I really like the surrender to madness rework because it opens up a full design space of "destroy your mana crystals" cards. I feel like it could be an archetype
Reposing my comment. The spirit of the raptor change changes the card too much IMO; you need to keep something about attack and card draw or its essentially not the same card. maybe like the first time gain attack each turn, draw a card. Also same with the priest card, like changing it to that changes the archetype from thief.
One change I would make would be the druid totem and change it to "your hero can attack twice per turn" or "use hero power and once more" knowing that all totems have passive effects and not battlecries
Jan'alai and reckless apprentice seems way too disguisting to put in the game. It'd be fine if you actually had to build a deck around it, but dealing 8 is pretty easy with all the current hero power support, so that's a bad idea.