changes 🤡
@detri-codes
@detri-codes Месяц назад
2 hours?!?!? 👀
@PitchforkAcademy
@PitchforkAcademy Месяц назад
I knowwwwww 😬
@Humbertogdev
@Humbertogdev Месяц назад
Dont be lazy...
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@Humbertogdev He's not. He's a tutor on this channel lol
@Humbertogdev
@Humbertogdev Месяц назад
@@PitchforkAcademy hahaha. Just kidding
@EmadReza-o3j
@EmadReza-o3j 2 дня назад
Excellent 👍 can i use it for first person???
@PitchforkAcademy
@PitchforkAcademy 2 дня назад
@@EmadReza-o3j Yes
@agentshadow6618
@agentshadow6618 Месяц назад
Is there ammo and reload
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@agentshadow6618 That will be a separate tutorial.
@Tahakhan-rg6tp
@Tahakhan-rg6tp 23 дня назад
when i try to hold pistol it is getting attached to my hips instead of hands
@PitchforkAcademy
@PitchforkAcademy 23 дня назад
@Tahakhan-rg6tp check the 'parent' on the attach to component node, and your socket name, and your socket on the skeleton....
@6henny443
@6henny443 Месяц назад
ooooh what's this :P Perfect Bro!
@thack_attack42
@thack_attack42 Месяц назад
How would I combine this system with the multiplayer fps tutorial? I can't get the gun to show up on the third person character that is seen by another player.
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@thack_attack42 I can't explain how to change this entire system to work with replication in a comment. There's always my Replicated Weapon System tutorial...
@PopUNKNOWN5
@PopUNKNOWN5 29 дней назад
Can you do this with metahumans from your Third person metahuman tutorial? (Like can I make this from usign that tutorial you made?)
@PitchforkAcademy
@PitchforkAcademy 29 дней назад
@@PopUNKNOWN5 It'd be best to build your metahuman character from the ground up. I have a tutorial showing you how: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--tMxadBifpM.html
@HafeBakedGames
@HafeBakedGames Месяц назад
Hey, I don't have the cash but i would like to join the discord.. Iv watched your 5 hour long video on making your first game and many more and your a great help. I'm currently working on a game demo as a solo dev called RedShift. Id like to build a community soon to share my work with.
@-RiSK-AK
@-RiSK-AK Месяц назад
The discord server will be private ?
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@-RiSK-AK It's accessible via my Patreon. 🙂
@notadhdeveloper4994
@notadhdeveloper4994 18 дней назад
I followed your first person camera tutorial where the spine bones bend and such. When I pickup the gun my camera moves and I can see the player during the animation. Do you know a fix to this?
@notadhdeveloper4994
@notadhdeveloper4994 18 дней назад
It looks like each animation offsets my camera to the left a bit. Completely unsure why
@notadhdeveloper4994
@notadhdeveloper4994 18 дней назад
It looks like when using the virtual bone as the root of the camera boom (From first person tutorial) It always makes other animations offset. Know a fix?
@RealBefuddling
@RealBefuddling 2 дня назад
I want to do the tutorial from last year "true fps with metahuman" the one with aim offset from arma. Should i follow this tutorial first?
@PitchforkAcademy
@PitchforkAcademy 2 дня назад
@RealBefuddling No you should probably do this one instead of Part 5...
@RealBefuddling
@RealBefuddling День назад
@@PitchforkAcademy ok that's what I was thinking. So I could follow all of this tutorial, then get away with just adding the aim offset from the other video? I apologize if I am confused or confusing.
@leratombonani9034
@leratombonani9034 Месяц назад
Amazing Tutorial!!!Straight forward and Straight to the point is it possible to create a holster for this system I want to to see the gun in the holster
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@leratombonani9034 Thanks! Yeah of course...
