Screw this idea. Just use the duplication glitch. It's easy, but tedious until you get about 50k of each scrapped item and you usually never need it again. It doubles everything you have. For example: 1000 steel becomes 2000 then 4000 then 8000 and so on.
This is so helpful. It would seem that a good idea is to have a junk container next to your workbench and various workstations to get the most out of everything. The same, it seems, goes for water.
Great video. this gives me a better understanding to how junk works. I originally thought the scavs could collect for example 100 desk fans then the scavs would stop once that item was at 100. Thank you for a more in depth breakdown on how scav stations work.
I think the best way to handle this would be to decide one community that's the junk box and all junk gets deposited in that workbench, and keep all the rest of them empty and put scavenging stations in those settlements
There is also a mod that makes it grant Actual junk, the broken down parts...steel, adhesive ect. or there is also mods to let you breakdown all ur junk items in inventory or ur stash at the push of a button IF ur on PC. Consoles its way more restricted.
Question: could you use the contraptions workshop dlc to have a hopper pull everything out of your workshop, then have a dropper (connected to an on/off switch) deposit everything back into the workshop when you're ready to build? Specifically, is there a hard code to the amount of junk you can put into the workshop, or is the limit only for settlers putting items into the workshop? Side note I've been playing fallout 4 for years and now I'm finally starting to get into the mechanics, these types of bite sized videos are great, keep up the good work 👍
@@captaincringe2839 the limit is only for settlers being able to deposit new junk, I think you can have an infinite amount of junk in your workshop, and that idea sounds genius tbh
Automatron dlc can give you unlimited settlers in the radiant quests you're sent to in destroying the robots. However, all settlers go to the same settlement. So, if you decide, at a settlement you sent them to, to move one of them: you can't: they all go to whatever settlement. This is why you should only save one person at a time. If you save, say 4 settlers, and send them to Sanctuary but you want one of the four to go to Red Rocket: all four will go to Red Rocket when you send the one.
I already have a chest beside my armor bench and my weapon bench to hold all the weapons and armor that I bring home. I either scrap or sell the extras and I strip all the mods to make a mod catalog. I guess I'm going to have to put a chest next to the workbench and remove all the junk. I am hoping that all the aid stuff doesn't count because I like to keep that in the workbench too
Played for a couple years now and I didn't know how that shit worked. Hmmm. Guess I gotta throw up a crapload of scavenging stations in all my settlements.
Yea this is even more tedious on survival mode having to manually collect your junk and whatever your settlers produce should honestly assign a settler to do that for you too lol, I literally just put a scav station at each settlement and call it a day, if I need a couple bits of aluminum or something I just buy for the vault tec rep and haven’t had an issue so far on junk
I personally have 50 robots do all the scavenging in a settlement that is bad for building. Ideal settlements for this include vault 88, the mechanists layer, and other similar settlements.
the best to collect tons junk is scrapping as many weapon as you can with scrapping perk and use ambush kit to loot thousand of dead corpse weapon etc..during ambush
@EnvisMavros so if i store all my junk in 1 settlements workshops I can still and have all the supply lines go to that settlement I will be able to use all the junk in that workshop in all the settlements without the scavenging thing stopping?
@@Blaze_curse Yes. If you place ALL your junk into one settlement workstation, and have all the other settlements connected by supply lines, you can build in all your settlements using the junk from your main settlement. Build scavenger stations in all the settlements that DON'T have 100 junk items in their workshop. The settlers assigned to those scavenger stations will produce 2 junk items per in-game day. When the number of junk items gets close to 100, empty the junk, and carry it to your main settlement. Whenever you scavenge in the ruins, carry it to your main settlement, and dump it in the main settlement workstation, (workshop).
@@Blaze_curse I suspect if you put all your junk in one Settlement for the supply lines to share it with all Settlements then those Settlement's workshops will only contain what spawns in at that particular Settlement, which will also be shared.
So the way I am understanding this is that I need these stations at outlying settlements connected to a hub settlement. Every so often I should take everything out of the workshop of the hub to allow for the outliers to collect more salvage. Now to my question regarding that. Can I put the junk back into the hub workshop and it will be considered from the hub and not the outlier? If so I think that is an ingenius way to collect junk.
Now a good question to ask is: How does it calculate the X junk items. Example: If we break down, all of the items gathered. Will it: A) Count each individual Steel, Screw, Nuclear Material, Wood, as an item? or B) Count just the Steel as one item, even if you have 100+ of steel? Since Bethesda is very finicky when it comes to accurate descriptions, even within systems and mechanics on how things work. The Scavenger Station is great on paper, but with the limitation of 100 items, with a full settlement makes them quite underwhelming. Even with multiple settlements, the item restriction gets filled up way to quickly and will grind to a halt. Supply Lines, only slows it down. So this is why it is very important to ask what they actually mean with Junk Items, since Steel, Screws, Nuclear Materials, Aluminium and other building resources are tagged as junk items. So it becomes even more important to know, is it individual, or name specific.
