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How To Fail At First Person Shooter Games 

Artindi
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come on, we know you want to make one.... admit it. So watch this video to know how to suck at it. Also. I drew a guy sitting on a Roomba, I mean, that's pretty cool right?
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Doh De Oh by Kevin MacLeod
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7 июл 2024

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Комментарии : 562   
@THExRISER
@THExRISER Месяц назад
Don't forget about stamina that runs out after 2 seconds of running because that's what playing as an experienced, heavily trained soldier is supposed to be like.
@matheuscordeiroKH
@matheuscordeiroKH Месяц назад
Unless your MC isn't a heavily trained soldier, but it's just a sedentary gamer instead... That would makes sense, at least... And you continue successful at failure
@Artindi
@Artindi Месяц назад
yeah, gonna have to make a part 2. lol
@bloodred255
@bloodred255 Месяц назад
But a super soldier carrying 10 guns and 20 clips of ammo for each it might make sense
@Generic_Phantom
@Generic_Phantom Месяц назад
God I love S.T.A.L.K.E.R. for this reason, you just get like 2 artifacts and then you can complete a 10K run at near world record speeds.
@EdinoRemerido
@EdinoRemerido Месяц назад
Usualy when you wear heavy gear in games your stamina is slow as f#ck to nerf it and if you wear light gear you are usualy faster.
@sh3rbert
@sh3rbert Месяц назад
Not enough battle passes. In fact I want a battle pass that gives me a new artindi video every time I level up.
@Artindi
@Artindi Месяц назад
On it, also I'll make it mandatory to sign up for odd accounts in order to play as well.
@CaptainBoxtrot
@CaptainBoxtrot Месяц назад
Every 5, not 3 because that would make our users feel slightly motivated and we don't want that now do we?
@punchieouchieguy
@punchieouchieguy Месяц назад
Sounds like you're describing patreon
@mrfrog0913
@mrfrog0913 Месяц назад
I want a battlepass that gives me more battlepasses.
@lanceknightmare
@lanceknightmare Месяц назад
Why not have a Battle Pass which eventually unlocks a Battle Pass. The first one just being an experience gauge with no rewards. There is no free Battle Pass tier. You have to pay and only start gaining experience once you have paid. Also, only put the good rewards at the end. Instead of having rewards you actually want in the Battle Pass. This is how to succeed at failure at a Battle Pass.
@Elaver
@Elaver Месяц назад
Remember to make the guns feel unsatisfying to use. Enemies should not have any reaction to being shot, not even a stagger.
@artman40
@artman40 Месяц назад
And make the guns sound extremely weak.
@Mikewee777
@Mikewee777 Месяц назад
Or even better , make the game so responsive to your carnage that they call the space force to zap your character through a orbital lazer in response to your gun related violence. Even Akira can not save you from a instant game over.
@martinszymanski2607
@martinszymanski2607 Месяц назад
ooh i love Tom Clancy's The Division (2016)
@HalfAsleepSam
@HalfAsleepSam Месяц назад
"It's just a 2d game but you play it in the first person" and I immediately said doom
@Artindi
@Artindi Месяц назад
There are a lot of indie examples that do this too. it's pretty silly.
@jic1
@jic1 Месяц назад
Doom has the dual excuses of both being a relatively early example of an FPS, and being limited by the technology of the day. While obviously a lot of present-day indie developers who design games this way are specifically trying to capture the feel of such early 'boomer shooters', there's often a lot of laziness there too.
@maddieS117
@maddieS117 Месяц назад
My thought was Wolfenstein, esp with the "maze-like" remark
@underpussy_
@underpussy_ Месяц назад
too point doo dee
@EngiGODS358
@EngiGODS358 Месяц назад
Even doe doom is 3d
@gun8737
@gun8737 Месяц назад
Don't forget to make the guns either have so little "umph" to them it feels like spitting at enemies or so much of it you explode the players headset
@artman40
@artman40 Месяц назад
Unfortunately, even some of the best FPS games often have very weak weapon and explosion sounds. See Turbo Overkill, Unreal Tournament 2003/2004, Prodeus etc.
@psychicchicken5263
@psychicchicken5263 Месяц назад
Reminds me of a game I was making a few years ago, when I gave a sniper sound effect so much reverb, it sounded like a metal pipe falling on someone's head in a sewer.
@majorblitz3846
@majorblitz3846 Месяц назад
I love the skit at the end where you explain how every FPS should be poor quality rendition of Call of Duty campaign and all of sudden *ULTRAKILL jumpscare*
@Beta-TheJ
@Beta-TheJ 15 дней назад
THY END IS NOW
@artman40
@artman40 Месяц назад
Also, add enemies with hitscan attacks to the FPS while meeting all the following criteria: 1. The player does not have any movement or other abilities to avoid or deflect the hitscan attack. 2. These enemies have perfect player tracking, or at least good enough tracking to hit the player at random times, no matter what the player does. 3. These enemies cannot be killed before they fire, and do not have any flinching mechanics to reset the time before they fire. 4. The level design does not allow breaking line of sight from those enemies, and also ensures you encounter a lot of them at the same time.
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Месяц назад
half life 1 does most of these
@teiull9388
@teiull9388 Месяц назад
@@dkskcjfjswwwwwws413 exept the Hl1 grunts can either run or shoot which leads you to exploit that dynamic, and you can use the environment as well!!!
@ElZamo92
@ElZamo92 Месяц назад
Heyyyy… those are Halo 2 sniper jackals…
@unimportantcommenter4356
@unimportantcommenter4356 Месяц назад
​@@dkskcjfjswwwwwws413 Not even close. In HL1 you always have cover to hide behind, explosives or high power weapons to force the grunts into flinching.
