You should make a video on you trying to learn this trick! You could definitely pull it off I reckon. There was one dude who used to pull this move at my local skate park back in the day and I thought it was the coolest shit I'd ever seen, it still is IMHO!
Very good tutorial.👍👍👍 Thank you very much! I can do a flatspin over a funbox but I have never tried it in a quarterpipe. Next week-end I will try that and I am pretty sure that after watching your clip it will work. Have a nice week!
Hi! Excellent tutorial! Do you mind if I re-upload it to my channel with Russian voice over? I will definitely put all links to your channel as the original
What if... My 360 rotation use to spin on left sides, but also I'm more comfortable look behind my right shoulder fakie, should I change the way I spin or my fakie looking side 🤔
Whatever you are more comfortable with will be the best. You can technically land looking over your right shoulder spinning left but it is a bit more awkward
Can anyone explain how I shrunk my coop when jumping to the vertical cooping limit but then not landing a foot in the cooping? It always happens that when I jump off the ramp a little bit, but when it comes time to fall, with the cooping of both feet, I try to shrink the coop so that when I fall I will fall a little further behind the coop (in the middle of the half) but aesthetically it looks ugly and is not clean. What is the trick to fall just below the coopin?
@@ekblades1440 I will try to shrink my body more or be more vertical towards the fall zone (coop). In any case, I have an absurd fixation on seeing how the iron is placed on the ramps (when I see that they are tubes and they protrude centimeters, I get sick) -. - I like the flat coops that are stuck to the cement better, crazy...
It’s because of angular momentum, it makes your body mass closer to the center of rotation so there is less distance your body has to rotate compared to if you aren’t grabbing. you don’t technically spin faster you just don’t have to spin as far
@@ekblades1440 well, your angular speed does increase, though. Conservation of angular momentum L = I . w ; I is the moment of inertia, which decreases when the mass is closer to the rotation axis, therefore the angular speed has to increase to maintain the same angular momentum... Google "conservation of angular momentum" =) @leser1music
I’d say more technical. If you can backflip a quarter pipe it’s not to different. How scary it is depends more on how comfortable you are in that axis.