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How To Create First Person Animations - Unreal Engine 5.4 Tutorial 

MizzoFrizzo
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In this Unreal Engine 5.4 animation tutorial I'll show you how to animate by creating your own first-person animations from scratch, create a modular control rig for a weapon and animate it, as well as alter existing animations in sequencer to tidy them up.
Patreon: / mizzofrizzo
Subreddit: / mizzofrizzo_tutorials
Facebook: / 884349679908510
Timestamps:
0:00 - Intro
2:23 - Project creation
3:14 - Opening and familiarizing yourself with sequencer
7:01 - Switching to Hand IK
8:36 - Sequencer settings
9:38 - Creating first-person animations
24:08 - Setting up sequencer for true first-person animations
26:37 - Rigging a weapon for animation
36:51 - Animating a weapon
57:52 - Editor crash (can skip)
58:37 - Animation demo
59:08 - Bake an animation to control rig and alter it in sequencer
1:24:33 - Outro

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26 июн 2024

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Комментарии : 86   
@MizzoFrizzo
@MizzoFrizzo 27 дней назад
For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! 🤯 Head over to my Patreon and jump on board: www.patreon.com/MizzoFrizzo
@Rani________iii
@Rani________iii 17 дней назад
This is gold, happy to support now and would love to see more from you
@wholesomest_man
@wholesomest_man Месяц назад
I just wanna say i went from knowing nothing about Unreal, coding, or anything with regard to creating games. Now that I've watched your True First Person Shooter tutorial series I have progressed to a fully fleshed out weapon system, animations, and (the most important) understanding the logic and being able to modify the code to suite my needs. I have taken paid courses and tried other RU-vidrs (many of which work well for simple things) but none of them are meant to scale to an entire game. Your tutorials are the best on the platform for UE beginners and will allow so many awesome games to be made in the future. Thanks for all the hard work and i can't wait for more! PS: Are there any projects you are working on as you make these videos? I would gladly support any game / content you were making in the future.
@MizzoFrizzo
@MizzoFrizzo Месяц назад
Thank you so very much for your kind words. I'm ecstatic to receive such positive feedback...! There is indeed a game in the works, but it's announcement will have to wait until we have enough to share and create a page on Steam. For now I have Patreon, and I'm soon announcing that the first 150 people to contribute via Patreon will receive lifetime access to my Discord even if they cancel their Patreon membership after one payment. Your kind words and support mean a great deal to me, and I assure you that there are exciting times ahead! 😁
@sisqobmx
@sisqobmx Месяц назад
24:45 True First Person personal timestamp. Again thanks for the tutorial.
@Elias01056
@Elias01056 Месяц назад
Thanks man
@beYOndd
@beYOndd Месяц назад
28:00 saving timestamp for gun rig for later. These tutorials have been a huge help man, keep it up!
@Mannkrieg
@Mannkrieg Месяц назад
Your tutorials are so helpful man
@ChuckstaGaming
@ChuckstaGaming Месяц назад
Excellent stuff! Subscribed! I have just upgraded to UE5.4 and about to redo all of the animations using the 5.4 way, so damn glad I found this vid! I'm also, at this very moment, converting my character models to use the UE5 skeleton (using Blender and Game Rig Pro). Fun, fun, fun!
@Conversion108
@Conversion108 Месяц назад
loving the videos
@josefschalk4353
@josefschalk4353 Месяц назад
Nice! Was waiting for this one
@MizzoFrizzo
@MizzoFrizzo Месяц назад
Thanks for your patience! 🙂
@pleasantlygrim6712
@pleasantlygrim6712 Месяц назад
Perfect timing I was just looking for a tutorial on this subject 😂
@6henny443
@6henny443 12 дней назад
awesome
@Pizatol
@Pizatol Месяц назад
So usefull, thank you !
@hks2057
@hks2057 Месяц назад
that's what i need!! thanks a lot!!!
@pavelyankovich3874
@pavelyankovich3874 Месяц назад
thx a lot man!!!
@diogo1990fernandes
@diogo1990fernandes Месяц назад
I love all your videos, well explain, simple and direct to the point. I will ask if you can make a video about creating a simple fps map and add textures to it?
@MizzoFrizzo
@MizzoFrizzo Месяц назад
Thanks for your kind words! That's more environment design and I'm focussed on programming, but there are fantastic environment design channels put there such as MagnetVFX!
