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How to fix the RTS genre 

Ricky Summer
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Real-time strategy is one of my favourite genres, but let's face it, the genre is dying. What needs to be done to bring back RTS?
In this video we talk about some of the reasons the RTS genre is dying and what could be done to modernise and revitalise it.
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26 авг 2024

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Комментарии : 298   
@PeFoTiSMeNoSsS
@PeFoTiSMeNoSsS 4 года назад
The majority plays skirmish/single player RTS anyways.... and the most popular/played mode in multiplayer Starcraft 2 is the co-op commanders... so we just need a better A.I in RTS games , very few people play multiplayer in RTS games... They need to focus on making a perfect single player RTS game first and then we can talk about multiplayer... Good A.I / Skirmish / Campaign should be their #1 priority in RTS games.
@stainedc4745
@stainedc4745 3 года назад
Personally I only got into RTS specifically Starcraft because of the competitive multiplayer. Without it I prob would have never playrd
@mishikokenkebashvili879
@mishikokenkebashvili879 3 года назад
Multiplayer is where it's at. Idk how you enjoy beating stupid bots
@ahmeddiaa8028
@ahmeddiaa8028 3 года назад
@@mishikokenkebashvili879 because we don't play shit games ..... if you have smart Ai i can tell that it would be better than online
@Christobanistan
@Christobanistan 2 года назад
@@mishikokenkebashvili879 2-4 "stupid bots," when all attacking you at once, still provides far more strategic depth than a human who can only rush, rush, rush, and tedious, boring micromanagement to such an extreme to suck all the fun out. Humans are BORING to play against because the game style never changes.
@mishikokenkebashvili879
@mishikokenkebashvili879 2 года назад
@@Christobanistan fair
@pazz1239
@pazz1239 3 года назад
What you said about single player RTS completely applies to me. To me, once you get to a build order and a template of playstyle, every game starts to mix in together and its a grind to win with anxiety only. But when there is a story, a variety of environment, different stakes or any thing resembling a campaign or stakes, it becomes a whole new beast. I regularly visit aoe2 heavengames to download custom maps and campaigns and same for warcraft 3. Thats where the meat is for me
@newwonderer
@newwonderer 11 месяцев назад
you are sick
@josephbrandenburg4373
@josephbrandenburg4373 9 месяцев назад
Have you played the DE campaigns and what do you think?
@josephhamilton7881
@josephhamilton7881 4 года назад
I often cackle like a madman when I play alien-like characters, making stereotypical badguy speeches. I like getting into the role too.
@mr.dedede1324
@mr.dedede1324 Год назад
Richard horvitz style speech patterns are always fun.
@frogbonegames5175
@frogbonegames5175 3 года назад
This video should definitely get more views, a very good summary. Once someone told me, that they have put down a certain competitive RTS after one day, because a friend tried to teach them, and instead of talking about the interesting units, buildings and upgrades, the fantastic graphics, the beautiful music or the intriguing story, they went straight into the "you have to build this and this many workers, and after that you MUST build this building, because that's the only way to win online" territory, and it just didn't feel fun. It really depends on a person, there is nothing wrong with being competitive, but some players really just want to, well, play.
@newwonderer
@newwonderer 11 месяцев назад
it is a question of balance then. warcraft still played in online but rarely in campaign mode, in fact top players said they played it once or two times in their life meanwhile playing online like 3-10 times a day. great balances make great online games, humans are far more creative then bots so if anyone playing the same it is shitty balance in a game
@RealQueenBowsette
@RealQueenBowsette 9 месяцев назад
I myself play C&C generals zero hour with shockwave mod and the graphics and ui looks pretty good. My favourite tactic in that game is air power so i always play airforce general until i get bored and play the other generals and they off course have different tactics. And i especially love the challenge mode cause the ai starts with fully build base and you have to build yours from scratch, and its challenging and fun but don't spam superweapons in that mode cause than it becomes too easy to win.
@kenji214245
@kenji214245 4 года назад
Pretty much nailed it. Loved so many RTS games but what really got me hooked was being able to take my time and go trough each single player mission at my own pace experimenting and adding a bit of roleplay to it as well. Not just spamming one unit. And enjoying the story of the game while playing. That is what made it fun. :(
@Christobanistan
@Christobanistan 2 года назад
OK for me storylines are boring. Skirmish is where it's at, especially when the stories are short, unimaginitive, and don't provide much gameplay.
@zeeutuber1315
@zeeutuber1315 4 года назад
I was always more of a fan of co op rts, sort of pve. Some of my best rts memories are me and my friends defending our massive base against hordes of enemies until we get bored and send everything we have at them.
@Christobanistan
@Christobanistan 2 года назад
Yeah, that's fun, too! As long as you're not forced into micromanage+rush.
@dash4800
@dash4800 3 года назад
I really don't get the whole need to be a competitive online game. I feel like most people who got into the genre when we were kids played 95% of our games offline or against friends. And I dont think any of those people today really give a shit about competitive multi-player. My dream as a kid was that one day games like red alert or age of empires would get more expansive as technology improved. Allowing for more complex tech trees, more unit variety, bigger armies, more factions, etc. Instead I'm finding most games to be extremely dumbed down. If you would have told me 15 years ago I could have the highest end pc and could play the best, most advanced rts game after 15 years of advancement I couldn't have even dreamed of the amazing things that would be in rts games. And now I'm there and there is nothing there. It's really depressing.
@MrLyren
@MrLyren 5 лет назад
I love rts, its probably the most diverse genre we have. C&C style, starcraft/warcraft, Age of Empire style, Company of Heroes, the Wargame series... Thats the problem, its diverse, you cant milk the genre like the COD´s or Battlefields. The AOE crowd wants a different expirience than the starcraft crowd or the Wargame one. I believe the overall term rts is the actual problem, its to vague. People dont find the subgenre of rts they search. An AOE fan will be quite disappointed when he plays Grey Goo. Personally I believe once the current Hype and the fincancial bubble surrounding the AAA industry bursts, we cant expect more love from publishers, when they are forced to produce quality stuff and have to focus to a certain audience and not to the dreaded everyone...
@Christobanistan
@Christobanistan 2 года назад
C&C style is the only style that gives me the freedom I like, and that's pretty much dead. I was involved in a project called WarZone that failed, designed to replicate the feel of Generals. I was a programmer and had to quit due to health problems. Thinking about picking it up again with much scaled back goals.
