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How To Easily RIG Characters With RIGIFY in BLENDER 3 

Buvesa Game Development
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☝️ Rigify is a free add-on that comes with blender. Enable this plugin and add the basic rigging human, scale it up and apply the new rig to your mesh. We also cover the basic errors that may occur and how to fix it. Now you can do rigging fast and easy inside blender 3 thanks to the rigify add-on.
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#blender #rigging #Buvesa
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5 сен 2024

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Комментарии : 187   
@bedtime.asylum
@bedtime.asylum Год назад
if your mesh wont move with your rig SOLUTION : The solution is to scale up your object, parent, then scale back down (if you want to). I gave it a quick test with a single bone, which failed at default size, but worked after scaling both objects by a factor of 10. The reason this works is because the automatic weighting system has a hard time with vertices that are very close together. Scaling up spreads everything out, making it easier to calculate.
@George-pp4vr
@George-pp4vr Год назад
Didnt work for some reason
@JohnToenjes
@JohnToenjes Год назад
Thanks for this tip! Worked for me.
@angchengann5037
@angchengann5037 9 месяцев назад
it worked for me! had to do the scaling. Thanks!
@Teatheard
@Teatheard 7 месяцев назад
Nope
@clayboyparty2807
@clayboyparty2807 6 месяцев назад
@@Teatheard 4:45 select mesh first then rig like he says, then before you press control+p to parent (with automatic weights) you must scale it up (make it larger) by pressing s then control+p then scale it back down.
@lodgechant
@lodgechant 2 года назад
Just what I needed - a short, thorough intro to Rigify. Many thanks! With greetings from Cape Town.
@BuvesaGameDevelopment
@BuvesaGameDevelopment 2 года назад
Thx! Grts from Belgium ;)
@Lgend-ox9zh
@Lgend-ox9zh Год назад
Parenting does not work. I had this issue in the past and I'm not sure how to fix it. No matter what i parent with automatic weights, it never moves the character at all. Frustrating
@denberz711
@denberz711 Месяц назад
Mines does the same thing
@3hroned
@3hroned Месяц назад
Select the mesh and go to edut mode. In edit mode select the whole objects mesh and go on the top and click mesh in mesh go down to clean up. In clean up click merge by distance. I hope that helps😅​@@denberz711
@killdavidd
@killdavidd 2 года назад
First time ive ever been able to actually generate metarig thumbs up man thank you
@BuvesaGameDevelopment
@BuvesaGameDevelopment 2 года назад
Nice ;)
@Thebattler86
@Thebattler86 Месяц назад
It's very important to CTRL+A and Apply Scale before generating rig, otherwise it won't match the Armature that has been scaled. Thanks for this.
@Elmaku92
@Elmaku92 2 года назад
when I parent the armature to the mesh it does it but the controls on pose mode don't move the actual mesh. Any idea why that is?
@sugarcane281
@sugarcane281 2 года назад
This is happening to me no matter what tutorial I follow, have you figured out why it happens? I have no errors with it either which is why I can figure it out.
@ViozoDesigns
@ViozoDesigns 2 года назад
@@sugarcane281 same help
@taucher1945
@taucher1945 2 года назад
Parent the mesh to the armature!
@jburgs100
@jburgs100 Год назад
@@taucher1945 read the post. he did
@user763-k5t
@user763-k5t Год назад
Same to me. Only works for me when I parent with envelope weights.
@AteIes
@AteIes 2 года назад
i keep getting an error message "Bone Heat Weighting: failed to find solution for one or more bones" how can i fix this?
@ZKDVoid
@ZKDVoid Год назад
Im sorry no one helped only idiots liked the comment
@insomnia1006
@insomnia1006 Год назад
One reason could be that you haven't joined the different parts of your character into one single mesh.
@LANGIMATION
@LANGIMATION Год назад
You model has parts that aren't connected as one mesh, such as hair as planes
@stripedpants1668
@stripedpants1668 Год назад
Another reason could be that parts of the bones are “sticking out” of the mesh.
@LANGIMATION
@LANGIMATION Год назад
@@stripedpants1668 no the bones don't have to be in the mesh for the automatic weights to work your mesh just needs to have all it's parts connected, that's how I fixed my issue
@anavithota234
@anavithota234 9 месяцев назад
If anyone couldn't generate the rig due o a disjoint issue of spine.004, ou have to select the top ball of spine 3, do shift S and then click S and click cursor to selcted and then select the bottom ball of spine 004 and do Shift S and click selection to cursor, then you can generate the rig
@Bax365
@Bax365 7 месяцев назад
Awesome. Thanks for this
@anthonymartin3336
@anthonymartin3336 2 месяца назад
Another possible solution if you get the "Failed to assign bone" error and nothing works: Go to Face Orientation in Overlays to make sure there are no flipped normals Before attempting to assign Automatic Weights, TAB into Edit mode of your character, select all vertices and then Merge By Distance (press M and select this option). If you see a ton of vertices merged then it means there were a lot of duplicated, disconnected vertices which will often screw up assigning weights.
