Dude, this tutorial is awsome. In les then 3 minutes you show how to motion capture. But, what happen if you 1- turn around. Will the animated character turn around also? 2- changing your face expression. Open your mouth. Sad face ti happy face and so on. 3- talk for auto lip-syncing. This exists in Adobe Character Animator. Any features for that in blenber?
@smarthalayla Thank you! 1. No, that would take a lot more animation and work to do that. 2. Maybe, I haven't tried it yet. 3. No, maybe there is an addon out there that I don't know about.
Amazing how now days kids are putting out more useful info to the amateur VFX community than anyone else seems willing or able to. This earned my sub! 👌
@@HappyDude1 precisely. When a service becomes easier to accomplish and more people are doing it at a common knowledge basis, the less it becomes a "skill" for in-demand, high salary jobs. So, they narrow the field to only those with certifications. Less competition; higher salary for those who get the gigs. This can be said in almost any type of business, but it happens to be really noticeable in subjects like entertainment. Luckily, if you master this craft, you can still pull in a fortune doing it, certified or not. It just takes a good portfolio. 👍
@@caydeisclutch2589 Yes thats the complex explenation 😁 i also noticed that a lot of vfx becomes automated like even my phone can do amazing editing like tracking or cutting something out of a video or photo. Or creating greenscreen around something.... now with AI more things will become more easy This wil replace a lot jobs sadly In every sector
@@HappyDude1 Absolutely. Fortunately, digital animation is an art that only gets better with technology, so it's not going to die out any time soon. As it stands, it's transcended typical trends and is here to stay; it could easily substitute the need to use any real-life being at all in the future, with databases full of pre captured content that allow any creation to be rigged to it. (Consider how years ago it was used to recreate Paul Walker in a "Fast and Furious" film after he had passed away). Not only this, but with automated tricks like floor locking, MoCap has the ability to be created in a single, small apartment sized room if you wanted. It's wild to imagine.
This legend is single handily saving my uni project. Edit: my foolish self did not appropriately address this legend by the proper name, thus I have changed my comment.
This is amazing! I had a similar idea a year or two ago but your process is so much more streamlined! It gets surprisingly good results too. Definitely saves time when doing low-budget animation of any sort.
As a beginning VFX artist, this is amazing and the fact that you put it out for free is mind blowing (in a good way lol). Anyway, thank you so much for this video
I'd say that these days kids are extremely talented at such a young age, which is true, but this takes me back 10 years ago when I was your age and I was also into some heavy tech stuff people would never guess it came from a pre teen. So yeah, never underestimate! Also great tutorial
Why have I not seen this technique presented before? I imagine there are shortcomings in some circumstances...but I have been researching mocap and "free" for a while now and , yes found solutions, but all much more muddy processes or reliant on some external site or AI you can plug on to. This awesome simplicity is a great starting point for animation. Thank you for reminding me that this very straightforward function is all that you need to employ to get some good human-feeling (or whatever your footage) movement. Disney animators essentially rotoscope real live action footage all the time.
You're so based man. People have got to be more like this. i love how much more willing people have been lately about sharing their secrets. Legitimately, thank you.
I haven't tested this out, but for depth, you could set up a second camera to record the side angle for your reference, and then hand animate the z position of the points to match. You might be able to track them and somehow link the points together But that might be more difficult than just hand animating the depth to get as close as possible. But yeah, this seems like a really good method for some quick rough motion capture, especially if your character is just going to be in the background.
@@KidChemic I'm not sure, but I would guess the easy way would be to use his method for the front angle. Then setup the side angle in orthographic view, create new empties for each point, and use auto-keyframing to roughly animate the empties to match the positions from the side view. Then use constraints to copy only that axis (Y?) of the tracked points to your depth points
Not exactly the same but it reminds me of a Default Cube tutorial on 2D face tracking, but he projects the points onto the surface of a face mesh to get the depth
It's really annoying, I tried, problem is, we have 2 arms, often one is out of frame, which results in a bad track, multi camera setups only seem to work where you have enough cameras that all points are visible to atleast 2 cameras
Nice. This can work fine when the movements stay along 2 axis but I suspect blender won't be able to figure out the depth from a static camera if you move a hand towards the camera for instance. Threedposetracker is free and works ok extracting human motion from monocular video if this technique fails for anyone. Thanks for the tutorial.
You deserve youtube award of the year. TNice tutorials video truly nails it! Very well explained... The way you cut the bullsNice tutorialt and get straight to it..
I've been working on this technology lately and the method used by blender is possibly mean-shift algorithm. It does not require high-performance graphics cards, but the result is still not satisfying enough as what most Deeplearning models can produce. By using mean-shift you'll first need to go through a long process to get the raw data, then you'll have a large set of parameters to adjust. So check out those new AI-based motion trackers. I think they can help u with your furthur projects.
This is AMAZING thank you so much!!!! I really wanted to do something like this but didn't want to use AI. This makes so much sense, I appreciate you so much big up 🎉
Saw that ur comment is recent.. may i know how exactly I need to click to start tracking? I found myself clueless after 00:47 . I have no idea how does it manage to track with the blue-red line. Appreciate for your answer. Thank you in advance.
I imagine if you can record from at least two different angles (front and side for example) youd get much better results (almost like optical mocap). nice vid
Thankyou for actually explaining tNice tutorialngs. Other videos that I watched started talking about how to make soft and didn't ntion anytNice tutorialng
I had soft soft for a wNice tutorialle but never actually opened it because it looked too complex. TNice tutorials actually helped quite a bit. i an like for
thanks kid. (this is what i missed out on... encouragement.) go, run, do it all dude. don't be afraid to try something kooky. if ideas don't work, share them anyway.
This is probably one of the best motion capture tutorial I’ve seen! Kudos to you bro! Also one question does this also work for other types of videos like games or live action movie scenes?
Very cool method! And now there's another option, maybe faster : Rokoko. You create a video, upload it on Rokoko and you can export the animation in Blender.
How old are you??? It’s like someone senior with huge amount of skills giving lesson. 🫣🫣 Awesome tutorial love that, thank you so much for sharing your knowledge🙏🏻🙏🏻.
clicked on. Very detailed and to the point, thank you so much for tNice tutorials! I subscribed and I look forward to watcNice tutorialng and learning more about
A cool method, though, I suspect it will fall apart once your limbs intersect each other. So as long as your motion has no depth, you're good with this workflow.