@SnailBeast
@SnailBeast Год назад
@@Christobanistan think about reviving kknd xtreem
@EpicTuberX
@EpicTuberX 5 лет назад
I completely identify with the way you explain playing RTS games in singleplayer and multiplayer. I hope we'll see an RTS with a great singleplayer focus again! If anyone has any recommendations for an RTS with a great story, please let me know. :D
@chimashw6070
@chimashw6070 4 года назад
Great Story = Homeworld and GreyGoo (I think the Goo faction is one of the most creative I've ever seen, I hope they can make a GreyGoo 2 with a better budget)
@EpicTuberX
@EpicTuberX 4 года назад
@@chimashw6070 I played Grey Goo, liked it a lot. Never tried Homeworld before though, I'll give that a try. Thanks!
@Microphunktv-jb3kj
@Microphunktv-jb3kj 3 года назад
Not know if it's "great story" but go play Ceasar 3 with Augustus enhance/unofficial patch .. but as stories go... probably Homeworld 2?
@monkydance2880
@monkydance2880 3 года назад
Iron harvest
@EpicTuberX
@EpicTuberX 3 года назад
@@monkydance2880 I am somewhat reluctant to play Iron Harvest as I have heard quite some negative things about it. However, since you took the time to recommend it to me here I will definitely have another look at it. Thanks!
@Agimam
@Agimam 3 года назад
RTS needs more co-op
@TorianExperience
@TorianExperience 2 года назад
the main issue is that everyone in competitive mode focuses on minmaxing while most people that play RTS games are in it for the experience. this sometimes pours over into coop RTS experiences and you feel like it's taking the fun out of the gameplay experience. once you go the minmaxing way, it all becomes numbers balancing, which is not atmospheric at all.
@theeggdover1243
@theeggdover1243 3 года назад
This is so true. Because of how famous Sc2 is for its competitive scene, when I look back at my own experience playing RTS games it was always the single player experience I played through first, the competitive multiplayer aspect was only what kept me playing once I had beaten the campaign. It was the command and conquer games with their intentionally cheesy cut-scenes or the story-line in Warcraft 3 that I was most excited about. And my guess is that most of the players playing any game, are the casual players who may or may not continue playing the same game after they've finished the campaign, so why put most of the effort on multiplayer if what most people will experience is only the campaign.
@boguslav9502
@boguslav9502 3 года назад
If your rts is too fast paced and ends faster than 30 min, if your rts has metas that you must adhere to tk win, then your rts isnt very creative or fun. The entire point is to simulate a steuggle and to have that process be słów and steady and rewarding. Metas are as if ww 2 ended in a month instead of the 6 years it took.
@hikkeen
@hikkeen 5 лет назад
I don't like playing multiplayer in RTS games. I like being able to just build bases and slowly take over the map which is almost impossible in multiplayer. Tower defence based games can be a lot of fun, and a way forward for single player RTS.
@RickySummer
@RickySummer 5 лет назад
You and I are cut from the same cloth on this 💜
@mouseseventyfour
@mouseseventyfour 5 лет назад
Same, I used to play RTS games to relax, build a nice base, take my time on the map.
@vantom9836
@vantom9836 5 лет назад
RTS campaigns are so disappointing these days :(
@MrBizon91
@MrBizon91 5 лет назад
I hate TD, i think its not has nothing to do with anything. Multiplayer is alright, but i dont think there is a good system of leveling.
@fernandohood5657
@fernandohood5657 2 года назад
Awful! As a 2d RTS player who mostly plays skirmish, i would HATE my RTS games to turn into tower defense or anything similar, since i rly dislike that genre, specially with "zombies" or "hordes" (good grief for even suggesting such a thing loloolol ), that would be the worst death RTS could ever have! the complete dumbed down experience for rts, no thanks! I want to fight an AI enemy also builds a base has a bit of intelligence, and uses dif tactics, and i want to defeat it, enter his base and blowup all his defences, maybe make a small attack to distract him than flank him with most of my army! You know... THings you cant do in a actual tower defense game. Ill go back to Open RA skirmish mode now, like ive been doing last decade, cya
@downstream0114
@downstream0114 3 года назад
I always find myself tinkering with systems. Like checking what every unit in an IFV does in RA2. Ramping up a nuclear bomber's parameters in one of the Empire Earth map editors. Even when I decide I'm going to destroy the AI I find myself holding back just to try something
@ioda006
@ioda006 3 года назад
Can't please everyone indeed. Good breakdown between "silent majority" armchair commander RTS and multiplayer types
@chimashw6070
@chimashw6070 4 года назад
Finally found an analysis in the same way I think. I do believe the average player wants a time off from his work and not only play a strategy game, but also wants freedom for testing different types of strategy using different combination of units. The casual player are a large audience and player base. Still PRO players are great for balance development and as early adopters (or as I prefer to say early post-developers), but when they set off to the elite level that's where the developers lose sight. A RTS game developer should take care of the basics of the game and the expansion of the franchise/IP. Leave MP for the community and for later development. Just guessing here, ok, but after a point it seems that the interests are conflicting and the MP community always get the privileges.
@felipepereira214
@felipepereira214 3 года назад
As an RTS fan, I always played a game for the skirmish; a good and reliable skrimish mode with lots of maps and options will be a priority for me while choosing a game. Campaign, multiplayer and ranking/competitive scene are optionals for me.
@tomcobb1829
@tomcobb1829 Месяц назад
Hey Felipe! Couldn't agree more. Since you're an RTS fan, I was wondering if you might be open to helping me out. I'm an indie game dev working on a game and you would be my target audience. Would you be open to taking a 5-minute survey about the game?
@felipepereira214
@felipepereira214 Месяц назад
@@tomcobb1829 If you do it on Steam or Community tab here in YT I 'll help you. Links are blocked in my phone and PC.
@mihirchitnis905
@mihirchitnis905 5 лет назад
EA is thankfully remastering Command & Conquer series with the help of petroglyph studio ( Petroglyph studio was founded by members of westwood studios who worked on the C&C series, they also made grey goo ).
@RickySummer
@RickySummer 5 лет назад
I didn't know about this. Thanks! I have a lot of faith in Petroglyph, I just hope EA let's them do their thing.
@mihirchitnis905
@mihirchitnis905 5 лет назад
@@RickySummer Also Blizzard is remaking Warcraft 3. Maybe this is sign that RTS games might be making a comeback.