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Месяц назад
@@unimportantcommenter4356 i was baiting but one thing is true, grunts dont flinch. in fact the half life franchise is notorious for having enemies that dont react to gunfire very much. as far as i know the only enemy in half life 1 with a painstate/flinch is the houndeye
@titanics.o.s2101
@titanics.o.s2101 Месяц назад
Remember you don't have more than 2 weapons for each category, you don't want players to feel like they have something like "variety" Also make sure that only one weapon in the whole game is good and the other ones are dogs**t but make that op gun avaiable from the start and the other ones would require a lot of grind and effort just to make players dissapointed
@Artindi
@Artindi Месяц назад
Nothing like a really lame reward to keep players motivate to play more. :)
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Месяц назад
blame half life 2 for this
@Brent-jj6qi
@Brent-jj6qi Месяц назад
@@dkskcjfjswwwwwws413except it worked for them
@GunSpyEnthusiast
@GunSpyEnthusiast Месяц назад
the Fire Axe needs to take notes here.
@joa1401
@joa1401 Месяц назад
@@dkskcjfjswwwwwws413 yeah, but half life 2, at least in my opinion, benefited from keeping its arsenal lean. for one, the designers knowing precisely what weapons the player would have equipped at any given time allowed them to tightly calibrate their combat and puzzles. as a rough example: imagine if there were forty different possible weapons in the game, which you could freely swap in and out of your eleven weapon slots. that could potentially force the designers to account for 2,311,801,440 unique player loadouts in each scenario, and that’s without even taking into account how much ammunition the player has. HL2 uses new weapons and tools being introduced to punctuate each major beat in its narrative, making the moments you get them for the first time some of the most memorable in the whole game. Barney tossing you the crowbar. playing gravity gun fetch with Dog and Alyx. slicing your first zombie with a sawblade in Ravenholm. Father Grigori’s merrily gifting you a shotgun. leading the Antlion army. i could go on. i don’t think these sequences would have the same impact if these items were then consigned to jostling for your attention in an overcrowded backpack, or later tossed on the ground to make room for the next toy. variety is great. i love it. i love feeling like a kid in an ice cream shop, surrounded by options. but there’s also something to be said for carefully curating what you give the player, especially if you want to encourage them to problem solve and think on their feet.
@art_00000
@art_00000 Месяц назад
Other good bad advice: - make sure that a headshot deals a morbillion damage, while hitting any other body part is a viable option only when your opponent is afk. Also, when the win is determined not by the skill or strategy, but by who sees who first, make the respawn take as much of your time as possible. - add tons of guns, make one better than all of them in everything and lock it behind grinding, paywall, gambling, or all 3 of those. And also, as someone mentioned, INVISIBLE WALLS. Seriously, in a game where half of the classes can rocketjump or doublejump and in one mode everyone get a grappling hook, i can't just explore the map? There are loads of houses, if their roofs weren't blocked by the invisible walls, they alone would have more playing space than the original map.
@Purplexic_
@Purplexic_ Месяц назад
hmmmm wonder what team game this could be referring two. maybe something about a................fortress?
@davidzaydullin
@davidzaydullin Месяц назад
i love when game gives me sticky weapon with insanely high knockback and then doesnt let me use it because everything higher than a single rocketjump is invisible wall
@jecksfoxofficial
@jecksfoxofficial Месяц назад
Oh i see what kind of team game with 2 fortresses u talkin about
@bipinnambiar
@bipinnambiar Месяц назад
Destiny 2?
@h1tsc4n40
@h1tsc4n40 Месяц назад
Oh hey the first point is literally Marauders lol. Either you hit the first headshot or you might aswell not shoot since it takes a morbillion bodyshots to kill someone
@lamegamertime
@lamegamertime Месяц назад
Alternatively, spend your entire time focusing on the weapon customization system. ... Game? Uh, no, we don't hunt with this gun.
@EdKolis
@EdKolis Месяц назад
That actually sounds kind of like a fun game though...
@kiktik2413
@kiktik2413 Месяц назад
@@EdKolis tarkov is not infact a fun game
@HH-bi8dt
@HH-bi8dt Месяц назад
Ground Branch moment
@davidzaydullin
@davidzaydullin Месяц назад
and make all the customization very realistic and barely change anything besides spread and damage
@zombieranger3410
@zombieranger3410 Месяц назад
⁠@@davidzaydullinI’ll be that guy and point out realism =\= changing damage on a gun, unless you change ammo type or barrel length.
@MrGreenshard
@MrGreenshard Месяц назад
I don’t play shooters all that often, but it really does feel like the vast majority of them really are the exact same game. Like it’s crazy to me that someone would put that much effort into making a game and give it literally ZERO unique features that make it stand out
@JamesTDG
@JamesTDG Месяц назад
Yeah, the homogenization is really annoying. It's even worse in the top-down shooter scene, which is something I've been wanting to combat for a while
@Zipperheaddttl
@Zipperheaddttl Месяц назад
​@@JamesTDGwhat do you hate and love in a top down shooter? (I'm making a top down shooter lol, think darkwood crossed with stalker.)
@smolglitch
@smolglitch Месяц назад
​​@@ZipperheaddttlI don't know anything about stalker, but my favorite parts of using guns in darkwood is that... -they can be used in conjunction with things like exploding barrels. -it prioritizes careful and conservative shots over mowing everything down recklessly, making every shot feel powerful. This point also applies to the melee in the game, where you have to charge the swing and then click alongside to really feel like you put oomph into it, except with the guns you have to aim and steady first. -the power scaling from each gun is really good. You go from a dinky but reliable pistol to basic shotguns and maybe a hunting rifle to the godsend pump action that makes everything feel like a joke, a fine reward for the lengths you have to go to craft it. -guns aren't required at all and meleeing everything remains feasible for the whole game. That silent woods shovel never gets outclassed. Variety is fun Edit: the only thing I don't like about the guns in darkwood is the assault rifle. The magazines are stupid rare, making me never want to use it. I'd have made the mags more common in return for a weaker gun.
@zukey5694
@zukey5694 Месяц назад
Noted. I should keep working on my game
@Artindi
@Artindi Месяц назад
Do it.
