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How to Make a 3D Patroling Enemy in Godot with Pathfinding 

Punga
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12 сен 2024

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Комментарии : 19   
@Haku_Hatake
@Haku_Hatake 3 месяца назад
Seeing a boolean var called you're f*cked, made my night lol
@larsthedude1984
@larsthedude1984 3 месяца назад
This tutorial may be exactly what I need to save my stealth game project, although I’d be replacing the wander code with my patrol-path system. Thank you so much!!!!!
@RuddsReels
@RuddsReels 6 месяцев назад
This is really good. So much to consider. Keep making tutorials please!
@acedefective2220
@acedefective2220 4 месяца назад
this tutorial is a lifesaver
@SkullCrabz
@SkullCrabz 6 месяцев назад
Saw your post on reddit keep up the good work.
@RafathBinZafarAuvee
@RafathBinZafarAuvee 3 месяца назад
This channel will blow up some day. You should make course or playlist for godot
@Punga046
@Punga046 3 месяца назад
Thanks! I don’t think I’m good enough to do a course, but I just made a playlist for my Godot tutorials, thanks for the advice!
@RafathBinZafarAuvee
@RafathBinZafarAuvee 3 месяца назад
@@Punga046 sir, you'r more capable then the most of the godot channel.
@MarkWallbridge
@MarkWallbridge Месяц назад
I can't wait to get my first level to a place where i can add enemies and try this out! Which version of Godot is this using please?
@ryepotato_editz
@ryepotato_editz Месяц назад
If you use an area 3d as the enemy's eyes then wouldn't it be able to see you through walls?
@Punga046
@Punga046 Месяц назад
@@ryepotato_editz There were no walls in my game, so it wasn’t an issue, but you can use raycasts instead.
@acedefective2220
@acedefective2220 4 месяца назад
aye stupid question actually, what's the easiest way to find the borders of my map for the randf_range in the RandomPos variable
@Punga046
@Punga046 4 месяца назад
I did it by placing the character at the borders and copying its coordinates.
@acedefective2220
@acedefective2220 4 месяца назад
@@Punga046 I see thank you so much
@marka.alvareznieves9213
@marka.alvareznieves9213 29 дней назад
where can I find the code file to analyze it better?
@synccyt_
@synccyt_ 25 дней назад
If I have multiple enemies wandering it gets very taxing performance wise. Any advice to fix this?
@Punga046
@Punga046 24 дня назад
I would probably use one manager script to handle all the enemies. So have a navigation agent for every enemy, but use only one script (preferably C#) to handle the logic.
@synccyt_
@synccyt_ 24 дня назад
@@Punga046 great thank you very much
@Boutricks
@Boutricks 3 месяца назад
nice tutorial! no like genuinely!!!
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