@diogo1990fernandes
@diogo1990fernandes 29 дней назад
@@MizzoFrizzo all good, thank you :)
@sisqobmx
@sisqobmx Месяц назад
Hey i was wondering if you plan on making an inventory system tutorial. Kind of like a grid style inventory.
@MizzoFrizzo
@MizzoFrizzo Месяц назад
Maybe one day, but in the meantime there are some excellent tutorials already out there... 🙂
@yakovAU
@yakovAU 26 дней назад
Learning alot from you. And the nuances of unreal engine lol. It crashed while i was doing the animation, but no clue how to get back into the 'rigging' mode of the level sequence, i can see the keyframe graph but the control rig controls are goneski
@PhyzKidz
@PhyzKidz 23 дня назад
I have this same issue
@monstru2457
@monstru2457 Месяц назад
Amazing tutorial bro, do u have some full gaming creating course for sell?
@MizzoFrizzo
@MizzoFrizzo Месяц назад
Nope. Everything I ever release will be free on youtube. 🙂
@doomlord5236
@doomlord5236 Месяц назад
All your tutorial work so well i try learning through course some how ur tutorial work better than most course i try to learn lol but i wonder if u going to make a online multiplayer tutorial that work with all your other multiplayer tutorial ? it be amazing if u can do that
@MizzoFrizzo
@MizzoFrizzo Месяц назад
I don't understand your question...
@doomlord5236
@doomlord5236 Месяц назад
@@MizzoFrizzo oh what i mean is since i don't know if all your other tutorial(the third person weapon replicate one) only work in local multiplayer or does it also work in online multiplayer?
@nate5783
@nate5783 Месяц назад
Can you create a tutorial on how to make a chase scene for like horror game
@pikachuuuuu02
@pikachuuuuu02 21 день назад
hey, after finishing this video i made a reload animation and learn how to make CR in 5.3 and when i test after this, i found that when i pick assault first then pistol, then the assault is present in hand but the idle animation is of pistol, so i thought maybe i did a mistake in weapon comp master but after spending 2 days i tried creating it from scratch and i think the problem is not with comp master cuz even weapon int shows its secondary but the mesh is of assault, idk what causing the problem so any suggestions?
@Mason_Talbot
@Mason_Talbot 17 дней назад
love the Video MizzoFrizzo, im having trouble at 32:03 where u add a controll to the grip bone and you get that yellow ball, well im getting that yellow ball, its just that its 100x bigger then my gun and i dont know why the scale is all wack. is there any chance youd know how to fix this problem?
@MizzoFrizzo
@MizzoFrizzo 16 дней назад
That's so weird. Can't you just scale it down in the control offset settings?
@Mason_Talbot
@Mason_Talbot 16 дней назад
@@MizzoFrizzo Thankyou, i swear i tried that earlier and it didnt work but its working now. thankyou for responding to me and so quickly
@Sigma_August
@Sigma_August 11 дней назад
how do i get the animations i made here working on a first person project?
@popeswags2039
@popeswags2039 Месяц назад
could you make a tutorial on making extended magazines? i have made some low poly assets for my game with 3 magazine types but im not sure how to implement the code to swap the magazine meshes in ue5.
@MizzoFrizzo
@MizzoFrizzo Месяц назад
I can certainly try! Thanks for the idea I'll add it to my list... 🫶
@KuntaGaming
@KuntaGaming Месяц назад
can you pls make a Multiplayer Tutorial in which we have a Rifle And a sniper with scope better movement Everything replicated Start a new serious pls
@UniteUnleashed
@UniteUnleashed 16 дней назад
Would you mind putting the projects on a patreon tier, would really love to support you and learn better by digging into a system
@MizzoFrizzo
@MizzoFrizzo 16 дней назад
No I don't do that sorry
@UniteUnleashed
@UniteUnleashed 14 дней назад
@@MizzoFrizzo All good, thanks again for all the guides
@max_games_ent
@max_games_ent Месяц назад
Can you create a tutorial for a first person cinematic like cinematics of subnautica
@MizzoFrizzo
@MizzoFrizzo Месяц назад
Hopefully yes!
@retrocasual_
@retrocasual_ Месяц назад
About fixing an existing animation in the end. Can't you add additive section and adjust animation that way so you dont have to change any bake keyframes?
@MizzoFrizzo
@MizzoFrizzo Месяц назад
I don't know, can you?