@MMXVIII_
@MMXVIII_ 8 месяцев назад
just to note, if any bones are deleted the rig wont generate. i believe that goes for any preset rig.
@lordofthevets7677
@lordofthevets7677 Год назад
a tip, be careful because if you move the bones wrong (I guess if you break the pairing between bones?) it wont generate the rig so you have to start over =D
@yeolunius4559
@yeolunius4559 3 месяца назад
For people having trouble: your model may be too high poly. If you check the bottom part of blender when you hit “apply automatic weights” and it gives a yellow warning saying something like “bone heating error” or something that usually means ur model is too high poly. Try adding a decimate modifier to reduce poly count
@marztecheque
@marztecheque Год назад
please include the three hour supplementary appendix - explaining when you make a custom mesh etc and if you have overlapping vertices etc god help you etc. Delete Loose. L in edit mode as you Link over your mesh and then Ctrl + I to invert and delete the "straggler" vertices... Maybe some decimate just to help make things go a little smoother - well not smoother in terms of topology. You know what I mean.
@farhanakhtar1914
@farhanakhtar1914 Год назад
Sir, when I apply automatic weight, it shifts my model to 90°, what do I do please help
@despinahadji7249
@despinahadji7249 2 месяца назад
You are a life saver! I was struggling for days to rig. Thank you!
@atakanunak9473
@atakanunak9473 3 часа назад
Best rigging tutorial i've seen
@JackJonValois
@JackJonValois 2 месяца назад
CATS addon just does the basic adjustment for you, saves a lot of time. Too bad it doesn't do the face rig but you can just splice it onto the other one to save time.
@aninainkwich
@aninainkwich Год назад
Works great and you're easy to understand. Thanks for the tutorial!
@iLearnHoudini
@iLearnHoudini 6 месяцев назад
Hey, just wondering. For some reason when I generate the rig (Blender4) I dont get the controlers. Or at least I cant see them. Any thoughts? Other than that, liked and subscribed!
@vizdotlife
@vizdotlife 10 месяцев назад
thank you! although I'm not new to Blender I'm a total newb with rigging characters and this tutorial helped me a lot
@alfred5454
@alfred5454 4 месяца назад
Turn on Volume magnet when you move your bones so you don't have to spend time positioning from different angles
@WelhamGaming
@WelhamGaming Год назад
Very well said, thanks for the fast and accurate tutorial!
@MartyJames23
@MartyJames23 Год назад
Thanks for the tutorial. I had to go back to this video a lot. One thing for me was that I had to fix the location as well as the scale.
@alefaso5
@alefaso5 Год назад
I always forget to apply scale and need to look for a tutorial again and again.... this one is great, thanyou
@udomeeen4443
@udomeeen4443 Год назад
Thaaaaaank Youuuu!! I messed around with tons of tutorials, but never got it. But now, thanks to your tutorial, it's working. Thank you!
@lupitareggiani5166
@lupitareggiani5166 Год назад
thanks first time i manage to do it! i've watch many on this subject but i've always lost myself, well not this time
@TheBreezus
@TheBreezus 10 месяцев назад
For some reason the other tutorials do an extra step but this worked just the same. Thanks great vid! Im using v3.5.1.
@theolebrave1713
@theolebrave1713 7 месяцев назад
This worked so great!!! Thanks for the straight forward and to the point information!! exactly what I needed to know :D
@kspayton
@kspayton Год назад
thank you for this. quick, to the point, and simple. bookmarking this for future reference. o7
@jellybeanz3405
@jellybeanz3405 4 месяца назад
this is the craziest thing i tried it once followed along exactly it worked perfectly but had to start over and now ive tried it 15 times and it wont move after parenting this video was perfect idk if its me or what ive started over so many times i cant see what i could be missing especially having it work literally 20 mins beforehand perfectly
@byAndreasEkberg
@byAndreasEkberg Год назад
Thanks! Just made my first own rig :)
@AdamJensenReal
@AdamJensenReal Год назад
Be carefull with Spine.004 should be disconnected but on the same position or it will give you error when create the Rig. I have this problem always :)
@JohnToenjes
@JohnToenjes Год назад
What do you mean "on the same position"?
