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Looks like a new generation of Blender youtubers is about to change the game. Mad respect for our teachers, now it's time to bring it to the next level. Let’s go man 👊🏻
Can't speak about Max Hay but there's also problem with that, being a youtuber/influencer is way more popular nowadays so there's lots of ppl looking for their channel niche e.g. blender tutorials are one of them so ppl with barely any experience starts teaching others mostly by copying other tutorials who also copy other tutorials and that way sometimes spreading bad workflows and bad habits often by explaining things not how it actually is or how it works. But it's just the nature of youtube itself, if there's demand there will be all kinds of people, but if you look at other communities that are harder to access e.g. expensive software such as 3ds Max and Foundry Nuke or steep learning curve like SideFX Houdini then there will be way less of tutors/gurus but the quality lightyears ahead pretty much like straight out of top level VFX house. So yeah the new generation of blender youtubers are going to change the industry, they will attract and make new artists also as a result they will definitely place the old-school and skilled CG people into a higher level based on the standards. But good thing that it's easy to spot those kind of fake gurus and not only in Blender, literally in any industry, it's usually some teenager or young adult in a professional lighting setup shouting "What's up guys, it's ya boy _____, today we're going to learn how to _____ so lets get goooooinnnn!" also likely has thumbnail with a shocked face :D
@@ExacoMvm ahah the thumbnail with a shocked face is essential. By the way I agree, the blender community in particular, due to the accessibility to the program will always be full of the most disparate kind of "teachers". I still believe it's a good thing, the more material you have to learn from, the better. Time will tell, maybe I'll change my mind. Of course tho, the risk to learn too many bad habits is higher, but over time you learn to discern influencers from teachers (see shocked face ahah). In this particular case what I meant was more like, today's blender youtubers like Max go with a fresh approach, really straight to the point teaching you what you actually wanna learn. Maybe they sacrifice a bit of the technical aspect, but if you're really interested in that aspect there are already old tutorials out there, you mix the two types and everyone's happy 😁
Sorry but next level of what? Of working with pre-downloaded assets?,or using materials downloaded from the net, addons that work automatically, Pre-set lighting systems.? Because this i see on youtube. I don't know how artistic there is in that. This generation is doing the same stuff they do for music, working on things that are already done by putting only technique and zero personal art. Is not good in my opinion. IF we are talking about stuff for "work" ok it can go, but if we are talking about art, rendering and 3d, this is not artistic. If you want to see the difference with those who put in their own I would look at this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QsExS5d9dSI.html Feel the difference. If we don't learn art and just ASSEMBLY and use other people's stuff, we have nothing in our hands, only technical knowledge. The next level Will be using a soft that does ALL the work by itself. This is not level. Besides, these techniques have been around for centuries, with geometry nodes today you do even earlier.
@@Norman_Peterson Let’s say a different, level, then. I agree on pretty much everything you said, but not everyone aims to actually work in the industry as a professional, many just want to make art and have fun. This kind of tutorials allow you to learn stuff and create something in a reasonably short amount of time, and that's perfect for that category of people I'm talking about. It's not really up to me to decide what's better, I just think a huge amount of people don't need super technical tutorials on modeling a spaceship from start to finish for game/film production. RU-vid lacks of short and straightforward tutorials on how to make quick and effective stuff to just make art and have fun right now, and channels like Max's one are filling that void imho.
PLEASE show us how to do those skies and clouds. I've been looking for a good tutorial for so long and yours came out looking brilliant. Also would love to hear more about volumetrics. This would make a great series going through the making one of these scenes from composition to modeling to lighting etc. Keep up the good work!!
wow I'm newly retired and wanted a hobby, so started with blender what really useful tutorial with a 3D rendering of my street keep the tutorials coming well done
This is one of the best blender videos I’ve ever seen. You have such a talent for making realistic and detailed cityscapes. I can’t wait to try out your techniques myself. The cheat code at the end was mind-blowing!
Loving the channel man, super useful tips & tricks and gorgeous visuals. Would love a full length tutorial covering everything from modeling to lighting and volumetrics someday !
I know this isn't relevant but I was genuinely shaken up when I saw your taskbar. It's identical to mine except for whatever's to the left of blender and the weather thing on the left. Same kinda feeling as when you see your reflection in a mirror you didn't notice and stumble over thinking it's another person for a second lol
"A valid directory for data in the addon preferences isn't set" Those who have this issue, go and pick a directory to store your data under the add on preferences, once that is done you should be able to import the map
@@Paradox-si9wj File → User Preferences... → Add-ons → blender-osm→ Set a directory to store downloaded OpenStreetMap and terrain files by pressing the button
I came because I saw u commenting in one of Suicide Sheep's music video where they had ur artwork up... I absolutely stayed bc I love ur tutorials 😭❤ keep it up!!
Damn. I think you're the only person to have done a tutorial like this. Thanks so much Max 👍👍 also I'm pretty sure we're the same age and now I feel stupid lol
I stumbled upon your video by a chance, and to my luck, it was exactly what I was looking for. I needed to make a city for my game, and Blender exports to .glb format. I never used Blender before. I was stuck on the cube projection step for an hour, but I managed to make it work. Now I am scared to close Blender. I don't know if I will be able to replicate this lol
Some tips to make this workflow even faster is to only use one material for all the buildings. Do the following: Replace the texture using a random island node going into mix RGB Replace the roof textures using a the normal from a geometry material node into separate X Y Z, and feeding Z into the mix RGB.