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How to HIDE Texture REPETITION in Unreal Engine - UE4 Tutorial 

Unreal Sensei
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30 сен 2024

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Комментарии : 345   
@kalleeliasson1977
@kalleeliasson1977 4 года назад
Dude after looking at different tutorials and trying out different things for years, this is the best tutorial iv seen. Short, informative, good results and a bit funny. In short this is nothing less than perfect. Amazing work. Keep it up bruh!
@taruomra7398
@taruomra7398 Год назад
yeah👍
@skyzewayne
@skyzewayne 10 месяцев назад
Yeah, Zach is the best man
@Skippy_Art
@Skippy_Art 4 года назад
This is literally the most helpful UE4 landscape texture tutorial I've seen on youtube
@leionev
@leionev 3 года назад
Agree
@GaryParkin
@GaryParkin 3 года назад
Yup, agreed!
@raiderbots7148
@raiderbots7148 4 года назад
"So if you've ever been outsiiiide...." xD xD Great Tutorial, I've learnt a lot from this!
@dejotamezo
@dejotamezo 4 года назад
I think a more detailed macro-variation tutorial is needed here :(
@b00y00
@b00y00 2 года назад
im using UE5, but why everytime I use BlendMaterialAttributes the texture is gone?
@pietpanzerpanzer5335
@pietpanzerpanzer5335 6 месяцев назад
The Last Part created an "[SM5] Function MF_MossyGrass: (Node BlendMaterialAttributes) Coercion failed: Local39.rgb: float3 -> float" error on the "blend material Attributes" Node. It seems the Alpha only accepts onedimensional values and not a float 3?. Why does it work in your tutorial?
@jasic1970
@jasic1970 3 года назад
For me the distanceblending does not work with tesselation. Anyone an idea why?
@sam_making_games
@sam_making_games 4 года назад
This channel deserves like 1 million + subs! Amazing, just amazing!
@px64
@px64 3 года назад
I really like the fact that your'e speeding up repetitive tasks. And sectioning the tutorial is very helpful. Thank you for the quality content.
@robotomato5736
@robotomato5736 3 года назад
0:40 exactly what my landscape look right now XD
@jesseg.3371
@jesseg.3371 3 года назад
Bro it hit me right in the gut lol like damn he got that shit spot on.
@neptune_imagination
@neptune_imagination 4 года назад
My landscape preview looks very shiny, plz help me.
@jesseg.3371
@jesseg.3371 3 года назад
Thank you very much! How would you add in more than the 2 textures? There is only an A and B input on the Blend Material Attribute. With no option to add in another input. (C, D, E Etc.) Would you Lerp the Blend Material Attributes together? A noob+ here. I don't know very much about the engine yet.
@preston7263
@preston7263 3 года назад
Try Lerp or Multiply, or Add...or a combination of those. Another idea is to create a separate landscape layer containing 2 other textures that are blended with the Blend Material Attributes node. There's a limit of 16 samples per layer. It's also easier to track each texture when painting, rather than opening the Material Instance with half a dozen different textures and modifying all the properties for those in a humongous list.
@Supremepikachu
@Supremepikachu 3 года назад
Way better landscape tutorial than the rest of youtube, good job keep going!
@Alex_Eicher
@Alex_Eicher 3 года назад
0:57 and your landscape has smilies on it
@Freeman10001
@Freeman10001 3 года назад
4:50 me when I have a real screen in front of me and definetly using it to record the tutorial in real time
@sunnysomebuddy5511
@sunnysomebuddy5511 3 года назад
Wow this deservers SO much more attention! Magnificent work, Sir!
@bendeguzvarga816
@bendeguzvarga816 3 года назад
How did the lerp blocks appear?
@josdevos8746
@josdevos8746 4 года назад
after the mecro-variation the lancdscape gets black for me. How do i fox this?
@OneDayataTime-
@OneDayataTime- 3 года назад
Got to your Paint Materials And hit the + Button Create Layer
@tech-bore8839
@tech-bore8839 Год назад
FYI: The Macro Variation trick also works really well for non-landscape materials (i.e. concrete). Even though I just used a simple material, connecting the basic textures & Gold macro variation, it greatly improved the look of my concrete material.
