My experience so far is either instant rejection, interview and then rejection, offer that is unfortunately unacceptable from the financial standpoint (not that I'm picky, but in my country, there's a pretty huge difference between full-time and part-time positions and I have a family to take of) or no reply at all :D I'm trying to expand my portfolio as much as I can, doing all kinds of stuff (3D modeling, texturing, concept art, writing), but with every rejection, my self-esteem (which was in shambles even at the very beginning) goes lower and lower. I'd kill for a full-time QA position, but ... that ain't happening, I guess. And after spending 9 years in the "classic" IT environment (networking, admin), I really need a change, because this is killing me on so many levels.
This video really resonated with me and I couldn't agree more with point 1. Also having worked as a QA tester in video games, being exposed to all aspects of game development only amplified my excitement and passion for the industry. I would also say being in QA really helps with point 5 in building that resilient and professionalism to some extent. I'm so glad to be on that journey to becoming a animator in games, thanks again for the motivation with this content.
Great to hear Anton. Those years as QA really moulded me into the Game Dev I am today. So don't worry once you get in you'll start seeing all the benefits.
Oh, i didn't know about Quality Assurance! When I graduated for Animator in Buenos Aires, I remember having the analytic in my hands and i was getting out from the main entrance of the building saying "YESSSS!! Ok now what do I do???" XDDDDDDDDD Great Vid Harvey!!