I completely forgot about the Valve Index VR headset whilst I was recording this! It's only been out a couple of weeks at the time of recording. But it wouldn't have changed the recommendation, I would have still gone with the Rift S.
Are you going to do a video on the CAD to VR plugin that was just released? www.amcbridge.com/resources/labs/desktop-apps/cad-to-vr-for-autodesk-inventor
Thanks so much for the information. The company I work for is building a training centre for the latest manufacturing technology training. They are looking to have a design, M & I, prototyping, production and logistics classroom/workshops to train engineers in the latest technology. This is something I will be proposing.
I searching best solution for VR to run custom models and free and mobile. Results was: Oculus Quest 2 - Linked via wireless network (air link) - I do not want to have cables. Oculus Rift application - Works like a charm with Quest 2 Steam VR as link between glasses and other VR softwares (it acts like a bridge betwen glasses and VR software) Blender 3.6 which offer VR possibilities. With this setup I have mobility and 0 (zero) penny spent on softwares. With this setup I was able to run STL model with over 8 000 000 (yes, 8 milions) of faces and run very smooth. And moreover, I run them on a laptop, Dell Precision 7530 which is a mobile setup. In this way I can run my VR model in the top of the mountain or on a sunny beach :D
Thank you for this. Exactly what I was curious about right now. My design is a couple dozen individual pieces, and I want to be able to manipulate and move them around, in vr. That’s the next step to understand, I guess! :) Going to look to see if there’s an update to this since 2019
Thanks, I've been notified of around 10-15 different channels re-uploading my videos recently! Lets face it my stuff isn't exactly trending on RU-vid so it must be bots doing it in the hope of catching a wave or something, no idea tbh.
Very exciting Neil. . . I'd love to learn this but can't justify to my bosses why we would need it in our line of work so they wouldn't pay for training. We are on a subscription license so I have installed it. But due to cutbacks I'm struggling to keep up with my work now without taking on anymore. I still find it fascinating though. . . .Thanks . . . Jim
Very interesting thank you. I can see your setup is with a full PC. I'm looking to put CAD models into standalone VR headsets. Would you be able to cover this?
Great video Neil. I'm getting my basement finished and getting blueprints from the architect tomorrow. Planning to drop those into VRED as you outline so I can do a virtual walkthrough! Question for you, is it possible to navigate through the space by walking or only by teleportation as shown in your video?
Been wanting to get into cad software but a mouse just feels so wrong. I have a oculus rift and thought I'd give it a search. I have a lowly RX580 8GB and it handles vr just fine. I can play some vr games on okay settings and I only had 8gb of ram I have 16 now. I'm only running a r7 1700 8 core cpu that maxes out at 3.7ghz. Please don't forget to take breaks regularly if you turn this into your daily thing.
Could you explain why such a beefy computer is necessary for this process? I was hoping to do this on a budget with my laptop with a gtx1060 and 16gbs of RAM, plus a $400 Rift S. What functions would be limited by the lack of specs on my laptop?
does base clock really still matter? when you see people doing gaming or single thread benchmarking on cpus with lets say 2,8 ghz base and 5,2 ghz boost (i9 10900 for instance) what you will find is that the cpu is constantly at around 4,5 ghz. only if you do a complex render scene that is cpu heavy multi threaded will you see that the cpu clock goes down quickly towards the base clock. however when doing multi threaded tasks, more cpus are more powerfull than fewer with higher clock anyway. so my impression is that even with demanding cad, the base clock is less important as a single core will be way above it permanently anyways. what do you think?
Pretty accurate yep. There's a ton of other factors to consider too which are impossible to give definitive suggestions on, but obviously things like system cooling capability will impact on how a CPU does or doesn't tip towards either end of the scale under different loads. If you've got top notch cooling and an unlocked CPU, you can lock all cores at the upper stated turbo frequency i.e. 5.3GHz and render with all 10 cores at 5.3GHz, and then also enjoy single threaded performance at the higher frequency too. But yes generally base clock isn't all that important these days, you rarely ever see an application working away on a core running at stock base clock frequency
If the Quest was even out when I made this it wouldn’t have been tethered so it wasn’t an option, now I dunno, for CAD I’d say no though. You can’t front load CAD apps into the quest so it has to be tethered, then what’s the point in having a quest? Might as well get the Rift S and a 80Hz panel. If someone wants a mix of tethered and non tethered then they probs don’t need to ask the question!
@@Neil3D Just for those looking at this 6 months later...today the best option would be Quest 2 as 1) it runs at 90Hz and 2) Oculus is discontinuing the Rift! Yep, its all Quest all the time from here on in as it does everything the Rift does plus gives you the ability to run wireless.
Indeed, yes indeed. The new Zen2 lines are as good as Intel on single threaded workloads - with more cores though and are cheaper, so for now AMD seem to be top dogs. Too bad I'm not on their sampling list to actually show it and make a video on it.
Takes some time to get used to, but you definetly get better. Same thing even if you start playing a video game, moving in the 3d world makes some people dizzy but if you do it enough, it goes away, same with vr