@arayni
@arayni 4 года назад
In the last chapter, I get an error (Coercion failed: float3 -> float) when I connect a Texture Sample's RGB Output into the Alpha input of a BlendMaterialAttributes-Node, do I need to convert it in some way?
@bhaskarbhattacharya3439
@bhaskarbhattacharya3439 4 года назад
Plugin the Green channel of the Noise texture instead of RGB and it should fix your problem.
@KiemPlant
@KiemPlant 3 года назад
The reason why you got the error is because a float3 has 3 values, in this case with RGB it's: Red: 0-1 Green: 0-1 Blue: 0-1 where float means that the value can be 0 or 1, and anything in between. So for example 0.5, 0.00001, 0.4341 But the alpha is simply a float value and not a float3, you could call it a float1 if you'd like. Which means it can't just take 3 values because it doesn't know which value of the three to use, or simply how to use it. Therefor you should only use one of the three float values and that's why you only put in the green value. I know you already got your solution, but I like to think it's better to know why it doesn't work rather than simply getting the solution handed to you.
@arayni
@arayni 3 года назад
@@KiemPlant Thanks but I know whats the difference between that types. I was just wondering how i convert it as written in my question.
@KiemPlant
@KiemPlant 3 года назад
@@arayni yeah I didn't think you would see my comment tbh, was just so others with the same issue might get something useful out of it.
@ragingex8
@ragingex8 Год назад
pls update these tutorials to UE5
@mostafaeid2275
@mostafaeid2275 4 года назад
hey bro you are awesome keep it up , i will share your tutorial .
@UnrealSensei
@UnrealSensei 4 года назад
Thanks!
@Artem-go5xf
@Artem-go5xf 3 года назад
Step 07:05: Lerp with displacement file doesn't work. After connecting Distance_blend with Lerp (which is already connected to displacement_1 and displacement_2) main grass texture is disappeared on the landscape. If disconnect Distance_blend and displacement lerp, the grass appears. "Shared: Warp" doesn't work for me.
@flashmustache7702
@flashmustache7702 3 года назад
what shortcut did you use for the lerp?
@UnrealSensei
@UnrealSensei 3 года назад
hold "L" left click
@ethanwasme4307
@ethanwasme4307 4 года назад
there's some neat nodes called get and set material attributes, less clutter than the ones you're using... also there's blend material attribute node too :)
@stanwildin3D
@stanwildin3D 3 года назад
yo quick help maybe? Why is my whole material ghosty reflective and translucent...... It looks like glass with black spots
@stanwildin3D
@stanwildin3D 3 года назад
I fixed it. Just need to apply them all to the landscape :)
@nickoloui
@nickoloui 3 года назад
@@stanwildin3D I don't get it, mine is still that way :/ How do you fix that?
@stanwildin3D
@stanwildin3D 3 года назад
@@nickoloui So basiacally you need to hit the plus on the material layers in the landscape menu and save landscape info of the material and do it for every material you use in the layer. :)
@nickoloui
@nickoloui 3 года назад
@@stanwildin3D thank you!
@stanwildin3D
@stanwildin3D 3 года назад
@@nickoloui Did It work?
@Teheiron
@Teheiron 3 года назад
Haven't even watched yet, but after the last one, I am already excited! :D
@nagne5018
@nagne5018 2 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yCRzOdo4b68.html if you dosen't appear the distance blend, check the project setting to find and active the distance field. 디스턴트 블렌드가 안보이면 프로젝트 세팅 서 디스턴트 필드를 체크해주세요.
@neptune_imagination
@neptune_imagination 4 года назад
Do you have any discord server?
@DPLawlorFilms
@DPLawlorFilms 3 года назад
Im trying to make a master Landscape Material...and once I get to duplicating the textures @ 6:33 I get mixed up because each of those textures already has heaps of other parameters like Roughness or Color Hue or Tint. Not to mention that these textures are also parameters. My mind is in knots right now.