@nuulcoolpro
@nuulcoolpro Месяц назад
That really gave me a whole new perspective
@Artindi
@Artindi Месяц назад
glad I could help with.... wait a second, I see what you did there. ;)
@froxdoggaming3385
@froxdoggaming3385 Месяц назад
Ba-dum tssss
@ballom29
@ballom29 Месяц назад
You forgot the themes, a fps can only be : - a military conflict simulator - a sci-fi fight against alien - a post apocalypse survival (usually with zombies or russian/american atomic era) - a survival horror (usually a walking simulator) - a doom clone It is strictly forbidden to create an fps that wouldn't belong to any of thoses themes
@josecarlosmoreno9731
@josecarlosmoreno9731 Месяц назад
Now I'm wondering what an FPS would be like if set after the bronze age collapse where you're a soldier in the philistine army fighting off egyptian necromancers and their gods who are actually eldritch aliens who drop loot if you glory kill them with a kopesh.
@ballom29
@ballom29 Месяц назад
@@josecarlosmoreno9731 Serious sam, you get serious sam
@thinkingsnake1189
@thinkingsnake1189 Месяц назад
GRRAAAAAA I LOVE WALKING SIMULATORS
@Dramilos
@Dramilos Месяц назад
Don't forget to make the player model a bean and *never ever* change it
@user-tc7zl8et2o
@user-tc7zl8et2o 4 часа назад
Hey! We want to fail at making a game, not succeed!
@4dragons632
@4dragons632 Месяц назад
I loooove the intro joke. So good
@Artindi
@Artindi Месяц назад
It had to be done. :)
@vizthex
@vizthex Месяц назад
same.
@kitsunelunari
@kitsunelunari Месяц назад
Ok but an FPS game where you play as a dalek and your goal is to exterminate sounds pretty lit
@Artindi
@Artindi Месяц назад
I would play that actually....
@DenajM25
@DenajM25 Месяц назад
so this is how valorant was made
@Artindi
@Artindi Месяц назад
I've never played it, but sounds legit.
@EngiGODS358
@EngiGODS358 Месяц назад
Minus the retro graphics trope
@HonsHon
@HonsHon Месяц назад
​@EngiGODS358 Damn, you really do not like retro graphics lol.
@EngiGODS358
@EngiGODS358 Месяц назад
@@HonsHon I hate pixelshit indie art styles, yes.
@shalom1523
@shalom1523 Месяц назад
Hot take: Valorant artstyle is kinda tight
@artman40
@artman40 Месяц назад
Some more tips to fail at making FPS games: 1.Guns need ammo! So you need to ammo counter. However, either give the players so little ammo that they're afraid to use their guns in fear they're going to run out when they really need it, or just add ammo packs everywhere so the ammo counter is just a formality. Never be like Doom Eternal where ammo counter is low so you pay attention to it, but easily replenishable so you're not afraid to use your guns. Or never be like Ultrakill where the ammo is infinite and there are cooldowns instead. 2. Make sure that the enemies have either so much health compared to the variety of their attacks that they're just damage sponges. Or die so quickly that they never get a chance to attack you, or demonstrate all their attacks. 3. Add platforming sections without adding various movement options. Coyote time? Sorry but we're not making a platformer! Air control? No! We're going for realism even if you're jumping between floating islands. 4. Add invisible walls and death zones everywhere. The fancier your movement options are, the more invisible walls and death zones you should add. Bonus points if the game includes secrets that are harder to reach than those invisible walls. After all, we need all these things you can look at but never reach. 5. Never add a separate volume slider for weapon sounds. Your sounds of your weapons must either drown out the music or be so pathetically weak that they sound like they all have a silencer. That especially includes explosion sounds. 6. When adding reloading mechanics, ensure that reloading is not an action during you feel tense and helpless. Ensure that it's just there to waste your time, making the players want to reload every time they fire even a single bullet after an encounter.
@Artindi
@Artindi Месяц назад
might have to make a how to fail at fps 2. :)
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Месяц назад
half life 2 does almost all of these things
@Egitheegg
@Egitheegg Месяц назад
@@dkskcjfjswwwwwws413 But in a good way
@wedoalittletrolling723
@wedoalittletrolling723 Месяц назад
Ideally if you don't know how to code NPC AI that aims and shoots you, just code a basic zombie AI that just moves towards you and use that for PvE modes, that or make the game PvP only
@dr.cheeze5382
@dr.cheeze5382 Месяц назад
​@@dkskcjfjswwwwwws413 bait 😡😡😡
@Reddidsomething
@Reddidsomething Месяц назад
the biggest way is to fail making a first person shooter is accidentally making a third person shooter
@awesomenessnetwork213
@awesomenessnetwork213 Месяц назад
fortnite (I'm serious, the game controls and plays like an FPS)
@Artindi
@Artindi Месяц назад
yeah to be honest, there is almost no difference between the two.
@ScileSc
@ScileSc Месяц назад
@@Artindi There are reasons why devs choose one over the other. When the main interaction of your game is between your guns and the enemy you usually want to see a direct path between your gun and the enemy without any unnecessary obstructions. But then we have games like Gungrave where to focus is not so much on aiming and deep gunplay but more about keeping your chain going, so third person provides more spacial awareness of enemies and breakable objects, plus it´s a better framing for the death shots. Games like Ratchet and Clank and MDK have a strong focus on platforming so third person is naturally the better choice. Games like Wanted Dead, WH40K Space Marine and Kid Icarus Uprising are equal parts melee combat and third person makes it easier to adjust angles and gauge distances in close combat. The perspective has a big impact on how guns, enemies and levels are designed and the mechanical focus.