@yourallygod8261
@yourallygod8261 5 лет назад
Well lets hope that EA dosen't fuck em over :T
@Puya008
@Puya008 4 года назад
@@mihirchitnis905 And it turned out Warcraft 3: Remastered/Reforged was sadly mostly a lie and a complete fail to continue the story and spirit of Warcraft
@mihirchitnis905
@mihirchitnis905 4 года назад
@@Puya008 Lets hope they can patch it up , Blizzard does support their games for a long time. Starcraft 2,Diablo 3 are still getting patches and some content.
@heavycavalry9919
@heavycavalry9919 2 года назад
Don't you worry my friend. If I get to study good enough and get the skills needed to start my projects, I will personally build the game we all have been waiting for. RTS fan here, and I feel you
@X3MgamePlays
@X3MgamePlays 4 года назад
Some players like to sim base build. Which is not really possible with certain modern RTS games. Recuirements: walls, cramped spaces and key positions for certain structures.
@IGNACY-fp8zo
@IGNACY-fp8zo 3 года назад
I adore RTS, I’m trying to create an RTS game on my own, hopefully I can craft something decent
@victory9015
@victory9015 3 года назад
Im interested to see your both of games. Can you put the game to youtube?
@IGNACY-fp8zo
@IGNACY-fp8zo 3 года назад
@@victory9015 I will not do so with my prototypes, because they are hardly even viable products. Just imagine the basic RTS mechanics with placeholder art. I’m still planning what to do with my dream game.
@victory9015
@victory9015 3 года назад
@@IGNACY-fp8zo ok. I just got excited when you said "im trying to create RTS game my own". It sounds good really. Not necessary putting prototype, but something during the creation the game.
@IGNACY-fp8zo
@IGNACY-fp8zo 3 года назад
@@victory9015 With due time friend 👍🏻
@victory9015
@victory9015 3 года назад
@@IGNACY-fp8zo Great 👍 my friend!
@ChiggaChiggaBruh
@ChiggaChiggaBruh 5 лет назад
Supreme commander is my favourite rts, I’m glad you showed it at the start. Thank you
@1Anime4you
@1Anime4you 3 года назад
As long as the game is in a 2D style (like AOE2, Stronghold or C&C) I'm good. The only 3D rts games I ever liked were RA3, AOM and Halo Wars (1&2)
@fernandohood5657
@fernandohood5657 2 года назад
now imagine every old RTS u ever loved, turned into TOWER DEFENSE w zombies like this guy on this video suggest for future RTS. :D Goodgrief, talk about dumbing down games and not understanding RTS
@sounds_wellingston
@sounds_wellingston Год назад
As a C&C fan, I'll happily play any game in campaign or bot skirmish, but almost never in multiplayer for a simple reason. No one wants to be beaten by a typical Bike Rush who is head and shoulders above you and flicks commands faster than you. If a game claims to be a strategy, then it should be played as a way to implement strategies and not a high speed of implementation of strategies. If the future RTS manages to solve this problem and transfer, if not completely, but the same feeling of a single-player into a multi-player, then we can talk about a new breath of the RTS.
@ineednochannelyoutube5384
@ineednochannelyoutube5384 3 года назад
RTS is chessboxing. It takes competency in two diametdically opposed skillsets. Therefore the possible.audence is limited. You either need to scale back the chess aspect, and get a MOBA, or scale back the boxing aspect, and you get a TA clone, or another installment of Wargame, or maybe total war. And you are also correct in that singleppayer needs to be focused more, especially skirmiah AI needs to be made better.
@GordonSeal
@GordonSeal 3 года назад
Yeah I can totally relate. I always suck in online RTS (except in Wargame Red Dragon) because I roleplay it wayyy too hard and spend way too much making my base look pretty lol
@liamsmith882
@liamsmith882 4 года назад
i just hate multiplayer games on rts because to many people just min max and use build orders i just want big battles and elaborate battles not just build a blob or rush/min max.
@liamsmith882
@liamsmith882 4 года назад
@williejames huff it depends can you be good at an rts with out min maxing? because if you use wine rate as your definition i do suck because i refuse to min max and follow the objectively most efficient and effective build orders also the game i'm referring to is supreme commander forged alliance.
@samuelpetts1367
@samuelpetts1367 3 года назад
You won a subscriber when you said you love role playing the the armchair commander!!!! That's exactly what I love! Well said. RTS always needs to have that element to it 🤙🏼
@ChemicaaLz
@ChemicaaLz 5 лет назад
I'm one of the campaign bois. A recent one that had this issue was Northgard, I bought it on EA and they said it was going to have campaign in the game, but they started focusing more on the multiplayer stuff before the single player story. Heck, even the music, there was only one track, although good, you could tell it needed more. They have launched the game, but I kinda lost interest after waiting for the single player and don't know how's everything now. Only one way to find out, but maybe later...
@RickySummer
@RickySummer 5 лет назад
I didn't even know Northgard had multiplayer. Not that I've played it, but it didn't seem like the kind of game that really needed it tbh.
@ChemicaaLz
@ChemicaaLz 5 лет назад
@@RickySummer There's always those beggars in the discussion boards asking for weird things like multiplayer and localization ( ͡° ͜ʖ ͡°)
@lastword8783
@lastword8783 3 года назад
Instead of focusing on competitive, you just make the best game you can, give it a balanced multiplayer. if the game lends itself well to multiplayer, it will develop a competitive community. Nobody built starcraft 1 with e-sports in mind. Same with original DOTA.
@mazkaiventas8240
@mazkaiventas8240 2 года назад
Im actually trying to singlehandly build a co-op supream commander zombie experience, it might end up pretty cool but i agree we need more rts like they are billions, amazing art and the campaign (from what ive seen) is amazing. But honestly i have no qualms with the rts genre, its pretty open but there are a bit too many trying to make one "stand out" when all we really need is just a good old fashion age of empires for every platform lol
@MichaelZesty
@MichaelZesty 2 года назад
For a long time I've been thinking the future of rts is in well made co op vs ai, im glad you feel the same!
@danieldameron2245
@danieldameron2245 Год назад
I am one of those silent solo player (well, not so much anymore) and I always liked to play the games. But I have a hard time playing some of them with their old hotkeys. I don't know who thought to do it, but it annoys me how spread out everything is on the keyboard. Wish more the games thought about grid controls sooner.
