Don't know if someone already brought this up, but I just reviewed the 5e rules and you don't add your proficiency bonus to the actual damage of the weapon, you only add the ability modifier to damage. Proficiency in a weapon only applies to the attack roll of an attack using the proficient weapon. For example, if character has Proficiency in Longsword (with a Proficiency bonus of 2) and strength ability modifier of plus 3, he would roll for attack of d20 + 5, but the damage (if attack equaled or went above AC) would be 1d8 + 3 slashing damage.
With the stats and how they work, there is a chart that explains it with tomatoes Strength is being able to crush a tomato. Dexterity is being able to dodge a tomato. Constitution is being able to eat a rotten tomatoe. Intelligence is knowing that a tomato is a fruit. Wisdom is not putting tomatoes in a fruit salad. Charisma is selling a tomato based fruit salad. Easiest way to explain their use.
I've literally spent about 7 hours attempting figuring out how to do it and failing. And no-one thought to tell me to just watch this??? RIP- Anyways TYSM
TIP: Use a pencil to fill it out so you can erase and adjust as levels/modifiers/bonuses change. Also, I didn't hear it mentioned but Initiative box is Dex Modifier (and gets added to d20 roll when rolling for initiative)
Stephen, you are 7 different kinds of awesome, Thank You for this! It has been decades since my last campaign and trying to jump back in has been more problematic than I realized. I really appreciate your pace, and the examples you give without over explaining! You give enough info for the player to decide for themselves along with page numbers in the HB for quick reference! The overhead view is perfect for a half blind gamer like myself! Hell, I even picked the same class, and we have pretty much the same handwriting, lol (Thank Shar for erasers!-) This is a great video for someone just getting into tabletop, as well as a concise refresher course for an old school head looking to slang some dice! Thank you again Stephen +50xp with a D12 for Good Karma!
If you can't refer to the player handbook and see the chart for ability score modifiers, then use this formula (x is the ability score): (x-10)/2 rounded down. An example would be that an ability score of 13 would be (13-10)/2 rounded down or a +1 ability score modifier.
Thank you so much your tutorial was amazing and I really found it easy to understand cant wait to share with my players. From a newbie DM just getting into DnD this helped alot.
Super newbie, this was so helpful thanks so much for taking the time to record and share it. Fingers crossed for my half ork (lost as a child and raised by people) Fighter
Thanks for this! Trying to figure the game out myself and have a excited kid dying to get playing, had no idea where to begin with the character sheet so only for this video id still be lost!
Just watched it, awesome video, took a minute to understand because I'm actually creating a caster as opposed to my traditional melee character. So I needed to hop back and forth on a few things...but over all this is a great resource tool. Now to help my wife build her character lol
Best way to explain stats is the tomato method. Strength- ability to crush a tomato Dexterity- ability to dodge a tomato Constitution- ability to eat a rotten tomato Intelligence- knowing a tomato is a fruit Wisdom- Knowing not to make a tomato based fruit salad Charisma- ability to sell a tomato based fruit salad.
Thank you so much for this plus My first character ia a kenku wizard because i was told that i couldn't play as a kenku, it would be to hard so here i am doing that here in a couple days now
one helpful tip when making a physical character sheet, mark your death saves and health in pencil and lightly, if you ever plan on levelling up the same should go for your stats, mods, proficiency bonus, and EXP. Casters should avoid ever inking prepared spells for obvious reasons(I find it most helpful to have my spells in the form of cards so I can easily sort, find, and pick out).
If you write a script for your video it will keep you from bouncing around like you are here. It helps the flow and makes a more accessible experience.
One thing I didn't quite get it. He said that AC usually goes like 10 + DEX. So, Terry, would have 19 AC without armor - which is actually better than the 16 from the Chain Mail. Shouldn't Terry not use an armor, then? Am I missing something here?
The reason why he put -1 is because that is his dexterity modifier. In play any time combat starts you’d roll a d20 then add or subtract based on your dexterity modifier to determine your turn order.
I'm pretty new myself, so I can't be 100% sure, but I believe it's the stats you use to see if you are affected against something! For example, if your DM says "roll a saving throw against poison", and you are a fighter, you can choose to roll and then add either your strength or constitution modifiers to it? Not sure though tbh
Where do you find inspiration and why was half this so confusing thank got I bought a book before hand your video helped a lot but some that threw me off much love and I do thankyou