This is facts. You won’t believe the amount of people I see in lobbies who have expensive armor, expensive weapons, but then their magical power holds them back
you can describe the logic for the 1:1 strength to crit damage ratio like this: lets say you have a choice to choose 10 points to turn into crit damage and strength, you chose 4 and 6 4x6=24 but instead if you choose 5 and 5 5x5=25
@@DanieLMacz_Official edit: I decided to also add a more intuitive way to look at this at the bottom the formula for damage is (5+BaseDamage)*(1+(strength/100))*(1+(CritDamage/100))*(1+(BaseMultiplier/100))*(1+(PostMultiplier/100)) has (1+strength/100)*(1+CritaDamage/100), simplifying to (strength*CritDamage+100strength+100CritDamage+10,000)/10,000 as the multiplier for this part. Increasing either strength or crit damage has the same from the 100*(the thing youre using), so the CritDamage*strength is what we care about for which one we do. And for two numbers a and b that when added together must always equal the same value c, represented by a+b=c, the greatest value a*b can ever be is a^2 or b^2, when a and b are the same number. This is because you set s as (a+b) and d as (a-b) and rewrite the equation as (s/(2)-d/(2))*(s/(2)+d/(2)), simplifying (s^2-d^2)/4, which only gets smaller as d gets bigger, but if a+b aren't changing then the s term won't be changing. A similar argument applies to the strength and crit damage multiplication, which is why you want strength and crit damage to be as close together as possible. . . Edit: another way to approach this is to look at it like this, if you add 1 to 100 that's a 1% increase, but if you add 1 to 50 that's a 2% increase, and since multiplication is used in the damage formula what we care about is maxing percent increase (more mathematically, 1/x is a decreasing function, having a negative first derivative (-1/x^2), so having a larger denominator will always decrease how much adding 1 (or any number) will do, so you want to get the lowest denominator, or whichever of your strength and crit damage stats are lower. I could expand this out to be more exact but I don't wanna)
@@creampuffman4233 you did immediately add "ayyy it makes sense" after saying tldr so idk if this is needed but: Tl;dr the formula for damage includes (with some other stuff, but it isn't important for this) -((strength - crit damage)^2) so you want (strength-crit damage)^2 to be as small as possible
Super helpful video finally understand combat much more than before the video... Honestly most people find combat a bit confusing because it's so many numbers that are involved and sometimes can increase your damage by a couple of thousands for simple tasks
Hate to burst your bubble, but I'm neither new or coming back. Superior just holds its own extremely well even in current Skyblock, people just don't like to acknowledge it. If you don't believe me, I've made 2 long ass videos on the topic with resounding evidence to support this. Though honestly I feel like I might end up re-visiting it again because I wanna update the videos to my current editing style & compare them with slightly better testing. The numbers still hold true regardless though. Oh yeah, and because it's clear that you've not seen my stuff before, this isn't my main profile but a secondary one I use specifically for "midgame testing". I've got much better gear on my main profile that isn't full superior
@@ModernSoldier I really never knew superior was still good, I always thought that shadow assassin was just better but imma check out those videos. Also, I loved the editing keep it up you gonna make it to the big league. :)
@@sameritani Superior pieces on their own aren't gonna do you much. I would sell whatever mixed set you have and jump straight to full superior, but that's because I prefer the EHP + out of dungeons stats more. Otherwise just keep collecting SA pieces until you have that full set
Amazing video! So many other tutorials never explain enough and I’m always left so confused, but you were so great at walking a new player (me lol) through everything!
Woah!! as an og player coming back I had no idea that the thing at 10:44 existed! I was sad to see that they removed reforging of talisman but that makes up for it tenfold. I can finally kill zelots again, cheers!
I know this comment is a month old, but I'm actually scripting this out now. On the off chance you get a youtube notification that I've replied, expect a mana-focused guide in about 2 weeks time
what do i need to do to increase my damage? : fb armor max for out of dungeons, ofa midas (72k dmg without pot 97k with pot) 26 combat, poor, low mp) max pet
I would adivese getting red of superior since its not very good for in and out of dungeons and painfully expensive go for sa/crimson/necron (depending on budget and level) for outside dungeons and for in sa/necron@@franklinklinton7160
i made a mistake watching this thinking as a late game player i might learn something... It was however a very good video, great edits and great quality, nice (4b nw)
Less than 1M relates more to the tips I give at the end of the video, not the demonstration... After all, pretty sure a Mythic Enderman Pet is well above 1M...
Just finished than say this pop up my last account got hacked had alot of money and farms all gone account deleted so I started over again This helped me so much thx bro
this video has rlly good editing and layout i like how u do ur videos and still teach pp, andl im trying to get better at hypixel skyblock keep it up bro
Im not really one to ask for guides or anything but could you make one on dungeons? I search everywhere and theres alot of things ive missed that've messed me up like how upgrading swords and armor and stuff increases the req catacomb lvl to use it so that set that mightve been useful before is now worth nothing at that time. Also stuff like good armor and reforges for that and armor sets for each cata lvl. Even if this doesn't get seen its all good but ya, just a request
Pretty sure my dungeon guides are still relevant, here they are: Dungeon Armour Guide: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-i__ZGWuTJww.html Dungeon Weapon Guide: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-FFJ1Ej0YirM.html It's been over a year since they've been uploaded so I might be wrong. If they're really badly outdated then I'll have to update some things...
Bro I was watching this back in the edit and crying with laughter, I have no idea why my editor chose that footage because he could've literally picked any other run 😂
You don’t necessarily need a 1 to 1 ratio exactly. For example if you had 1000 strength and 700 crit damage, and had to choose between 200 strength or 100 crit damage, you should still pick the 200 strength, even if it makes your stats way more unbalanced.
I've seen dragon armor and was able to get full set of old dragon armor with encouragement and reforged legendarys with 1 superior in the set but they some was 1 or two star at end of it
I do 60 k with my livid dagger with shadow assassin armour with the zombie knight chest plate, I have a lion pet, I have like 15 talismans and itchy reforge, combat 25 and that pretty much it