@RavenWarrior90
@RavenWarrior90 4 месяца назад
I'd say the RTS genre is ready to go a step forward. What about making your own army/faction? Almost nobody talks about it, but I personally think that might be the right direction to go for. That's the one thing game developers are so scared of, because of balance. I loved CnC Yuri's Revenge very much, and it's balancing sucked hard but it is still super awesome and fun to play and it didn't feature customization like in Warzone 2100 (Playstation 1). I'd LOVE such a type of RTS. I'm not even asking to have 100% custom stuff, but a broad selection of presets with their own stats and your choosing what to combine with one another. Nobody can tell me this concept wouldn't be fun... I can tell you, you will certainly approve if you give it a try. It adds so much to the strategy aspect but it is so overlooked, still to this day. It's like they are all scared to even touch this aspect. Some people don't really get it... what strategy actually means and what is part of it and what is not. Most RTS only focus on tactics and nothing more. And I would also love to see more modern style (or low scifi) warfare RTS with world domination skirmish modes like in CnC 3 Kane's Revenge.
@FireallyXTheories
@FireallyXTheories 3 года назад
I think the StarCraft 2 Custom Campaign community is being largely overlooked here. XD There's some really awesome singleplayer campaigns made by that community. I've played a bunch of RTSs, but only Northgard and StarCraft 2 really capture me. Northgard's skirmish and co-op. StarCraft 2's competetive and singleplayer (and community-made singleplayer), transversely. But I think you nailed it. Because RTSs can be almost like a new genre in terms of variety from one another it's kind of splitting itself into fragments that get lost
@JanTuts
@JanTuts 3 года назад
I hate it when a cool RTS is announced and it turns out it will be online-only :/ Loving the C&C games for their campaigns, It was really disappointing when EA announced Generals 2 (later just "Command & Conquer") to be an online-only platform, and then Petroglyph (ex-Westwood, original creators of C&C) announced End Of Nations, also online only... And AFAIK, End Of Nations tanked, and "Generals 2" never even released. Indeed, I'm partially into RTS games for the "commander roleplay". I think campaign missions also give a lot more variety in situations (e.g. opponent already has a full base, or you only get a few units) and required tactics, rather than resulting to the cheapest, quickest tactic to outpace and outsmart another human of often unknown skill level. That last bit is where skirmish comes in: if you feel you're not ready yet for hard opponents, then you simply don't put them in your skirmish! This allows you to gradually try out different strategies, instead of being thrust from one random game into another. And yeah, maybe, eventually, I end up playing online, but even then more often than not prefer to only play with my friends.
@kevinabiwardani7550
@kevinabiwardani7550 Год назад
You, Sir speaks my mind, 100% of it! I feel like games nowaday feels like a chore rather than an entertainment. But I'm not alone I guess. Take Red Alert series for example: RA1-2 feels like the A.I. in skirmish lets you build an army, build your base, and fight, even on hard difficulty. It's between you can beat them, or they can beat you, and it's as balance as it can get. Even on medium difficulty can be challenging if you're not prepared. Now take Red Alert 3... The easy difficulty treat player like a kindergartener, and the medium difficulty feels like fighting an early pro player. I tried to learn the A.I. strategy through "hosts camera, but they dumb it down, and the Allied will always come up to the top, while the Soviet at the bottom. This applied to Age of Empires series too. The newer A.I. feels like it's degrading you. Standard = baby step, medium = LoL, you can't win. So, I would love another RTS where you can actually be calm and refreshing, but also able to engage in the conflict of the game. Cheers. 🙌
@chelsona2574
@chelsona2574 3 года назад
i feel you, thats why i am developing my own new RTS :) DeadSeas
@nomemories130
@nomemories130 10 месяцев назад
Pathfinding and target prioritization have gotten so good that often you just need to build a diversified army and attack move it at the enemy. I think games like Starship Troopers Terran Command where they don't all fire through each other and you have to carefully place them and manage their abilities is the way forward.
@goodvibes_and_music
@goodvibes_and_music Год назад
C&C Generals is pretty old but it is a classic that we always come back to. So we are doing a stand alone mod with realistic graphics and proportions with Unreal Engine
@darkranger116
@darkranger116 2 года назад
This aged like a fine wine!! Signal boost comment for people who are coming from the "Why the next RTS will fail" videos
@sighyawn6378
@sighyawn6378 3 года назад
i personally play RTS games for the competitive strategy aspect i often dont even play campaigns unless i have to to unlock PVP content. i could not care less about playing vs AI however vs a horde AI sounds more fun. im recently getting into game design specifically learning to make real time strategy games and turn based strategy games for my own amusment and my little brother's. its a hobby. i think the joy of the genre lies in the multiplayer interaction of 1v1 and 2v2 modes, the developing meta and counter meta strategies, plus having a large variety of varying yet viable factions that all play the game in their own unique way.
@IvanRodriguez-vu2ke
@IvanRodriguez-vu2ke 2 года назад
Something I think military rts games could do is start offering objectives other than just "eliminate the other player". Example Defend a town from the enemy who are also being tasked with destroying said town. There would obviously be more objectives than that. Completing objectives would reward the player. Another example. The loss of life and resources is felt throughout your session. So you cant just spam certain units, you would have to manage a few units at a time in a strategic way, instead of just rushing the enemy with a thousand of your strongest tanks, or planes. Maybe some kind of war support system so that the less casualties you have as well as the less amount of money you spend early on, you'll get rewarded with bigger support from your government. If you have no war support you lose. What do you think?
@DevineAbyss
@DevineAbyss 4 года назад
Hmmm. I would really like a new good, competitive multiplayer RTS Game. My favorite game ever was probably Generals: Zero Hour. This was diverse and tactical and each game played out differently. Lot's of factions, strategies and counters. I like dungeon keeper 2, but the multiplayer was a bit too much "spam and forget" "Machines" was also really good multiplayer. Currently all we have left is Starcraft 2 and Supreme Commander FaF. I have trouble describing what I dislike about Starcraft 2. SupCom2 is awesome but sometimes you want that tactical paper-stones-scissors with units special abilities. Starcraft 2 does't have enough paper-stone-scissors for me either. Basically most units work against each other and it's all about micro. Generals Zero hour had this extreme "MG solider > rocket soldier > tank > buggy/flamethrowertank > MG soldier", paper-stone scissors to the max. Spamming a single unit didn't work and lost you every game. In Starcraft1 hydralisk-spam, dragoon-spam or carrier-spam were too much valid tactics for my taste. Zero hours unit' strengths and weaknesses were intuitive, balanced and created awesome tactical skirmishes. I'm waiting for annother competitive multiplayer-game that captures that spirit like zero hour did for more than 10 years now. I hope it will be made in my remaining lifetime.... Scouting, countering the opponents compositions and trying to catch him off-guard from an angle with something he isnt prepared to handle. Map control (oil manufactures), teching (overlord-tanks over normal tanks). it had everything
@robbylava
@robbylava Год назад
I love competitive modes in RTS, but the single-player stuff is just unparalleled. Big reason I didn't end up liking AoE4 was because the campaigns are utter doodoo. Great vid! Happy I stumbled across your content.
