What makes a map useful for Table Top RPGs? How can we design maps that excited the senses and support stories of perilous adventure? We make make a case for what it means for a map to be evocative and advenient!
Twitter: @kylelatino
Check out my itch page here: mapcrow.itch.io/
All music from Aufhocker: aufhocker.band...
Christina Murdoch Mills "Materiality as the Basis for the Aesthetic Experience in Contemporary Art": scholarworks.u...
Roland Barthes "Camera Lucida": www.amazon.com...
Anna Anthropy and Naomi Clark "Game Design Vocabulary": www.amazon.com...
Old Roads: www.kickstarte...
I often ink with a .05 Black Micron Pen. You can buy them here: amzn.to/3vJe5GU
28 сен 2024