@gxrsky
@gxrsky 2 года назад
couldn't hold a laugh in the end xd thanks
@BuvesaGameDevelopment
@BuvesaGameDevelopment 2 года назад
:D
@rubyrose312
@rubyrose312 Год назад
What do you do if the rig is too big for the mesh but only in certain areas like the legs?
@cameron_dunn2
@cameron_dunn2 Год назад
this helps but i am doingrigify but it is not showing up for me for my model
@TheSilentUniverse557
@TheSilentUniverse557 Год назад
Hi from Turkey. I couldn't do this. I subscribed. I have little English and I understand. thank you very much.
@caligis
@caligis 2 года назад
If I make too many changes to the rigify generated rig, the controls don't show up when i parent the mesh and the metarig. If I leave the metarig how it is it moves my character really weirdly... Why aren't my controls showing up? I tried editing the groups to match a rigify-generated rig without alterations but still no controls
@BuvesaGameDevelopment
@BuvesaGameDevelopment 2 года назад
I would try it again and really check it from different sides, the bones should be in the right place from all angles.
@DavidVN02
@DavidVN02 Год назад
Thank you, great video. i have a question, the knees of my model are inverted, how i can put it right?
@BuvesaGameDevelopment
@BuvesaGameDevelopment Год назад
Put the 'pull controller' more forward of the knee :)
@thomasanderson1416
@thomasanderson1416 11 месяцев назад
Does it have full body IK? Can we customize the rig controls shapes?
@YeetingNoodle
@YeetingNoodle 2 года назад
i did this, but when i selected with auto weights, my character went invisible and i cant figure it out, any idea why?
@YeetingNoodle
@YeetingNoodle 2 года назад
like everything works as far as i can tell, but my mesh cannot be seen.
@hengravy9803
@hengravy9803 Год назад
me too
@JackBright4908
@JackBright4908 Год назад
no option to add automatic weights.....
@BuvesaGameDevelopment
@BuvesaGameDevelopment Год назад
If you're unable to add automatic weights, it's possible that the rigify meta-rig is not set up to support it. To add automatic weights to your Rigify rig, follow these steps: Select the mesh that you want to add automatic weights to. Go to the Properties panel and select the Object Data Properties tab. Scroll down to the Vertex Weights section. Click the Assign button to assign the active armature to the mesh. Go to the Weight Paint mode in the 3D Viewport. Use the brush tools to paint the weights onto the mesh. Note that if your rigify meta-rig does not have a corresponding bone for a vertex group, you will not be able to paint weights for that group. In that case, you would need to modify the rigify meta-rig to add the necessary bones.
@SaneKoi13
@SaneKoi13 Год назад
What do you do if your Character wasn't at the center but you rigified?
@marijandesin8226
@marijandesin8226 8 дней назад
4:12 How did you remove that "Transform" window? I'm loosing my mind!
@General_Tso762
@General_Tso762 Месяц назад
you rock dude thank you!
@RegenerationOfficial
@RegenerationOfficial Год назад
very easy to follow and no clutter
@leonardovila2812
@leonardovila2812 Год назад
Thank you for this tutorial, helped a lot!!!!
@oliverbarton1315
@oliverbarton1315 2 месяца назад
Hi! Your video is great! I added Rigify to Blender 2D, but it doesn't work with your method. Why is that? Is Rigify not available for Blender 2D? Thank you!😄
@marijandesin8226
@marijandesin8226 8 дней назад
5:05 I go to "Pose mode" and it's not connected
@someone4379
@someone4379 2 года назад
thanks alot! helped me sm
@nebbastous
@nebbastous Год назад
Thank you! Great tutorial, it worked perfectly.
@idiotguyREAL
@idiotguyREAL Год назад
The rig is invisible when I press generate rig
@Mopi_3
@Mopi_3 6 месяцев назад
So basically, the joints in the knee and the elbow are bending the wrong way. Please help
@aesofficial_8755
@aesofficial_8755 2 года назад
Good video dude!
@user-np6kd9cr1p
@user-np6kd9cr1p 2 месяца назад
I don’t see rigify buttons
@devis-of8rw
@devis-of8rw 2 месяца назад
why cant i see the bone icon beside my rig????????? ive been stuck for hourse
@jburgs100
@jburgs100 Год назад
When I go to parent it does NOT give me the option of automatic weights.. what am i missing
@brainstrain5844
@brainstrain5844 7 месяцев назад
I had this until I selected the mesh, then Shift - Select the rig (generated from Rigify) IN THE VIEWPORT. If I use the Outliner it doesn't work. It doesn't matter which control object you Shift Select on the rig, because it's in Object Mode.
