Great videos, nicely explained. Most tutorials are either too obnoxious sounding or too boring. So far I subbed to just you, Blender Guru, Blender Made Easy and Crossmind Studios. Keep up the good work!
@@MrCheebs @Mr. Cheebs that would honestly be really cool. as there is no tut's I've ever found that come close to documenting how to do the effect. perhaps a full series of a clone trooper or stomtrooper getting cut in half and electrocuted with force lightening? or a door being cu through with the glowing edges effect as well. I just found your channel a few days ago and really love the videos so far especially the rigid body series has been really useful to me.
hey man this is an awesome tutorial & im very grateful for it, but could you do another on how to texture every element? i have no idea how to even attempt at doing so, i dont know where to go to change the color of the blood nor the wound. pleeease help me dude!!
Hi, I have a question. I'm trying to do a Dynamic paint on square object and I want to affect only top face of that square. Is there a way to use Vertex Groups to limit, Dynamic Paint to just affect only "selected" faces?
If you're talking about the nodes, you should have a few different image sequences at the end of this tutorial. You can import them into the shader workspace with an image texture node. Cheers!
I'm so fed up with blender at this point. I have 20 balls in a room all active rigid bodies... all the items in the room are passive. I bake, hit play.... all the balls shoot up into the sky no matter WHAT SETTINGS I CHANGE. I've rebaked it 30x in the last 3 hours wtf is happening. All scales are applied literally EVERYTHING is perfect someone explain to me
What collision shape are your rigid bodies using? Try switching between convex hull and mesh. You could also try toggling on 'collision margin' under the sensitivity menu, and lowering the value there to make the rigid bodies collide closer to the mesh surface. Hope this helps!
Mr. Cheebs I worked on the settings for 2 hours and everything decided to work somewhat. Except the balls are 1 cm hovering above the ground even though everything is set to mesh with a sensitivity of .001 meters. Crazy