15:03 hide behind the shelves just inside kitchen window to your left once you clear everything else. Tuck in so they cant spot you until they peek site where their crosshair wont be on you. Free frags
i have been binging out of content so i can surpass my whale friend as fast as possible, not at my computer at work lol but this video has been one i will definitely be saving to watch again. grazie mille
Bro it pisses me off so much. I'm entry and I feel like on a good game I can casually go for 30, but another day feeling a bit less sharp I can't get 15
the calculated guesses can be really fun ^^ i just keep an eye out for opponents tendacies then make a guess on what they will do before the round starts .... 15 sec later my whole team kills them in a ultra counter..... i have no kills but am the carry in the shadows :D i love this role... the way i get kills, ill entry on a bomb site my teamm8's are NOT going....kill one,fake a little longer, fall back, then run off to counter a rotation while my teamm8's are entring the other bombsite
you entry fraggers are actually a god sent, because as someone who plays awp most of the time the most annoying thing is having teammates who refuse to push a damn site and then i end up having to entry with awp or swap with one of the others players to take site. You my friend are greatly appreciated.
My entry fragging strat is to drop for our best aimer, blow all my utility at the first corner, take out my knife and run like hell 😂 You still win games doing this since under 10k people are still pussies on T side baiting their teammates into gunfire without backup, and its somehow worse in premades.
Also what elo/rating are your "plays to do" from? I feel like most of the clips you show come off of the back of really stupid mistakes on the CT's part (like the hut player being completely unaware that you can be out T vent, or the main player losing a duel where your shadow is visible 1 second before and your crosshair placement is like 20 degrees off of where it should be). It's not like they are neccesarily bad plays, but they are definitly risky, especially against better opponents.
These plays are from around 20k rating premier, as well as players like Renyan are doing these plays in 4k elo faceit games. Are you only in the comments to complain today mate?
@@_AGONOR If you are producing educational content then you are going to come under scrutiny bro, don't want people in the community to be teaching new players incorrect things. With that said though, I agree with most of the things you say and I think your videos are very well put together. I'm not trying to discourage you from making content or anything, I'm just trying to discuss the things I disagreed with.
I strongly disagree with your over pushing examples on Mirage. Taking CT slope or jungle is not "Risky", it's a requirement for being able to play the afterplant. And sure, if you are 5v3 you could probably stop at slope or outside jungle and just make sure you are set up to trade, but in an equal or disadvantageous position you want deep CT control or jungle control to force your enemy to retake from the other entry point. If you set up in slope, you leave yourself open to being flanked from CT when the retake comes in. If you setup outside of jungle, you have nowhere to go once pressure start being applied from CT. Edit: Ur POV examples even shows people doing exactly this lol.
Correct. But i expalin that in the POVs why they push, since they get help with utility and thats why they pushes (CT mirage) And these pushes are all based around the situation. If you get tha call as an entry to take full CT, you have to. And this is just to show more for the solo player when going alone with no help. As well as hust for guides. Not set ik stone :)
@@_AGONOR I get where you are coming from, but I think the overview you showed is pretty misleading. Like you say, it's a lot more situational than that. Sometimes you might need to push CT without any help if not taking the control is a bigger risk. But just so I'm not sounding like a negative dick or anything, let me just reiterate that I think the video is good. I agree with the concept you talked about, not just necessarily with the map overview that you showed.
Great videos man! Just a very small picky correction though、 cover protects you from bullets、 concealment hides you from the enemies. Smokes are concealment、 not cover
The ones from yesber do not work. While the pracc.com ones you need to do 20 min of dm, and in hinesight i should have done it, but i had so much happening so i did not have time
It's not smart to play "defaults" but random the strategy for every round before the game starts and probably adapt if needed. Therefore the defaults cannot be predicted.
I have to jump in around the utility section, I think you're giving people bad info with the inferno examples 8:45 onwards: If I understood correctly, you're essentially saying that you should expect people to not be around anymore if they've thrown their util and that simply isn't the case. If you've received nades and util down banana, you should EXPECT them still at top banana/around car, near the sandbags. To throw the util and then leave it is a monetary investment in taking banana, and then just handing it back to you. With the mid smoke, if I have smoked that as a CT, I'm MORE likely to be there watching the smoke to stop pushes, like the guy did against you in your early clip. So to summarise, on the contrary, util is more telling that the enemy are actually still around. Don't disrespect smokes all the time.
Main part of utility was to understand where players are when they throw utility. So if you do not get utility anywhere you need to go back to the prefire appoach to entry, while if you see utility come, lets say down banana, you need to understand how the CT's will use that type of utility and where they will play from. Did this clearify it or?
I think so? So if you see a nade flying towards you, you can might be able to guess where the player is when they threw it. But I still don't really agree with your inferno examples; if you get util down banana (which is standard), they can be in all manner of positions around car and top banana and falling back to site is actually LESS likely in my experience. I'm a B site player and I will rarely fall back to site having invested so much util in to banana. If you see those nades coming down mid, you first expectation should NOT be holding the corner, it should be that they're either car or near half wall. Just my thoughts, no shade or anything :)@@_AGONOR
Great example. Yeah so its all about the scenario. Many teams likes to peek top banan after utility. And in that case you just need to have correct xhair placement. The example is more just to show how it could work :) but great feedback
Dis guy still playing on Windows XP, what a peasant. Still thinks that all games should stay the same like they did in the early 2000's. Dont live in the past when the future is brighter. Time to upgrade my friend!