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How to Create Ghibli Trees in 3D - Blender Tutorial 

Lightning Boy Studio
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In this video, David from Lightning Boy Studio will show how to create 3D trees in the style of Ghibli films, all in Blender 2.83
You can download a free Blender scene with this tree setup on our Gumroad page :
lightningboystudio.gumroad.co...
You can follow us on Twitter and Facebook :
/ lightningboyst1
/ dinomancersproject
You can watch our toon shader tutorial series here :
• Toon Shader Tutorial -...
Curious to know more about our upcoming animation project "Dinomancers"? Check out our animation test here :
• Dinomancers - Animatio...
Ghibli reference image used in the tutorial:
drive.google.com/file/d/1_asn...
Opening Logo Sound Mix : Les Productions Underground

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31 май 2024

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Комментарии : 1,9 тыс.   
@DustedAsh3
@DustedAsh3 3 года назад
Who is this guy, why was he recommended, why is he so good, and why didn't he delete the default cube?
@thirun779
@thirun779 3 года назад
So many questions, far too fewer answers.
@mortemmalum7228
@mortemmalum7228 3 года назад
Only the true masters know that the default cube is the best. You can delete and re-add a cube all you want but it will never be the default cube.
@adonas3903
@adonas3903 3 года назад
@@mortemmalum7228 Touched my soul
@theodale1710
@theodale1710 3 года назад
That default cube needs to be excommunicated at first light before anything else can be done! We all learned this!
@chief6685
@chief6685 3 года назад
He is in my recommends too, i dunno why, im russian, but there is english guy in recommends
@FifthOfNovember_Original
@FifthOfNovember_Original 3 года назад
He... didn’t delete the default cube? He’s the Chosen One!
@graysight
@graysight 3 года назад
I watch a blender tutorial like 10 years since the last time, and now not deleting the cube is something?I am not surprised why a trivial water color tree is called ghibly tree
@zackhenderson2392
@zackhenderson2392 3 года назад
I know deleting the cube is a meme and all, but why don't people just save a layout that loads on startup without the cube?
@graysight
@graysight 3 года назад
@@zackhenderson2392 it would end meme
@bradstoonz4703
@bradstoonz4703 3 года назад
@@zackhenderson2392 haha i deleted the cube and bought it back to life by control+ z
@Thefuryspeed100
@Thefuryspeed100 3 года назад
@@zackhenderson2392 blender loads way too fast so i like to delete the cube to wait a little longer before i start doing anything
@AuliyaasGames
@AuliyaasGames 3 года назад
I've never used blender in my life, it's not even installed on my computer. But I watched this whole video and enjoyed it thoroughly
@sauravbanerjee5921
@sauravbanerjee5921 3 года назад
You should give it a try then if you are interested in 3D.
@edgeofthought
@edgeofthought 3 года назад
saurav banerjee it’s probably more the same effect as watching Bob Ross paint 🎨 happy little trees 🌲 and happy fluffy clouds ☁️ One of my other channels has a few blender videos. Speed modeling mostly, it’s another subcategory of “watch for pleasure” Blender videos.
@01_zenyobi
@01_zenyobi 3 года назад
Intall it.. its very light (only arounf 80MB) unlike any other 3d program...
@Th3GaMb3r
@Th3GaMb3r 3 года назад
Well u need to start using blender. Just bcuz its free dont mean its not good like Maya. Blender could do anything n most industri are starting to switch over to blender
@anguszh
@anguszh 3 года назад
And I don't do 3D things.
@darshjoshi1641
@darshjoshi1641 3 года назад
You studied the Ghibli environment. You cracked the secret. And You are showing us that process?! People like you is what makes me love the Blender/3D community. Thank you! Really THANK YOU!
@WolframSaga
@WolframSaga 3 года назад
Imagine learning how to spend countless hours on something and just sharing how to do it for everybody else to learn. This man needs more subs.
@sporebryan2000
@sporebryan2000 3 года назад
There are two types of blender users 1 - Obliterate the default cube 2 - Let's subdivide this pretty boi
@pian-0g445
@pian-0g445 3 года назад
Neither side will ever kneel to thee other
@RyoMassaki
@RyoMassaki 3 года назад
There is a third type with an empty startup file that laughs about this stupid default cube "problem".
@Shrekcraft
@Shrekcraft 3 года назад
Fun fact, subdividing the cube doesn’t actually make a sphere. It looks like a sphere but when you rotate it, you can see humps at where the edges used to be. It’s also a waste of vertices so it’s much better to add a UV sphere instead.