@@EnvisMavros Sad really, since it makes the Scavenging Station lose effectiveness quickly. Meanwhile a base setup to get raiders of all kinds, will give resources once recycled (Without mods, looting everything, then scrapping them, or with mods, run through the recyclers of manufacturing extended). Though there might come mods to fix that. Either way a great video.
Questions like this is why I started, long ago, to store the components of junk in a red toolbox. I do this at all Settlements then periodically move the components to my home Base.
@@sandwitchh3126 That has been my experience. I use red toolboxes to sort and store my junk along with one holding stuff I intend to sell. Not as easy as hitting the "Store all Junk" button, but it works for me and my OCD.
I didn't know the actual mechanics of this system of junk management, but I've been doing it for years. Oxhorn let me know long ago that the optimum number of scavenging stations was 3 manned stations per Settlement. So that became part of my Settlement build. I have always gone a little further by using red tool boxes at all my Settlements. I have one near all my Workshops for the storage of RAW junk. During the build process left over components are gathered and stored together in a separate red toolbox. I go the extra mile and periodically move all my components to my Home Base. My Home Base has about 15 or so red toolboxes for junk and other categories of gear/produce near the Workshop. When I come in from a loot run, I put all the loot/gear/produce into its proper red toolbox and move it to the Workshop as necessary, or into my inventory as needed. I don't manage all the Settlements, I let them run on automatic while I manage the loot/gear/produce.
Do you suggest shoving all of your junk in a random container when you’re not using it? It feels kinda tedious to lug it around and such, considering how much I actually have. Also HOW are your stats so dang high 😮
Yes, make a metal box or something, and about my stats; I genuinely do not remember everything; it’s without mods, gear stats, bobbleheads only after maxing out a stat, certain stat boosting perks, food bonuses, etc. and survival mode also adds a few bonuses as well to certain things like well rested
@@edmartin875they can still get into them. I even had rust devils attack my red rocket home and steal my legendaries out a crate to attack me with. Luckily I noticed my big ass mini gun that was modded laying next to one of the corpses. From then on everything of value gets stored in Diamond city home away from anyone but me
I wonder if there's a console command you can do on the workshop to increase the limit for junk from the scavenging workbench's, surely someone has made a mod for that.
@@EnvisMavros Thank you, i watched it again understanding it better the second time. Honestly i was confused before watching the video why it never filled up, thanks for the video!
I’m confused so if I’m adding junk to the workshop based off me scavenging buildings etc, I will eventually reach a max? Where I won’t be able to store my junk in workshop
I don't know about that. We've all been storing all our junk there for years. I suspect there is a cut-off at a certain point when the workshop decides what junk is available to be used and what junk is just stored.
@@edmartin875 this shit is fucking confusing because I have 6 resources with 100k+ stored not to mention all of my other massive amounts of resources I have stored in there. I also plan to glitch some of those resources to get 100k stacks. So I wonder if I won’t be able to do such a thing or if it’s best to just store those resources somewhere else. But I didn’t know there was a max in the workshop and I feel like that’s kinda unfortunate because I enjoy having unlimited resources, that’s what gave me the drive to want to scavenge everytime I’m out there in the wasteland.
Afaik the limit is only for the scavanging stations. You can put your junk into the workbench as much as you want. But your scavengeing stations would not produce anymore.
Theres a mod on nexus that eliminates the workshop limit so you acrue past the limit without having to remove junk. I dont think that's cheating. The limit imo is grind-inducing.
So ... if you have junk you can build things. If you don't have junk you can't. Cool. There is an automation system to help you collect more junk that increases linearly as you get more settlements. If you have too much junk you can't get more junk, but nothing in game tells you about these mechanics (bad design). What does connecting settlements do to alleviate the junk issue? This doesn't make sense. Connecting settlements gives you access to building supplies, but not the items within crafting stations. So, if settlement A gets a full crafting station ... then no more junk is farmed there ... and you're in the same situation. What is the real solution here? You have to periodically go to each settlement and pick up junk? Is there an ideal way to break junk down? I know it happens automatically. Are you supposed to drop shit on the ground and scrap each thing individually or whatever? There should be a way to automatically junk things as they're inserted. Maybe specific items need to be dedicated as "always junk". I don't need to worry about coffee cups or used ashtrays anymore ... just break that down. Let me decide about .... the cola bottles ... whatever. Just like there should be a system to lock things so you cannot accidentally give a thing a way or junk it.
