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How To Create Shadows For HDRI Lighting in Eevee | Enable Shadow Effect With HDRI Environments 

5 Minutes Blender
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In this tutorial, we have discussed how to enable shadow effect in Eevee while using an HDRI environment. By default, Eevee does not cast shadows for HDRI lighting. So we need to use an artificial light for the shadow effect. However, this light has to also match with the HDRI lighting, otherwise it will result in an unrealistic scene. So we have discussed how to do that perfectly. Please watch the video for the complete tutorial. If you have any question on this tutorial, please leave your comment below.
๐‡๐จ๐ฐ ๐ญ๐จ ๐ฌ๐ž๐ญ๐ฎ๐ฉ ๐‡๐ƒ๐‘๐ˆ ๐ฅ๐ข๐ ๐ก๐ญ๐ข๐ง๐  ๐ข๐ง ๐ซ๐ž๐ง๐๐ž๐ซ ๐Ÿ‘‰ โ€ข All About HDRI Backgro...
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Timestamp
00:00 Challenge with HDRI shadows in Eevee
00:53 Add an artificial sun to create shadows
01:39 Why we need to map the sun position
02:37 How to set the sun position perfectly
03:59 How to improve the shadow quality

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5 ะฐะฒะณ 2024

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ะšะพะผะผะตะฝั‚ะฐั€ะธะธ : 37   
@5MinutesBlender
@5MinutesBlender 2 ะณะพะดะฐ ะฝะฐะทะฐะด
๐€๐ฅ๐ฌ๐จ ๐ฅ๐ž๐š๐ซ๐ง ๐ก๐จ๐ฐ ๐ญ๐จ ๐š๐ง๐ข๐ฆ๐š๐ญ๐ž ๐ˆ๐ง๐๐ข๐ซ๐ž๐œ๐ญ ๐‹๐ข๐ ๐ก๐ญ๐ง๐ข๐ง๐  ๐Ÿ‘‰ ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oYht8L2ptKc.html
@EngineerExplaininhindi
@EngineerExplaininhindi 14 ะดะฝะตะน ะฝะฐะทะฐะด
Thanks a lot...You help me a lot...
@5MinutesBlender
@5MinutesBlender 13 ะดะฝะตะน ะฝะฐะทะฐะด
Glad to hear that ๐Ÿ˜Š๐Ÿ’๐Ÿ’ Cheers!
@3d-marabu
@3d-marabu 4 ะผะตััั†ะฐ ะฝะฐะทะฐะด
This is exactly what I was looking for to finally be able to synchronize my Lens Flare Wizard with an HDRI map. Thank you, thank you and thank you again for your tip! Your video saved my evening today ๐Ÿ˜๐Ÿ‘
@5MinutesBlender
@5MinutesBlender 4 ะผะตััั†ะฐ ะฝะฐะทะฐะด
I'm really glad that it helped you ๐Ÿ˜Š๐Ÿ’๐Ÿ’
@rikocribbs9334
@rikocribbs9334 2 ะณะพะดะฐ ะฝะฐะทะฐะด
I lol'd at the last section when you turned on contact shadows because up until that point I didn't even notice Suzanne's little mouth, and the effect the shadow had for me was that it literally popped this tiny little smile onto the model out of no where. Ha! That sun position add-on is *amazing* wow. I was all the more impressed when it automatically linked to the environment texture and also automatically moved the light to match the scene. The only manual thing I had to do was select the light (O__O) Thanks for sharing this!
@5MinutesBlender
@5MinutesBlender 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Ha Ha ๐Ÿ˜‚ Thanks for your appreciations. I'm glad that you liked this tutorial and found it useful!
@1zymn1
@1zymn1 4 ะผะตััั†ะฐ ะฝะฐะทะฐะด
Great tip! I didn't know about Sun Position, and I didn't know Ambient Occlusion was actually functional in Eevee.
@5MinutesBlender
@5MinutesBlender 4 ะผะตััั†ะฐ ะฝะฐะทะฐะด
Glad it helped! ๐Ÿ˜Š๐Ÿ’๐Ÿ’
@KandiceTXJ
@KandiceTXJ 3 ะผะตััั†ะฐ ะฝะฐะทะฐะด
Thanks!
@5MinutesBlender
@5MinutesBlender 3 ะผะตััั†ะฐ ะฝะฐะทะฐะด
Thank you so much for the nice gesture! ๐Ÿ˜Š๐Ÿ’๐Ÿ’๐Ÿ’
@geekgrem
@geekgrem 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Needed this!!
@samerarab3714
@samerarab3714 ะ“ะพะด ะฝะฐะทะฐะด
I like your work man Thank you very much ๐Ÿ‘
@5MinutesBlender
@5MinutesBlender ะ“ะพะด ะฝะฐะทะฐะด
Thank you too! Lots of love ๐Ÿ’๐Ÿ’
@faasi1267
@faasi1267 ะ“ะพะด ะฝะฐะทะฐะด
Your videos are very easy to understand ๐Ÿ˜
@5MinutesBlender
@5MinutesBlender ะ“ะพะด ะฝะฐะทะฐะด
Thank you ๐Ÿ’๐Ÿ’
@hypeboy306
@hypeboy306 11 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
thankyou so much for your efforts
@5MinutesBlender
@5MinutesBlender 11 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
Glad you liked it! ๐Ÿ˜Š๐Ÿ’๐Ÿ’
@kanpuriyaclasses
@kanpuriyaclasses 2 ะณะพะดะฐ ะฝะฐะทะฐะด
