Meta Knight should be in one of the first two categories. He is both able to not put a hitbox on 3 of his 4 specials (Nado being the exception) and he can snap to ledge with Shuttle Loop and/or Drill Rush. This means he shouldn't be in the category of characters with 'both a hit box and a recovery that doesn't snap to ledge.'
While you can counter Meta Knights up b, he rarely has to use it since he can side b into stage and bounce up or use his teleport or use his 5 jumps. He can also up b the other way and if done correctly snap to ledge.
hey man, awesome videos. i'm learning a lot. one thing i can't find any info on is how to drop down from stage and immediately float. i know you can press up, but it makes movement super limited, since the float is canceled if you tilt the stick too far left or right. i see you and other good peach mains float and move around super easily off stage, so i'm wondering if there is a better way than just pressing up. thanks a bunch.
nice video but i don't agree with the Palu choice. you can edguard with a nair when she is far from the edge without double jump and she can't reverse you
When Krool or Pirana plant are far (thanks to edguarding with tunrip for exemple) you can float under the l'edge to fair them from the side. Pirana plant don't have hitbox on the direction he have to go