Great vid hooked. I asked before but i will again. Could you please make a "how to queen charge vid" alot of us struggle at th15 because QC is so hard. I pefer strategies that require skill, but I just find that SA Blimp strategies, and Smash attacks are easier. Help us out. and Thanks
You find SA Blimp strategies and smash attacks easier because they don’t require nearly as much skill. The hardest thing with Queen Charging is understanding the pathing with the Queen and honestly there is no trick to learning it but to just continue using it and messing up with it over and over.
nice vid, i like that you commentate and explain. i watch Amir Reza’s legend league hits and he uses super dragons but i wish he would explain what he’s doing, any chance you’d do a video on super dragon attacks?
Im far from good and struggling alot from Smash attacks with Warden walk with occasional 2 stars, but this or the QC twin Hogs are giving me decent results with mostly high 2 stars and rare 3 and 1 stars. Hopefully you can make a comprehensive videos on Queen Charge Pathing, where to or where not to start against different building placement and see why some or most queen charges are failing because most content about "queen charge" is so stale and its just all about the basics, not the type of "when you put her here, she will eventually go here or there and will end up here or there", with a King pathing, its easy to predict and execute, but with queen its harder and with Warden its a nightmare.
@@BlueprintCoC uhmmmm.. yeah.. but its leaning more towards knowing exactly the pathing of a Queen walk/charge based on where you put her specifically and determining her next potentially target building. Warden has a bigger diameter so they might walk differently, for King, I understand the basics, since he's a melee, his path is easy to visualize looking for only the closest one, warden has his aura to guide you but the queen is a brain cell struggling puzzle to figure out
@@BlueprintCoC Having no idea where the queen will go or if she suddenly goes against your planned path has its own merit, giving you the practice of sudden plan change (hard for casuals like me), but still I hope you can have a couple of videos showing some queen deployment and seeing her walk towards your intended part, I watched Lenox's Master class from one of your videos, but its still missing a crucial piece of a full Queen Charge (pathing) tutorial, like putting her in some place and explaining why she might go to other spots. Im actually building layouts where I throw everything randomly, but I still cant (for the love of god 😅) figure out why she deviates from my intended path. And I cant actually find any source material like that, you might as well be the first Clash content creator having that kind of tutorial
Hard to teach exactly where aq will path since there’s so many different scenarios to show in 1 video. Best way to learn is playing the game honestly, over time you’ll figure her out.
@@BlueprintCoC I was expecting your respnse this way, its actually more of practicing on different base layouts until you get the "familiarity", but still ill try to push the button 😅, hope you still make some video/content related to it.
Twin hogs strategy (hogs with Super hogs) is not necesarilly better but way way more forgiving from mistakes and failing attacks, check one my comments on this video. But regardless, you should have a decent Queen charging skill, I dont mean a well executed queen pathing but rather a decent management on keeping her alive because we have no idea how to correctly path her when we face different building placements. Keep in mind Queen charge is a whole lot different than a Warden charge, not only on placement/pathing but in time management as well. Also when Super hogs die they split, and if (most of the time) you either use Rage or a Heal spell, the split units will still take advantage of the spell you dropped. Trust me im a noob and struggle with smash attacks and Queen Pathing but QC Twin Hogs or Hybrids gives me better end results, like I said even if you think you'll fail or actually failing, QC charge with Hogs/Hogs/miners gives you a bigger chance of low 2 stars than failing a Smash strategy attacks where theres little to no hope when it goes south, leaving you with a heartbreaking 1 star most of the time.
That mini warden aaaalways steals my healers. Why doesn't this happen to him? RIP queen literally every attack... I place it well after my queen takes damage and after healers.
This is a 15v15 triple (from before TH16 and root riders came out). Not sure you can blame someone for not using a troop that didn’t exist at the time of recording :P