@GameDevAraz
@GameDevAraz 2 года назад
Hi, i Tried to use Megascans It Just Looks Ugly, Idk Its Becaue Im On Mobile Or What Not, But Nothing Like Diablo 3 Or New One They Probably Modeled Their Maps But, Grounds, You Know, There IS Nothing Useful From Textures, I Find Textures Are Some Thing That Shouldnt Be Seen Or Something, I Cant Achieve Battlefield One (New One) Or Metal Gear Solid New And Cool One, I Cant Achieve Their Landscape Looks Are ALL, Uhh, This Is Wierd Guys
@GaryParkin
@GaryParkin 3 года назад
When you showed the before, that's what I came away with after doing a tutorial and the Tuber teacher said "isn't this great?" I almost puked. I knew better so I went searching and after 5 or so I found this. Thank you so much! This is a game changer.
@666nevermore
@666nevermore Год назад
my man i dont get it, it's 150 tiems i restard new and new landscapes, shapes, amterials. This tutorial is so simple, it's everything identical to you. How the f*** am i getting a total different look? Your landscape is already way more saturated, orangy, less plastic, i dont really get what im doing wrong. All landscapes im trying look alike. Also how did you get such a detailed Height for you landscape? Im trying different things, from itnernet and from gaea also, always getting rounded shapes or totally sharp edges, not a balanced and detailed like yours
@Fez_Vrasta
@Fez_Vrasta 2 года назад
May you show how to apply these tips to a Megascan material instance? They all share the same material that makes use of some material functions to generate the output values and it's a bit tricky to get everything to work as you describe. I couldn't get the distance blend to work.
@Fun-io9kv
@Fun-io9kv 4 года назад
These methods can cause performance issues. Be careful guys. Use displacements, tesselation and adjust tiling instead of that.
@aplix828
@aplix828 3 года назад
Why is my landscape totally black my material looks exactly the same as yours
@UnrealSensei
@UnrealSensei 3 года назад
Apply the landscape layer in paint the option let me know if that fixes it
@aplix828
@aplix828 3 года назад
@@UnrealSensei That fixed it, thanks for the tutorial ;)
@3ric908
@3ric908 3 года назад
Very pleasant to understand every thing when you speak (no fluent) 👍🏻
@TheFailLord72
@TheFailLord72 3 года назад
How do you get more than one texture to use the macro variation within the same material on a landscape? I'm stuck
@ekshalibur
@ekshalibur 3 года назад
great channel, so glad youtube finally decided to show it to me in recommended lol
@GamingEntertainment..
@GamingEntertainment.. 14 дней назад
7:57🥲
@JCPangus
@JCPangus 3 года назад
ok but u never show your full blueprint and why do u have a make and break attribute? when i did everything u did with my 7 textures all it did was break my landscape i need to see what is on the right what did u do after making more i cant see anythinggggggg :(
@Frogeee
@Frogeee 2 года назад
probably a great tutorial but i still didnt understand shit
@nicklasomme3329
@nicklasomme3329 2 года назад
Its a good idea for you to watch his Unreal Engien 5 Biginner tutorial. Its 5 hours long , and teaches you literally everything you need to know! Then come back and watch this one
@ArchitectVirendraChhatria
@ArchitectVirendraChhatria 2 года назад
@@nicklasomme3329 hiiii Can we use this same process for UE5?? Or there are other options for it??
@ethanwasme4307
@ethanwasme4307 4 года назад
xy-worldposition probably more useful than landscape layer coords, as that node is used to map whole textures over the terrain like satmaps, a variant of the regular local space tex-coord node
@notsure1969
@notsure1969 2 года назад
This is the tutorial I've been looking for. Thank you very much.
@yoman9446
@yoman9446 4 года назад
Great channel mate. Very professional and descriptive. You're gonna blow up, guaranteed.
@obiwankenobi7296
@obiwankenobi7296 3 года назад
Great video! Thank you for this tutorial videos UE4 Sensei!!
@yamiprincess
@yamiprincess 6 месяцев назад
It seems that distance blend partially stops working when runtime virtual textures is set up in the same landscape material. Is it possible to fix that? Doing the distance blend after the RVT sample isn't an option because then all the landscape blend layer information will be combined together at that point.