@DexysTakumi
@DexysTakumi Месяц назад
This whole series can be summarized to "throw the story in the trash and don't add too much stuff, focus on like two or three mechanics and make them PERFECT"
@NoomStuff
@NoomStuff Месяц назад
First Person Failure lol
@Artindi
@Artindi Месяц назад
the one I experience every day... :(
@PacoReer
@PacoReer Месяц назад
2:58 "oh crap a slideshow of low poly fps or doom clones"
@jonathanjohnjohnson
@jonathanjohnjohnson Месяц назад
Wow, I didn't know Half-Life 2, Portal and Prey were Low Poly/Doom Clones
@BlueZulfishBoiii
@BlueZulfishBoiii Месяц назад
haha guns go brrrrr
@Artindi
@Artindi Месяц назад
the machine gun was actually pretty satisfying to animate. :)
@Nono-vd3do
@Nono-vd3do Месяц назад
you're wrong. gun go pew pew lol
@BlueZulfishBoiii
@BlueZulfishBoiii Месяц назад
@@Nono-vd3do you've got a point
@Evilermellon
@Evilermellon Месяц назад
I’m gonna make a game based off this
@Artindi
@Artindi Месяц назад
Do it. I dare you....
@WhiteThunder121
@WhiteThunder121 Месяц назад
Intructions unclear. I accidentally created Ultrakill.
@Artindi
@Artindi Месяц назад
I'll try harder in the next how to video.
@mattc7420
@mattc7420 Месяц назад
Also, the A.I. should just be glorified Roombas that couldn't win a fight against Stormtroopers.
@henryfleischer404
@henryfleischer404 15 дней назад
I made an enemy like that in my FPS. Flying roombas with artillery. They exist primarily to prevent the player from standing still in an open area.
@fearlesswee5036
@fearlesswee5036 Месяц назад
Here's some more great tips to help you fail at FPS development! 1 - Don't try to find a unique idea or undercompetitive niche. Just make the same "We have DOOM at home" or "Titanfall clone" indie FPS that every other indie FPS developer is making right now! Surely your game being yet-another cookie-cutter lookalike in a sea of borderline identical games will make it not only be recognized and appreciated by a dedicated fanbase, but sell VERY well! 2 - It doesn't matter what kind of gameplay style or movement system your game has, make the enemies hitscanners! Surely an FPS game where every mechanic is designed to encourage you to be out in the open and strafing around enemies will benefit greatly from hitscanners everywhere! (Ahem, Serious Sam 3. Ahem, ahem.) 3 - Story? Pfft, who plays an FPS for the story? Make it some generic variation of "Totally-not-demons-but-definitely-demons are invading" or "generic badguys are doing generically bad things." Your "story" should just be the barebones explanation for why the bad guys are bad. Don't bother explaining the player character's role in this, why they're going through these different levels, what their motivations are, nor explain the greater plot that the events of the game might affect, etc. This will definitely make a player invested and wish to continue past the first level! 4 - Sell your game as being this "Super gory retro FPS" when the "gore" is just giant red particles that cover the screen! Surely a game where you need to, idk, *see* what enemies you're up against and react quickly with the appropriate weapon won't be harmed by taking away your vision when you so much as sneeze on an enemy! (Ahem, Prodeus. Ahem, ahem.) Bonus points; this will ruin your gamefeel by making enemies feel like waterballoons full of red paint that pop with the slightest touch, rather than durable, dangerous enemies! 5 - Weapon balance? Pfft. Either you have the 4 barebones weapon archetypes mentioned in the video, or you have WAY too many weapons, with like 20 assault rifles that all behave more or less exactly the same, but they end up annoying the player because they can't find ammo for any of them due to the chances of running into the same weapon twice being astronomically small! (Bonus points if 2 weapons that are technically identical, like "Assault Rifle" and "Assault Rifle with Grenade Launcher", don't share ammo because of technical limitations! This will surely not annoy your player to no end!) Or just copy DOOM's weapon roster 1:1, duh. Something something "reinvent the wheel." 6 - Bullet sponges. Need I say more? Everyone loves wailing damage on an enemy that shows zero reaction to being hit, with no indicator if damage is even being dealt! 7 - Level design? What do you mean? You walk from point A to B down a corridor clicking on heads as you go. Don't bother making interesting level layouts that give a player options to tackle an enemy encounter, mix things up with scripted events/setpieces, or offer alternative routes that may offer an entirely new option to defeat the enemies ahead, like a vehicle or rare weapon/powerup. Make it a corridor, or make it a maze that feels confusing and pointless. Those are your options.
@Artindi
@Artindi Месяц назад
Time for a part 2?
@fearlesswee5036
@fearlesswee5036 Месяц назад
@@Artindi Absolutely king. FPS is the most popular genre nowadays and has such a wide breadth of potential genre-crossover; you can make an FPS RPG, FPS tower defense, FPS survival game, open-world FPS, Metroidvania FPS, etc. There's a LOT to talk about on this topic, especially with some problems unique to the indie sphere.
@user-ix6xw8ww6u
@user-ix6xw8ww6u Месяц назад
It was such a suspense and then... ULTRAKILL MENTIONED YEAH!!!!!!
@photophone5574
@photophone5574 Месяц назад
2:33 To be fair, most indie games choose simpler graphics for good reason. It takes a lot of money, time, and energy to make anything remotely resembling 2020 DOOM or Halo
@bobojenkins5805
@bobojenkins5805 Месяц назад
lol no there are so many free unique assets
@defaultdan7923
@defaultdan7923 Месяц назад
@@bobojenkins5805that’s also a choice, but i feel many would prefer to do it themselves
@HonsHon
@HonsHon Месяц назад
​@@bobojenkins5805 you think everyone just downloads assets off the store and no one makes them?
@codexstudios
@codexstudios Месяц назад
It is possible, though. Trepang2 looks pretty damn good to me.
@jecksfoxofficial
@jecksfoxofficial Месяц назад
@@bobojenkins5805 Would u rather choose No face But good graphics Or Unique graphics and characters that resembles face of the game But its low poly
@GraveUypo
@GraveUypo Месяц назад
too much right here. when i see mods putting "realistic" weapons in doom my eyeballs roll so far backwards that i can see my own brain. I miss when people would make cool fantasy weapons. Remember the ASMD shockrifle from unreal? That is the single best gun ever made. I don't care what you say, it's impossible to convince me otherwise. And no one even tries to do something in that vein anymore... for the most part.