@leratombonani9034
@leratombonani9034 26 дней назад
@@PitchforkAcademy can’t wait I’m currently trying out the weapon sway the things you teach are even helping me out with other projects you guys are amazing you guys should just drop a AAA game without the the budget
@PitchforkAcademy
@PitchforkAcademy 26 дней назад
@leratombonani9034 I just said yes of course it's possible. I have no holster tutorials planned... 🙂
@leratombonani9034
@leratombonani9034 26 дней назад
@@PitchforkAcademy dude you already doing the most just keep teaching us I will continue and support it’s the least I can do knowledge is power and we appreciate the effort
@crosbyalexander42
@crosbyalexander42 Месяц назад
Hey didn't know if this is the place to ask for help but figured I may as well try. Having an issue with the hotkey setup for weapon swapping. If you press one of the hotkeys before having picked a weapon of the appropriate category, it creates an error in the system. It says "Accessed None trying to read property CallFunc_Get_Current_Weapon_Current_Weapon". Any ideas on how to solve this issue?
@tangentarc7477
@tangentarc7477 Месяц назад
Put an 'isvalid' node before the second 'set enum'.
@fearingalma1550
@fearingalma1550 Месяц назад
@ 57:18 this is throwing up a ton of errors when working inside a metahuman like in the rest of your tutorial, I'm guessing the layering is different with a metahuman?
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@fearingalma1550 Metahuman's don't come with any blend masks as far as I know. Just use a branch filter...
@fearingalma1550
@fearingalma1550 Месяц назад
For anyone else that got stuck here, I'm linking the other video that was originally in the tutorial, I dunno if there was any further differences in implementation offhand but hopefully this timestamp will help even things out: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TyIyUHhorRI.html
@fearingalma1550
@fearingalma1550 Месяц назад
also be advised in that version of the tutorial he uses an int instead of the weapon type I think, I've been having to jump around a lot
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@fearingalma1550 Or you could just watch the next video in the playlist. 😅
@nikhilkhatri9721
@nikhilkhatri9721 Месяц назад
bro how much time it takes you to learn that much knowledge about unreal, i am using unreal for over 3 months and made a game through a tutorial but still didn't understand much. can you give me some suggestions?
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@nikhilkhatri9721 It took aout 2 years and a lot of luck haha just keep going...
@nikhilkhatri9721
@nikhilkhatri9721 Месяц назад
@@PitchforkAcademy 👍🏻😄
@agentshadow6618
@agentshadow6618 27 дней назад
Can You add ammo and ammo pickups?... Like pal where are they
@PitchforkAcademy
@PitchforkAcademy 27 дней назад
@agentshadow6618 Like, buddy, that's for a separate tutorial. Sorry this 2 hour monster that took an entire day to plan record edit and upload isn't helpful for you lol
@agentshadow6618
@agentshadow6618 27 дней назад
@@PitchforkAcademy it is helpful... But i got like infinite ammo wepon and not usable for making Game, like survival Game
@Mizzo_Frizzo
@Mizzo_Frizzo 27 дней назад
​@agentshadow6618 So maybe try using words like please and thank you, instead of what you wrote which comes across as kind of rude and entitled...
@agentshadow6618
@agentshadow6618 26 дней назад
@@Mizzo_Frizzo i understand... Saying please..... Actually that my 10th time asking like this... If You please see your other videos You will see i always say please make ammo and ammo pickups
@Mizzo_Frizzo
@Mizzo_Frizzo 26 дней назад
@@agentshadow6618 And if I responded I probably said something like "maybe some day". I have a job and a life and these tutorials take an enormous amount of time and effort to produce. Please rest assured that it's on the list, but it's a big tutorial and I have 1000 people making requests and I also have the growth of the channel to consider. If you don't want to wait then there are countless other resources to learn what you need to learn to make what you want... 😉
@Endyboiiyt
@Endyboiiyt Месяц назад
I can’t pick it up
@Endyboiiyt
@Endyboiiyt Месяц назад
Never mind I got it
@awcapproachwithcaution5655
@awcapproachwithcaution5655 23 дня назад
will this work in the game animation sample project?
