faith Volvo catches them eventually, example is Swag-iwnl- got past vac and never thought he would get caught and didn’t get caught for a long time. I don’t think a dedicated anticheat would be much better than an AI analyzing player movements with a large player base policing each other
As a 28-year-old German CS master student who is much much farther behind you in terms of knowledge and everything, you are an inspiration to continue to learn and grow. Thank you for your videos and hard work! My best friend, RIP, was a penspinner too, I often tried to learn it from him during our time in school but never got any good. Thanks for the nice trip into memory lane too!
Dude, I really like how you tackle and show the commitment and frustration process when learning something. This is something most people completely ignore and assume most of the result comes from purr intellect. Your videos are amazing. Keep up the good work. :)
@@00O3O1B Pigeon noted comment, Pigeon knows Pigeon History...Pigeons Ancestors were called Pidgeon...Pigeon was not blessed with this name, Pigeon was born in the new era..Man has forgotten Pidgeon...Pigeon has nostalgia.. Pigeon has bestowed some wisdom.. -PigeonDev
Thanks, "Ch.6 - getting started" really motivated me to just start and stop planning. That's how I always learnt stuff, and somehow I forgot it. I thought planning would help, but it doesn't get me anywhere. I'll use once again the tried-and-proven approach of just downloading some game engine and playing around with it.
Good job ! You had more progress in 6 months than I had for the last two years xD. My fear while developing a game is spending too much time making a feature or trying to solve an issue, to discover afterward that there is an easier solution that everyone knows about and you rediscovered the wheel. But at the same time it feels wrong to google every problem you face without trying a bit...
Isn't that the normal process of learning? Do something that simply does the job and then try to improve it. In my opinion it's even the better way, since your idea isn't biased by the "state of the art" solution and can lead to a more efficient way.
@@MarcCastellsBallesta Sure, of i write code for work I stick to the common solutions too, but if Im working on side projects I try to do as much as I can on my own. The feeling of solving a problem on your own is awsome. After that I try to find a more efficient Solution, but the positive feeling stays, even if I find a better way. Sure you can go to the top of a mountain by a cable car, but is it as rewarding as climbing the mountain yourself?
@@00O3O1B Yeah the struggle process can certainly be fun, but I once spent a week working on an advance responsive scalable UI system, to find out by chance that the same result could be done by toggling a switch in the Unity editor 😅. The Quaternions are not the problem as I have a background in engineering, but the shaders stuff, that's just plain witchcraft !
I think many people criticize the use of assets when it is obvious that they don't fit together but the developer didn't care about matching art styles etc. I think the way you did it is totally fine, because you actually kept the art style consistent.
I am quite impressed to see what you were able to get into in such a short time. The scenes you showed look really nice and definitely shows that you aspired to make something beautiful. This gives me so much joy watching. Thanks für posting.
A surprise to see you in the results when I searched "Devlog", I love your channel for that hacking stuff and the fact that you have started doing stuff that I like even more is great.
Lol I totally didn't expect this for a 1st journal. This was great and there was so much information through out. I am actually trying to learn how to make a game in my free time to, there is a lot to it. I can definitely appreciate the journey you've gone through so far I hope there are plenty of these videos to follow it.
Throughout the quarantine, I didn't try to learn anything, knowing that it will take a long time and I will be easily bored and never pick up on it again. But watching this video really give me some much needed motivation to get my gears moving... Thanks!
Cant wait for more! I really enjoyed hearing how you started. I am interested in making a game as well (for fun, not money) and hearing this story and resources was awesome.
"I have a particular style on what educational videos should be like" that's very interesting, as someone who enjoys your educational content I'd like to know more about that, maybe a meta video ?
The video arrives on point! xD Just finished my first first year of master degree and I wanted to develop a game during holidays. Thank you for all your content :)
Very cool to see another someone with a lot of learning and coding experience moving to game dev, my biggest issue when I started to learn game dev is that 99.9% of the tutorial are for people with 0 coding skill and it makes learning it a chore
Thanks to you, I became interested in hacking games. Watching your pwn adventure video, I became interested in ghost in the shellcode CTF, and I also had a goal to make a hackable game like that. A few days ago I started to study making games. I will complete the game just like you! You always inspire me. Thank you.