@arsenbabaev1022
@arsenbabaev1022 3 года назад
Ive been trying to play AOE2-DE multiplayer but it's too intense for me: just non-stop 30 mins of pressing buttons I get tired so much.
@jacupiri
@jacupiri 3 года назад
I always liked this role-playing RTS experience. I had lots of fun playing Age of Empires 2 in the Regicide mode, on LAN with my friends. We used to have long up to 4h sessions, just dominating each of the AI enemies, one by one.
@Rodrigo_Vega
@Rodrigo_Vega 4 года назад
This is what killed Warcraft (main games, not WoW). Warcraft III was a great success, everyone agrees it was very strong in this "roleplaying feeling of RTS games" with memorable characters, a great story and catchy gameplay... but Blizzard figured out it didn't make ALL the money, and the big bucks were in competitive events with their communities and sponsors and MMO and RPGs with tons of microtransactions. They don't want to create a single one-purchase gameplay and story experience you move out from, thet want to make "lifestyle games" that you long into every days for years on end. And all the lesser studios mindlessly imitate the leader trying to do the same thing, even if it doesn't play to their strenght.
@ilo3456
@ilo3456 4 года назад
I really like slower paced RTS games that allow you to take time and allow you to build up and create an army and then fight the enemy.
@disidentnongrata309
@disidentnongrata309 3 года назад
Do you have any like that on your mind? Except Stronghold and AOE.
@coxandrewj
@coxandrewj 3 года назад
Rise of Nations and Empire Earth come to mind
@shanonsnyder9450
@shanonsnyder9450 Год назад
@@disidentnongrata309 Command and Conquer (3, Kanes Wrath, Red Alert 3)
@aethelwolfe3539
@aethelwolfe3539 Год назад
I hate the heavy emphasis on base building in these games. I would rather worry about flanking and direct and indirect fire, and using the terrain to my advantage. I think it would actually be called real time tactics.
@jamesmillerjo
@jamesmillerjo Год назад
At some point of video game history, base building itself was enjoyable just as enlighting skill tree. But it became more and more sophiscated and eventually became some kind of optimal routing games. Picking skill tree against opponent in real time as fast as possible - it is not same as yesterday.
@HasekuraIsuna
@HasekuraIsuna Год назад
That is indeed an RTT you want and not an RTS. Unfortunately, almost everyone calls RTT RTS : /
@themaster8432
@themaster8432 11 месяцев назад
I agree 100% that RTS should always have a single player / local group of friends multiplayer scene. The competitive part should be optional. Even Starcraft 2 has a very good campaign, and even the coop missions for someone like me. Which means I can play the game even though I wouldn't enjoy its main focus (competitive multiplayer). The problems with competitive multiplayer are: - there's specific ways to play the game otherwise you will quickly lose. - your reaction time needs to be much higher than for any other type of game. - if you don't like to lose, you will hate to play, or develop PTSD symptoms, where you are afraid of breaking your rankings by playing another match and losing. If competitive could be without ranking lists or ladder features, then it wouldn't matter much if you lose. Like Age of empire 4. Me and my friends play it and lose some, win some, and its all good, because at the end of the day, there is no ladder or rankings, telling us how much we suck. In Starcraft, you get 5 placement matches, if you fuck up, you are thrown to the bottom of what seems to be the loser bracket, and then you play other losers. Which is good, and it should match you with the other losers, because you can defeat some of those. But it feels like already having lost the game. So then you win some matches and you rise slowly on the ladder, but then lose 1 match and you are back to the bottom. Again, feels like losing the entire game. Supreme commander 2, was awesome for me, I would build up, turtle all the way, until the AI is next to impossible to defeat, and then slowly break down his awesome defenses. Then you go and play against other players, and they rush you with a handful of air units and win the game within 1-2 minutes. The low amount of players playing it, means you waited for 20+ minutes to play a 1-2 minute match, and then back to waiting, and maybe repeating the process.. So supreme Commander isn't better on the multiplayer scene. The one RTS currently on the market to be proud of on it's multiplayer front is Age of empires 4. Lots of players to play with, big variety of factions yet simple build queues and easy to get into. Competitive, but not tooo fast paste. No penalty for losing, but also no reward for winning. But I miss RTS like Warlords Battlecry 1-3. Those were fun games. The hero buildup that gets carried over to next map, where you start as a weak unit that you barely use, and later you barely need to build units because you slaughter entire AI Nightmare level difficulty enemies with just the hero. That is truly fun to play. (get it on GOG.com, I recommend). Warcraft 2 and 3 were the most fun RTS of my young years also. Build and defeat your enemy. But there's also map making and infinite gameplay possibilities due to people's imaginations. Was good times.
@foxwatcher8568
@foxwatcher8568 3 года назад
StarCraft is a good game, but it sucks as RTS, in my opinion. As you correctly noted, main role in it plays the micro. Of course many people likes those fast fancy "slice-n-dice" battles, but is that a strategy? More like an action or some sort of clicker for me. Don't get me wrong, this is not about to turn strategy games into slow motion titanic mind games for an old farts I'm talking, I'd just want to see more balance between those "micro" and "macro" things, and further, more complexity. If I may be quite frank, SC is a definitely solid game, but it pays for that solidness with complexity. I mean it's primitive. SC has strategy game features indeed, but for some reason I believe we should refer this to a separate unique genre. Like it's happened with DotA, if you wish. We have a great story, sometimes interesting and even innovate campaign levels, but with a lack, in fact, of a strategy. Please don't get this as an offence. Yes, it appeared at the dawn of the genre, but time have shown that it's just a different game. But if you want to be offended, I believe it's so popular just because of its popularity either, seriously. And I don't like it. Shame on me. Don't know about you, but I prefer Company of Heroes series. This is exactly what I'm talking about, when it comes to spectacular strategy-like games. You have some tactical experience with all these regions and objects on the map, it's all about to control and expand your game space and manage resources. You have to manage your simple base and position dots. And in other hand you have neat physics and cool abilities, which can be used in real time on the fly. It's not that primitive and it's fun. Not that it has anything to do with SC, it's just an example of a good and not-so-dull game with RTS features. Supreme Commander awesome, by the way, and this is a true representation of real time strategy concept for me. Yeah, it's some kind of "classy" and special, not anyone can like it, and of course it has some issues, but this is a good RTS game. Glad you mentioned it. P.S.: Sure, I'm not a specialist, but just a player. Some things may be not as much correct, because strategy genre unique with its diversity. But so it goes.
