Here are tips to help loot quickly in Lethal Company. Siniik: / @s1niik Twitch: / call_me_bread My Discord: / discord Subscribe! / @call_me_bread Thumbnails by Asydix: / asydix2
So it's basically a bread crumb trail that can be procedurally made and followed, meaning you don't really need to think about it to much, and you can focus on other things.
A very useful and comprehensive video as always, W bread Here's a few things I would add as a solo player with ~200h experience. Lower tier moons: 1) Use the ship scanner for beehives if possible. If there are any bees, always prioritize them over looting facility. If night monsters start spawning before you're done with the hive, you will waste a lot more time trying to find it, and it will be more risky to try. 2) Don't get carried away bringing two-handed items to the exit. The absolute best case scenario for a solo player is 4-5 transfers. If you find more bottles/engines/axles than that, don't waste time bringing them out. You won't get them to ship anyway. 3) Experimentation, Assurance and Vow can be reliably full cleared. Scan to see how many items you're working with as soon as possible. 4) Preserve keys. Try to use the lock picker when possible. You will need those keys on high tier moons where 30 seconds feels like a much bigger time loss High tier moons: 1) Scanning is useless. You will not fully clear the moon regardless of your skill and effort. 2) Always start with the fire exit. If you have the mansion interior, use the door opening navigation to find out where the main entrance is, and try to make your way there. This will give you a very clear image of how much loot you'll be able to bring back, how far apart main and fire are, and you will often know which direction from main holds the most progress. If you have the facility interior, you are guaranteed to spawn in a room that can spawn loot. >90% of the time it will put you into the brick room maze or past it, so you won't have to waste time wandering in it while more monsters spawn. The dead end areas near the main entrance will be a lot easier to deal with, even later in the day. 3) Transfer early. The later you start transferring loot, the higher is the chance of an unlucky giant/worm spawn that will end your day early. Try to transfer heavier and more valuable items earlier. Try not to leave more than 2 transfers worth of loot for the final 6 hours of the day. Except for titan where the loot you drop ends up on ship right away. Titan allows for very late transfers. 4) Mark your way. If you are going deep, have cheap items on you to drop on an intersection. Even if you were hugging a wall all the time, all it takes is one coil head to mess up your sense of direction. My personal favourite way is to bring 2-3 cheap 0 weight flashlights and leave them inside as you find loot. They will also help you to notice turrets and dead ends earlier. Spray paint is good but i never got used to it. 5) Tip for facility interior. Wall hugging strat works but don't rely on it too much. Brick rooms never spawn loot. If you are forced to go into the maze, look around on every intersection to see if any of the ways lead to a loot room. Sometimes it will have your entire day's worth of scrap. Crazy wall of text but I hope it can be useful
did you think about more jetpacks so you can do more transfers? I am not sure if you can have more than one jetpack but if yes, you can drop one near to entrance, go with 2hand item and travel back with jetpack to pick up your other jetpacks. Not sure if its possible, its just theory
@@milliondollarart Jetpack is great on later quotas when you can afford it with the spare money you get, but overselling for it early is not worth it. You will likely find 2-3 paintings/lamps/bottles on paid moons and have to transfer them on foot, so you'll be talking small items with them anyway and yes, you can have as many jetpacks as you want. It's a weird strategy to bring more than one to the entrance, though
@@doppss i'd just say it depends a lot more on luck and the map size. If you don't hug walls you risk getting lost, and if you do, you waste time in dead ends. Finding one good loot room usually does it for the day on Titan, and on rend/dine you won't get so much trouble because the map size will be like Offense
Scanning is NOT useless on high tier moons. It gives you a good expectation of the amount of loot you can expect to find. It can also be done at no time loss to getting inside the facility.
Here’s a tip for fellow fire exit junkies: You should ALWAYS bring a key with you if possible, although it’s not super important on maps with closer entrances like Dine and Titan. It’s weightless, worthless, but will save you loads of time if you get a bad fire exit on maps like Assurance or Rend.
