If you want to watch the rest of this game, it is posted here along with other full games ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UMUQOmLs4qI.htmlsi=BdKG_v6JV5g4EF6i
You need to cover the rest of this game with commentary. Early game farming is decently obvious. The issue comes in mid to late game when team fights are more important. Are you leaving your team and farming solo? Are you focused on just pushing waves? Are you starting to take fights to use your early soul advantage? I’ve had plenty of games where someone has 5k more than the rest of the lobby, but that’s because they have yet to take a team fight and are still off in no man’s land farming while we lose a 5v6.
@@DerfyRed I am planning on doing more vids for sure I just didnt want to release a half hour or 40 minute vid, just make them easier to consume one at a time and lets me release them more often
Alternatively, it's the MOBA community wanting to really emphasize "skill diff/skill issue" in their gameplay now that the shooter elements play a factor in the game too, not just matchup + macro
@@CatfishBradleytrue but Dota is needlessly complex, I wish I could play it but every time I learn something new I tell myself how overly complex that shit was and just go back to LoL
As a Dota player from back in the days of Dota 1, I adapted to jungling pretty fast once I got used to the jungle spawn times. One different thing is unlike in Dota, where jungle spawns happen in fixed times, here the spawn timer only starts once the jungle clears.
I realised no matter how bad my laning phase went, if I focused on camps and minions, I would almost always equal or beat opposing players in souls gain purely because I play objective instead of skirmishing for kills that give no lead or no objective lead
@gg-kr8ws it's the most fundamental part of any and all mobas. even HoTS, you still need to be near a minion dying to get exp, it's just more lenient in that game.
The lower souls objectively given by player kills is by design it seems. It’s an objective based game with strategy and team coordination in mind. Not an fps death match
6:41 It's better to leave the upstairs vending machine room trough the roof on both sides of the map, as it has a few boxes and golden statue too. And you can jump across the roofs for more crates while rotating to the other camps.
This is pretty much exactly what I needed. Might still need more general gameplay advice, like when and when not to take mid-boss, take enemy jungles, team fight, push lanes, destroy base guardians, etc. but I'm getting a decent sense of where to be on the map at any particular time.
Hopefully people will understand that taking their jungle camps instead of pushing all the time is important so games progress and the souls difference for one person on the team won’t be insane. Idk how many games I’ve lost because I’m the only one with souls and someone on the other team got curse.
@@bmomosaik when you're behind, you only take like 3v1 fights, 4v2 fights etc. and run away to farm after those couple kills. If you're 4v5 and losing a fight you either didn't pay attention to the map and got surprised or just made a damn bad decision and threw. The guy farming is the only one catching up and doing the right thing. It's fine to die if it secures destroying an objective, it's fine to die if it saves a walker, every other death is just "I played bad and should take care to not repeat the same mistake"
It finally hit me! You sound almost exactly like MadSeasonShow - a famous WoW youtuber! I've watched so many of his videos and just falling into e half-meditative state from his soothing voice. You have the same effect, I love it! xD
Been struggling with low souls for a bit and after this video instantly had a game where I got 44k souls compared to the 2nd highest souls which was 35k gg
in your 361 games you had 2.4m souls, i am at 68 games with 1.9m souls. theres been games where the other team had around 25k souls at the end and im around 60k. i got a game last night where i hit 97k souls in a 43 minute game and im hoping to soon cross over into the 100k mark once i perfect my routes of farming. anyways loved the video, i hope to see more videos from you in the future :D +1 sub
Yamato in particular seems to be really good for this strategy, she clears camps so damn fast with that level 3 Q ability. I try to do the same when I'm offrolled on different characters but am never able to get souls as efficiently. I find on some champs clearing the lane and then farming nearby camps is efficient. On Yamato you can run between all camps and lanes and get so much cash.