@rdawo6408
@rdawo6408 9 месяцев назад
... I want to give rigify a chance.. even though i like to do everything on my own .. but I find it tempting
@amrindersingh2094
@amrindersingh2094 Год назад
your tutorial is too good to learn
@zinx6809
@zinx6809 Год назад
Thank you it helped a lot
@dough9229
@dough9229 Год назад
I love you
@ok_AI_
@ok_AI_ 8 месяцев назад
When I parent the mesh to the rig, it puts some vertices of the mesh at the world origin. No error code is given. What is happening?
@sammy_freddo
@sammy_freddo 7 месяцев назад
Is there a way to lock mesh deformation, if you stretch your rig too far for example.
@inkspott2561
@inkspott2561 Год назад
help, when i press the generate rig button, my armature goes all the way down under the body, what am i doing wrong?
@soldierofodin6769
@soldierofodin6769 2 года назад
Thnx, goede video weer! Waar haal ik een character vandaan om over de rig te plaatsen?
@BuvesaGameDevelopment
@BuvesaGameDevelopment 2 года назад
Thx! Deze kan je maken via deze tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9urYiqTkU70.html
@PeterMoueza
@PeterMoueza 3 месяца назад
4:05 scale
@waywayz
@waywayz 3 месяца назад
Thank you! much help
@digitalartbyvanyarams659
@digitalartbyvanyarams659 2 года назад
Thanks Man🙌🏼❤️🙌🏼
@BuvesaGameDevelopment
@BuvesaGameDevelopment 2 года назад
🙌
@krtkonos8771
@krtkonos8771 Год назад
Straight and easy thx man, but when I try to parent it, it shows an error saying Bone Heat Weighting: failed to find solution for one or more bones,... lowering polygon num works, but then the model loosk like from 1995
@Dycethekidd
@Dycethekidd 2 года назад
the mesh doesnt follow the metarig. what can i do
@prateekpanwar646
@prateekpanwar646 Год назад
Alt + P and "Clear Parent" or "Clear Parent and keep transformations" then select Mesh first then bone and hit Ctrl+P > "Armature Deform with automatic weights"
@mkglory2410
@mkglory2410 6 месяцев назад
Huge Thanks !!!
@ahmetomercicek5848
@ahmetomercicek5848 Год назад
So after we rigify the character, if we animate it and how can we export this animation. Thank you .
@BuvesaGameDevelopment
@BuvesaGameDevelopment Год назад
export as fbx, and tick the checkbox "bake animations"
@pvpworld
@pvpworld 3 месяца назад
so i dont get it.. do you still need to keep the metarig or delete it and keep the new rig?
@claudinoanthony
@claudinoanthony 11 месяцев назад
Thank You!!
@koshkovumen
@koshkovumen 8 месяцев назад
Cmon, Sketchfab broken V2 ultrakill model, start making yourself a rig!
@MrJohnspro
@MrJohnspro Год назад
Hoping you can help ... I created a character in Make Human software.. imported it into blender (dae) altered my character... from there I imported it into Sketchup (dae). What showed up was the character from Make Human not the altered version where I had moved the arms and legs in blender I know there's some steps that I'm not doing . can you help me with what I'm doing wrong? Thanks John.
@BaDeX-ErLc
@BaDeX-ErLc 2 года назад
I tried the putting the rig and having the fancy rigs but that button isn’t there for me can you help?
@BuvesaGameDevelopment
@BuvesaGameDevelopment 2 года назад
You have add-on installed & followed every step?
@BaDeX-ErLc
@BaDeX-ErLc 2 года назад
@@BuvesaGameDevelopment thank you so much I figured it out right after I commented but I appreciate it and thank you so much for reaching us I want to be a CGI artist so that’s why thank you
@keklulu332
@keklulu332 Год назад
for some reason when I switch back to object mode like at 3:50 my bones go back to default only in object&pose tho, in edit mode they remain the same help???
@BoschlooStudios-bx7rg
@BoschlooStudios-bx7rg 11 месяцев назад
I can't grab the animation controls, pressing G gives me a "change bone layer" menu.
@Mopi_3
@Mopi_3 6 месяцев назад
make sure you're in edit mode. I might be too late lol
@Taashee-
@Taashee- 4 месяца назад
may i know how you bought the character?
@stephen285
@stephen285 Год назад
ty!
@markcardinal5552
@markcardinal5552 15 дней назад
thank you, you're the best!!!!!!!!!! -Vonnie 2024-
@thehorroruniverse3338
@thehorroruniverse3338 Год назад
automatic weights are not showing?
