always wondered what the perfect workflow between Zbrush and Painter was for texturing. Thanks for putting this together! Watched & commented (obviously), subbed, liked and bookmarked in a playlist. That's the max amount of signals I can give to the RU-vid algorithm I guess.
Oh good grief...I've been avoiding Substance Painter all this time because of UVs and it's this easy?! Thank you for this video! Time to go buy a Painter sub.
As usual, very thorough tutorial. I don't think I'll be using this workflow anytime soon but still I enjoyed watching it just like the rest of your content.
Thank you very much! Even if you don't use Zbrush, the UV mapping setup in Painter can be helpful. I really like the UV tiles option and that Painter can create the UDIM tiles.
Wes, I just wish I could copy/paste all the knowledge you have in your head into mine! Too much work, too little time to study all of these cool new tools. Thank you for your videos!
For each Subtool, you can fill that with a solid polypaint color and export using Polypaint as material. This will give you 20 texture sets in Painter.
Thanks for the workflows. I'm trying to figure out the whole zbrush to Substance workflow right now. I like the 2nd UDIM option the best. I do have a question I'm hoping you can help me with. I have a fantasy warrior character I sculpted with a bunch of subtools with subd's. I didn't use dynamic subd like you did on your helmet. Do I need to merge the whole model as one piece and then decimate it so I can export it into substance and then do the standard UDIM technique like you demonstrated. Will that work? When I merge the character its pretty large and I heard you don't want to export heavy meshes into substance. Any tips on how I can make that workflow is much appreciated. Thanks!
This is a good question! If you are exporting as USD, you can import into Substance and set the Subdivision level on import. This will essentially freeze the mesh as you would in Zbrush. I would go this route as it keeps the file size flexible. Check out this section in the project creation that discusses Subdivision Level. helpx.adobe.com/substance-3d-painter/getting-started/project-creation.html
Wait im talking about bringing your texture from Zbrush to painter.....I didn't see you bring over a texture from Zbrush to painter? Am i wrong saying this
Oh, I am just doing a UI customization. Check out this video from Shane Olsen. It's great for learning the process. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ypYHDdpaPEs.html
Bent normals help with occluding specular reflection. It provides a more realistic look to shading, but you need to have a shader that works with them in your engine or renderer.
how to export the surface noise in Zbrush into the FBX model? Then export the combined surface noise in FBX model into Substance 3D Painter? Thank you.
In this case, you can just apply the surface noise and then export as polygons. The issue will be that you need a pretty dense mesh to retain the detail.
thank you for attention.i descovered the situation.there are 2 ay to export like fbx in zbrush,one ay the model dont export softing edge,by import /export the model go with fbx and softing edge,now i dont understand why this two different way,but i solved.thank you.
If you dont show the whole process(skipping baking and giving a reason but not share a substitute link at least to help us) than we are watching only for fun … It is not really helping skipping baking. As you imagine if we search for this video probably we are in very beginner level. Sad it seems a good video but not helpful. I will watch sometime later when I dont need it. Thanks
Hey Wes, I love you Zbrush Setup, any chance you could do a quick video on that and share your config file's/layeout etc.? I've been digging JHill's Videos where he mostly goes over Characters and impelemnted his User Interface Layout as my "standard", but your's seems ever better and broader! Understandable if you don't have time, would you be able to just upload them somewhere then? Anyway, the Video was a massive help, the way you explain is perfect. Appreciate you for that. And here is the Jhill Video is mentioned incase you are curious! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-eawhfytP750.html