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How to create an auto material for landscape - Unreal Engine 5 Tutorial 

NoWhere
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4 окт 2024

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Комментарии : 19   
@AMITAWAGHADE
@AMITAWAGHADE 11 дней назад
This is really well explained. Thanks!
@FriendlyPCGamers
@FriendlyPCGamers 6 месяцев назад
I have just started learning too, but most videos on youtube are kinda weird. They don't guide on adding and creating textures. Your tutorial is very handy and i can follow it easily in real time. Thanks.
@NoWhereSharp
@NoWhereSharp 5 месяцев назад
Thank you!
@Ilpreghe88
@Ilpreghe88 7 месяцев назад
FANTASTIC, can you continue this series? maybe whit the trick for the tile size and to add water?
@NoWhereSharp
@NoWhereSharp 7 месяцев назад
Thank you! I'll Try
@AveenFernando
@AveenFernando 4 месяца назад
Adding water isn't too hard, you simply have to enable the plugin called water, water extras and go to the add icon (this looks like a box with a plus icon) then go to classes and type water and drag and drop a certain kind of water like water body ocean into your scene and at first it might seem like the water has ruined your landscape. There's a quick solution to this, simply go to the outliner select the water class and head over to the details panel and untick a checkbox called "Affects Landscape". And voilà you got water in your scene, there's more to customizing water though, so I would recommend Virtus Learning Hubs water system tutorial for that.
@rolandocruz15
@rolandocruz15 7 месяцев назад
EXCELLENT! Thanks for building such a simply explained video. This helped me a lot!
@NoWhereSharp
@NoWhereSharp 7 месяцев назад
Thank you! I'm glad to hear that!
@mwparker1969
@mwparker1969 5 месяцев назад
Enjoyed this video! Great presentation. Appreciate your time.
@NoWhereSharp
@NoWhereSharp 5 месяцев назад
Thank you!
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 3 месяца назад
EXCELLENT! , Shame tho everybody does landscape Materials that are NOT great for islands, I have a number of landscape materials BUT I have to hand paint seabed's and beach's I can not just adjust the seabed beach height and get the sand just at the sea level. I wonder if that snow fuction could be reperposed to do the seabed/beach layers
@craigmakarowski6060
@craigmakarowski6060 5 месяцев назад
very good tutorial thank you.
@kurtissebring349
@kurtissebring349 6 месяцев назад
Im smashing that like and sub button, thank you!
@NoWhereSharp
@NoWhereSharp 6 месяцев назад
Thank you!
@juancruzverna5288
@juancruzverna5288 5 месяцев назад
I followed step by step this video in combination with the gaea tutorial, everything ok but I have problems with the tiling. I have watched the gamedev academy video to fix this problem but I can't solve it. Could you give me some guidance?
@augustasouza1432
@augustasouza1432 8 месяцев назад
Ficou Muito bom
@Phraxas52
@Phraxas52 7 месяцев назад
How can I detect what kind of landscape texture is there if I'm using an auto-material? It's only discovering my auto material in my inspector and not the individual textures.
@NoWhereSharp
@NoWhereSharp 7 месяцев назад
By using an auto-material like this you basically can not detect the texture with the layers, thats why I will create a video showing how you can create texture maps on GAEA and then import in Unreal so you can take advantage of the landscape layers system and endeed detect the textures!
@Phraxas52
@Phraxas52 7 месяцев назад
@@NoWhereSharp So basically you're saying I need a mask for each material layer and then I can use that to generate my PCGs on? Hmm.. I'm just wondering now how I would do that with a procedurally generated landscape as well. Gaea is amazing and all, but I'm looking to generate the landscape in runtime.
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