Your Yamato guide made me understand the character and enjoy her, whereas before I felt useless, and now she is my most played villain (none of these geezers are heroes lol) !! :)
The only bad thing about Deadlock is having to deal with the FPS community. They all think they're the best things to ever grace a mouse and keyboard, while at the same time maining literally the most brainless genre of comp gaming, FPS.
A big hidden mechanic that a lot of people dont know is how the soul spread works. After 10 min mark souls stop being shared fully and get divided among the allies in the area. I didnt realize this at first and just sticked together with my team for the whole mid game.
Of course the very first game I played after this, my team ends up giving away two walkers by the 12th minute 💀 Still ended up as the most farmed player on my team thanks to this guide.
I think another really important tip you haven't mentioned is that at 6:02 notice how big the orb is next to yamato. These are unsecured souls from killing jungle and if you die while holding it, the enemy can pick it up. So it's really important not to die if you have that many unsecured souls.
@@thechanglongwang It's not very obvious how unsecured souls work. Know multiple good players that didn't know how it worked till many hours in. Icefrog himself acknowledged on the Discord they need to put a tutorial for it. Don't act so superior rofl.
ive followed your build exactly pretty much but monster rounds imo is really worth for the farm ~ edit; it lets you kill the level 3 jungle dudes early as! ty for the guides broski
You neglected to mention one very important thing! Make sure you do NOT have teammates that constantly take pointless, unwinnable fights. Always hard to farm when the enemy team starts deathballing and shoving down all your objectives because your team keeps getting easily picked off 1 by 1 for the first 15 minutes of the game
Farming is so not punishing as well because your team dying in midgame is not THAT bad. The only problem can be urn running. Other than that ziplines let you def walkers / join fights late.
So basicly the secret for it is knowing what in the game gives souls and when they are oppen to take , then formulate a strategy which is basicly where to start and then end the farm of those souls ( shove the lane, rotate to camps, take the camps, urns, boxes, vending machines etc ), then if theres nothing else to take, shove the lane allways and look for a roam, if not possible and lane is free look for pushing objectives, psecialy if your char is good at it.Avoid taking bad fights that are not gonna contribute long therm for the win or that likely even if your team kills them, your team loses souls overall cause there's a lot in hte map to take. As a league of legends player and valorant player csgo player etc, i understand this prety much, i lack knowledge of how does the characters work, like theire abilities etc, and also what the shop offers in general, when we get used to every buy, every char, the game basicly starts to getting reflexes and decision making based. Wanna play efficiently? Min Max soul gain and make sure your downtime is almost 0. Downtime is referd to the time you are being "usefull " on the map. For example in league , the adc role has a really low downtime, cause theire kit evolves using auto attacks to deal damage, and they can have good lifesteal for survival, so they dont depend on mana to do dps, and most of the times they can do dps from a safer distance. while mages depend on certain ranges of abilities and of course high cooldowns and mana. In deadlock the downtime can be prety low on some characters, so any second you are out of combat , or any second ur not hitting minions , objectives, jungle camps, slotmachines, skirmishes ( that are good for the team ) you are losing already a lot ! And when this game gets launched and they do ranked matchmaking, that of course they will right , this is gonna be the diference of higher ranks to lower ranks for sure. Minmaxing resources donne and minmaxing UPtime and being active on the map, will for sure be the diference of winning a game quicker , faster, and also having more fun cause u will be fed more times ! And dont be afraid anyone to try stuff and engage more fights now, its not ranked, we are all learning the game, its good to " limit test " , so you can know how strong is your character, how strong are enemy characters, how strong is your team comp, how to position, how to poke, how to pick off, how to harass, how to kite etc etc. Good games !
