@@VAPOURIZAN hello, im trying since about 3 hours to export my blender objet into roblox studio. I've tried all the possible ways and i keep getting a blank mesh with no materials. I didnt find any way on youtube or internet or in blender to get the material from blender into roblox studio.
I made a mask in Blender for my Grandson but have no idea how to get it into ROblox so he can use it. I have watched so many videos and nothing works. Please help?
for some reason, my model won't save correctly. Every time I open the file, it comes up with a completely disoriented model that looks nothing like the way I originally had it. Blender sucks.
I did exactly what u did, but i still don't have any materials in roblox studio. I made multiple materials in blender, but they completely disappear in roblox studio. So i just have a bunch of completely white object
For 0 reason my model gets some faces textures inverted, so I can see them only from inside, I tried saving in fbx and obj but still was same issue. Help please
to fix this, in blender go to edit mode. then select everything by pressing the 'A' key. now press alt + n which should come up with a menu. Press the 'recalculate outside' option and re export :D lmk if you still have some problems!
aw i couldnt upload bc my mesh went over the triangle limit.. i just made a donut and wanted to make it a tool and animate it so you could eat donuts very sad
Just make sure you dont exeed the triangle limit! You can adjust an object's loops and stuff when you add it in blender so if you have less 'rings' itll lower the count to be uploadable to roblox!
@@Jobbin950 oh if you do colours inside of blender without an image texture you need to bake it. there will be tutorials on youtube on how to bake ill try find you one
your mesh will have too many triangles which means you need to decrease the amount of detail you have. there is a way around the triangle limit by using the new mesh importer if you want a video on that lmk :D
that means that your model consists of too many triangles. There are a few ways to fix this: - Optimise your model better. You can do this by either using something like the remesh tool or decimate modifier, or manual retopology. - Upload your model as multiple seperate meshes which are all within that 10,000 triangle limit
youll need to add a texture ID to the mesh. Basically its grey because there isnt a texture applied. You can change it with studio colours if youd like hoewver materials usually look better. Usually if you have a material applied in blender the only reason its not there in studio is cos it got moderated. At the end of the video I show you how to upload the texture image manually so try that and if it doenst work lmk and ill try help you find the image
I tried the 'recalculate outside' method to fix my inverted faces issue and it appears that there is still 1 face on my model that is inverted... any tips?
go to that face in edit mode, and then do alt + n then select the flip option. Use the 'Face Orientation' mode in blender to see which faces are red so you know which ones to flip! :D
Question whenever i select the item i want on roblox it becomes very big when i scale it down the shape just goes bad and not like how it was how do i solve that