Yeah tnx. Due to the increasing popularity of this type of simulator, it might be better for the Ty-Flow developers team to release a roadmap and as much detailed information about future plans as possible. The 3DS MAX team should also have an ongoing collaboration with them because physics-based simulations are something very critical today for the next generation of users!
Fabian, I see you use the Ty-flow plugin as a professional! & I'm really digging it! In my understanding, this plugin is still in beta mode and hasn't released its commercial version yet. Do you know anything about its roadmap and its final features? What will it contain?🤷♂☕ My passion is physics-based simulation, and I have been using 3Ds Max for a couple of years now. It is challenging to decide which to learn, Houdini or Ty-flow. Thanks in advance for your advice.
Hi, thank you very much for your comment I really appreciate it. As you said tyflow is still a beta version and I personnaly don't have any information about what te final version will look but you can maybe find a road map on the tyflow Facebook group. What is great with tyflow is that you can easily create amazing simulation with few nodes but houdini is more complete in my opinion. You are more free with houdini and you can do smoke, liquid simulation and more without other plug-in like phoenix but it's really completed in first place. Personnaly I am really happy with the combo tyflow and phoenix.
Awesome. thanks for the woderful tutorial, I have one request i have one particle going from a to b and and formed spline but i can i give movement to spline like ziggle to it or some randome movement to spline, thanks
You can configure the taper in the tyspline/tysplinemesher. you can play with the curve to adjust the thickness of the spline during time . About the cluster for the teeth in my scene its simple : you just have to place your starting point and arrival close to each other. the speed and force will allow your splines to fill the mesh but they will mainly stay to your 2 point