@Egitheegg
@Egitheegg Месяц назад
You have to remember that sprint is a must even if your maps are not made for it
@Woopor
@Woopor Месяц назад
And that it must always be either ridiculously fast or 1 percent faster than walking
@JustJum
@JustJum Месяц назад
0:19 ah, so THAT'S what you're doing everytime you're off screen during the intro segment... I see...
@Artindi
@Artindi Месяц назад
lol, exactly.
@Lethal_Spoon
@Lethal_Spoon Месяц назад
“just a worse version of call of duty” it seems activision has beat everyone to it 10 times over
@oofyboi7158
@oofyboi7158 Месяц назад
Machine gun that’s so inaccurate that it can hit behind you is now an idea I have… a horribly cruel idea.
@isaace-ok3mo
@isaace-ok3mo Месяц назад
Don't forget the pistol has to do -1 damage
@Mikewee777
@Mikewee777 Месяц назад
Why is a banana in the weapon menu ? Why does it make dog toy noises when squeezed ?
@Artindi
@Artindi Месяц назад
What's your favorite fps game? (no mainstream answers)
@d1g1t4l_bl00d
@d1g1t4l_bl00d Месяц назад
I have to give it to Ultrakill, one of the best fps of all time
@Juppi13
@Juppi13 Месяц назад
Not sure if it counts, but H3VR. It has practically ruined other FPS for me.
@ziep7457
@ziep7457 Месяц назад
ULTRAkILL MENTIONED RAHHHHHHHHHHHH🦅🦅🦅🦅🦅🦅WHAT THE FUCK IS A BAD FPS GAME??!?!?!?
@4dragons632
@4dragons632 Месяц назад
Does halo modded sniper wars count when all the snipers do the damage of a rocket launcher (so you can kill people even if you hit the ground near their feet) and have unlimited ammo? I've never enjoyed any shooter more than modded halo with nothing but broken snipers.
@raisinnotnice
@raisinnotnice Месяц назад
Heavy Bullets. First played it on a pirated copy but I just bought it again this year. So fun and flips the ammo mechanic on its head.
@theempire8461
@theempire8461 Месяц назад
360 no scope the over scope
@janthummler3548
@janthummler3548 Месяц назад
dang thats fast
@theempire8461
@theempire8461 Месяц назад
​​@@janthummler3548 I'm always fast
@Artindi
@Artindi Месяц назад
The best way to scope, from no scope to far too much. :)
@histhoryk2648
@histhoryk2648 Месяц назад
How to fail at FPS game: 1. Make an mil-sim as they are clearly not over-saturated by games like Squad, Arma, Post Scriptum, OHD etc. 2. Make it slow as possible, add stamina meter that depletes after 2 sec and requires drinking water after each 5 sec to run farther 2 meters 3. Add insane recoil, shaking and flinching weapons when aiming ironsights as realistically soldiers can't stably hold guns especially when moving 4. Make ultra-realistic graphic, shadows and foliage so you can't distinguish or see an enemy at all, made RTX 4090 as minimum requirement as majority of players already used the newest GPUs 5. Place respawn points and objective areas at least 2 km away and set 2 min respawn delay, to incentive players to not die and when they get killed by sniper it's their skill issue 6. Make it online only and don't let players host their own servers, make sure that players can only use your own server that will not die after a year since your game will for be populated by tens of thousands of newcomers 7. Don't forget to about making fake realistic gameplay footage with fake interactivity and fake UI 8. Add Lootboxes, Skins, Microtransactions and Battle passes. Don't forget about setting price tag as 69,99$
@Artindi
@Artindi Месяц назад
I need to make a part 2 I think. :)
@NicusorN5
@NicusorN5 Месяц назад
@@Artindi YES! Please!
@somnvm37
@somnvm37 Месяц назад
important: you need to add a kajillion of unimportant details and god level graphics so that if someone does get angry at the final product tell them how you were forced to make the game look this good, and that's why it took you 6 years to develop it, and you also forgot to care about the core gameloop because of all of that.
@baconflakes3345
@baconflakes3345 Месяц назад
Or make it some movement shooter like ultrakill, cod, or fortnite
@unimportantcommenter4356
@unimportantcommenter4356 Месяц назад
With the weapon selection, the first firearm you acquire is ALWAYS a pistol. Or a pistol-like equivalent.
@h1tsc4n40
@h1tsc4n40 Месяц назад
Tbf, most indie FPS are either low poly or doom clones because as an indie you straight up don't have the toolset to make good looking realistic graphics, so you gotta go for stylized graphics. Stylized graphics also help stand out from the competiton (when done properly).
@shrimplysuperior
@shrimplysuperior Месяц назад
To be fair, a SMG that literally hits everything around you with it's wild spray could actually be really unique.
@Artindi
@Artindi Месяц назад
Yeah actually, I would give it a try. :)
@psychicchicken5263
@psychicchicken5263 Месяц назад
Sounds like an idea for a shooter game with super moves, like how fighting games have supers.
@grifleep4916
@grifleep4916 Месяц назад
Wait stop. Who let you be creative?
@ballom29
@ballom29 Месяц назад
not a fps, but Noita allow you to do that. In this game you have wands, but a better title would be "wizard with a gun", you can customize your wands (that totally act like guns ), and you totally had a modifier that make your wand fire widly disregarding your aim.
@Boiled_Guts
@Boiled_Guts Месяц назад
Bullet kings crown, enter the gungeon
@mrtomithy
@mrtomithy Месяц назад
i just so happen to be working on an fps right now, so now i'll know exactly how to fail at it! thanks artindi!