Yeah I agree just bring a lock picker because in some instances there can be many locked doors for example Iv had 3 locked doors in a row before at fire lol
You forgot to mention if you have a key, it is recommended to bring it into fire exit after landing because more often than not a locked door will ruin you plans of looting a fire exit, and a key isnt too harmful to leave behind
one thing I'll say, for the facility layout, you should probably go for the deadends first deadends are guaranteed to deadend into a loot room, and loot rooms have to spawn next to a grate room. Both grate rooms and loot rooms spawn in loot, so you get at *least* two lootable rooms by going to the end of a deadend, whereas the maze that the main path provides can take a long time to navigate, and provide very little loot on mansion, every tile can spawn loot, which means that deadends are far more likely to contain absolutely nothing mansion has some tiles with "boosted" loot spawns, but unlike facility, none of those are guaranteed to spawn at the end of a deadend oh, and another thing "follow the X wall" doesn't guarantee that you'll hit every single room that strategy only works when you start on an edge of a maze, and want to get to an edge of a maze, and assumes that there aren't any weirdly disconnected sections. Lethal Company doesn't guarantee that at all, so you're likely going to miss some rooms
Looting deep first is definitely key and something I haven't thought about. On our Rend runs, we always tend to try eliminating the dead ends and close stuff first
I highly suggest using spray paint for people who come through fire exit to mark way back to fire exit. It allows to very quickly cover the whole map with "directional knowledge" esp when spray is combined with a "door open direction" strat on mansion tiles. Paints are very cheap and last for days. I had so many cases when you go to main and get very deep into tunnels seeing "jester" transmit, but then you stumble upon these paint dots in panic and just easily evac following them.
I get flak for this but bring a pro flash! It can help you see down long hall dead ends, and upstairs in the library room on mansion. You can just drop it when you need space, usually in high quota runs youre buying furniture anyway.
lootbugs when they find an unsupervised pile of loot: I'm boutta end this man's whole career something I always do is put loot behind the main entrance by exiting, depositing, and reentering so no hoarding bugs grab the loot
For speedrunning specifically, i like to hug a wall but if i see a loot room, go straight to it. Its typically pretty easy to remember how to get to your wall, as opposed to remembering where your entrance is
My favorite looting strat for casual gameplay is to get 2 player to main and 2 players to exit. one of each bring a walkie, and call out if there's more loot at main or exit. When there's more loot at one of them, we walkie talkie the players to bring out the loot from the less scrap on main/exit to the ship, then one join the looting with the other two, one monitor the three. Depending on if theres more monsters interference or not , it works well for me and my team
On Mansion, it's very easy to find the way back to the main entrance using door frames. If the door frame is concave, it leads to main, if convex, it leads away
If you have to deal with hoarder bugs or baboon hawks stealing items, see if there's a nearby shelf or elevated object that they can not reach. When I'm looting the long factory tile I tend to place things on top of the shelves so they can't get it
For a quick check to see if stairs in library rooms lead to anything, you can use a flashlight and aim it in the direction where more rooms would be on the second floor, determine from there where to go.
I loot mansions in the way you described, but I loot the facility differently. In the facility maps, I always have a pro flashlight when I divert to this technique, in order to see into the back of long hallways. Specifically in the maze sections, I will look for the path that is longest and travel it looking to the left and right, mapping the facility as I do, or until I meet another long unexplored hallway to continue the process, or until I see the first stairway or brick room. I will try to loot it's area before backtracking to my original looting method. The reason being that more often than not, it saves time finding the route that progresses towards real loot that would normally spawn in brick rooms and stairways. It helps if you regularly prioritize checking doors as you go. Sight is everything here.
a very very underrated tool to use is the spray can, it can tell your friends exactly where to go and where not to go, as well as making sure you don't get lost. Forget flashlights and shovels (I mean there's always gotta be at least a shovel on the ground on nutcracker moons but apart from that forget em), the spray can weighs 0 pounds and has enough paint for 3 moons if you use it carefully enough, all for 50 credits. I don't recommend multiple people to have one, except if you really want to clear the whole facility tho.