@ZigealFaust
@ZigealFaust 3 года назад
@@RyoMassaki Guilty as charged. Just decided to nix it even appearing to save that precisous 3 seconds of time, lol.
@kendarr
@kendarr 3 года назад
I'm at the delete gang, that's the only way to go, the correct path of a true 3d artist, especially if you delete and then create another one right away
@CGGeek
@CGGeek 3 года назад
Great tutorial! The Shader to RGB node is so powerful, I wish there was an alternative node for Cycles! Maybe one day...
@mikethegamedev
@mikethegamedev 3 года назад
@Pranjal Rathor no u
@totheknee
@totheknee 3 года назад
@Pranjal Rathor Nope.
@funboxentertainment8434
@funboxentertainment8434 3 года назад
@Pranjal Rathor no, but your opinion does
@allroundgamingrounder4478
@allroundgamingrounder4478 3 года назад
Yes man, one day. Well, I hope to see great tutorials on your side as well.
@hm6179
@hm6179 3 года назад
@Pranjal Rathor why so?
@sorayabraz
@sorayabraz 3 года назад
2:57 if nothing appears after "particle" object being linked, check if amount value is = 1 in Particle Instance Modifier. It's = 0 by default and that make it shows no results.
@hushdragon5577
@hushdragon5577 3 года назад
Nice this issue confused me. Thanks so much for your insight :)
@juanpablochavira9392
@juanpablochavira9392 3 года назад
Thanks!!
@CherryLunar
@CherryLunar 3 года назад
This comment deserves to be pinned.
@sparkytheelephant9105
@sparkytheelephant9105 3 года назад
I have tried this on both blender 2.81 and 2.9. This modifier does not seem to work at all on 2.9
@MrDovman
@MrDovman 3 года назад
omg thk you !!
@thefunk0130
@thefunk0130 3 года назад
This looks like a great way to make some stylized clouds and smoke as well. Thanks! 2 tutorials in 1!
@jonathanhouston3712
@jonathanhouston3712 3 года назад
oh that's an awesome idea
@Chachumbabub
@Chachumbabub 3 года назад
My thoughts exactly. Or even stylized fro hair!
@matadordeleoes
@matadordeleoes 3 года назад
great comment
@HaxzploiD
@HaxzploiD 3 года назад
Hmmm i was actually looking to make a cloud like that.. Thanks for this comment, i totally missed it myself :)
@hellogic1964
@hellogic1964 3 года назад
@@Chachumbabub For a Low poly charecters love it
@crezey2149
@crezey2149 3 года назад
7:19 you can completely proceduralize this step by adding a displace modifier and setting it to either voronoi or clouds edit: make sure the displace modifier is at the top of the modifier stack
@LightningBoyStudio
@LightningBoyStudio 3 года назад
Thanks, good thinking!
@Pneumanon
@Pneumanon 3 года назад
Musgrave seems to work pretty well too.
@CGPacifica
@CGPacifica 3 года назад
Where are you finding the voronoi or clouds options? I don't see it - I just get an option to use a texture and there aren't any textures by those names in my scene.
@Pneumanon
@Pneumanon 3 года назад
@@CGPacifica Add the Displace Modifier and under Texture click + New. You should see your displacement change and 'Texture.001' appears as the Texture Name. Go to the Texture Properties tab, the checkerboard icon under Material Properties. You should see Type: Image or Movie. That's a dropdown menu which has Voronoi, Clouds, Musgrave and other options.
@mechashoujo
@mechashoujo 3 года назад
@@LightningBoyStudio Could you make a tutorial on how to make cherry blossom trees? Or would it be the same process?
@syriuszb8611
@syriuszb8611 3 года назад
23:35 "put negative number, and you can cast shadow with the light" Physics has left the chat...
@jorgenhall854
@jorgenhall854 Год назад
A few things I discovered while working with this technique. Since the Foliage base object isn't changed when we get to build the trees, you can apply all modifiers, and remesh the object in Sculpt mode (using the pipette to set the detail to what's already there works well). This reduces the amount of polys quite significantly. To use this in a game, you'd naturally want to create a low poly mesh and bake a diffuse texture from the high poly mesh. I managed getting the foliage down to about 2k of polys. Since baking is only done in Cycles, and the Shader to RGB is EEVEE only, bake the diffuse to a texture, and input that texture to the color ramps instead. Gives pretty much the same end result. Also, you can heavily decimate these trees to get pretty cool "low poly" trees! :)
@jorgenhall854
@jorgenhall854 Год назад
Also, for game assets, this foliage works well to export textures from different angles and apply on planes to get "sprite based" trees.
