Hey at the end of the video you mention that you don't know how to export the mesh, the textures, and everything you need for this object. This is remedied by using the built in .GLTF exporter. If you export a static mesh that has a material and textures, it will export everything. To use the .gltf exporter in Unreal, follow the same steps, but when you are going to save the file, hit the drop down to switch from .fbx to .gltf
Dear Joe, thank you for your tutorials. Have you by any chance, since you uploaded, found a method of exporting the FBX with the textures? Thanks and all the best, Adam
When I tired to export the textures it doesn't show the option to do so. The export option is just not there at all. Is there any way to fix this issue?
Often you have to make sure you haven't select any other files and that your exporting the texture (usually a red bar underneath the thumbnail) and not the material
This exports low quality, pretty much unusable broken mesh for me, even if I uncheck export LOD. So far I have not found way to export meshes from unreal without breaking them. Any tips?
Hello how do have when you want to esporter complete scenario with different mesh to read on adobe aere in augmented reality? must have the same procedure for all mesh?
For some reason when I try to upload to mixamo it says it can't process the model. When I open it in blender the skeleton is set far away from the mesh
I have a mesh (eg a car) with a material applied on it. The material is made up of 3 textures. How to transfer this mesh as it is (with the material) from one pc to another. So basically how to export the mesh in a way that it retains its material so that when I transfer this exported file into my another PC and import in UE then I get the exact same car? Pls guide!
So if you are just moving it from PC to PC and using UE then it is very easy. Basically, just copy and paste the Project folder (You would have named it when you started the project) from PC A to PC B. For more clarity, when you start a project, you enter a name for the project and save it in a folder of your choice. Mostl So if you are using just moving it from PC to PC and using UE then it is very easy. Basically, just copy and paste the project folder from PC A to PC B. For more clarity, so when you start a project, you basically would name your project & save it in the Unreal Projects folder. Most likely, Documents>Unreal Projects>(Your Project). Copy and Paste that folder to the 'Unreal Projects' folder on the other PC. But if you want to move it from Unreal to say Blender then it is best to export it as a GLB file. You can also try this to move it from PC to PC.
@@floyd1411 Thanks for such a detailed reply, will try to do this when using PC to PC and update you if it works ☺👍 but can you also guide that how to obtain the desired result when doing this in the same PC, i.e. I want to export the mesh (a car) along with the material to a new project on same PC, so that it looks exactly the same as it was in my previous project.
@@navneet2649 So short answer is download the Gltf exporter plugin from market place and export your scene as a GLB file. your model will not look the same caz of the lighting. but it will definately open the mesh and the materials. The somewhat difficult but the proper way is as an FBX file caz then you get more control of the texture maps. The below video is of UE4 but it is pretty comprehensive of how its done. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iDz7X2RZDvM.html
@@floyd1411 and how to just transfer one mesh (in my case a car) with its material from one PC to another. P.S. - my project folder is 50 GB in size so it wont be feasible to always transfer the whole folder specially when my need is just 1 mesh. so pls if there is any other way also, do let me know.
@@navneet2649 yes there is an easy way. You can create a new project, save it, close it and open the project with the car. The locate the mesh which can be done by seeing it on the right side and to locate it click the icon that looks like a folder with an eye glass. Right click on the asset and click migrate. Chose the destination folder to be the content folder of the new project. Also tons of videos on RU-vid how to migrate assets and lot will be how to migrate the entire map but It's the same for just one single asset. Also, I've just been learning UE and Blender for less than 2 months now, so may not know the best approach but i m definitely Sharing what i know. :)
Heya! I’m building a sculpting app and want the user to be able to export their created mesh from in app… do you know of a way to do that? :) thanks for reading! :D
Hi, I have a model in Unreal engine with multiple textures applied to it's multiple parts but all of them a group into one single but all the textures are individual. can you tell me how to export message with multiple textures.......you can show it with the example of a paragon model from marketplace......please make a tutorial .....
Hiya. i am learning too but something that might help answer the question, if u export it as a GLB/GLTF format, it exports the mesh and the material details.
@@floyd1411 I have a mesh (eg a car) with a material applied on it. The material is made up of 3 textures. How to transfer this mesh as it is (with the material) from one pc to another. So basically how to export the mesh in a way that it retains its material so that when I transfer this exported file into my another PC and import in UE then I get the exact same car? Pls guide!
Hey guys, has someone figured how to export a mesh to a transparent background image? I hate Epic for not including this feature that has been requested like forever, it would save some of us a lot of time. There is some plugin, but it's very low quality, the results are not worth it.
sorry buddy but this tutorial is just a click bait, there are other ones that really explain how to bake and export the texture properly can't understand why yours is first in google the list
Originally there wasn’t a way to to export meshes and textures together which is why it had to be done this way. It does what it says in the title… exports to fbx and exports textures. Take into mind that you stumbled on this video a year or so after it was published so may want to take some of these things in mind before leaving silly comments 😂 You could have just asked if there’s another way to do it and I’d have been happy to tell you
I assume you didn’t actually watch the video as it gives a solution on how to do it and in under 3 minutes 😂 Also rather than being daft you could have just asked what you need help with and I’d have been happy to help 😊
@@joedickenson3d When we import the FBX into another 3D software, it does not have the textures linked to it. There is the 'materials' but not the textures files. We have to re-do the whole process manually. So yes, useless video since it doesn't work.
@@MM-hl1to like I've said to someone who left a similar comment, this video is nearly 2 years old now, initially this was the only way to do it. Also assume you didn't look at the end of the video that exports the textures too but at the time you have to export separately and then link up textures in your set modelling program Like I said if you simply asked if theres a better way to do it I'd have told you to use glTF which now exports out everything
@@joedickenson3d Thanks for the tip, I see gITF is shipped with UE 5.1 by default (and other version +) Do you know if we there is any glTF importer for 3ds MAX? Found some but none of them are actually importing the textures, once again, it's just the model without anything else.