Can't wait to send this to my friend, only for her to continue her entire thing of Grabbing all of the loot and hauling it to the ship after 5 pieces are found, then sitting on the ship watching us as we run around, not even bothering to open doors (she knows how) to other areas. Alternatively she decides to go in as our shovel bearer (a term we call whoever is supposed to kill enemies) and watches us die to thumper across a parkour jump bc she refuses to jump. Then on top of all of this, talks as if she plays this game professionally and hates it when we joke around and tells us to focus on quota
Something I like to do is bread crumb loot to find better and deeper loot, thr bread crump method is when you leave a loot trail ( when there isn't any looting bug spawns ) so I can find new areas and retrace my steps
Typically with my solo runs I'll go to fire first thing on moons like Assurance, March and Rend since they are much closer, and with Rend specifically I use the door opening strat to find main if necessary, otherwise i just leave and run to main/other fires if the current fire exit is useless.
CLOSE YOUR DOORS with this strategy, you know where you have and haven't been. you can not only hear stealth mobs, but it's also a way to help deter anything that could kill you, as each mob has a different amount of time needed to open doors. those seconds matter when you're on the run and can change the tide of the run.
I do not like this strategy at all. Then you are wasting your tm8 time if they think you haven’t explored that part yet. Closing doors is like the worst thing you can do sometimes.
with teamplay that's only a good idea if you also mark them as a deadend with the spraycan, otherwise it messes with your mates. But with the spray, or solo, or when you're sure your teamates won't ever come this way again that round it's a great insurance against coils brakens and generally knowing when silent monsters spawned
This is a very situational tip, when you play in team you misinform them. I usually start closing doors when I know that I am alone on the map, it is very late, there is a shit ton of monsters and I am starting to traverse back to exit. In this case any door opening is just a signal for me that I should hurry up...
when i find loot, i either leave it there or reposition it in a more convinient spot and leave it there to explore without weight until i find 4 pieces of loot, backtrack and collect everything. I also leave it in places where other players can easily find it and when entering the facility i always go left first to let my teammates know that left is explored.
if i can get 4 really valuable items on my first few minutes, ill usually go back to transfer asap because i want to confirm that loot and im afraid the others will forget to go back to my exit to bring my loot back if i die
I wanna bring back up the point that bread made about mansion layout how doors open towards the main entrance and how hugging right is not as needed / you can go randomly and it would be easier to get back
Honestly, i wouldn't leave loot on the floor if I'm not on Rend. Hoarding bugs can just steal stuff while you're looting something else. Maybe leave it on top of a shelf or a bookcase if you're on a mansion layout. Wouldn't recommend leaving stuff on a railing, since it would just fall through the grating.
Splitting up is much more dangerous now that we have the Butler. The Butler is harmless if in presence of a player other than its target. But will kill very quickly if alone with its target. Killing it makes it a permanent hazard because of butler bees, so the most effective way to deal with it is to stick together. It's annoying, but if you find a Butler you should stick together.
One thing I try to do is like avoid bringing scrap items deeper in, if I'm just going to have to bring them back out. It's cheaper to drop them before going deeper in anywhere. But idk about lootbugs
Any notes for flashlight usage? I feel like flashlight significantly speeds up looting, seeing items faster, seeing deadends with no loot way faster(specifically on mansions maps) and seeing enemies faster and better (seeing where nutcrackers are aimed) And when you need to you can just drop it to transfer and pick it up when you need yo head back
How about a 30 hour long complete solos guide that details every bug past present and future as well as how to kill every enemy in every version? I really need pls.
I'm saying this before watching the video so this might already be said, but my strat for looting scrap heavy moons is to start bringing stuff back before 12 pm.
When i play in random lobby, after everyone do the transfer, they always want to just play monitor, even there are still a lots of loot in each entrance, especially squeeker players 😂
I hate so much when my random teammates just decide to not check fire when I'm dead😭 like I die to something and there was crazy stuff at fire and it sucks
Probably because Titan is just so dangerous with enemy and turret spawns. Titan’s generally not recommended if you’re going for serous high quota runs because the added danger isn’t comparable to the additional loot.
What if your friends treat a rend/titan run really casually and just run around until they find stuff (i am the only one that plays seriously, with the exception of our terminal guy)
He said depending on the proximity to the ship Also bring a key with you, or a lockpick. And finally fire exit will more likely spawn you in deep, meaning you are much more likely to get more loot