@momosietube
@momosietube 7 месяцев назад
I'm trying to follow what you recommend and I know it's great advice here, but I don't understand everything you're saying. So I managed to remesh the Foliage object, but I don't know how you wuld bake a diffuse from the high poly mesh. You mean do that in Blender? Also, where would I plug that baked texture? Is it instead of Shader to RGB node? And last, you say to export texture from different angles to get sprite based treed. I can't find anything on the internet. I hope you see this message. If not, thanks anyway.@@jorgenhall854
@joziermaster3269
@joziermaster3269 3 года назад
Stylized grass next plzz...that"ll get alotta views for sure because alot of ppl want it and there is no good tutorial on how to do it....dma great job cant wait for dinomancers
@onei3411
@onei3411 3 года назад
There's this tutorial that I think is pretty good: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3tE7mr8GDyY.html
@AshleyAlyse
@AshleyAlyse 3 года назад
Here's a nice one. :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-46yAuZ1GBb4.html
@joziermaster3269
@joziermaster3269 3 года назад
@@AshleyAlyse oh dam this will do beautifully ty
@joziermaster3269
@joziermaster3269 3 года назад
@@onei3411 thnxx much onei sama
@patrickstar6264
@patrickstar6264 3 года назад
@@AshleyAlyse whoa, this is a great one.
@NateNorgaard
@NateNorgaard 3 года назад
Normal person: "Darkness is just the absence of light" Point light with negative power: 27:30
@nyxiom8004
@nyxiom8004 3 года назад
For people using blender 2.9, on the data transfer step around 10:30, the custom normals option is under face corner data
@konomexplays
@konomexplays Год назад
Thank you so much. I was scratching my head digging around cause my trees were a lot blockier. I knew it was because they moved the option but couldn't work out where
@Kitty_Cosmic
@Kitty_Cosmic Год назад
ThANK YOU
@atu-0199
@atu-0199 7 месяцев назад
Thank you!
@Afran3D
@Afran3D 2 года назад
Man, this was the video that actually got me to switch to blender and fully adopt 3d as a hobby. A lot changes in just over a year and a half!
@Sebtuseb_el_zorro_con_traje
@Sebtuseb_el_zorro_con_traje 3 года назад
I never thought a tutorial like this was going to exist.
@Carsian
@Carsian 3 года назад
Dude I know right, Blender tutorials for highly stylized props amidst the forest (heh) of photorealistic ones are a godsend.
@rr.studios
@rr.studios 3 года назад
Same. Can't believe he didnt delete the cube.
@eno_one4106
@eno_one4106 3 года назад
Me : sleep LBS : *Ghibli tree in Blender* My brain : *NO SLEEP FOR TONIGHT!!!*
@overgastoru
@overgastoru Год назад
2 years later, yet this guy is still god. Thank for this amazing work
@billjackson296
@billjackson296 3 года назад
This is by far one of the best Blender tutorials that I've seen (free or paid for). A+ for innovative use of shaders, instancing, and decimation to keep things snappy. I could have experimented for a year and not come up with this recipe. +1 to many of the other comments too. There are a lot of techniques here that can be broken out and used elsewhere.
@alexeyb8237
@alexeyb8237 10 месяцев назад
It is always so inspiring to see a person with so much shine in the eyes because of enjoying the work.
@alterico
@alterico 3 года назад
Didn't think a 30 minute tutorial would take me all day to do, but really shows how much you can learn from a good quality, short tutorial. Thanks so much!!
@pattern
@pattern Год назад
some number of years into blender and I can finally follow a tutorial and end up with the same result without pausing one million times. You made this tutorial so easy but also so fun to explore different systems in blender. I don't watch as much anime as I used to but so many works by Ghibli mean a lot to people, myself included and being able to emulate that style thanks to you is a crazy feeling I never thought would happen. Cheers. Quick edit to say I also invested in lightning boy recently and if I had to keep one of my addons, that would be it. It literally transformed powerful, but time consuming shading/texturing features into something that feels on par with c4d or maya in terms of quality, style, and ease of use.
@kirakorani
@kirakorani 11 месяцев назад
I've messed around with Blender some before but every time I've given up on trying to figure it out... I cannot express the pure joy I felt when what happened on my screen looked exactly like what you were showing. This is a fantastic tutorial! Keep it up!!!!
@EritoKaio
@EritoKaio 3 года назад
The moment you pressed Smooth Shading it completely blew my mind. This is really good, thank you for these tutorials. This unlocks so many ideas in my head its crazy.