Mind blown when you started pen flipping and still talking in very intelligent terms, no mistakes and not even looking at your hands while you flip the pen....
Interesting take on the boring basics. When learning a new topic, i tend to start with high level concepts first and try to implement a small version of what I really want. Then I back track and learn missing knowledge on the way (although I have fallen a couple of times into the "can't be that difficult" trap).
Yes! I say that all the time! If something "originally" costs 1000 $ and now it's "on sale" for only 300$, then guss what? It probably is only worth less then 300$! Most people would see that and think "wow, I am now saving 700$". I think "wow, I am 'usually' getting ripped of by 700$!"
I'm realy glad that I found your channel. I'm starting in this wolrd of programming and fuc... Is too much things to learn, I don't even know how can I start. Today, I decided to buy a online course, but, I already know that I can learn everything without had to pay for, so I started the free trial until this friday, and after hear everything you said in this video, I'll not buy it. Thanks, bro ;)
The best thing when trying to "get into something" is having time! Try to "get by" with as little money as possible and only work a part-time job! That's what I do! (I don't have a "family" or a car and I live in a small apartment, so I can comfortably live off of about 1200€ per month).
Take a look to catlike coding tutorials, he does some high quality content for character controllers and most of the time is better to understand them than having some of the asset store.
Actually, it's interesting to know how someone who already knew how to program dealed with the learning process of creating games and how much faster this was
I started in gamedev myself a few days ago but without using any engine, just the really low level allegro library stuff, and I can already tell how much pain one has to go through to implement complex mechanics like gravity and collision in a 3D game with a camera
I agree with the 3D modeling thing. I started learning Blender(Self taught no formal education) when I was 10 and I didn’t have enough experience to make AAA quality assets that I can be confident in selling on the Unreal marketplace until maybe 8 months ago I’m almost 21 oof.
I've bought great bundles on humble bundle, i agree most of them you look and you just one one of those games, which is on sale on steam for the same price, but, every now and then, there is a very good bundle with a couple of cool games on the lower tier
Around 16:25 (talking about starting learnig vs. looking for materials): I'm in this video and I don't like it. It took me 1.5 years to wrte bachelors thesis. Most students do it in 4 months if they are lazy. With less than a month of actual work.
Different strokes for different folks, you might be super great at doing actual work but maybe not as good at academic work like that, but in the end, who cares, as long as you get done what you wanted to do
@@kanjakan Comparing yourself to other people is a very big problem and is very prevalent in this industry, see the imposter syndrome. So it's important to remind yourself every now and then that a) it doesn't matter how you compare to other people and b) people tend to only publicly show their successes, and not their failures :)
My biggest problem with buying asset models is that when you need multiple asset packs (because one doesn't contain everything you want) they never really go together. Syntys studio is amazing though.. I lost count how many times I watched the kingdom pack trailer...
for me i was stuck at work and had "free time" or better to say the boss said "do what you want to get you out of stuck..." so i did a followed a tutorial on XNA (yes its some time ago ...) spend 4hours at work to code a small game, just a basic "flight simulator" speedup/speeddown pitch/roll/yaw fire, random placed balloons that was all ... than the block in the head was gone and this was all for game dev i ever did (main job was back than DLP Software)
Buying assets has a bad rep, but most companies do it. It just depends on how they use them. A lot of games use them sparingly, but on the other hand you have games like FFXV which used a lot actually. Is that bad? I don't think it is if you use them the right way.
Hello, Someone have a link or tell me how to get the game? the link didn't work, and did not even ping... it might be because i'm in korea right now...
Imo it's easy for artists to make a video game than for programmers Artist will create all characters and environment and when it comes to programming he can learn basics in 1 day and if there is some system artists doesn't know how to make he can look up programming tutorial on the internet Programmer will program all mechanics he needs on his own but won't be able to create characters or game world and no RU-vid tutorial will make him draw good looking things :v
The last two days i spent reversing a bot for word of warcraft called wrobot. Cracking the program to use it without a subscription was a fun task, little https auth server and good to go. But, the source code of the program loads its features from a crypted string. I was able to make a decryptor from their source. Would be very interesting to see other approaches.
Let's be honest he didn't do that in one month. He learned a lot of things beforehand, so don't get demotivated. And before u tell me rude things I don't care if you don't accept the truth