Thank you for not cracking a million bad jokes, placing in animations that go with the jokes, not speedrunning through the explanation, vocalizing every action and keeping the whole video straight to the point
I've been watching a bunch of tutorials for hair physics and this one was probably one of the best; straight to the point, simple, easy to follow. Thank you so so very much!
Thank you for taking the time to put this together. All though not explicitly a fresh pot of new concepts for me this served as a good checklist for figuring out where the heck I screwed something up on this project. Also the tip about the friction and a secondary collision box was something I didn't know about and will be added to my tool box.
Very good video. Was so confused why my hair simulation was so volatile and realised I had set collisions on the scalp by mistake, so hair strands were colliding with each other
This is soo helpful! Pls do one tutorial about how to make hair styles.... that is something I need and I can find it!! Hope u will consider this..... 😍😍🥰🥰🥰
Seriously this is the first time I have gotten particle hair to work for me and look good. Thank you! You are awesome and great easy to fallow tutorial.
fantastic info, thanks for sharing! I was pulling my hair out. ;) trying to solve my exploding hair problem. No other tutorials addresses these dynamics.... .... I was still having issues with my hair disappearing or exploding since my character was both small (to scale of a small toy) and it had sudden movement. (hit by object) I needed to turn down my Emission segments to 6 (stiff curly hair) and increase Quality Steps...(pushed it all the way up to 80). Your tips on changing the vales of the collision object were valuable.. I turned my surface numbers down and it finally worked... thanks again.
Aria, you're the best! When you referred to Hair exploding in the beginning, that was definitely a reference to one of my comments! We talked about this a while back! Hair dynamics have been the bane of my existence for the last 6 months so, Thank you so much for posting this video, its honestly surprising how few good tutorials there are about hair dynamics in Blender! I still go back to your earlier Hair simulation tutorials to this day, cause they are some of the best on RU-vid. You didn't cover it in this video, but I'd like to get your take on one thing, under "Hair Shapes" What do you think looks best for renders for human hair? I have the default settings, "Strand Shape 0.0" , Diameter, 1m. and Tip at 0, Diameter Scale at 0.01 and, Closed tips are checked. What settings would you say look best in the final product? Thanks again, and here's to 20k Subscribers!
the reason for exploding hair is that you must never ffwd thru frames that have not been generated 1 at a time - avoid this by turning off hair dynamics while working on the rest of the scene - only have hair dynamics on when you a ready to play it thru 1 frame at a time from the start - after baking, you can go back to editing the rest normally so long as that edit does not effect the hair directly
I think the thing a lot of hair systems is missing -- and this goes for Blender, Cinema 4d or whatever -- is a good self collision system which will allow clumps to pile up on top of one another. I don't like when the roots of hair further down on the skull are showing through because the hair at the top of the head is laying directly in the same space. The hairs cross over one another and it looks unrealistic.
On the positive side, this was a model for how to do a tutorial correctly, explaining each step in detail and giving the viewer time to follow along. On the negative side, my figure's hair still explodes one frame into playback every single time, no matter what I do (unless I just plain disable hair dynamics). I've been at this for weeks and watched more tutorials than I can recall, and nobody can explain how to make the hair not grow to ten times the mass of the character in the space of five frames. Blender has to be the least reliable program I've ever set eyes on.
Aria you always give such detailed descriptions about your work. Which I really appreciate all your time and effort. You've shown me how to use hair now Instead of my hair on items just being like sticks poking out which are a little bendy lol. Big ThankYou to you for another Great Tutorial.
Excellent tutorial. Every other hair tutorial treats hair as if it's a sculpted helmet that no one simulates. One thing I learned: only use one collision object. Make a dupe of the body if you have clothes and scale the skin outside of the clothes. Otherwise, explody hair with a body and clothes as collision objects.
I didn't even watch the tutorial, I was having an issue with the hair jittering while resting on top of a static mesh, on the beginning of the tutorial I see that your collision distance is very low, I did the same and everything worked fine, lol, thanks.
Great tutorial. This method worked the best for me too, I found the quality settings to have less jitter problems at lower numbers for the second quality field. Mine seemed to work better if I raised the KG physical weight in those settings and the pinning is extremely important- pinning seems to be how much it tries to conform to you hair stylings vs physics
Also when using multiple point cache's, or even just one particle system with one cache, its a good thing, and habit to name the cache's. That will resolve particle hair explosion issues, I have found, by reading the blender user's manual.
@@Corn_Pone_Flicks Make sure you save the file. And keep saving the same file after wards, till your hair sim is rendered out. That is how I have had success. After I get my hair scene in, then I proceed updating my file and directory.
@@AriaFaithJones I did the exact steps that you said but after 3 tries, same results happen, when I play the animation, the hair explodes. like a firework .
Once hair particles are edited(combed/cut/added) hair dynamics doesn't work. At least that is the case in my experience and at least a dozen others' experience. Could it be that at least 1 intitual particle is required? I usually have zero and add particles in particles edit mode. Also the hair particles don't comb flawlessly like you showed. And cutting length requires multiple attempts and changing view angle. Collison and other is also total nightmare. It's like some downloads of Blender and full of bugs and others have great experiences.
This is fantastic and always refer back to this tutorial. For anyone who may still have exploding hair syndrome (even though it's well explained). Don't forget to 'Apply Scale' to the hair (Ctrl A). Saved me a MAJOR headache.
Hi I got a question and would really appreciate if anyone could help. So I'm creating a cinematic animation that I hope to bring into UE. I've completed the animation and will start clothing my character in MD. Once I'm finished with the clothes I was hoping to use this method for the hair, but would I then be able to bring the hair animation into 3ds max and UE? Thanks
Hi ! Thanks a lot for this tutorial ! Unfortunately I did exactly as you usaid and my hair keeps exploding on the third ou fourth frame. Do you know why this happens ?