@HelloHiHola
@HelloHiHola 3 года назад
That was the big moment for me as well. Felt like the sky opened. It all led up too that, "daaaaaamn, there it is..." moment.
@lightmanleaf3761
@lightmanleaf3761 3 года назад
Oh, I have been waiting for this stylised natural assets for a long time. Please keep on making tutorials on natural assets in ghibli style. Huts, rocks, river, mountain, bridge, clouds etc.
@icecold1805
@icecold1805 3 года назад
Dude, I am experimenting with the final result and... I can't believe blender can do this. It feels so natural, and it has so much language, it really feels like handmade, it has a lot of pression on it. Never thought 3D could do such a thing, I always thought the end result would look or feel synthetic. It's amazing.
@williambackus1807
@williambackus1807 3 года назад
In a world, where default cubes never make it past the first 5 minutes. One cube, will become a Ghibli tree. Honestly dude, this is so impressive that you found the best ways to keep the system from slowing down in the process. Not a rookie at all. Got my sub.
@mineraljunction
@mineraljunction 3 года назад
as soon as you clicked autosmooth on the normals i was like "yes, this is the excellent content"
@impactframes
@impactframes 3 года назад
Thank you David and LBS we are now one step closer to materialise our Ghibli dreams.
@NOOBandBRO
@NOOBandBRO 2 года назад
The object color is the single most useful thing I've learned yet from blender! Very cool!
@mitchelltenney7478
@mitchelltenney7478 3 года назад
Haven't watched Blender related videos in a while, this came up randomly. Saw the intro and was immediately hooked! Can't wait to see more videos coming out of this channel!
@muhammadsban2009
@muhammadsban2009 3 года назад
I was literally just trying to make these! Perfect timing! Thank you SO much.
@JulezChilluminati
@JulezChilluminati 3 года назад
Damn, these are by far the best looking npr trees i've ever seen!
@apexnoob7642
@apexnoob7642 3 года назад
You're a legend, I've always wanted to learn anime stylized 3d art but didn't have the capability to understand the gda talk from arc system works but your easy tutorials are a perfect first step, thank you so much, I don't know how to express my gratitude, but please keep making more videos of. This nature, thank you onec again
@theshimmerglimmers105
@theshimmerglimmers105 3 года назад
You are such a great instructor! I love the way you explain why things should be done not just how. Thank you!
@mic08242000
@mic08242000 3 года назад
18:23 There's actually an built-in addon "import image as planes" that let's you import reference photos without all the UV fuss
@HAWXLEADER
@HAWXLEADER 3 года назад
You can also just drag an image in.
@saketokai1021
@saketokai1021 3 года назад
@@HAWXLEADER yup
@lamptrent
@lamptrent 3 года назад
You could even make an image viewer panel and drag the image in there.
@RED-jg6mt
@RED-jg6mt 3 года назад
yeah that killed me XD
@michaelmoss1515
@michaelmoss1515 3 года назад
Where do I go for that because I’m having trouble making the orange square bigger
@Tostitos78
@Tostitos78 3 года назад
Gorgeous! Love the style and the process.
@CodeSnowy
@CodeSnowy 2 года назад
I know this was posted 2 years ago but the tutorial is amazing, well done and thank you! Also you can literally see the way he is looking at his creation by the end of the video and constantly smiling. :)
@Ruyinnu
@Ruyinnu 15 дней назад
I want to thank you for making this tutorial!! Ive been dreading learning Blender for years, every single tutorial I tried I never finish it due to how overwhelming they are. But THIS ONE I FINISHED IT 100% , and I am so proud of myself ;w; THANK YOU
@rubhan94
@rubhan94 3 года назад
27:55 that is such a great trick and I’m really happy to see you can cast shadow/absorb light now! Might have been in 3DS Max I tried, but remember playing around with this and could not get it working some years ago.
@chatter2765
@chatter2765 3 года назад
I just want to say that this is amazing. They’re all instances yet you’re able to “change” their material? Witchcraft!
@rbettsx
@rbettsx 3 года назад
He did it with object color. But you can do it with materials, too, if you want to.. just associate the materials with the 'Object' instead of its 'Data' ( little dropdown, bottom right of material slots)
@polaqwym
@polaqwym 3 года назад
As someone trying to learn and create stylized environments, this was very helpful. I have followed the other videos on your channel as well and had great results. Please keep making more videos! These are very helpful :D
@AbsurdShark
@AbsurdShark 3 года назад
Darn... This method is so awesome, i literally cried when you showed how it looks with the transferred normals. You helped a lot, thank you!