@Artindi
@Artindi Месяц назад
Glad I could help! or... not help? ugh. I'm confused now. :)
@Artindi
@Artindi Месяц назад
Glad I could help... or not help? ugh, I'm confused now. :)
@Caeleb1234563
@Caeleb1234563 Месяц назад
Might be slightly outdated already because all the weaker indie FPS games I've played lately have just been worse Ultrakill with no new ideas. Good video though!
@Artindi
@Artindi Месяц назад
Whenever a game hits gold everyone gotta copy. :)
@fearlesswee5036
@fearlesswee5036 Месяц назад
Fr, there's so many "titanfall" type indie FPS in development with the same "low-poly vaguely sci-fi artstyle" that if you showed me 3 of them and put a gun to my head and asked me to spot the difference, I'd say "Just pull the trigger I couldn't even guess."
@halfsine
@halfsine Месяц назад
i can confirm that the reason why most indie FPS games are low poly is because developers are very lazy
@Artindi
@Artindi Месяц назад
I knew it...
@Aret24Official
@Aret24Official Месяц назад
Waited for this episode to be made lol There being two types of fps art styles that indie devs choose is so true haha
@mr_sauce_cooks
@mr_sauce_cooks Месяц назад
high poly is very very hard zo following that is actually a good bad advice
@tejaswithme3713
@tejaswithme3713 Месяц назад
0:12 I loved how since it's a FPS video the intro also became FPS-like or first person
@lavetissene339
@lavetissene339 Месяц назад
2:34 This is because graphics that are realistic or hand-drawn are really hard or expensive to do. Or both.
@spud7234
@spud7234 Месяц назад
Good video, but hating on low poly/digitized sprites felt a bit harsh, like, its a fun and fitting aesthetic, nothing wrong with doing it and it doesnt make you uncreative or lame, look at ultrakill
@Artindi
@Artindi Месяц назад
Of course, I wasn't really hating, in fact I said "doing one of these two doesn't mean you fail" I was just pointing out the cliché. But it really doesn't detract from any game as long as you can make the more important aspects of a game good. And of course any time you break out of a cliché it can help a game stand out more. :)
@EngiGODS358
@EngiGODS358 Месяц назад
Hell no. It's an overused and boring trope that pixelshit indie devs keep doing.
@spud7234
@spud7234 Месяц назад
@@EngiGODS358 no way, next youre gonna tell me 3d platformers usually have more cartoony aesthetics or that rpgs try to do a more epic big story in a fantasy world, the founding games of a genre like m64 or FF will obv inspire a working formula for newer games inspired by them, just like doom and quake did because it works. and has lots of creative potential
@EngiGODS358
@EngiGODS358 Месяц назад
@@spud7234 It works but it does not have creative fucking potential, what are you talking about? There is nothing unique or creative about it. Also what was with that tantrum about those other genres? I never criticized them? Hello?
@defaultdan7923
@defaultdan7923 Месяц назад
⁠@@EngiGODS358 you’re missing the point, the other examples were to show that many genres have other tropes too, but they’re not necessarily criticized for having those tropes because tropes aren’t necessarily a bad thing
@donutguy804
@donutguy804 Месяц назад
Don't forget to give the player a whole 4 bullets before they have to get more ammo, because we don't want to have too much action.
@smokeback
@smokeback Месяц назад
you keep dropping gems on genres i love and have an fps in my game dev list
@LuchM
@LuchM Месяц назад
I'd like to think that the watermelon at 0:58 is a reference to the game made in that recent chris and jack sketch
@alex.g7317
@alex.g7317 Месяц назад
You watch him too?
@Artindi
@Artindi Месяц назад
it's just the image I use when I don't really know what to draw for that segment.
@alex.g7317
@alex.g7317 Месяц назад
@@Artindi watermelons are scientifically proven to be the most random vegetable.
@Artindi
@Artindi Месяц назад
@@alex.g7317 sounds legit. :)
@DotiosDev
@DotiosDev Месяц назад
Your game jam video was really helpful for me, I feel like this is my best game jam so far, thanks
@robertlauncher
@robertlauncher Месяц назад
If your game uses a lower poly style, make sure there’s a lot of open areas primarily for the combat. Once cleared, they, combined with the simplistic and repetitive graphics and poor lighting, should serve no other purpose than for the player to waste time looking for the next hallway in a mostly linear progression. Even better if there are room or even buildings that contain like, one enemy or health pickup.
@robertlauncher
@robertlauncher Месяц назад
In all seriousness, people dog on CoD a lot, but its best campaigns use open space but straightforward design to create a little variety in how you reach your objectives, giving some replay value without letting the player get lost literally for nothing. I played this Indie game called Dusk, critically acclaimed somehow, and it had so many unnecessary dead ends and rooms with like, one item you don’t need to progress and I just didn’t finish. It wasn’t fun to wander around because the graphics were muddy and the design empty.
@Someguydraws
@Someguydraws Месяц назад
I never thought of portal from the perspective that its a first person shooter. Not to say its wrong, but yeah, I just wanted to say I like how you pointed that out! Your videos are cool by the way, I have started experimenting with game development recently, and I am glad I found your channel! Keep it up!
@Artindi
@Artindi Месяц назад
One of my favorite games, but yeah, making games be fun. :)
@Imjudah-
@Imjudah- Месяц назад
If I ever make a shooter, I'm just gonna make quake basically
@BasementMinions
@BasementMinions Месяц назад
This was a lot of fun! Thank you for sharing this delightful bit of goodness :)
@KitsuneFaroe
@KitsuneFaroe Месяц назад
1:39 I would actually play a FPS with an UI like that if the game is designed around that lol.
@Artindi
@Artindi Месяц назад
As long as it's all actually helpful, unless that's the point I suppose, like a game where you have to try and play an fps while stuff is blocking your vision. lol
@unimportantcommenter4356
@unimportantcommenter4356 Месяц назад
System Shock 1 moment
@psychicchicken5263
@psychicchicken5263 Месяц назад
Could be for immersion purposes if your character is in a mech suit like Iron Man or Samus.
