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How To Create Realistic Road Materials 

Untextured Nerd
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Creating road materials can be tough but here I show you multiple ways to create your road materials using Vray Distance Tex and splines.
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00:00 - Intro
01:30 - First Example
02:22 - Create Road Markings
03:50 - Create Blend Material
06:43 - Clean Tarmac Example
07:32 - Car Tyre Marks
10:40 - Material Breakdown
11:30 - Outro

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27 июл 2024

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Комментарии : 23   
@im4999
@im4999 3 дня назад
Good stufff... subscribed. Vray Distance is underrated.
@engpasev
@engpasev Год назад
I use the same method for the roads in my vis for years! Very good explained, I hope more people see this video, its helpful.
@ryancounts8131
@ryancounts8131 7 месяцев назад
MAAAAAN!!!! I have been searching for what seems like forever for this type of process for roads. Thank you so much for making this video.
@untexturednerd
@untexturednerd 7 месяцев назад
Glad I could help!
@madceee
@madceee Год назад
thanks for the tutorial 👍 great content on your channel
@3dvala
@3dvala 8 месяцев назад
This is frickin awesome!
@chokysenge
@chokysenge 7 месяцев назад
Wonderful content mate!
@LORENZOCOLALONGO
@LORENZOCOLALONGO Год назад
Wow ! Thanks friend !
@henrique-3d
@henrique-3d 8 месяцев назад
Awesome! Thank you very much for sharing! :)
@SOMETHING47
@SOMETHING47 11 месяцев назад
💕💕💕💕💕💕
@AsadAli72
@AsadAli72 11 месяцев назад
learned alot from this.
@algotrash
@algotrash Год назад
Smart and easy. I wish i had this idea myself ;)
@deepvru
@deepvru Год назад
great content
@bobrobrules
@bobrobrules 2 месяца назад
Some things ive learned: 1. plug a noise map set to fractal with a fairly small size into the distance of the distance tex. It gives a much more realistic transition from the two shades of tarmac. Mess around with the highs and lows of the noise map too. 2. Reduce some of the roughness on the worn tire track material so it has a touch of gloss. I notice that well worn road tends to shine just a small amount where its been driven over for years. 3. Add another tarmac coat to your blend material but with a distance tex this time selecting the curbs.
@fadisoueidi4127
@fadisoueidi4127 8 месяцев назад
excellent tutorial. thank u. subbed 👍
@AsadAli72
@AsadAli72 11 месяцев назад
great
@abubakarabdul9755
@abubakarabdul9755 Год назад
Thanks a lot bro… nice tutorials
@daniloferrari9429
@daniloferrari9429 4 месяца назад
can you share the textures?
@ad-verticem
@ad-verticem 7 месяцев назад
Excellent but this is not working on Vantage.. if you have another way to have this deteiled
@untexturednerd
@untexturednerd 7 месяцев назад
Oh very interesting. I'll see what I can do.
@roymor6200
@roymor6200 6 месяцев назад
Hey. Thanks for the excellent tutorial. I have a question: I also work with real time d5 render software. How do I export from Max to d5? The problem is that d5 doesn't know how to get a distance texture, so I have to somehow turn the road so that it has the texture of the paint markings and the tires. Any idea how to do this? And thanks again
@untexturednerd
@untexturednerd 6 месяцев назад
Hi. So you can bake the texture from your road material. You can see my other video road markings for SketchUp which goes over it. You will need vray's render engine still to achieve this effect though. Let me know if you need further help.
@roymor6200
@roymor6200 6 месяцев назад
Wow thank you very much. This is exactly what I was looking for. I tried with render to texture without success. With the bake to texture (as in your tutorial) it works great. I have no idea what the difference is between them. And again thank you very much
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