@retrocasual_
@retrocasual_ Месяц назад
@@MizzoFrizzo just tried it myslef. It's working, kinda. You still need to make a couple of keyframes during animation, but you dont need to tweek or delete exising ones, so it's easier i guess
@MizzoFrizzo
@MizzoFrizzo Месяц назад
@retrocasual_ Not sure that would be easier. One thing you could try is an additive that pulls the left hand out over the course of the whole animation to better align it, but personally I like to be a bit more precise and make my own keyframes as shown in the video. Obviously I'd spend a bit more time on it and make it perfect though haha
@CameronSharp-ps5zj
@CameronSharp-ps5zj Месяц назад
I'm following along with the true FPS series but instead of having infinite ammo, I want to have a max ammo for each weapon and only reload the amount I shoot, something similar to call of duty, any ideas?? Love your videos by the way, they're easy to follow and I use them as a tool to learn blueprints/C++
@MizzoFrizzo
@MizzoFrizzo Месяц назад
Check out my Ammunition Inventory video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-40kBSMxhvSs.html 🙂
@CameronSharp-ps5zj
@CameronSharp-ps5zj Месяц назад
@@MizzoFrizzo Awesome Thanks!!!
@whoaluis7012
@whoaluis7012 Месяц назад
Would I be able to apply this to melee weapons?
@MizzoFrizzo
@MizzoFrizzo Месяц назад
Of course...
@PapaBear5555
@PapaBear5555 Месяц назад
I don't even know where to start. I have started stopped and recreated like 5 games already ...lol Your videos are great but are dated an I am just trying to find where to maybe start from seeing as we in 5.4 ? If anyone has a starter point of a play list that would be great! I am trying to build a simple swappable view of FPS and TPS view , mele / shooter, multiplayer. Any advice? Cheers keep it up.
@MizzoFrizzo
@MizzoFrizzo Месяц назад
Start here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fBjMk3FDYGI.html
@PapaBear5555
@PapaBear5555 Месяц назад
@@MizzoFrizzo Thank you very much! I will be starting from the link posted. The whole creation process is so fun and challenging. I have never done this before so very excited to see what i can come up with.
@user-yk9kh3lc6m
@user-yk9kh3lc6m 15 дней назад
@MizzoFrizzo I think I did all right in sequencer I animated reload of cup(rotation of a coffee cup), but when i launch baked animation cup has no rotation. Do u know what could be the reason?
@MizzoFrizzo
@MizzoFrizzo 15 дней назад
Are you running an animation on the coffee cup itself?
@user-yk9kh3lc6m
@user-yk9kh3lc6m 15 дней назад
@@MizzoFrizzo yes, it doesnt work at all. In sequencer all fine, but after baking - baked cup has no animation. Sorry, I'm a bit noob)
@user-yk9kh3lc6m
@user-yk9kh3lc6m 15 дней назад
I can share a screen recorded link,if it can help
@user-yk9kh3lc6m
@user-yk9kh3lc6m 15 дней назад
I think maybe I can make animation in blender and export it
@MizzoFrizzo
@MizzoFrizzo 15 дней назад
@@user-yk9kh3lc6m Is it a static mesh or a skeletal mesh?
@Bobaluga9
@Bobaluga9 Месяц назад
Any way to keep the IK feet AND do custom animations?
@MizzoFrizzo
@MizzoFrizzo Месяц назад
There must be a way but I haven't dived into that...
@Bobaluga9
@Bobaluga9 Месяц назад
​@MizzoFrizzo I'm working on a project that I would love to build on top of some of the work you have done. If you can solve this, I will be making the switch over to unreal. Basically if nintendo made Halo. If you wanna see the GDD, let me know!