@UnrealProfessor
@UnrealProfessor 4 года назад
New channel + good tutorials = auto subscription. Great, I'm not a beginer but still, eager to see your next tutorial.
@revan9903
@revan9903 Год назад
I tried using the Macro Variation in my recent project in UE 5.3. The problem i got there is, that on the edges of the world partition squares there is no smooth transition, instead there a hard cuts which makes the world partition tiling visible instead of the texture tiling. Does anyone have a fix for that?
@Infernodragon48
@Infernodragon48 4 года назад
One of the best landscape tutorial I ever watched , Thanks for sharing this :)
@BootlessFawn
@BootlessFawn Год назад
He says to use more textures to create more variations in the landscape at the end, but how? I'm very new to this, so maybe I'm just not thinking right? Someone help! I'm losing my mind!
@fish3010
@fish3010 3 года назад
This along with auto-materials are the best things to make your landscape look better. It's the ones that have the most impact in your workflow and help you work A LOT faster.
@gavinboyd5312
@gavinboyd5312 2 года назад
I'm struggling to combine more than 2 materials. Like 4 types of dirt rather than just 2, keep getting nothing showing up on the landscape.
@sudanemamimikiki1527
@sudanemamimikiki1527 Год назад
the texture size with distance kinda just...ruins the whole thing for me...i think i did something wrong so ill have to try and redo this whole thing tomorrow after work.. also for some reason some of the textures i use just kinda....glitch the whole thing out? it goes back to the default mat if i paint with anything edit:also it killed my water...
@gustavocarvalho7988
@gustavocarvalho7988 2 года назад
Hi, my name is Gustavo, I live in Brazil. I would like to know, now with nanite what would be better to make open worlds: use landscape or use nanite?
@lutenk6734
@lutenk6734 2 года назад
did you change the dowload file to ue5? because materials and project won't load on ue4.26!
@ArchitectVirendraChhatria
@ArchitectVirendraChhatria 2 года назад
Can we use this same process for UE5?? Or there are other options for it??
@MosthostlaWeb
@MosthostlaWeb 2 года назад
This was a great tutorial until you duplicated the texture sample to get the distance blend. Do the same thing with the UV - less samples means better performance. Even if you are limited to a hard edge. The best way is to isolate the edge area and use a noise texture to blend the seam the process creates - similar to the macro texturing. Still within the Uv node.
@ali3ser
@ali3ser 2 года назад
can you explain how to do this? i was also not happy about sampling the same texture twice
@stares398
@stares398 Год назад
Hope i can get a quick answer on this. Why is my end material just some shiny glass looking thing? theres no grass texture even when i apply it to objects
@jenkem4464
@jenkem4464 Год назад
Noise Masks + multi tonal copies of the texture + translated in xy, scaled a bit up and down. Profit.
@ryanpatton1795
@ryanpatton1795 2 года назад
damn, am I the only one who just doesnt understand what is going on in the landscape blueprint? There is so many different nodes connected all over the place, how does someone actually read them and know whats happening?
@King-mj2bn
@King-mj2bn 9 месяцев назад
You definitely don't want to be using pow to control contrast, there's a contrast node (Cheap Contrast) that produces better results.
@samuelkilik8233
@samuelkilik8233 4 года назад
dude please do this tutorial with full detail...pleaseee
@faxeqz
@faxeqz 2 года назад
Never created a soft ever. Not one. I've watched dozens of videos lately and have learned all kinds of interesting stuff about mic
@ethanwasme4307
@ethanwasme4307 4 года назад
also... you can blend in some angle corrected normals over your terrain to hide the repetition of normals when the sun is low sorry for spam, landscapes are awesome :P
@UnrealSensei
@UnrealSensei 4 года назад
That is good! I was about to mention that but I felt its not necessary since the landscape looked good at the end. Check out the downloadable landscape its implemented there.
@albanl8979
@albanl8979 11 месяцев назад
Why not use the blend distance directly on the coordinates rather that doing it on every texture ? If not possible on vector then mask r g lerp with blend distance and then add to recook the coordinate vector ?