@shinysilverstardust
@shinysilverstardust Месяц назад
If I ever feel like the game I'm making is to similar to the one I was inspired by, still it's very close, I remember that every month or so, 3 multiplayer online pvp shooters come out that all play the same, and I feel better.
@Artindi
@Artindi Месяц назад
As long as you are giving some bit of your own spin on it. :)
@life-destiny1196
@life-destiny1196 Месяц назад
OP, Sea of Stars was a top 3 game for me last year, and in many ways it's "just" a homage to Chrono Trigger and its ilk. Don't overthink it :)
@caiqueoliveira7190
@caiqueoliveira7190 Месяц назад
Overwatch as a study case o how to fail at online multiplayer
@HasekuraIsuna
@HasekuraIsuna Месяц назад
I just want to give ny appreciation for the indie FPS Trepang2. While it was more of a fruit salad of different concepts that didn't all hit the mark, it let me dual wield incendiary shotguns and for that alone it will always live close to my heart.
@amogamogus9595
@amogamogus9595 Месяц назад
Oddly enough this unironically helped me. It reminded me that verticality is quite important
@lisatroiani6119
@lisatroiani6119 Месяц назад
2:37 the reason for that is because A) people have a lot of nostalgia for low-poly/doom-esque graphics and B) as a single person, or even a small group, it’s way easier to make pixelated sprites and/or low-poly models than it is to go for photorealism (at least if you want it to look good).
@greenhowie
@greenhowie Месяц назад
Remember: every person who plays the game will be thinking exactly like you so there's no need for tutorials or highlighting which way to go or even a keybind option - they know how to edit the files, don't waste your time.
@soninhodev7851
@soninhodev7851 Месяц назад
funnily enough i was inspired by the Bloons TD FPS Fan game to make my own just with zombies... im still figuring out movement, but i have some ideas for cool maps, they arent all going to be flat, also my ui is just going to be the essentials (a crosshair, a health bar, a mini map, and an ammo counter), although funny you mentioned snipers and assault rifles being identical, because in mine the assault rifle is just going to be an upgrade to the sniper making it shoot faster. another thing about the weapon variety section is that in my game is not going to have a shotgun and a machine gun (yet), but instead im going to add a pistol and a flamethrower.
@Bonasomnium
@Bonasomnium Месяц назад
Your content is the best, thank you so much for existing!
@Artindi
@Artindi Месяц назад
Ah shucks, you're make'n me blush. :)
@domi-no1826
@domi-no1826 Месяц назад
1:19 wait, maze gunner is a good idea! 2:36 wait, that's just marathon
@Artindi
@Artindi Месяц назад
There are a few maze gunners out there I think. or at least ones that feel like it, and some of them are probably pretty fun.
@domi-no1826
@domi-no1826 Месяц назад
@@Artindi marathon is pretty fun until you get to the maze gunner parts
@bensmith8682
@bensmith8682 Месяц назад
“Compete with Pubg” well that dated this video
@Artindi
@Artindi Месяц назад
ha
@Drakuba
@Drakuba Месяц назад
forgot to mention to do it in any other engine but Unreal, since Unreal is already set up and contains all the essential mechanics you need to make a shooter of any kind. Much bigger chance of failure if you use Unity since you have to make everything from scratch, or better yet make your own engine, because by reinventing wheel you can make all sorts of mistakes you wouldnt make otherwise 👍
@henryfleischer404
@henryfleischer404 15 дней назад
I'm making an FPS in Godot. Player movement is 500 lines.
@reikolupus136
@reikolupus136 Месяц назад
Nice to see some appreciation for Prey at the end, with a clip if the player transforming into a mounted turret XD.
@FormulePoeme807
@FormulePoeme807 Месяц назад
You must also not forget to make your game in Unreal Engine (because it's the future), and use the most basic model and Unreal default lighting. I mean that's what every successful AA game sequel do, it's sure to work. Orc Must Die 3, Payday 3, Killing Floor 3, all great games (there's way more, but i'm sure you get what i mean)
@boopbeep2310
@boopbeep2310 Месяц назад
sir i am a british orphan i love your videos and i am going to die from cold weather pretty soon could you please make a "how to fail at ui" video sir please🪳
@alex.g7317
@alex.g7317 Месяц назад
May I have some more?
@Artindi
@Artindi Месяц назад
I will one day provide you with the scraps in the trash.
@pro_gemer
@pro_gemer Месяц назад
Woaa you stepped up with those visuals :o
@connordarvall8482
@connordarvall8482 Месяц назад
Remember, it's illegal to consider removing the sniper rifle. They're iconic, which means that including them should be more important than making sure they actually suit how you design maps. Same goes for shotguns.
@defaultdan7923
@defaultdan7923 Месяц назад
holy hell, i agree with this idea so much. for some games i honestly think a sniper rifle is inherently unhealthy for weapon balance. of course, you’d have to find some other way to add weapon variety, but this isn’t a bad idea at all.
@connordarvall8482
@connordarvall8482 Месяц назад
@@defaultdan7923 You also gotta think about what interacts with weapons and their variety. A shotgun becomes a different weapon when paired with a grappling hook.
@baconflakes3345
@baconflakes3345 Месяц назад
@@defaultdan7923i really only play tactical shooters, and in those snipers are usually worse than dmrs
@JohnSmith-uk6wh
@JohnSmith-uk6wh Месяц назад
Ah, the triumphant return of the UI from the How To Fail At Tutorials video.
@Artindi
@Artindi Месяц назад
It was time...
@pickyphysicsstudent201
@pickyphysicsstudent201 Месяц назад
The Bulletstorm demo always comes to mind... BLOODY SCREEN so real
@Vextonomy
@Vextonomy Месяц назад
Nice video man
@KuroeNezumi
@KuroeNezumi Месяц назад
I mean... there are fully 3d indie FPS ... And there's a very good reason none of them are remembered unless they are outliers (they suck massively and are a combination of what you said, if not worse).