Produce water sell it to junk vendors like trash can Carla and other merchants and just buy all their junk and you'll have more junk than you'll ever need and you'll never have to scavenge or pick up anything
This is so confusing. Its only junk shared in workbench? If I put non junk items in they do not share?! Where do one store all the other shit then, im new to this game and there are so many items, its overwelming, and I don't know what to save or throw away :P ill probberly make a main base and just do 100 of crates with all the non junk items im afraid to throw away :P
This upper limit info is new to me too and I've been playing almost daily since the game came out. As it happens my OCD has me managing my loot more than just my Settlements. Containers don't have an upper limit on how much you can store in them. I use the red toolbox because it is small and cheap to build. In my Home Base in Sanctuary I have 15-20 red toolboxes scattered out in or just off the edge of the carport which houses my Workshop. All other Settlements have 6 or 8 red toolboxes. I place them in the same places with the same contents for every character I play with, so they are all the same because my memory IS limited. This way I have everything divided up into different categories that helps me keep track where everything is, when I put things into storage and when I want to get a certain item out of storage. But that is just me. I'm a control freak with the stuff around me. BTW, the mailboxes and some of the furniture in Sanctuary (and a few other Settlements) are actually containers that periodically spawn loot. I generally move that particular furniture out near the street or where it is easy for me to check relatively quickly. Once every week or two I make the rounds and collect that loot to add to my pile. Also the containers I make do no spawning or despawning and the settlers don't get into them. I also put the sit-down furniture outside so I can easily find the unemployed settlers sitting on their lazy butts instead of searching the entire Settlement for them. Now the only reason for them to go inside a building is to hide from me or go to bed.
It’s insane how many hours I put into the game when it came out and how little I actually know about the game. And in ways I know the map like the back of my hand. I have a question. I searched for a scavenging tutorial type deal. And I got it. But you mentioned this and then a nuka world dlc. You don’t need the nuka world thing to be able to do all this, do you? I mean I have it. But now I know how scavenging stations work you mentioned something about a hub to where it all goes. How do you go about assigning that?
You do not need nuka world no, you don’t really have to assign a hub per say, typically I head to sanctuary, store all of my junk there, assign one settler from every settlement as a supply line settler going back to sanctuary, and I build scavenging stations at my other settlements, put a metal box next to the workshops, take all the junk out and put it in the boxes so the scavenging stations keep producing, and then I bring it back to sanctuary with strong back. Or if I’m on survival mode, it’s a bit more complicated
@@EnvisMavros I find all those pack bramin get in everyone's way in Sanctuary, so I made my hub The Starlight Drive-In since it has a lot of open space.
@@EnvisMavros Bethesda may be fine with players using glitches. Why should they care ? Personally, I consider using glitches a form of cheating. Probably a hold over from a half dozen decades ago with the "cheat codes" from the early video games.
@@edmartin875 I only use exploits on like casual playthroughs where I’m just messing around, but if I’m doing a challenge run or a no death run, I don’t use any exploits or flitches
If you just scrap all the junk and only keep junk in it, you wont hit the cap. Its not 100 items, its 100 different stacks of items. So you can have 99 billion wood and as long as wood is the only junk you have, youll still gather new junk
Thank you for the great tip! I have been leaving ALL my build materials in the Workshop at Sanctuary (haven't unlocked the Trade Routes yet) - so I'll just dump everything into a storage container near one of the build consoles instead...."Scavenging Farms" here I come!!
This is a benefit of using the Red Rocket station as a base. Make sanctuary the town, and fast travel point right by the bridge. Put a work station right next to it. Then, instead of going directly home, you fast travel to sanctuary, grab the goodies, and walk home.
That was interesting I never knew that. My strong back level 4 perk is no longer you can fast travel when overencumbered. It now says no longer take damage when over encumbered. Used to be my most useful perk too
This also works to overcome aid limits for something like water or crop farming. But I think it only works when the cell is loaded, so makes the most sense to have it at a settlement you spend a lot of time at
You can and it ist pretty easy as you only need 2 pieces an extractor and a storage unit. But I am pretty sure these contraptions only work while the player is relatively close.
problem is contraptions machines work only when you are in the settlement, so you have already to stay there doing nothing while the machine slowly extracts all junk items one by one. It is way faster if you just take all items in junk category from workbench and store all of them in a container. Plus, junk in a container cant be used to build, so it is useless. when you want to build something big, you would have to travel to all your settlements to put junk back in the workbench.
If you have 10 steel scraps it counts for 10 of those slots. If you have 7 steel scraps and 3 desk fans it also counts for ten slots. If you go over the cap I mentioned in storage the scavenger stations won’t produce any extra