@PitchforkAcademy
@PitchforkAcademy 23 дня назад
@@awcapproachwithcaution5655 The attachment, sure. The animation will be significantly trickier.
@awcapproachwithcaution5655
@awcapproachwithcaution5655 22 дня назад
@@PitchforkAcademy Any chance you could make a tutorial? I'm struggling to find anything. I understand if you're too busy though
@PitchforkAcademy
@PitchforkAcademy 22 дня назад
@awcapproachwithcaution5655 It's actually very high on my list and I've been trying to figure it out but it's tough!
@user-cz7rs3ic2e
@user-cz7rs3ic2e 15 дней назад
can i do the same thing in first person?
@PitchforkAcademy
@PitchforkAcademy 14 дней назад
@@user-cz7rs3ic2e Yes
@user-cz7rs3ic2e
@user-cz7rs3ic2e 14 дней назад
@@PitchforkAcademy ok thanks alot and love your vids
@Huntaurz
@Huntaurz Месяц назад
Would this be a problem if your working in 5.3?
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@Huntaurz Absolutely not, but retargeting the animations will be a different process...
@Huntaurz
@Huntaurz Месяц назад
@PitchforkAcademy Thank you!
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@Huntaurz Thanks for watching and thanks for engaging with our content! 🫶
@xdavis2919
@xdavis2919 Месяц назад
Can we get a tutorial for melee weapons and hand to hand???
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@xdavis2919 Can you be more specific?
@xdavis2919
@xdavis2919 Месяц назад
@@PitchforkAcademy Im not sure if what I'm asking is even possible (or if I'm wording it correctly) but like a melee weapon system instead of guns, with physics based or procedurally generated hit reactions. With blood and wound decals on the target similarly to how the bullet hole decals affect walls and such
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@xdavis2919 What you're asking for is basically a whole game...
@xdavis2919
@xdavis2919 Месяц назад
@@PitchforkAcademy I thought that's what the fps tutorials were for. Showing how to make a shooter game. Im just trying to figure out how to make a first person fighting game. Sorry if that came off as ungrateful, however I appreciate your content and responses. I'll figure it out eventually haha. Cheers.
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@xdavis2919 No not ungrateful, it's just a lot, and a lot harder than you might think (and I only have so much free time to make tutorials 😉). Thanks for watching though and thanks for your support! 🫶
@Endyboiiyt
@Endyboiiyt Месяц назад
It just doesn’t work
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@Endyboiiyt It does work. You probably stuffed up somewhere...
@tnfAngel
@tnfAngel 5 дней назад
replication? 😶‍🌫
@PitchforkAcademy
@PitchforkAcademy 5 дней назад
@@tnfAngel Try searching "ue5 replicated weapon system"...
@tnfAngel
@tnfAngel 5 дней назад
@@PitchforkAcademy ❤
@ViralUnrealEngine
@ViralUnrealEngine Месяц назад
Bro in 1 hour this is not good
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@ViralUnrealEngine What do you mean?
@-RiSK-AK
@-RiSK-AK Месяц назад
Wym?
@PitchforkAcademy
@PitchforkAcademy Месяц назад
So you're just trolling? You know I can just delete your comment right? 😂
@futbol_Mehdi.24
@futbol_Mehdi.24 Месяц назад
İs it aviable on first person? (sorry for bad english)
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@futbol_Mehdi.24 Yes it will work for first-person. 🙂
@badrelouariti5967
@badrelouariti5967 Месяц назад
PECCATO che tutto sto spaghetto e inutile in multiplayer perche non viene replicato
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@badrelouariti5967 English?
@heIp_me_
@heIp_me_ Месяц назад
@@PitchforkAcademy He says it wouldn't work in multiplayer because it isn't replicated.
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@heIp_me_ Thanks. He's correct. That's what my Replicated Weapons System Tutorial is for. 😅
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