@_casg
@_casg 2 года назад
i did the landscape material with its instance but everything is black . I think it's a normal map issue. idk what to do, i cant add the gold detail nodes without fixing this
@stares398
@stares398 Год назад
When doing the very materials step my grass turns the same color as the ground texture. so everything is just brown
@shahmaarbaba
@shahmaarbaba 4 месяца назад
in vary material if i want to spawn foliage in only grass material it's effect the dirt material also which i use in vary material
@runsbuns3675
@runsbuns3675 2 года назад
10/10 hit me at home with that first landscape xD were u looking at my monitor or something
@uzairahmed5912
@uzairahmed5912 2 года назад
IDK how he has sush smooth lighting at 9:29 Mines is extremely shiny. Maybe I should change the texture?
@sikandarkhan-bm5jp
@sikandarkhan-bm5jp 3 года назад
Landscape not free
@UnrealSensei
@UnrealSensei 3 года назад
yes use code "Unreal5" at checkout. I needed to cap it like that since Gumroad has a max for free content so I got around that max by making the content free with a code
@JakupiFilms
@JakupiFilms 3 года назад
question, how come when i use this method the top of my mountains looks black and reflective like a glass
@NickJayj
@NickJayj Год назад
I wish the Pokemon devs watched your tutorial....
@anton__r
@anton__r 2 года назад
Yup, downloaded the video just in case we gettin a nuclear winter but wanna play games after
@icewm1474
@icewm1474 10 месяцев назад
"If you've ever been outside ... it's been a while" ... facts
@ApePickle
@ApePickle 2 года назад
outside? grass? Air? na game and make games
@atticus-rex
@atticus-rex 2 года назад
When for 5? i cant use this great tool on 5.
@powdiepunk
@powdiepunk 2 года назад
wheres the startup file
@midnightprodigy4724
@midnightprodigy4724 2 года назад
For some reason in my ue4 it says you cannot connet a material attribute node to a material attribute pin when I got to break material attributes after my layer blend.
@onur70456
@onur70456 2 года назад
I cannot establish a macro connection with set material properties, what should I do?
@sorenpags6276
@sorenpags6276 3 года назад
I lost you at "node"
@syedsaadjamal7471
@syedsaadjamal7471 3 года назад
At tip number 4 I thought V-Ray materials.
@xec1
@xec1 Год назад
11:10 how do you layer more textures?
@df1ned
@df1ned Год назад
Oh, cool, my landscape finally doesn't look like s**t
@Jiambo
@Jiambo 2 года назад
Does anyone know what module he is using for "grass size"?
@markoj.98
@markoj.98 Год назад
9:50 bro wtf did you insert there?
@cadetcondog6482
@cadetcondog6482 Год назад
Hey what starter content are you using? Awesome video!
@VideoLife_FPV_Wild
@VideoLife_FPV_Wild 2 года назад
I'm a beginner in Unreal 5, and I'm trying to make a texture without repetition and your video was the best offered, but I can't open the nodes window, like you did at 2:37. Please advice.
@Vondora
@Vondora 4 года назад
Just found a really cool channel!
@Preirin
@Preirin 2 года назад
Did I miss the part where you showed us how to create the landscape as shown at 2:39???
@paulorodrigues5566
@paulorodrigues5566 3 года назад
bacana
@jlssculpturedesign8140
@jlssculpturedesign8140 Год назад
Thank you for your video.i started real engine yesterday
@jimyrji
@jimyrji 2 года назад
я вдячний автору і досі у захваті від вашої програми)
@keredcake
@keredcake Год назад
thanks for the tutorial, still very useful in UE5
@Duerkul
@Duerkul 5 месяцев назад
Haha my landscape looks exactly like the one you show at 0:45
@gregfoster126
@gregfoster126 2 года назад
good video
@toffylang
@toffylang Год назад
how do you get the lerp node?
@YT_TwiggFN
@YT_TwiggFN 3 года назад
Probably the best UE4 tutorial for landscapes. Great job!
@masteroflight7296
@masteroflight7296 2 года назад
anyone have any idea where I can get free cartoony style textures?
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