@mark.fedorov
@mark.fedorov 3 года назад
11:15 "it's starting to look like something" Dude, it looks like magic to me
@nicoxgfwl
@nicoxgfwl 3 года назад
Truly helpful, I'm actually working on a character that needs an afro, and this helped me A LOT! thanks so much for sharing and I can tell, you are good at teaching :D
@9019
@9019 3 года назад
this is by far the coolest blender tutorial i have ever seen
@REduroER
@REduroER 4 месяца назад
Brother, I've just started using blender on my ahh laptop watching things here and there and this is BY FAR the best tutorial i've come across. Hands down to you for giving us all of this. New Sub right here
@MossyBeigh
@MossyBeigh Год назад
Tutorial is great! Using it for a project for school! Quick tip for ppl stuck at 10:30 please remember to tick that "custom normals" button in data transfer! I was stuck for a bit and went through the tutorial 2 different times before I realized XD
@TheToneBender
@TheToneBender 3 года назад
Didn't want to type in "stylised" tree, because you would only get those extremely low-poly tree tutorials. But I also wasn't looking for realistic trees. This is the perfect middle ground. Pretty much exactly what I wanted. And the video is only 5 days old! So had I looked this up a week ago I wouldn't have had any luck! Edit: Would this work in games or would it be too heavy? My pc is kind of lagging already making this XD
@saketokai1021
@saketokai1021 3 года назад
baking is your solution mate
@FuranTenshiFK
@FuranTenshiFK 3 года назад
@@saketokai1021 what do you mean my fellow traveler?
@saketokai1021
@saketokai1021 3 года назад
@@FuranTenshiFK baking help you save texture or light and make 3d obj lighter (by applying baked texture on low-poly model)
@TheToneBender
@TheToneBender 3 года назад
@@saketokai1021 Right. Thanks. I've never really researched any of that.
@StalkinU
@StalkinU 3 года назад
@@TheToneBender if you have never researched any of that why are you talking about games at all XD
@totheknee
@totheknee 3 года назад
Such a great idea, and so well executed. The best things in life are like this tree method: amazing yet simple once you know it, but it takes a frickin' genius to discover it the first time.
@isaiahdaniels5643
@isaiahdaniels5643 3 года назад
My goodness, you have no idea how perfect a time you're posting this vid. Been subbed for months and using your techniques has propelled me so far in stylized 3d scene composition.
@LightningBoyStudio
@LightningBoyStudio 3 года назад
Glad to hear it! Thanks Isaiah!
@Chevifier
@Chevifier 3 года назад
Me: "Why am I here" RU-vid: "You keep watching blender stuff" Me: "Ok"
@Tome4kkkk
@Tome4kkkk 3 года назад
You pass the butter. / Rick and Morty ;)
@edh615
@edh615 3 года назад
You can get increase the hand painted look by mixing the shader to rgb with a noise in soft light mode. Very nice results, I'll be playing with this style.
@lightmanleaf3761
@lightmanleaf3761 3 года назад
Can you share this method by showing the nodes, thanks
@maggiepeters2046
@maggiepeters2046 2 года назад
hi! this sounds really cool, what is "a noise in soft light mode?" is that a shader mode? something else? what is it specifically called?
@gdog8170
@gdog8170 Год назад
@@maggiepeters2046 maybe he means pugging a noise texture into a MixRGB node with the blend mode set to soft light
@twitchEmailOkay
@twitchEmailOkay 7 месяцев назад
Yo! Thanks. (I did not use ambient occlusion in my project so the color ramp was not functioning as expected) You can also use an ambient occlusion node if your project as a whole does not use it. this was my solution: Diffuse bdsf -> shader to rgb -> to mix rgb set to linear light -> color ramp. the mix rgb mixes an ambient occlusion node in to a factor of the ambient occlusion node
@jademoth1626
@jademoth1626 2 года назад
The negative value on the point light was the cherry on top to the whole tutorial 👌🏾👌🏾
@WerrinLotsuvhats
@WerrinLotsuvhats 3 года назад
this is mind blowing! I never even considered that blender could do everything you did like the custom normals
@Sakar0Z
@Sakar0Z 2 года назад
1:27 if duplicating doesn't work when pressing Shift + D, make sure your mouse cursor is in the 3D area next to the ball
@2Jackrabbit
@2Jackrabbit 3 года назад
That's amazing ! It Reminds me of an old trick for clouds rendering in 3DSmax used in the short film "Paths of Hate". But blender makes it sooo much easier haha. Thx for sharing your R&D ! :)
@LightningBoyStudio
@LightningBoyStudio 3 года назад
We remember that short! The art style is so inspiring.