@solidsnake6405
@solidsnake6405 3 года назад
People need to face facts and be honest with themselves.GAMERS as a whole DO NOT LIKE Online Multi-player games!! A gamer around age 10-20 will enjoy it because it's a fresh idea that sounds nice,but as you age you start to realize that it simply sucks balls,especially when you become a working adult with kids! you no longer have time to practice, so of course when you attempt to play online and get matched up with someone that has sunk 100s of hours into that game this week alone,you will get smoked. I gave up cod back at MW2 because of this.the game simply became nothing but spawn,die,respawn over and over ..
@As4r
@As4r 2 года назад
If you recently passed by this video, i recommend taking a look on Falling Frontier a Single Player only, Realistic, Space Genre, RTS Game coming in next year.
@2tryfree
@2tryfree 2 года назад
Starcraft is a skill and strategy masterpiece.
@ClaimerUncut
@ClaimerUncut Год назад
Populous the beginning campaign, it's not spoken about nearly Enough.. Not to mention the fish eye perspective and verticality which made the high ground an advantage.. No one seems to care to replicate it.
@JustSomeDude33
@JustSomeDude33 Год назад
Needs both. I'm all about the competitive aspect of rts though
@fullmetalhelepolis5254
@fullmetalhelepolis5254 4 года назад
I used to play RTS alot but then I got total war, I never look back to traditional RTS again. And then I got more picky and get into other types of wargames that has great single campaign. I also played city building game and then I could never stand with building economy in RTS games again. I think the problem of RTS is, it simply lack the single player contents to attract normal players. like you said. Not only RTS is guarded by competitive elistist, it's format also lack the deep of other single player game. How can age of empire beat total war in terms of battle? it just can't. So people who is going to remain and keep playing RTS is going to be those competitive players who don't care about singleplayer or immersion. And the "RTS is for E-sport and rank match" "git gud at game" elitst is going to scare most people away. When I am interested in a new RTS, I always check their style, if they market as "balance, great competitive match, exciting" I will just look away.
@PandemonicHypercube
@PandemonicHypercube 11 месяцев назад
I definitely feel what you're saying about competitive RTS. I do enjoy PVP, but if I'm going to play multiplayer in an RTS, I'd rather play with friends than with random people online, as my friends are more likely to play casually than get ridiculously serious about it. Similar reasons to you, the style of play that's needed to be really good at RTS games online is not really all that fun to me, so I don't feel incentivized to learn it. I'm not one of those people that likes finding the absolute optimal strategy, I prefer that stage of playing a multiplayer game with your friends, where you're both just exploring the game organically. Like when I'd play Street Fighter 2 in the arcades as a kid. No one was trying to min max, or learn all the most optimal strategies, it was more like one day you'd figure out a new strategy and you'd beat your friend, until maybe next week your friend has figured out a counter to that and it goes back and forth. That is a lot more fun to me than trying to find the most optimal strategy and then just executing it.
@newwonderer
@newwonderer 11 месяцев назад
you described "finding absolute optimal strategy"
@Drakuba
@Drakuba Год назад
there was survey some time ago, dunno how many ppl were in on it but over 85% were not interested in MP. Take that in, almost 9/10 ppl dont want to play with people solution to this? imma quote a great man with aa great plan: "Fine, ill do it myself"
@bigbysnake8647
@bigbysnake8647 2 года назад
Original War with its unique mechanics could be the missing link in chain of saving RTS genre.
@joseluisdelatorre3440
@joseluisdelatorre3440 Год назад
I love RTS but always played since i am a kid in local mode because I love to play at my own pace. One thing that I don't like about RTS is this multitasking feeling that stress me and I cant enjoy tha gameplay. So if I want to compete I have to play like that and I don't enjoy the genre then. Aah yes and playing creatively in different ways using different units or strategies is what i really enjoy. I dont like meta game. Feels boring for me to play always the same way.
@cheesegreater5739
@cheesegreater5739 2 года назад
Can you review Five Nations?
@gm08351
@gm08351 3 года назад
They Are Billions is the only game I've ever skipped sleeping because I didn't want to stop playing
@FlakerimIsmani
@FlakerimIsmani Год назад
You should mention BFME2 too, but yes people play skirmish or something like war or ring in BFME series which for me is best RTS ever
@OmriYaHoo
@OmriYaHoo 3 года назад
More companies need to see this video. Most of RTS fans I know including myself never enjoyed the Online matches of rushing attacks.
@chadhinkley7532
@chadhinkley7532 3 года назад
Im one of those people that like skirmish mode and never play online except with 1 of my friends
@ViridianGames
@ViridianGames 3 года назад
The great thing about game genres is that they're a lot like houseplants - they may look brown and dead, but they usually perk back up with just a little care.
@addictedfoolgamer1970
@addictedfoolgamer1970 3 года назад
Just coming across this video whilst bored in lockdown. I want multiplayer RTS but to work WITH my friends. I love that there is a small attempt at co-op RTS. Red alert 2 did it I think? And I think there’s another one where you take a role: fighters, resource gathering etc. Also, like your Armchair commander and Slower comment. I Love long drawn out games in a fun way. The turtling, the war of attrition. Why I loved supreme commander and enjoy they are billions. It’s the fight for resources and space, and the need for thoughtful defence
@ChowMeinChowdown
@ChowMeinChowdown 2 года назад
Do yourself a favor and go to cncnet and download Tiberian Sun for free. The most popular map rn is called Giants and can be played 1v1, 2v2, 3v3 up to 4v4. Like co-op against other human players? This will check all the boxes.
@vaniellys
@vaniellys 2 года назад
I spent hundreds of hours on Age of Mythology, Warcraft III, Starcraft 2 and Dawn of War I, and it was all on campaign, or playing with friends in coop modes or against the A.I.. I want new RTS games focused on PvE instead of PvP. I think that Starcraft 2 is currently the best, because it has 3 excellent solo campaigns and an excellent coop mode with missions that are never repetitive.
@SamucaGamer100
@SamucaGamer100 5 лет назад
I just wait Age Of Empires IV doesen't suck
@RickySummer
@RickySummer 5 лет назад
Fingers crossed. There's still no information about it, huh?