@ratobeso
@ratobeso Месяц назад
you should do one about card strategy games, great series btw
@adiveler
@adiveler Месяц назад
What if I want to do a Serious Sam style shooter?
@Artindi
@Artindi Месяц назад
Please contact us through email for technical support, responses can be between 9-5 on business days. This is an automated response please do not reply.
@artman40
@artman40 Месяц назад
You have far more opportunities to fail as Serious Sam style shooters have relatively simple movement but hordes of enemies. So level design becomes far more important.
@EngiGODS358
@EngiGODS358 Месяц назад
​@@artman40That's what makes serious sam fun doe If it were just another mega super speed epic hyper speed movement shooter it wouldn't set it's self apart at all and would be lame.
@vizthex
@vizthex Месяц назад
nice to see that you're also kinda jaded with indie games becoming more and more copy/paste lol i really need more portal games, man.....
@Indigo_Indignation
@Indigo_Indignation Месяц назад
Prey and Metal: Hellsinger appreciation? And a good, humourous video? Liked and forwarded to my game developer friend.
@CobaltianEmpire
@CobaltianEmpire Месяц назад
you know Ive been trying to get into indie development, not exactly an fps but its complicated, but i swear this video was just gonna describe the concept im trying to make, but no it literally just says dont copy the mainstream games do something neat and creative so I feel a lot more confident about my plans now.
@jimothyfakeson5288
@jimothyfakeson5288 Месяц назад
It's good that we have somebody to arbitrary lord over people's choices using their platform where they don't have to discuss their ideas.
@Artindi
@Artindi Месяц назад
Not sure what you mean...
@FiseCraft
@FiseCraft Месяц назад
Fps games are the last things i would make but i am still interested
@Artindi
@Artindi Месяц назад
The genre holds such a large space of video games out there. but yeah, I think a lot of indie devs don't really want to touch it.
@FiseCraft
@FiseCraft Месяц назад
@@Artindi its more like i dont really enjoy playing them but thanks for the reply
@base13music
@base13music Месяц назад
That slideshow at the end caught me off guard lol
@Artindi
@Artindi Месяц назад
the sudden insert of actual game play footage instead of just my bad pixel art. lol. you are not the first to say it was a bit of a jump scare. :)
@base13music
@base13music Месяц назад
@@Artindi all of my autism sensors were going off because ULTRAKILL
@GunSpyEnthusiast
@GunSpyEnthusiast Месяц назад
You forgot the part where the best way to fail at making a fps that's team based is by making a set number of classes that each have their own role in the team that need to be followed for success. And then have those classes chosen before they can communicate with their team or see what they are choosing either.
@torpid5092
@torpid5092 Месяц назад
Don’t forget to make every weapon hitscan, if you add grenades it can only be a basic frag, and the only gamemodes are TDM, KOTH and CTF
@windums560
@windums560 Месяц назад
The intro is amazing
@DOCTORRGLASS
@DOCTORRGLASS Месяц назад
"You wanna make csgo" my brither in christ ive never played any cs game i was thinking something like fo4 gun play
@maltezimmermann8604
@maltezimmermann8604 Месяц назад
Are there any non obvious ways to fail at copy pasting your favorite childhood game?
@Artindi
@Artindi Месяц назад
Probably. Maybe start with trying to improve it just a bit, add things you wish were in the original. :)
@Permafrost1
@Permafrost1 Месяц назад
Well, id imagine making several dozens of high polygonal models by yourself or with a small team is a tad bit more difficult than low poly or sprites BUT I DONT KNOW
@henryfleischer404
@henryfleischer404 15 дней назад
It depends- subdivision modifiers make it easy to make excessively high-poly models, but a high-detail model is a lot of work.
@helix4267
@helix4267 Месяц назад
If you want to add more than 4 guns, be sure to add 20 different guns that all basically do the same thing
@scav3167
@scav3167 Месяц назад
It's also really important that you spend 99% of your dev time focused on making the gun shooting feel like the latest cod game including copying the animation style 1:1 and having an extensive customization system (That no one will use). AI? Level design? Uhhhh just forget about those! Just focus ENTIRELY on the shooting because that is the only thing players care about and absolutely nothing else will matter! Surely there will be no issue focusing on exclusively this.
@Ashinle
@Ashinle Месяц назад
Loved that outro lol
@Tucher97
@Tucher97 Месяц назад
Another example of failing, make sure when you have a gun, the gun should lose all accurate after the first bullet so automatics become less viable. Especially when the weapon's intention is meant for medium to possibly far ranges in a prone or atleast using the bipod, the medium machine guns are to be hipfired when you smell the enemy's breath.
@davidzaydullin
@davidzaydullin Месяц назад
you forgot about adding 20 hitscan rifles that only differ in spread, damage and speed. making ttk so low that most weapons need just a few shots to kill and giving 30+ ammo mag to every single one. copying mechanics just because they were in a popular games (doesn't matter if the game is 20 years old or if the mechanic is bad for your game). AND ALWAYS MAKE MISTAKE TF2 DID WITH SNIPER
@Arkhunter7
@Arkhunter7 Месяц назад
The random stable diffusion ai generation window at the end sent me
@Artindi
@Artindi Месяц назад
huh? I've never used stable diffusion. not sure what you mean.
@Arkhunter7
@Arkhunter7 Месяц назад
@@Artindi oh well the left monitor in the dual monitor setup image showed a window that looks close to the stable diffusion generation window. My mistake!
@Artindi
@Artindi Месяц назад
@@Arkhunter7 oh! I see, yeah what I was going for is Godot game engine on the left and RU-vid on the right. Lol. Nice though. I still want to try stable diffusion some time. :)
@s-viper1462
@s-viper1462 Месяц назад
I want a battle pass where each level is another battle pass
@prehistoricedu1096
@prehistoricedu1096 Месяц назад
i loved the first person intro, i hope you make how to fail a rhythm game
@Artindi
@Artindi Месяц назад
it will be a thing one day...
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