๐Ÿ˜๐Ÿ˜๐Ÿ˜
@webdog3667
@webdog3667 8 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
i love you
@5MinutesBlender
@5MinutesBlender 8 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
๐Ÿ’๐Ÿ’๐Ÿ’
@FernandoFerrufinoDuran
@FernandoFerrufinoDuran ะ“ะพะด ะฝะฐะทะฐะด
Thnks for the tutorial, in the steep in minute 3:02 when click "Sync to texture" button, my HDRI doesnโ€™t appears. Can you help me please, I reproduce the exact steeps that you made in the video, I'm using Blender 3.5.1
@5MinutesBlender
@5MinutesBlender ะ“ะพะด ะฝะฐะทะฐะด
Hi, once you click on sync, you need to move your mouse to the viewport. The HDRI texture will appear in a second. Btw, in 3.6 this may be replaced with Pick Sun button instead of Sync.
@faasi1267
@faasi1267 ะ“ะพะด ะฝะฐะทะฐะด
I am using blender 2.81 The add-on called sun position is not available. What to do?? Thanks in advance
@5MinutesBlender
@5MinutesBlender ะ“ะพะด ะฝะฐะทะฐะด
Maybe the add-on is not supported anymore for 2.81, why don't you switch over to a more recent version? So many things have changed in Blender since then.
@HiddenskyYT
@HiddenskyYT 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Guys even i do blender tutorials
@ramachandran9863
@ramachandran9863 2 ะผะตััั†ะฐ ะฝะฐะทะฐะด
How to disable hdri shadows in blender cycles
@5MinutesBlender
@5MinutesBlender 2 ะผะตััั†ะฐ ะฝะฐะทะฐะด
Why do you want to do that? ๐Ÿค” While it's possible I think it won't look good. Anyway, use a background node, set the Alpha value to zero, and connect it with your original HDRI with a mix node. Add a Light Path node and connect its Is Shadow Ray output to the FAC input of the mix node.
@tmqtmq734
@tmqtmq734 11 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
when i render it to an image or a video it renders without shadows, how can i fix this?
@5MinutesBlender
@5MinutesBlender 11 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
If you see a difference between viewport and rendered output, please check if your render settings are using the same setup as that of your viewport settings.
@KandiceTXJ
@KandiceTXJ 4 ะผะตััั†ะฐ ะฝะฐะทะฐะด
Thank you for this, I followed your instructions until the very end but now the HDRi has disappeared and no longer appears in viewport or after rendered. I'm not sure what happened. Any way to fix this? :(
@KandiceTXJ
@KandiceTXJ 4 ะผะตััั†ะฐ ะฝะฐะทะฐะด
It happens when I add the Light Path node...
@5MinutesBlender
@5MinutesBlender 4 ะผะตััั†ะฐ ะฝะฐะทะฐะด
Please check if your node setup is correct, it is possible that the connections are wrong (since Blender tries to automatically make connections when you add a new node like when you added the light path node). Basically we are switching between a static color and the HDRI input based on whether it is the camera view or not. So if your mix shader inputs gets jumbled up, like the sockets are exchanged, or the light path node itself is sitting in between the HDRI input and the mix shader, the output may be wrong. Please recheck it once.
@KandiceTXJ
@KandiceTXJ 3 ะผะตััั†ะฐ ะฝะฐะทะฐะด
@@5MinutesBlender Thank you, I appreciate the time and reply!! I re-checked everything and found that the options in my Light Path were in a different order, and had my connection to my Mix Shader set up to something else instead of from the Camera Ray. Strange. I referenced your video again for a new project and noticed this after I read your reply. Again, thank you!!!
@pandag7950
@pandag7950 ะ“ะพะด ะฝะฐะทะฐะด
Hai bro how to make this effect for several Cubes ?
@5MinutesBlender
@5MinutesBlender ะ“ะพะด ะฝะฐะทะฐะด
You mean HDRI shadow for multiple cubes? If you setup the light properties correctly for one cube or for any one object, it should work the same for all your cubes automatically because the light settings are common for all your objects.
@pandag7950
@pandag7950 ะ“ะพะด ะฝะฐะทะฐะด
@@5MinutesBlender Thank you ๐Ÿ™
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