@SamucaGamer100
@SamucaGamer100 5 лет назад
Just a vague teaser
@miguelb.655
@miguelb.655 3 года назад
It will suck.
@SamucaGamer100
@SamucaGamer100 3 года назад
@@miguelb.655 Why do you think that?
@chip1gray
@chip1gray 4 месяца назад
I spend ages trying to keep troops alive and have a really hard time just throwing troops away. I need to believe the troops on the ground are worth something. I grew up playing cannon fodder and are haunted by the graves.
@Rose_Harmonic
@Rose_Harmonic 3 года назад
I'm just now trying to become an indie game dev and one of the things I want to do is going to be a space 4x RTS that might be like what you are describing. Let's hope it works out.
@ZS-rw4qq
@ZS-rw4qq 8 месяцев назад
4:20 I hated multiplayer AoE2 for a long time, it felt like everyone was knight rushing which I hated
@SargentCurryPants
@SargentCurryPants 5 лет назад
AGE OF EMPIRES
@OscarORosas
@OscarORosas 3 года назад
Personally for me, I always hated the combat. I loved building the individual units, amassing an army but the actual fighting was so... confusing. Then my opponent would rush me & I'm like "I just started building!??" I think it's the absurd rate of inputs that put me off.
@luciopcamp5367
@luciopcamp5367 2 года назад
seems that you dont like rts , and what you really want is a base building game like "stronghold" or "they are billions" . you might enjoy them more since they are more focused on building a base and managing resources and not so much on combat and micro management.
@doltBmB
@doltBmB Год назад
@@luciopcamp5367 No, he likes RTS. He just doesn't like them to be too fast. There are slower paced ones. Fuck off with your disingenous B/S.
@luciopcamp5367
@luciopcamp5367 Год назад
@@doltBmB sorry didn't mean to come of like that. I was just suggesting games that are slower and give you the base building experience, cheers.
@OscarORosas
@OscarORosas 9 месяцев назад
@@luciopcamp5367 what do you think of the latest Stronghold release (The definitive edition)? or should I try out another entry in the franchise (like Warlords)?
@cosmiccry6675
@cosmiccry6675 2 года назад
You make some good points here👍 Same here on my end… I hate Multiplayer RTS
@PHYTEthePOWAH
@PHYTEthePOWAH Год назад
Yep. Playing any rts for me feels like trying to play a tuba with handcuffs on. The controls are never really that comfortable and story mode is pretty much what I do.
@dhanushvarthiboina
@dhanushvarthiboina 4 года назад
The fact is rts people are willing to play rpg over rts now a days ...rpg can save your progress of everyday game time and add up to your stacks...which we call grinding...but apart from rts and rpg fans rest all want a quick play games ...unlike rts which takes 2 to 3 hrs ...this time factor can also be related to the death of MOBA
@chimashw6070
@chimashw6070 4 года назад
You should try Grey Goo, it was designed with this feature in mind...
@DemoniumSama
@DemoniumSama 4 месяца назад
For me the problem is that PvP online RTS don't fulfill the fantasy of what an RTS is supposed to be; people (at least me xd) usually play RTS to build and manage units/city/whatever until is strong enough to win, and also use the cool units and shit like that, but each time I play rts pvp it's like playing dota or league, and if I wanna play dota or league I play dota or league. I don't get into an RTS to sweat using micromanagement of units to an absurd degree while having 500apm and pixel perfect managing units and economy with 0 downtime and only using the strong technologies or whatever etc.
@mattmorehouse9685
@mattmorehouse9685 4 года назад
I love rts games, ever since I got Age of Empires 2 and StarCraft when I was young. I think a troubling part of your video is that you say rts games aren't just in a slump, but that the genre is "on its last legs." This is an unhelpful way to put it as it implies that the entire genre could disappear and never come back. This seems quite unlikely to me due to the vast breadth of different games in the genre, and so I ask; what is your definition of the genre? One I think works well is that rts games are continuously updated games where players compete to gather resources and build independent units/ structures to win the game. By independent I mean the units/ structures can exist perpetually barring enemy action and are not destroyed from their usage, like a mine. This would include such games as Supreme Commander or Dawn of War, but also Factorio and Offworld Trading Company. By this definition there is a vast swath of games in the genre and I'd argue its "death" would be nigh on impossible, barring some major collapse of the video game industry. Even if we add on that the economy must be primarily to make a military force that still leaves a massive amount of games that could be called rts. Circle Empires, Ashes of the Singularity, Age of Empires 4, and those are just off the top of my head. Old games can become popular again; the genre is far from dying. I feel that saying the genre is dying could turn into a self fulfilling prophecy, as people repeat this idea and so give up on promising games because, in their minds, the genre is doomed. Death is final; once something dies it cannot be brought back, but that doesn't seem to be how video game genre's work. People talked of the "death" of adventure games, but then Telltale repopularised them. They didn't need an unbroken string of adventure game releases, they could look online for information on how to create them. I think the same can be said of rts games; the genre may be less popular than others, but it could easily come back, as we have plenty of knowledge of them stored up. Unless the internet collapses, we will probably have all the wiki pages and dev interviews and so be able ot study the games that came before and hopefully make new ones that improve upon them. I think you have a point about the outdue influence of StarCraft 2; it feels like a sizeable proportion of commenters either see it as the epitome of rts design or the worst thing ever. You have such things as an article on Rock Paper Shotgun saying Grey Goo is a StarCraft 2 clone because it has three asymmetrical factions with incredibly broad aesthetic similarities; the Goo being a rip off of the Zerg because they have an insectoid look. Problem is this ignores the vast gameplay differences, for one, it is incredibly obvious where the Zerg are as they spread their creep everywhere, as opposed to the stealthy goo. The StarCraft 2 factions are put into incredibly broad categories, such as the Terrans being industrial, and therefore the beta are a ripoff of them, ignoring any gameplay changes. Speaking of grey goo, it didn't seem to be that focused on e sports. Sure they had a few tournaments, but a lot of the dev interviews mention it being a "beer and pretzels" game, designed around single player and casual multiplayer, with e sports being an after thought. That and I've seen competitive players heavily criticize the lack of depth of the game.. With relatively slow units, a lack of abilities and a one resource economy, I'd say Grey Goo wasn't intended for high level play. I think you touch on an important topic for the future of the genre; the difference between casual and competitive players' expectations. Have you heard of the RU-vidr Callum McCole or Brownbear? They are commentators who are very into competitive rts games. The former made a review of Grey Goo in which he said "there is nothing good except the music." Now I think Grey Goo had some flaws, but there is a vast gulf between something being flawed and it doing nothing good in game design. Just off the top of my head, the tech attachment system was a great way to give the player several clear choices; they had to choose which attachment they got, and where to place it. Contrast that to many of StarCraft 2's tech buildings, where placement is one dimensional; put it in the most defensible area, as the effect is global. As for brownbear, he wrote an article stating that pro players are the only ones who understand balance at all. Again I think this is too absolutist; pro players probably have a better understanding of their game's balance, but he argues moderate and unskilled players understand nothing of game balance. Essentially the game would have to be entirely balanced around the top tier players, while the rest of the community is along for the ride. No amount of unskilled or even moderately skilled players' leaving over balance would ever count against even one pro player's word that the game is balanced. As one Reddit post put it, it seems as if the genre needs to split between casual and competitive styles, and I can't say that's a necessarily bad idea. It feels like many of the competitive players have little to no tolerance for anybody else influencing the game, while the casual players don't want to practice their worker juking every week. Have you heard similarly?