@Skylls_dg
@Skylls_dg Год назад
same
@adoream4291
@adoream4291 Год назад
THANK YOU!!1
@denberz711
@denberz711 Месяц назад
Saying spine is disjointed? Tf does that even mean when it's perfectly in place
@CassFNBR
@CassFNBR Год назад
Tried to rig mine but it said error og nose not found lnow what to do?
@theastuteguy5197
@theastuteguy5197 2 года назад
the automatic weights isnt showing up
@BuvesaGameDevelopment
@BuvesaGameDevelopment 2 года назад
make sure you select weights/bone in the right order
@TheAlmostBest
@TheAlmostBest Год назад
select the model before selecting the rig
@amrindersingh2094
@amrindersingh2094 Год назад
@@TheAlmostBest yeah its worked thanks buddy
@rajabwali3373
@rajabwali3373 Год назад
What if I edit the bones after adding the armature?
@alexmajorov2506
@alexmajorov2506 9 месяцев назад
perfect!
@weaponcode353
@weaponcode353 Год назад
when i apply scale , then apply automatic weights, then the object model growing up so big and rig stay small =S always the same error every tutorial I follow
@brainstrain5844
@brainstrain5844 7 месяцев назад
Apply Scale on the Meta-Rig in Object Mode. When it matches your mesh, Control-A and Apply the Scale, you'll see the Scale resets to 1. Apply Scale to your Mesh if its Scale is not 1 in XYZ. Then Rigify.
@user-fe2yo3pc3l
@user-fe2yo3pc3l Год назад
why do I not have the bones on the metarig?
@chumcool
@chumcool Год назад
Generate rig is greyed out... Suggestions?
@gabrielionescu9816
@gabrielionescu9816 Год назад
The chainsaw its works to move with that rigs?
@ChallengerV8
@ChallengerV8 Год назад
Is it possible to rig a face too? If it has about 100 bones? Including cheeks, or jaw, etc.? What if the body has some helper bones, for example thigh correctors? Are they going to be weighted too?
@BuvesaGameDevelopment
@BuvesaGameDevelopment Год назад
Yes this is possible! is bit more detailed so I would start out with the 'basics' and use the rigify with face bones for later models
@ChallengerV8
@ChallengerV8 Год назад
I ripped one model directly from GTA Online lately, but Ninja Ripper doesn't rip the armature. I had to use the one from another model, and I rigged it manually. Well, let's say it's not perfect. And I was wondering if it's possible to use something external like RIGIFY to do the job for me. I usually port models to Source engine (Garry's Mod) from other platforms. But they are always rigged.
@krisisborn
@krisisborn 26 дней назад
how do i export the model + rig?
@daredcell9563
@daredcell9563 Год назад
rigify never works for me I always have to make the bones and IK features myself kinda lame
@thatmidtuber
@thatmidtuber Год назад
why is my rig stuff not on my body????
@Robert_Fridrichson
@Robert_Fridrichson Год назад
Bone Heat Weighting: failed to find solution for one or more bones!!!! ????🥺 please tell me what to do........
@Mopi_3
@Mopi_3 6 месяцев назад
Make sure you're not selecting the bone rig. Select the little yellow/orange highlights around the rig
@Andres230795
@Andres230795 2 года назад
Guys, please help. I try to rig a character, but the rig only attaches to a mesh, even if I have selected all other meshes first :(
@NeonValleys
@NeonValleys 8 месяцев назад
Did you remember to pray to the mesh gods and leave an offering ? Obviously won't work if you don't do that first, and remember to not do it after midnight.
@Niffy817
@Niffy817 Год назад
I need help when I rig the model the entire model disappears but the rig doesn't
@BuvesaGameDevelopment
@BuvesaGameDevelopment Год назад
This issue can be caused by a variety of factors, but one common cause is that the rigify rig is not properly parented to the model. To fix this, in the "Object Mode" select the rigify rig, then shift-select the model, and press "Ctrl+P" and choose "with automatic weights" this should parent the rig to the model and the model should reappear. Another common cause is the scaling of the model, if the scale is not applied it can cause the model to disappear when rigging. To fix this, select the model and press "Ctrl+A" and choose "apply scale". Please also ensure that the rig is not hidden or turned off in the layer visibility.
@ReplicateReality
@ReplicateReality Год назад
i cant for the life of me find the symmetry tool, there's only the complex ones that don't work, where is that little tick box wont show up
@BuvesaGameDevelopment
@BuvesaGameDevelopment Год назад
The shortcut is Ctrl+M followed by the axis, X, Y or Z that we want to mirror across.
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