@elturkocharro4106
@elturkocharro4106 Год назад
What excellent work you are doing! Also, you have a very natural way of explaining this kind of tutorial. Well done! Really enjoyed it!
@colemasuno7304
@colemasuno7304 3 года назад
This covered the most topics in a single tutorial ever - you are my favorite RU-vid . Thank you so much!
@LightningBoyStudio
@LightningBoyStudio 3 года назад
Thanks for kind words. Glad it helped ! :)
@duran3d
@duran3d Год назад
Amazing. This looks great. What about a tutorial on ground elements like grass and rocks in Ghibli style? Tree trunks in blender would be great too. Thanks.
@JonatasAm
@JonatasAm 3 года назад
freaking awesome these "object color" trick to different materials bro! THANK YOU for that bit of wisdom transfer :D
@millanferende6723
@millanferende6723 3 года назад
This dude is brilliant and Blender is amazing. I cannot believe that it's creators thought of so many things!
@miyukiwhite
@miyukiwhite Год назад
Amazing!! I appreciate your help! Recently I just started playing with blender and looking for toon shader tips. So fun to make Ghibli look style! Thank you so much!
@marcsalvador7628
@marcsalvador7628 3 года назад
Hey, just a tip. You can enable the images as planes addon in the settings, so you can drag and drop images to blender and they will automatically be set with a image texture. (:
@LightningBoyStudio
@LightningBoyStudio 3 года назад
Yes, just heard about this! Thanks for the tip!
@alyctro8158
@alyctro8158 3 года назад
This guy: Studio ghibli: 👀
@wizendweaver
@wizendweaver 3 года назад
Right-click.. copy to selected.. You just saved me a ton of time. God bless you
@miyuko246
@miyuko246 3 года назад
Thank you, this was really helpful! I am a complete beginner at blender, but I could follow along the entire video without any problems at all and I learned a lot! It looks amazing too! :D
@SmokedHam444
@SmokedHam444 3 года назад
As a beginner in Blender (I haven't even finished BlenderGuru's donut tutorial series yet), this was super easy to follow, you definitely earned a sub!! I was wondering, since my laptop seems to be slowing down quite a bit if I have more than 1 tree in my scene, would there be a quick and easy way to temporarily replace these trees or foliages by placeholders (e.g. low-poly spheres)? That'd be very useful in large scenes with many trees, especially if they can be switched with just a few clicks. Update: This was kind of obvious but turning off the particle systems in the viewport already cuts down on a lot of polygons, though the remaining spheres are still relatively high-poly.
@92sieghart
@92sieghart 3 года назад
Do you need placeholders? If not try just hiding the trees with the eye icon
@user-my4fv9wu4x
@user-my4fv9wu4x 2 года назад
Use ALT +D to copy objects. This will save memory.
@MuMu-ci7rv
@MuMu-ci7rv 10 месяцев назад
I'm using blender 3.4 and can't find the view node used at 12:17 and can't find anything on the internet, can anyone help?
@lepatesanovic8834
@lepatesanovic8834 10 месяцев назад
it should be ctrl+shift+node you want to see
@aliciagodeke5310
@aliciagodeke5310 10 месяцев назад
Me too. I did put on the Add On Wrangler, saving it and doing the Sortcuts but nothing happens.....
@Martinus_Le_Juste
@Martinus_Le_Juste 2 месяца назад
Hi! I had the same problem. Shader to RGB is only valid for EEVEE it seems to me
@user-ms5jt6py3z
@user-ms5jt6py3z Месяц назад
It is an emission shader. You don't need a viewer node to do it, but it's a useful shortcut
@sunny99179
@sunny99179 Год назад
Thank you so much! its about 1 or 2 years ago i saw this video and i could not figure out how to make it properly, this last week i started learning blender by an course,so i sayed: lets start from the beginning. and now after days of learning all i come here on your video and say: thank you! it is a blessing. It is more easy than draw by hand and re-paint all colors, simple copy material and chage color for= green,red,blue,purple,orange,yellow,white,pink and what color else tree is maded of. So Thank you! i cant wait to make it on blender and can export to my game on unreal engine. On 23:41 i got the ''factor'' and made an connection to ''mix- factor'' them i put 0.200 on the below and 0.500 on higher, so i did an better scale of 3 tones
@user-jc8kq9tn8s
@user-jc8kq9tn8s 3 года назад
I can't describe how great this tutorial is.
