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How to export models from Zbrush to Substance Painter 

Wes McDermott
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15 сен 2024

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Комментарии : 51   
@videomarknet
@videomarknet Год назад
always wondered what the perfect workflow between Zbrush and Painter was for texturing. Thanks for putting this together! Watched & commented (obviously), subbed, liked and bookmarked in a playlist. That's the max amount of signals I can give to the RU-vid algorithm I guess.
@wes.mcdermott
@wes.mcdermott Год назад
Glad you enjoyed it! Thank you much for subscribing
@jeremywilson5134
@jeremywilson5134 5 месяцев назад
Oh good grief...I've been avoiding Substance Painter all this time because of UVs and it's this easy?! Thank you for this video! Time to go buy a Painter sub.
@wes.mcdermott
@wes.mcdermott 4 месяца назад
Glad it was helpful!
@3DBlendemic
@3DBlendemic Год назад
As usual, very thorough tutorial. I don't think I'll be using this workflow anytime soon but still I enjoyed watching it just like the rest of your content.
@wes.mcdermott
@wes.mcdermott Год назад
Thank you very much! Even if you don't use Zbrush, the UV mapping setup in Painter can be helpful. I really like the UV tiles option and that Painter can create the UDIM tiles.
@JoshFryer
@JoshFryer Год назад
I have been using ZBrush since 4.0 dropped and I never knew the polygroups to polypaint workflow for making IDs. 🤯👏
@wes.mcdermott
@wes.mcdermott Год назад
Awesome! Works well. Love using Zbrush and Substance
@pratfall
@pratfall Год назад
Wes, I just wish I could copy/paste all the knowledge you have in your head into mine! Too much work, too little time to study all of these cool new tools. Thank you for your videos!
@wes.mcdermott
@wes.mcdermott Год назад
Thank you so much! I know what you mean, always so little time to learn new tools. I am super excited to learn so many new things.
@Vizeral
@Vizeral Год назад
Fantastic tutorial! Please make all the tutorials.
@wes.mcdermott
@wes.mcdermott Год назад
Thank you much!
@_TetKaneda
@_TetKaneda 11 месяцев назад
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
@wes.mcdermott
@wes.mcdermott 11 месяцев назад
Many thanks!
@FromInfinityTV
@FromInfinityTV Год назад
Great! I wanted a video that just focused on this exact workflow.
@wes.mcdermott
@wes.mcdermott Год назад
Glad it was helpful!
@tomhikon
@tomhikon 8 месяцев назад
Just what i needed. Thank you 👍
@wes.mcdermott
@wes.mcdermott 8 месяцев назад
You’re welcome 😊
@Fabi0laa
@Fabi0laa Год назад
Really good and informative video! Thank you! :)
@wes.mcdermott
@wes.mcdermott Год назад
Glad it was helpful!
@anjanadilshan7057
@anjanadilshan7057 Месяц назад
Can you do a tutorial on importing z brush baked UDIM textures to substance painter?
@AntonioPetitDesign
@AntonioPetitDesign Год назад
What if i have multiple subtools ( 20 ) with Uv map each done in Zbrush ?
@wes.mcdermott
@wes.mcdermott Год назад
For each Subtool, you can fill that with a solid polypaint color and export using Polypaint as material. This will give you 20 texture sets in Painter.
@heitorhiguchi1430
@heitorhiguchi1430 Год назад
great tutorial man!
@wes.mcdermott
@wes.mcdermott Год назад
Glad you liked it!
@sixstringslayaguitarman419
@sixstringslayaguitarman419 Год назад
Thanks for the workflows. I'm trying to figure out the whole zbrush to Substance workflow right now. I like the 2nd UDIM option the best. I do have a question I'm hoping you can help me with. I have a fantasy warrior character I sculpted with a bunch of subtools with subd's. I didn't use dynamic subd like you did on your helmet. Do I need to merge the whole model as one piece and then decimate it so I can export it into substance and then do the standard UDIM technique like you demonstrated. Will that work? When I merge the character its pretty large and I heard you don't want to export heavy meshes into substance. Any tips on how I can make that workflow is much appreciated. Thanks!