AFter watching the video i tried by myself your tips of the video and also stuff i knew that i mentioned on my commet, i was top dmg we end up losing hard but still i was top dmg, but not top souls, but i had diference of over 8-10k souls of my team, game got so much fun now that i can see how to build a lead to win more duels and get more picks
going from playing a bunch of shooters where I'm very aggressive this is a completely different game. Playing passive and going for objective is still something I'm working on. This game is dope as hell though (really wish we could play with controller though 😭)
Here is the short version: After minute 7, when jungle monsters spawn, you start farming them. But keep an eye on the mini map to not loose your tower.
lets say you slam your lane, you're up 4 kills, you take guardian anywhere from 6-7 minutes, would you say it's generally better to 1:farm 2:continue to pressure the lane or 3: help other lanes that are struggling? I often find myself in this position where I will destroy my lane but don't really get how to keep my momentum from there, if I push to walker I might do a good amount of damage to it but I'll get picked off in a pinch, farming usually means I lose that lane's guardian (which I guess isn't a huge deal), and ganking is kind of a gamble because a lane might have destroyed your teammates and you're walking into certain death.
so just like in this game, you go and farm but keep your wave pushed up. you want to make sure that your guardian isnt going down (to the best of your ability if 3 people push it you can do anything obv) while you take down the neutral camps. You also gank when you have a good opportunity, if you were close to a lane while farming and one person is pressuring athe guardian then you can collapse on them
3:30 and if you're seven and you're ready to farm, don't forget your mystic reach! Seriously, I screw that up all the time and just stare at my giant lightning ball sitting perfectly in the middle of a camp, hitting nothing.
soaking is something that is super strong rn but will almost definitely be gutted, and imo if you want to improve its more important to learn how the game works fundamentally rather than exploiting things that are almost definitely going to be changed drastically or taken out later
another thing worth noting: avoid dying. even for a 1 for 1 "trade" unless the enemy is really popping off. I'm sure you already know this and have lowest deaths for a reason! you are trying to be a fast farmer, if you and your enemy are both dying then the faster farmer, which should be you, has lost more for it
I believe getting the bottom left camps is worth it due to the sheer concentration of crates and statues as well as it's not actually that hard to navigate between them with wall jumping and clambering
I feel like part of the reason this works is most games your team never farms the camps. I predict as people get better these camps wont be available as much as it becomes standard practice to clear them as they spawn. The farm will end up being spread over more players. And they have a fairly long spawn time (compared to say dota)
I think this is just greedy gaming. He took all jungle creeps it means team can't get the jungle creeps so team needs to fight for getting souls but our greedy guy taking jungles when team fights.
Also, this player has a brain and knows how to play the games. But half of the normal match players have no brains so this video can make just annoying player
@@Im_sunstar47 that’s fair, I tried to point out why I was taking fights but I’m definitely planning on doing more that might help people figure out when they should be fighting too
The bottom left creeps are fine to get when you can zipline, been trying to incorporate it as a free double jump to get between camps and making fast farm routes
I played against a funnel farm yamato where all her teammates just gave her all the farm she had a 10k soul lead in 15 mins. Im not kidding everytime she comes back to lane she had 1k or 2k more souls than me.
One thing I see a lot of people doing is going for the jg at the worst times possible, sometimes even letting walkers get destroyed for the sake of farming. I think the best way you can farm is to realized when you need to help the lane or go for a split push instead of farming. Split pushing is so good in the low mmr games because most people tunnel vision into tfs.
When you have 1 bullet left you should alt fire on creeps. When you are about to finish the reload you should charge heavy melee and if you time it right the melee is completely free and doesn’t take up reload time. Same with using the 1 ability, it won’t pause reload if you do it at the end
Also is Yamato's 2 bugged rn? The rope has been breaking on my a lot lately. Like I remember last week being able to hook onto someone and follow them on the zipline to their base but now it drops around corners and stuff.
You should mention how Yamoto can start a reload then use 1, it reduces kill times by a lot (when done at every camp it adds up)even with the gun build.
Thanks a bunch. Do you think if one has a significant lead and really wins their lane they could have more of an impact looking for other lanes to win with their teammates, or is it typically better to focus more on farming early still?