@guzu672
@guzu672 3 года назад
10:50 When it worked on my end, I got lost in thoughts and needed some time before I could continue 😮
@ChrisFM
@ChrisFM 3 года назад
Came across this through YT recommendations - really enjoyed this! As a hobbyist game dev would be interested to see how you would export these and get them into an engine like Unity or Godot... Will maybe give it a bash and report back...
@dhruvinchaudhari9169
@dhruvinchaudhari9169 3 года назад
Particle system will make it a bit heavy for games but i am sure you can make lighter model of tree. And as for shader, it want be that hard to recreate in shader graph or writting a custom shader
@lalin4550
@lalin4550 3 года назад
You have to write a custom shader, its not that hard, since is just a toon light with good color and multiple bands, there is tutorials and shaders alredy out there. And even though current pc and console deal very well with high geometry, for a tree, is just not worth.
@danielgriffin4624
@danielgriffin4624 3 года назад
I'm going to see what happens when you bake a normal map using the custom normals onto a low poly skin.
@danielgriffin4624
@danielgriffin4624 3 года назад
Looks terrible :(
@kyeperera7558
@kyeperera7558 2 года назад
Thanks for all the effort you put into this, dude. Very good tutorial.
@Daniel-nn8oy
@Daniel-nn8oy 3 года назад
You are my hero, I wish you all the success in the world, if I had 1% of your knowledge I was already a happy man.
@LaybalYT
@LaybalYT 3 года назад
3:00 in when I select my Particle Emitter with the eyedropper the ball just disappears. using Blender 2.91
@grenndizer
@grenndizer 3 года назад
make sure you are in cycles not eevee
@fuwabnuuy
@fuwabnuuy 3 года назад
Hayao Miyazaki: *stares angrily and walks out to puff a cigarette*
@jeremymc5826
@jeremymc5826 3 года назад
wait, is this a goro miyazaki's tales from earthsea premiere reference??
@h00db01i
@h00db01i 3 года назад
madge
@AscendantStoic
@AscendantStoic 3 года назад
Hayao Miyazaki: Blender was a mistake XD
@davideblonda6159
@davideblonda6159 Год назад
I loved this tutorial so much! Is such an ingenious way to make easy beautiful trees, perfect for indie studios. Thanks a lot
@Warpgatez
@Warpgatez 3 года назад
Great video. First time watcher. Amazing job.
@greenmancartoons
@greenmancartoons 3 года назад
Great tutorial, I think I being dumb though I dont have 'color' as an option in Object info?
@benedict3965
@benedict3965 3 года назад
update your blender version, i had the same problem but this fixed it
@greenmancartoons
@greenmancartoons 3 года назад
@@benedict3965 you are a hero! Thank you
@benedict3965
@benedict3965 3 года назад
@@greenmancartoons im glad it helped 🙄
@marcodvbr8641
@marcodvbr8641 3 года назад
my laptop was burning
@darren561
@darren561 2 года назад
@@marcodvbr8641 lmao
@jcaites
@jcaites 2 года назад
If you're using Blender 2.93, dont forget to change the instance modifier setting to LOCAL rather than WORLD, otherwise your system will be floating away from the object you created.
@spyschannel8000
@spyschannel8000 Год назад
MA MAN /\
@tsolkkr
@tsolkkr 9 месяцев назад
damn thanks
@kahzn
@kahzn 3 года назад
This was great! i was always scared of touching the shader options in Blender, but you make it sound so simple 😀
@NeerajLagwankar
@NeerajLagwankar 3 года назад
This tutorial completely changed the blender npr scene imo Thanks a lot!
@CoppuChan
@CoppuChan 3 года назад
3:00 *Can someone help?* My model just turns invisible when i eyedrop the particle emitter to the foliage :( I have tried this twice from scratch, version 2.91.0 (edit): AFTER READING THROUGH NEW COMMENTS I found a fix that helped me: 'check if amount value is = 1 in Particle Instance Modifier. It's = 0 by default and that make it shows no results.'