@wes.mcdermott
@wes.mcdermott Год назад
This is a good question! If you are exporting as USD, you can import into Substance and set the Subdivision level on import. This will essentially freeze the mesh as you would in Zbrush. I would go this route as it keeps the file size flexible. Check out this section in the project creation that discusses Subdivision Level. helpx.adobe.com/substance-3d-painter/getting-started/project-creation.html
@10dev785
@10dev785 9 месяцев назад
Wait im talking about bringing your texture from Zbrush to painter.....I didn't see you bring over a texture from Zbrush to painter? Am i wrong saying this
@wes.mcdermott
@wes.mcdermott 9 месяцев назад
Oh, for this video I am talking about sending the meshes to Painter for texturing.
@juanmilanese
@juanmilanese Год назад
loving this workflow content. Once inside unreal is it straightforward to set the udims or it needs some black magic?
@wes.mcdermott
@wes.mcdermott Год назад
It is pretty straight-forward. I think I will do some UDIM workflow videos in other apps like Unreal and Blender.
@TheLittleJotunn
@TheLittleJotunn 11 месяцев назад
How do you get the Zbrush UI too look like that, I don't have that menu at the lower section of the screen and it looks useful.
@wes.mcdermott
@wes.mcdermott 11 месяцев назад
Oh, I am just doing a UI customization. Check out this video from Shane Olsen. It's great for learning the process. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ypYHDdpaPEs.html
@victorespin819
@victorespin819 7 месяцев назад
What does baking bent normals do?
@wes.mcdermott
@wes.mcdermott 7 месяцев назад
Bent normals help with occluding specular reflection. It provides a more realistic look to shading, but you need to have a shader that works with them in your engine or renderer.
@jquintero462
@jquintero462 Год назад
how to export the surface noise in Zbrush into the FBX model? Then export the combined surface noise in FBX model into Substance 3D Painter? Thank you.
@wes.mcdermott
@wes.mcdermott Год назад
In this case, you can just apply the surface noise and then export as polygons. The issue will be that you need a pretty dense mesh to retain the detail.
@user-fv9gt8yf4x
@user-fv9gt8yf4x Год назад
why hen import my lo poly the model dont come ith softing edge like you model?my model come and see all edge on the model
@wes.mcdermott
@wes.mcdermott Год назад
I think you need to freeze the subdivision levels. From Zbrush, I exported at Subdivision level 2.
@user-fv9gt8yf4x
@user-fv9gt8yf4x Год назад
thank you for attention.i descovered the situation.there are 2 ay to export like fbx in zbrush,one ay the model dont export softing edge,by import /export the model go with fbx and softing edge,now i dont understand why this two different way,but i solved.thank you.
@cole123456789hero
@cole123456789hero Год назад
Is it bent normal a feature of substance 2022? because i dont find it in mine 2021
@wes.mcdermott
@wes.mcdermott Год назад
Yes, it is in 2022. The build is version 8.1
@ZephrusPrime
@ZephrusPrime 7 месяцев назад
@tspaziovirtuale3615
@tspaziovirtuale3615 Год назад
If you dont show the whole process(skipping baking and giving a reason but not share a substitute link at least to help us) than we are watching only for fun … It is not really helping skipping baking. As you imagine if we search for this video probably we are in very beginner level. Sad it seems a good video but not helpful. I will watch sometime later when I dont need it. Thanks
@wes.mcdermott
@wes.mcdermott Год назад
Thank you for the feedback. Much appreciated. I can look at creating a basics for baking video.
@jonathanwennstromm1578
@jonathanwennstromm1578 Год назад
Hey Wes, I love you Zbrush Setup, any chance you could do a quick video on that and share your config file's/layeout etc.? I've been digging JHill's Videos where he mostly goes over Characters and impelemnted his User Interface Layout as my "standard", but your's seems ever better and broader! Understandable if you don't have time, would you be able to just upload them somewhere then? Anyway, the Video was a massive help, the way you explain is perfect. Appreciate you for that. And here is the Jhill Video is mentioned incase you are curious! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-eawhfytP750.html
@wes.mcdermott
@wes.mcdermott Год назад
Thank you! That is a great idea :) Zbrush is so much easier to work with when you build a custom layout.
@yanakravets9047
@yanakravets9047 Год назад
Exactly what i needed, thank you!
@wes.mcdermott
@wes.mcdermott Год назад
Thank you much!
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