@realthug1530
@realthug1530 5 лет назад
what on earth is microsoft doing, no updates on AOE IV.....not even from their shill websites
@StarlasAiko
@StarlasAiko 2 года назад
I tried the SC2 multiplayer mode...it sucks. There is no strategy, no base building...just build a mass of the cheapest troop you have and regardless if you are zerg or human or protos, you just zerg rush the enemy base. Every game I played, I lost because I actually gave a damn about how I play.
@irgendwervonirgendwo318
@irgendwervonirgendwo318 4 месяца назад
a roguelite mode like galactic war in planetary annihilation is a good idea for other rts too
@MrBizon91
@MrBizon91 5 лет назад
The main reason that none today like to do epic singleplayer, the levels and scenario arent written with a heart, but instead of using less money and gain more profit. same with multiplayer. I dont consider that zombie rts as even close as we need. td? really? i think that not the case at all and ofc has nothing to do with chellenging sc2. sc2 has a great campaign and fine mutiplayer leveling. the game it self is fun. heroes are fun. thats why its good.
@supremespark4755
@supremespark4755 2 года назад
Niche RTS should be a thing. Honestly I'd play an RTS with Gatcha and waifu commanders ngl
@synzz8138
@synzz8138 2 года назад
Leave No One Behind: la Drang had alot of potential
@aceykerr8752
@aceykerr8752 3 года назад
I used to love the fast pased modern rts multi-player, but man is it old. I made diamond on SC2 every year but its just the same gameplay. 3 gate rush, 4 gate rush. Zealot spam, stalker spam, cannon rush. Sure the unit your rushing changes but its still a rush. Games are decided in 5 minutes as the first few moves dictate the progression of a match...and it just isn't fun. I never had fun playing games. I just liked being ranked. Switch to Total War and never looked back.
@lordtraxroy
@lordtraxroy 2 года назад
Competitive rts games can be really exhausting its less forgiving particualy if you get cheesed and harassed everywhere and its less rewarding if you dont grind enough hopefully rts will take the apm down or simplifide things that dosnt require much apm and yes rts should focus more on the single Player campaign
@tiefensucht
@tiefensucht Год назад
true. singleplayer ist mostly just chilling, doing buildings, moving troops around for fun, while multiplayer is more like work, it needs your full attention and one little mistake ends the game.
@Kuszauke
@Kuszauke 5 месяцев назад
The worst thing about multiplayer is toxic competetive. That's why i will always refuse to create any competetive games, even if it will push me out of industry to beeing a full indie. What i dream of is game industry stop use internet to make competetive games and focus more on co-op.
@tri99er_
@tri99er_ 4 года назад
Why not Starcraft?
@horizontal120
@horizontal120 3 года назад
i don't play online RTS because i LOVE to turtle and attack whit an unbeatable army ...
@titusvarughese5071
@titusvarughese5071 2 года назад
People have short attention span, especially millennial with Social media. RTS games you need patience and practice.
@marco1941
@marco1941 3 года назад
I could not agree more with that video. I play for the fantasy and the first RTS I ever played through was Supreme Commander, because it had a really interesting campaign and made me actually think. Everyone's saying that SC is not for beginners, but in my case it seems to be the best one to start with.
@RealLifePokemon5
@RealLifePokemon5 5 лет назад
Age of empire... sighs if only there was a good rts for mobile..been hella of a long time
@kenji214245
@kenji214245 4 года назад
Haha and when Age of Empire got boring. Helloooooo Empire Earth cause why not add chaos in the mix XD Best sandbox RTS i have ever played after Age of empires in that game style haha
@amirdashti
@amirdashti Год назад
Really good point. Exactly 💯.
@jdog2230
@jdog2230 4 года назад
a little bit of RP.... EXACTLY!
@lookwhatididtomyid
@lookwhatididtomyid 3 года назад
i love rts campaigns but i dont play multiplayer. i simply dont have the time ( or the innate skill level) to compete with most other people in a player base. i much prefer the story and gradually increasing challenge of campaigns.
@thomascircle245
@thomascircle245 3 года назад
I feel a far bigger problem with this genre than just the perceived need to be a an E-sport, is the proliferation of pay-to-win microtransactions. These have been a curse on gaming all over, but the key reason they all-but killed RTS is that they all-but killed Command & Conquer. EA fisted Generals, fisted Red Alert, and fisted Tiberium twice, with its insistence that their new entries be free-to-play garbage that favored wealthier players and were full of arbitrary annoyances to shake money out of players, so a lot of the people who loved Command & Conquer now hate it. So what to do? Ideally I'd like to see pay-to-win mechanics banned, but barring that, someone should make new CnC-styled RTS games that not only don't have any pay-to-win features, but also lean into this lack hard in their marketing and flip EA the bird for what it did. You're correct that there's probably no beating Starcraft II, but it's much easier to beat the new CnC games because they stink. Harness the rage old fans have at them to turn them onto something better. As to campaign vs multiplayer stuff, I admit I fall more on the campaign side for many of the reasons you stated. But maybe someone could also attract some competitive gamers to a new game if that new game implemented mechanics that give it more nuance than just tank spam. But even before it infested the series with pay-to-win, I think EA kind of dropped the ball with Red Alert 3's campaigns. Not that the levels weren't fun, but there isn't a whole lot of narrative weight; just being silly for the sake of being silly. People who gravitate towards RTS games for campaigns likely want better plot.
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