@magokill4016
@magokill4016 2 года назад
thank you for the help, I also had that bug
@CoppuChan
@CoppuChan 2 года назад
@@magokill4016 any time, friend
@zanpkosos5984
@zanpkosos5984 3 года назад
Great tutorial. I just want to ask: how do you import this object to Unity (with the same look)? Mine looks far less cool : (
@alternative_sub
@alternative_sub 3 года назад
I know nothing about blender, but the important thing is to convert the particle systems into a mesh, and you can export that to Unity, UE4 etc. The "toon look" can be achieve with a Cel Shading Material, there's plenty on the internet. But I don't think there's a way to convert the particle system into a mesh :/
@zanpkosos5984
@zanpkosos5984 3 года назад
@@alternative_sub You can conver partical system to a mesh by aplying the modifires(at least i think so). The problem was that unity didn't used the nodes in the material. So I had to copie a "toon shader" on the internet. Now the tree does look much better. I used the shader on other objects to. It realy makes the game look nice. Thans for the coment: )
@molly8756
@molly8756 Год назад
I'm two years late but just wanna say that your video is one of the most well explanied tutorials I have come across on yt for blender! :D
@Brinco-tv
@Brinco-tv 6 месяцев назад
I have no idea what kind of black magic did this "custom normal" option but i'm blown away! thank you for this tutorial
@coachmito5715
@coachmito5715 3 года назад
Does someone knows the Workflow in Maya 2019.2 to get a similar result? Would be cool if this would work there too. i would actually need it for a school project :D Updated! nvm. did find it by myself xD actually its working with MASH and then convert the Vertex normal in Mesh -> Transfer Attributes and set the Vertex normals on On. after it working with a toon shader oder a rampshader to get a toony look on it :D
@juurei3039
@juurei3039 3 года назад
Hey, I'm interested in this, could you please elaborate more ? You would be a life-saver. I don't really know how to use MASH :/. Thanks a lot !
@kenshi5945
@kenshi5945 3 года назад
I saved my Blender to where it doesn't put in the default cube. I didn't wanna see that disgusting thing.
@wisemysticaltree568
@wisemysticaltree568 10 дней назад
I'd do the same but I get too much satisfaction out of deleting it every time
@jon.crafted
@jon.crafted 7 дней назад
How you do that??
@the_gobbo
@the_gobbo 3 года назад
This is the best recomendation i ever had on youtube, PLEASE continue with this type of content 😘
@chaymation2
@chaymation2 3 года назад
What a brilliant tutorial and wonderful effect! Thank you.
@paulkuykendall5584
@paulkuykendall5584 11 месяцев назад
Wow...great tutorial. You make it so easy to understand and I learned a couple more hot key combos. Great intro to a bunch of advanced concepts. I learned a lot.
@A_Train
@A_Train Год назад
Huge thanks for this long format tutorial! LBS add-on is just awesome, btw.
@monkeydgoofy8074
@monkeydgoofy8074 7 месяцев назад
the best tutorial I've seen , I love it!!
@icecold1805
@icecold1805 3 года назад
I have tried to get into illustration for a decade now. Nothing professional, I am an accountant, just a hobby. For a decade I have struggled and frustrated myself as I just, couldn't get the anatomy to click. In this past few weeks I got into DAZ3D and oh dear god has it helped me a ton. From posing and drawing over, to that I got a super bulky bodybuilder model that i use to reference muscles, things are starting to click now. After such an experience I started wondering what more could be done with 3D to fit in a 2D drawing and I have seen such awesome stuff. This tutorial among many others. It's so cool. It's like... I am actually getting excited to discover what more is out there to do that I could integrate in my 2D drawings. All I need know is to break of this general sense of "you can't do it" and really get into it. Fascinating tutorial. Great work.
@LightningBoyStudio
@LightningBoyStudio 2 года назад
It's inspiring to read messages such as this one Ice Cold, thanks for sharing! Keep practicing and watching tutorials and you'll get there eventually!
@AndresWalsh
@AndresWalsh 3 года назад
Brilliant. 100,000 views in a few days. That shows how many people have been waiting for a solution for the 3d Ghibli Tree Paradox.
@pantherthecat2512
@pantherthecat2512 3 года назад
This video is one galaxy brain moment after another. It's like watching a wizard at work. I thought I'd seen it all when he did the thing to switch between the colors but when he put a negative value in the light to cast shadow I completely lost it. I can't wait to try the techniques tomorrow. Mad respect.
@TheShadesOfBlack
@TheShadesOfBlack 3 года назад
Absolutely incredible work
@jeffg4686
@jeffg4686 3 года назад
love the style. Custom normals transfer is cool as heck. Didn't know where it was going until I saw the result. very nice. The color switch using that color attribute is a neat technique. I did a little research and found that there's also a way to keep the linking but unlink the material only by changing the "type of link" of the material (Data or Object), and maybe some other finagling, to get a unique material (in the case that it's desired to have a totally unrelated material). The way I've heard it with the negative light value is think of it more like a dark hole or something. It's absorbing some or all of the light that passes near it. So, it's not really casting a shadow, but absorbing the light.
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