@Bobaluga9
@Bobaluga9 22 дня назад
@@MizzoFrizzo Yes, it is possible to add custom animations to a first-person shooter (FPS) game in Unreal Engine 5 without losing the Inverse Kinematics (IK) foot movement. Here's a detailed guide to help you achieve this: Step 1: Setting Up Your Character and Animation Blueprints Create a New Character Blueprint In the Content Browser, right-click and create a new Blueprint Class. Choose Character as the parent class. Name your Blueprint (e.g., "BP_FPSCharacter"). Add Components Open your BP_FPSCharacter Blueprint. Add a Skeletal Mesh component and assign your character mesh. Add a Camera component and position it for first-person view. Add a Spring Arm component and attach it to the Camera component for better control over camera movement. Step 2: Importing and Setting Up Custom Animations Import Custom Animations Import your custom animations into Unreal Engine 5. Ensure that the skeleton matches the one used by your character. Create an Animation Blueprint Right-click in the Content Browser and create a new Animation Blueprint. Select the skeleton that matches your character. Name it (e.g., "ABP_FPSCharacter"). Set Up Animation States Open the Animation Blueprint and set up your animation states (e.g., Idle, Walk, Run, etc.) in the State Machine. Create transitions between these states based on parameters like speed and direction. Step 3: Implementing IK Foot Movement Enable IK Bones Ensure that your character's skeleton has IK bones for the feet (e.g., ik_foot_root, ik_foot_l, ik_foot_r). If not, you might need to add them in your 3D modeling software and re-import the skeleton and animations. Set Up IK in the Animation Blueprint Open your Animation Blueprint. In the AnimGraph, use nodes like FABRIK or Two Bone IK to implement IK for the feet. Connect these nodes to adjust the foot bones based on the IK targets. Adjust IK Targets Use the Transform (Modify) Bone node to adjust the IK targets based on the ground surface. You can use line traces to detect the ground position and set the IK target positions accordingly. Step 4: Blending Custom Animations with IK Blend Poses In the AnimGraph, use the Layered Blend per Bone node to blend your custom animations with the IK adjustments. Set the blend settings to ensure that the IK adjustments only affect the lower body (feet) while keeping the upper body animations intact. Adjust Animation Curves Ensure that your custom animations have appropriate curves for foot placement and movement. Adjust the curves to blend smoothly with the IK adjustments. Step 5: Testing and Debugging Test in the Editor Place your character in the level and test the animations. Ensure that the IK adjustments are correctly applied and that the custom animations blend smoothly with the IK foot movement. Debugging Use the IK Debugging Tools in Unreal Engine to visualize the IK targets and bones. Adjust the IK settings and animation curves as needed to achieve the desired result. - chatGPT. Does this help?
@Denis29ful
@Denis29ful Месяц назад
hi, I really like your work and I'm copying this from you How To Make Your First Game - Unreal Engine 5 Beginner's Tutorial and I want to solve it so that it can squat and stand up I can't figure out how to solve it please make a video about it too thanks in advance
@MizzoFrizzo
@MizzoFrizzo Месяц назад
Oh thanks very much... 🙂 Take a look at this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--IM5IE_XiLI.html
@Denis29ful
@Denis29ful Месяц назад
@@MizzoFrizzo I understand, thanks, I'll check it out
@Denis29ful
@Denis29ful Месяц назад
@@MizzoFrizzo i should { crouch }
@xxspecterxx
@xxspecterxx 7 дней назад
Whenever I create a control rig for the weapon I don’t get the option to create a modular rig and my rigging setup looks different, it doesn’t have the yellow rig spheres or arrow, how do I get to this
@xxspecterxx
@xxspecterxx 7 дней назад
I’m on 5.3.2 and I don’t have the plug-in nor can I right click to create modular rig
@MizzoFrizzo
@MizzoFrizzo 7 дней назад
@@xxspecterxx It's a new feature in 5.4...
@zaksursw4054
@zaksursw4054 17 дней назад
Why can't I see the world outliner in my world, I'm confused?
@MizzoFrizzo
@MizzoFrizzo 17 дней назад
Click the Windows drop-down menu up the top left and find the World Outliner
@zaksursw4054
@zaksursw4054 17 дней назад
@@MizzoFrizzo Thank you so much, I've learned a lot from this video but I need to get better at adjusting movements, then I can finally animate :)
@HappyScarySad
@HappyScarySad 20 дней назад
In 5.4 I can't find bake animation sequence? The options doesn't exist?
@MizzoFrizzo
@MizzoFrizzo 20 дней назад
I recorded this in 5.4....
@HappyScarySad
@HappyScarySad 19 дней назад
@MizzoFrizzo Yeah I got that, but I just wondered if there is something I have to activate to get the bake option?
@MizzoFrizzo
@MizzoFrizzo 19 дней назад
@@HappyScarySad Nope
@HeyShotgun
@HeyShotgun Месяц назад
Rather advanced.
@MizzoFrizzo
@MizzoFrizzo Месяц назад
Nahhhh
@HeyShotgun
@HeyShotgun Месяц назад
@@MizzoFrizzo hm
@alphashow5046
@alphashow5046 Месяц назад
@@HeyShotgun just watch his true fps series and everything becomes clear with practise
@gambello1195
@gambello1195 Месяц назад
1:00 he's not even changing the magazine, its just the same! lazy... /s
@pavelyankovich3874
@pavelyankovich3874 Месяц назад
thx a lot man!!!
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